Revert "[timeline] Don't clamp the elapsed time when a looping tl reaches the end"
This reverts commit 9c5663d671
.
The patch was causing problems for applications that expect the
elapsed_time to be at either end of the timeline when the completed
signal is fired. For example test-behave swaps the direction of the
timeline in the completed handler but if the time has overflowed the
end then the timeline would only take a short time to get back the
beginning. This caused the animation to just vibrate around the
beginning.
This commit is contained in:
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6bb5b3a13e
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9021aa2909
@ -430,76 +430,22 @@ clutter_timeline_init (ClutterTimeline *self)
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priv->elapsed_time = 0;
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}
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static gboolean
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have_passed_time (ClutterTimeline *timeline,
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gint new_time,
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gint msecs)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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/* Ignore markers that are outside the duration of the timeline */
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if (msecs < 0 || msecs > priv->duration)
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return FALSE;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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{
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/* We need to special case when a marker is added at the
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beginning of the timeline */
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if (msecs == 0 &&
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priv->msecs_delta > 0 &&
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new_time - priv->msecs_delta <= 0)
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return TRUE;
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/* If the timeline is looping then we need to check for wrap
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around */
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if (priv->loop && new_time >= priv->duration)
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return (msecs > new_time - priv->msecs_delta ||
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msecs <= new_time % priv->duration);
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/* Otherwise it's just a simple test if the time is in range of
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the previous time and the new time */
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return (msecs > new_time - priv->msecs_delta
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&& msecs <= new_time);
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}
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else
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{
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/* We need to special case when a marker is added at the
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end of the timeline */
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if (msecs == priv->duration &&
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priv->msecs_delta > 0 &&
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new_time + priv->msecs_delta >= priv->duration)
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return TRUE;
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/* If the timeline is looping then we need to check for wrap
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around */
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if (priv->loop && new_time <= 0)
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return (msecs < new_time + priv->msecs_delta ||
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msecs >= (priv->duration -
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(-new_time % priv->duration)));
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/* Otherwise it's just a simple test if the time is in range of
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the previous time and the new time */
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return (msecs >= new_time
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&& msecs < new_time + priv->msecs_delta);
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}
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}
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struct CheckIfMarkerHitClosure
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{
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ClutterTimeline *timeline;
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gint new_time;
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};
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static void
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check_if_marker_hit (const gchar *name,
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TimelineMarker *marker,
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struct CheckIfMarkerHitClosure *data)
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ClutterTimeline *timeline)
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{
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if (have_passed_time (data->timeline, data->new_time, marker->msecs))
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ClutterTimelinePrivate *priv = timeline->priv;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD
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? (marker->msecs > priv->elapsed_time - priv->msecs_delta
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&& marker->msecs <= priv->elapsed_time)
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: (marker->msecs >= priv->elapsed_time
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&& marker->msecs < priv->elapsed_time + priv->msecs_delta))
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{
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CLUTTER_NOTE (SCHEDULER, "Marker '%s' reached", name);
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g_signal_emit (data->timeline, timeline_signals[MARKER_REACHED],
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g_signal_emit (timeline, timeline_signals[MARKER_REACHED],
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marker->quark,
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name,
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marker->msecs);
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@ -507,12 +453,10 @@ check_if_marker_hit (const gchar *name,
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}
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static void
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emit_frame_signal (ClutterTimeline *timeline, gint new_time)
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emit_frame_signal (ClutterTimeline *timeline)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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struct CheckIfMarkerHitClosure data;
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/* Emit the signal */
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g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
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priv->elapsed_time);
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@ -520,12 +464,9 @@ emit_frame_signal (ClutterTimeline *timeline, gint new_time)
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if (priv->markers_by_name == NULL)
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return;
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data.timeline = timeline;
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data.new_time = new_time;
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g_hash_table_foreach (priv->markers_by_name,
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(GHFunc) check_if_marker_hit,
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&data);
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timeline);
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}
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static gboolean
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@ -586,7 +527,7 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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if (!is_complete (timeline))
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{
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/* Emit the signal */
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emit_frame_signal (timeline, priv->elapsed_time);
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emit_frame_signal (timeline);
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/* Signal pauses timeline ? */
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if (!priv->is_playing)
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@ -601,31 +542,29 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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else
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{
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/* Handle loop or stop */
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ClutterTimelineDirection saved_direction = priv->direction;
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guint overflow_msecs = priv->elapsed_time;
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gint end_msecs;
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gint overflow_msecs = priv->elapsed_time;
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/* Update the current elapsed time in case the signal handlers
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* want to take a peek */
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if (priv->loop)
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{
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/* We try and interpolate smoothly around a loop */
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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priv->elapsed_time = priv->elapsed_time % priv->duration;
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else
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priv->elapsed_time = (priv->duration -
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(-priv->elapsed_time % priv->duration));
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}
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else if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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priv->elapsed_time = priv->duration;
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* want to take a peek. If we clamp elapsed time, then we need
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* to correpondingly reduce msecs_delta to reflect the correct
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* range of times */
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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{
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priv->msecs_delta -= (priv->elapsed_time - priv->duration);
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priv->elapsed_time = priv->duration;
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}
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else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
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priv->elapsed_time = 0;
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{
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priv->msecs_delta -= - priv->elapsed_time;
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priv->elapsed_time = 0;
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}
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end_msecs = priv->elapsed_time;
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/* Check if the markers have been hit using the old value of
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elapsed time so it will use the right value for the previous
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elapsed time */
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emit_frame_signal (timeline, overflow_msecs);
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/* Emit the signal */
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emit_frame_signal (timeline);
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/* Did the signal handler modify the elapsed time? */
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if (priv->elapsed_time != end_msecs)
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@ -670,11 +609,28 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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return TRUE;
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}
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if (!priv->loop)
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clutter_timeline_rewind (timeline);
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if (priv->loop)
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{
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/* We try and interpolate smoothly around a loop */
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if (saved_direction == CLUTTER_TIMELINE_FORWARD)
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priv->elapsed_time = overflow_msecs - priv->duration;
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else
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priv->elapsed_time = priv->duration + overflow_msecs;
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g_object_unref (timeline);
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return priv->loop;
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/* Or if the direction changed, we try and bounce */
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if (priv->direction != saved_direction)
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priv->elapsed_time = priv->duration - priv->elapsed_time;
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g_object_unref (timeline);
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return TRUE;
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}
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else
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{
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clutter_timeline_rewind (timeline);
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g_object_unref (timeline);
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return FALSE;
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}
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}
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}
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@ -46,12 +46,14 @@ new_frame_cb (ClutterTimeline *timeline,
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/* If we expect to have interpolated past the end of the timeline
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* we keep track of the overflow so we can determine when
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* the next timeout will happen. We then wrap expected_frames
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* around TEST_TIMELINE_DURATION */
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* the next timeout will happen. We then clip expected_frames
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* to TEST_TIMELINE_DURATION since clutter-timeline
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* semantics guaranty this frame is always signaled before
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* looping */
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if (state->expected_frame > TEST_TIMELINE_DURATION)
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{
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loop_overflow = state->expected_frame - TEST_TIMELINE_DURATION;
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state->expected_frame %= TEST_TIMELINE_DURATION;
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state->expected_frame = TEST_TIMELINE_DURATION;
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}
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if (current_frame >= (state->expected_frame-TEST_ERROR_TOLERANCE)
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