2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>

Bug 1209 - Move fixed point API in COGL

	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
	after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
	one and avoids the dependency of COGL on Clutter's own API.

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h: Update internal usage of
	ClutterFixed to CoglFixed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
	COGL API.

	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
	the COGL API.

	* clutter/pango/pangoclutter-glyph-cache.c:
	* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
	renderer glyphs cache.

	* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h: ClutterFixed and related API becomes
	a simple transition API for bindings and public Clutter API.

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-backend.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-units.h: Move from the internal usage of
	ClutterFixed to CoglFixed.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-tex-tile.c:
	* tests/test-project.c: Fix tests after the API change

	* README: Add release notes.
This commit is contained in:
Emmanuele Bassi
2008-10-30 16:37:55 +00:00
parent 04ce490c0a
commit 911b395c8a
43 changed files with 3150 additions and 2356 deletions

View File

@ -154,9 +154,9 @@ clutter_color_to_hlsx (const ClutterColor *src,
g_return_if_fail (src != NULL);
red = CLUTTER_INT_TO_FIXED (src->red) / 255;
green = CLUTTER_INT_TO_FIXED (src->green) / 255;
blue = CLUTTER_INT_TO_FIXED (src->blue) / 255;
red = COGL_FIXED_FROM_INT (src->red) / 255;
green = COGL_FIXED_FROM_INT (src->green) / 255;
blue = COGL_FIXED_FROM_INT (src->blue) / 255;
if (red > green)
{
@ -189,22 +189,31 @@ clutter_color_to_hlsx (const ClutterColor *src,
if (max != min)
{
if (l <= CFX_ONE/2)
s = CFX_DIV ((max - min), (max + min));
if (l <= COGL_FIXED_0_5)
s = COGL_FIXED_FAST_DIV ((max - min), (max + min));
else
s = CFX_DIV ((max - min), (CLUTTER_INT_TO_FIXED (2) - max - min));
s = COGL_FIXED_FAST_DIV ((max - min),
(COGL_FIXED_FROM_INT (2) - max - min));
delta = max - min;
if (red == max)
h = CFX_DIV ((green - blue), delta);
h = COGL_FIXED_FAST_DIV ((green - blue), delta);
else if (green == max)
h = CLUTTER_INT_TO_FIXED (2) + CFX_DIV ((blue - red), delta);
{
h = COGL_FIXED_FROM_INT (2)
+ COGL_FIXED_FAST_DIV ((blue - red), delta);
}
else if (blue == max)
h = CLUTTER_INT_TO_FIXED (4) + CFX_DIV ((red - green), delta);
{
h = COGL_FIXED_FROM_INT (4)
+ COGL_FIXED_FAST_DIV ((red - green), delta);
}
h *= 60;
if (h < 0)
h += CLUTTER_INT_TO_FIXED (360);
h += COGL_FIXED_360;
}
if (hue)
@ -242,66 +251,102 @@ clutter_color_from_hlsx (ClutterColor *dest,
l = luminance;
s = saturation;
if (l <= CFX_ONE/2)
m2 = CFX_MUL (l, (CFX_ONE + s));
if (l <= COGL_FIXED_0_5)
m2 = COGL_FIXED_FAST_MUL (l, (COGL_FIXED_1 + s));
else
m2 = l + s - CFX_MUL (l,s);
m2 = l + s - COGL_FIXED_FAST_MUL (l, s);
m1 = 2 * l - m2;
if (s == 0)
{
dest->red = (guint8) CFX_INT (l * 255);
dest->green = (guint8) CFX_INT (l * 255);
dest->blue = (guint8) CFX_INT (l * 255);
dest->red = (guint8) COGL_FIXED_TO_INT (l * 255);
dest->green = (guint8) COGL_FIXED_TO_INT (l * 255);
dest->blue = (guint8) COGL_FIXED_TO_INT (l * 255);
}
else
{
h = hue + CFX_120;
while (h > CFX_360)
h -= CFX_360;
while (h < 0)
h += CFX_360;
h = hue + COGL_FIXED_120;
if (h < CFX_60)
dest->red = (guint8) CFX_INT((m1 + CFX_MUL((m2-m1), h) / 60) * 255);
else if (h < CFX_180)
dest->red = (guint8) CFX_INT (m2 * 255);
else if (h < CFX_240)
dest->red = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
while (h > COGL_FIXED_360)
h -= COGL_FIXED_360;
while (h < 0)
h += COGL_FIXED_360;
if (h < COGL_FIXED_60)
{
CoglFixed tmp;
tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), h) / 60);
dest->red = (guint8) COGL_FIXED_TO_INT (tmp * 255);
}
else if (h < COGL_FIXED_180)
dest->red = (guint8) COGL_FIXED_TO_INT (m2 * 255);
else if (h < COGL_FIXED_240)
