actor: Add basic automatic expand flags
The :x-expand and :y-expand flags on ClutterActor are used to signal that an actor should expand horizontally and/or vertically - i.e. that its parent's layout management policy should try to assign extra space to the actor when allocating it. The expand flags are automatic: when set on a leaf node in the actor tree, they will bubble up through the parent and grandparents up to the top level actor; during allocation, the actors with children will lazily compute whether their children needs to expand.
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@ -147,15 +147,14 @@ struct _SizeRequest
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/*< private >
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* ClutterLayoutInfo:
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* @fixed_x: the fixed position of the actor, set using clutter_actor_set_x()
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* @fixed_y: the fixed position of the actor, set using clutter_actor_set_y()
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* @fixed_pos: the fixed position of the actor
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* @margin: the composed margin of the actor
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* @x_align: the horizontal alignment, if the actor expands horizontally
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* @y_align: the vertical alignment, if the actor expands vertically
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* @min_width: the minimum width, set using clutter_actor_set_min_width()
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* @min_height: the minimum height, set using clutter_actor_set_min_height()
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* @natural_width: the natural width, set using clutter_actor_set_natural_width()
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* @natural_height: the natural height, set using clutter_actor_set_natural_height()
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* @x_expand: whether the actor should expand horizontally
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* @y_expand: whether the actor should expand vertically
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* @minimum: the fixed minimum size
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* @natural: the fixed natural size
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*
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* Ancillary layout information for an actor.
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*/
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@ -169,6 +168,9 @@ struct _ClutterLayoutInfo
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guint x_align : 4;
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guint y_align : 4;
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guint x_expand : 1;
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guint y_expand : 1;
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ClutterSize minimum;
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ClutterSize natural;
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};
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@ -771,6 +771,11 @@ struct _ClutterActorPrivate
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guint is_dirty : 1;
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guint bg_color_set : 1;
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guint content_box_valid : 1;
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guint x_expand_set : 1;
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guint y_expand_set : 1;
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guint needs_compute_expand : 1;
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guint needs_x_expand : 1;
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guint needs_y_expand : 1;
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};
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enum
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@ -864,6 +869,8 @@ enum
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PROP_LAYOUT_MANAGER,
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PROP_X_EXPAND,
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PROP_Y_EXPAND,
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PROP_X_ALIGN,
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PROP_Y_ALIGN,
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PROP_MARGIN_TOP,
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@ -982,6 +989,8 @@ static inline void clutter_actor_set_background_color_internal (ClutterActor *se
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static void on_layout_manager_changed (ClutterLayoutManager *manager,
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ClutterActor *self);
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static inline void clutter_actor_queue_compute_expand (ClutterActor *self);
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/* Helper macro which translates by the anchor coord, applies the
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given transformation and then translates back */
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#define TRANSFORM_ABOUT_ANCHOR_COORD(a,m,c,_transform) G_STMT_START { \
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@ -1606,6 +1615,17 @@ clutter_actor_show (ClutterActor *self)
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set_show_on_set_parent (self, TRUE);
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/* if we're showing a child that needs to expand, or may
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* expand, then we need to recompute the expand flags for
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* its parent as well
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*/
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if (priv->needs_compute_expand ||
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priv->needs_x_expand ||
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priv->needs_y_expand)
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{
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clutter_actor_queue_compute_expand (self);
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}
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g_signal_emit (self, actor_signals[SHOW], 0);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
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@ -1701,6 +1721,17 @@ clutter_actor_hide (ClutterActor *self)
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set_show_on_set_parent (self, FALSE);
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/* if we're hiding a child that needs to expand, or may
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* expand, then we need to recompute the expand flags for
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* its parent as well
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*/
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if (priv->needs_compute_expand ||
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priv->needs_x_expand ||
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priv->needs_y_expand)
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{
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clutter_actor_queue_compute_expand (self);
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}
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g_signal_emit (self, actor_signals[HIDE], 0);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
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@ -3901,6 +3932,19 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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self->priv->age += 1;
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/* if the child that got removed was visible and set to
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* expand then we want to reset the parent's state in
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* case the child was the only thing that was making it
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* expand.
