From 91220c4b46fe75b21b4ebd99a63fd796f6fc56b0 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Tue, 1 Jun 2010 14:14:41 +0100 Subject: [PATCH] docs: Miscellaneous fixes to silence gtk-doc --- clutter/clutter-texture.c | 3 ++- clutter/cogl/cogl/cogl.h | 29 +++++++++++----------- doc/reference/clutter/clutter-sections.txt | 6 +++++ 3 files changed, 22 insertions(+), 16 deletions(-) diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index c80061825..6f2c9250b 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -2826,6 +2826,8 @@ clutter_texture_get_load_data_async (ClutterTexture *texture) /** * clutter_texture_set_pick_with_alpha: * @texture: a #ClutterTexture + * @pick_with_alpha: %TRUE if the alpha channel should affect the + * picking shape * * Sets whether @texture should have it's shape defined by the alpha * channel when picking. @@ -2861,7 +2863,6 @@ clutter_texture_set_pick_with_alpha (ClutterTexture *texture, } /* NB: the pick material is created lazily when we first pick */ - priv->pick_with_alpha = pick_with_alpha; } diff --git a/clutter/cogl/cogl/cogl.h b/clutter/cogl/cogl/cogl.h index 4b61d35da..2121851e0 100644 --- a/clutter/cogl/cogl/cogl.h +++ b/clutter/cogl/cogl/cogl.h @@ -914,10 +914,10 @@ cogl_set_framebuffer (CoglHandle buffer); * * You should understand that a framebuffer owns the following state: * - *
  • The projection matrix
  • - *
  • The modelview matrix stack
  • - *
  • The viewport
  • - *
  • The clip stack
  • + * The projection matrix + * The modelview matrix stack + * The viewport + * The clip stack *
    * So these items will automatically be saved and restored when you * push and pop between different framebuffers. @@ -948,34 +948,33 @@ cogl_set_framebuffer (CoglHandle buffer); * cogl_set_viewport (0, 0, width, height); * cogl_perspective (fovy, aspect, z_near, z_far); * - * cogl_get_projection_matrix (&projection_matrix); + * cogl_get_projection_matrix (&projection_matrix); * z_camera = 0.5 * projection_matrix.xx; * - * cogl_matrix_init_identity (&mv_matrix); - * cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera); - * cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width); - * cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f); - * cogl_set_modelview_matrix (&mv_matrix); + * cogl_matrix_init_identity (&mv_matrix); + * cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera); + * cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width); + * cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f); + * cogl_set_modelview_matrix (&mv_matrix); * } * * static void - * my_init_framebuffer (CoglHandle framebuffer, + * my_init_framebuffer (ClutterStage *stage, + * CoglHandle framebuffer, * unsigned int framebuffer_width, * unsigned int framebuffer_height) * { - * ClutterActor *stage = clutter_stage_get_default (); * ClutterPerspective perspective; * - * clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective); + * clutter_stage_get_perspective (stage, &perspective); * * cogl_push_framebuffer (framebuffer); * setup_viewport (framebuffer_width, * framebuffer_height, - * perspective->fovy, + * perspective.fovy, * perspective.aspect, * perspective.z_near, * perspective.z_far); - * cogl_pop_framebuffer (); * } * ]| * diff --git a/doc/reference/clutter/clutter-sections.txt b/doc/reference/clutter/clutter-sections.txt index ec6297302..db110c9e6 100644 --- a/doc/reference/clutter/clutter-sections.txt +++ b/doc/reference/clutter/clutter-sections.txt @@ -494,9 +494,13 @@ clutter_texture_set_from_file clutter_texture_set_from_rgb_data clutter_texture_set_from_yuv_data clutter_texture_set_area_from_rgb_data + + clutter_texture_get_base_size clutter_texture_get_pixel_format clutter_texture_get_max_tile_waste + + clutter_texture_get_filter_quality clutter_texture_set_filter_quality clutter_texture_get_cogl_texture @@ -513,6 +517,8 @@ clutter_texture_get_load_async clutter_texture_set_load_async clutter_texture_get_load_data_async clutter_texture_set_load_data_async +clutter_texture_get_pick_with_alpha +clutter_texture_set_pick_with_alpha CLUTTER_TEXTURE