{
CoglFixed tmp;
tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), (COGL_FIXED_240 - h)))
/ 60;
dest->red = (guint8) COGL_FIXED_TO_INT (tmp * 255);
}
else
dest->red = (guint8) CFX_INT (m1 * 255);
dest->red = (guint8) COGL_FIXED_TO_INT (m1 * 255);
h = hue;
while (h > CFX_360)
h -= CFX_360;
while (h > COGL_FIXED_360)
h -= COGL_FIXED_360;
while (h < 0)
h += CFX_360;
h += COGL_FIXED_360;
if (h < CFX_60)
dest->green = (guint8)CFX_INT((m1 + CFX_MUL((m2 - m1), h) / 60) * 255);
else if (h < CFX_180)
dest->green = (guint8) CFX_INT (m2 * 255);
else if (h < CFX_240)
dest->green =
(guint8) CFX_INT((m1 + CFX_MUL ((m2-m1), (CFX_240-h)) / 60) * 255);
if (h < COGL_FIXED_60)
{
CoglFixed tmp;
tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), h) / 60);
dest->green = (guint8) COGL_FIXED_TO_INT (tmp * 255);
}
else if (h < COGL_FIXED_180)
dest->green = (guint8) COGL_FIXED_TO_INT (m2 * 255);
else if (h < COGL_FIXED_240)
{
CoglFixed tmp;
tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1) , (COGL_FIXED_240 - h)))
/ 60;
dest->green = (guint8) COGL_FIXED_TO_INT (tmp * 255);
}
else
dest->green = (guint8) CFX_INT (m1 * 255);
dest->green = (guint8) COGL_FIXED_TO_INT (m1 * 255);
h = hue - COGL_FIXED_120;
while (h > COGL_FIXED_360)
h -= COGL_FIXED_360;
h = hue - CFX_120;
while (h > CFX_360)
h -= CFX_360;
while (h < 0)
h += CFX_360;
h += COGL_FIXED_360;
if (h < CFX_60)
dest->blue = (guint8) CFX_INT ((m1 + CFX_MUL ((m2-m1), h) / 60) * 255);
else if (h < CFX_180)
dest->blue = (guint8) CFX_INT (m2 * 255);
else if (h < CFX_240)
dest->blue = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
if (h < COGL_FIXED_60)
{
CoglFixed tmp;
tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), h) / 60);
dest->blue = (guint8) COGL_FIXED_TO_INT (tmp * 255);
}
else if (h < COGL_FIXED_180)
dest->blue = (guint8) COGL_FIXED_TO_INT (m2 * 255);
else if (h < COGL_FIXED_240)
{
CoglFixed tmp;
tmp = (m1 + COGL_FIXED_FAST_MUL ((m2 - m1), (COGL_FIXED_240 - h)))
/ 60;
dest->blue = (guint8) COGL_FIXED_TO_INT (tmp * 255);
}
else
dest->blue = (guint8) CFX_INT(m1 * 255);
dest->blue = (guint8) COGL_FIXED_TO_INT (m1 * 255);
}
}
@ -326,13 +371,13 @@ clutter_color_to_hls (const ClutterColor *src,
clutter_color_to_hlsx (src, &h, &l, &s);
if (hue)
*hue = (guint8) CFX_INT (h * 255) / 360;
*hue = (guint8) COGL_FIXED_TO_INT (h * 255) / 360;
if (luminance)
*luminance = (guint8) CFX_INT (l * 255);
*luminance = (guint8) COGL_FIXED_TO_INT (l * 255);
if (saturation)
*saturation = (guint8) CFX_INT (s * 255);
*saturation = (guint8) COGL_FIXED_TO_INT (s * 255);
}
/**
@ -354,9 +399,9 @@ clutter_color_from_hls (ClutterColor *dest,
{
ClutterFixed h, l, s;
h = CLUTTER_INT_TO_FIXED (hue * 360) / 255;
l = CLUTTER_INT_TO_FIXED (luminance) / 255;
s = CLUTTER_INT_TO_FIXED (saturation) / 255;
h = COGL_FIXED_FROM_INT (hue * 360) / 255;
l = COGL_FIXED_FROM_INT (luminance) / 255;
s = COGL_FIXED_FROM_INT (saturation) / 255;
clutter_color_from_hlsx (dest, h, l, s);
}
@ -375,7 +420,7 @@ clutter_color_shade (const ClutterColor *src,
ClutterColor *dest,
gdouble shade)
{
clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade));
clutter_color_shadex (src, dest, COGL_FIXED_FROM_FLOAT (shade));
}
/**
@ -403,15 +448,15 @@ clutter_color_shadex (const ClutterColor *src,
clutter_color_to_hlsx (src, &h, &l, &s);
l = CFX_MUL (l, shade);
if (l > CFX_ONE)
l = CFX_ONE;
l = COGL_FIXED_FAST_MUL (l, shade);
if (l > COGL_FIXED_1)
l = COGL_FIXED_1;
else if (l < 0)
l = 0;
s = CFX_MUL (s, shade);
if (s > CFX_ONE)
s = CFX_ONE;
s = COGL_FIXED_FAST_MUL (s, shade);
if (s > COGL_FIXED_1)
s = COGL_FIXED_1;
else if (s < 0)
s = 0;
@ -450,10 +495,10 @@ clutter_color_from_pixel (ClutterColor *dest,
{
g_return_if_fail (dest != NULL);
dest->red = pixel >> 24;
dest->red = pixel >> 24;
dest->green = (pixel >> 16) & 0xff;
dest->blue = (pixel >> 8) & 0xff;
dest->alpha = pixel & 0xff;
dest->blue = (pixel >> 8) & 0xff;
dest->alpha = pixel & 0xff;
}
/**