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*/
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if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
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(child->priv->needs_compute_expand ||
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child->priv->needs_x_expand ||
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child->priv->needs_y_expand))
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{
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clutter_actor_queue_compute_expand (self);
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}
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/* clutter_actor_reparent() will emit ::parent-set for us */
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if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
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g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
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@ -4581,6 +4625,14 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_set_layout_manager (actor, g_value_get_object (value));
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break;
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case PROP_X_EXPAND:
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clutter_actor_set_x_expand (actor, g_value_get_boolean (value));
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break;
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case PROP_Y_EXPAND:
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clutter_actor_set_y_expand (actor, g_value_get_boolean (value));
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break;
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case PROP_X_ALIGN:
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clutter_actor_set_x_align (actor, g_value_get_enum (value));
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break;
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@ -4979,6 +5031,24 @@ clutter_actor_get_property (GObject *object,
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g_value_set_object (value, priv->layout_manager);
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break;
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case PROP_X_EXPAND:
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{
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const ClutterLayoutInfo *info;
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info = _clutter_actor_get_layout_info_or_defaults (actor);
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g_value_set_boolean (value, info->x_expand);
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}
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break;
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case PROP_Y_EXPAND:
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{
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const ClutterLayoutInfo *info;
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info = _clutter_actor_get_layout_info_or_defaults (actor);
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g_value_set_boolean (value, info->y_expand);
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}
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break;
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case PROP_X_ALIGN:
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{
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const ClutterLayoutInfo *info;
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@ -6367,12 +6437,44 @@ clutter_actor_class_init (ClutterActorClass *klass)
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CLUTTER_TYPE_LAYOUT_MANAGER,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterActor:x-expand:
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*
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* Whether a layout manager should assign more space to the actor on
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* the X axis.
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*
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* Since: 1.12
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*/
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obj_props[PROP_X_EXPAND] =
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g_param_spec_boolean ("x-expand",
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P_("X Expand"),
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P_("Whether extra horizontal space should be assigned to the actor"),
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FALSE,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS);
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/**
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* ClutterActor:y-expand:
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*
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* Whether a layout manager should assign more space to the actor on
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* the Y axis.
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*
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* Since: 1.12
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*/
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obj_props[PROP_Y_EXPAND] =
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g_param_spec_boolean ("y-expand",
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P_("Y Expand"),
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P_("Whether extra vertical space should be assigned to the actor"),
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FALSE,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS);
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/**
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* ClutterActor:x-align:
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*
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* The alignment of an actor on the X axis, if the actor has been given
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* extra space for its allocation.
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* extra space for its allocation. See also the #ClutterActor:x-expand
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* property.
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*
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* Since: 1.10
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*/
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@ -7218,6 +7320,15 @@ clutter_actor_init (ClutterActor *self)
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priv->content_gravity = CLUTTER_CONTENT_GRAVITY_RESIZE_FILL;
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priv->min_filter = CLUTTER_SCALING_FILTER_LINEAR;
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priv->mag_filter = CLUTTER_SCALING_FILTER_LINEAR;
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/* this flag will be set to TRUE if the actor gets a child
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* or if the [xy]-expand flags are explicitly set; until
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* then, the actor does not need to expand.
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*
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* this also allows us to avoid computing the expand flag
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* when building up a scene.
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*/
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priv->needs_compute_expand = FALSE;
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}
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/**
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@ -11255,6 +11366,23 @@ clutter_actor_add_child_internal (ClutterActor *self,
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if (self->priv->internal_child)
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CLUTTER_SET_PRIVATE_FLAGS (child, CLUTTER_INTERNAL_CHILD);
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/* children may cause their parent to expand, if they are set
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* to expand; if a child is not expanded then it cannot change
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* its parent's state. any further change later on will queue
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* an expand state check.
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*
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* this check, with the initial state of the needs_compute_expand
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* flag set to FALSE, should avoid recomputing the expand flags
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* state while building the actor tree.
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*/
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if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
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(child->priv->needs_compute_expand ||
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child->priv->needs_x_expand ||
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child->priv->needs_y_expand))
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{
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clutter_actor_queue_compute_expand (self);
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}
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/* clutter_actor_reparent() will emit ::parent-set for us */
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if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
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g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
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@ -16028,6 +16156,7 @@ static const ClutterLayoutInfo default_layout_info = {
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{ 0, 0, 0, 0 }, /* margin */
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CLUTTER_ACTOR_ALIGN_FILL, /* x-align */
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CLUTTER_ACTOR_ALIGN_FILL, /* y-align */
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FALSE, FALSE, /* expand */
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CLUTTER_SIZE_INIT_ZERO, /* minimum */
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CLUTTER_SIZE_INIT_ZERO, /* natural */
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};
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@ -18092,3 +18221,289 @@ clutter_actor_get_content_scaling_filters (ClutterActor *self,
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if (mag_filter != NULL)
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*mag_filter = self->priv->mag_filter;
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}
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/*
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* clutter_actor_queue_compute_expand:
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* @self: a #ClutterActor
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*
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* Invalidates the needs_x_expand and needs_y_expand flags on @self
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* and its parents up to the top-level actor.
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*
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* This function also queues a relayout if anything changed.
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*/
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static inline void
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clutter_actor_queue_compute_expand (ClutterActor *self)
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{
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ClutterActor *parent;
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gboolean changed;
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if (self->priv->needs_compute_expand)
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return;
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changed = FALSE;
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parent = self;
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while (parent != NULL)
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{
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if (!parent->priv->needs_compute_expand)
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{
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parent->priv->needs_compute_expand = TRUE;
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changed = TRUE;
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}
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parent = parent->priv->parent;
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}
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if (changed)
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clutter_actor_queue_relayout (self);
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}
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/**
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* clutter_actor_set_x_expand:
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* @self: a #ClutterActor
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* @expand: whether the actor should expand horizontally
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*
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* Sets whether a #ClutterActor should expand horizontally; this means
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* that layout manager should allocate extra space for the actor, if
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* possible.
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*
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* Setting an actor to expand will also make all its parent expand, so
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* that it's possible to build an actor tree and only set this flag on
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* its leaves and not on every single actor.
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*
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* Since: 1.12
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*/
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void
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clutter_actor_set_x_expand (ClutterActor *self,
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gboolean expand)
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{
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ClutterLayoutInfo *info;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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expand = !!expand;
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info = _clutter_actor_get_layout_info (self);
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if (info->x_expand != expand)
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{
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info->x_expand = expand;
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self->priv->x_expand_set = TRUE;
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clutter_actor_queue_compute_expand (self);
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g_object_notify_by_pspec (G_OBJECT (self),
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obj_props[PROP_X_EXPAND]);
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}
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}
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/**
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* clutter_actor_get_x_expand:
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* @self: a #ClutterActor
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*
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* Retrieves the value set with clutter_actor_set_x_expand().
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*
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* See also: clutter_actor_needs_x_expand()
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*
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* Return value: %TRUE if the actor has been set to expand
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*
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* Since: 1.12
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*/
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gboolean
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clutter_actor_get_x_expand (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return _clutter_actor_get_layout_info_or_defaults (self)->x_expand;
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}
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/**
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* clutter_actor_set_y_expand:
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* @self: a #ClutterActor
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* @expand: whether the actor should expand vertically
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*
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* Sets whether a #ClutterActor should expand horizontally; this means
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* that layout manager should allocate extra space for the actor, if
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* possible.
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*
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* Setting an actor to expand will also make all its parent expand, so
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* that it's possible to build an actor tree and only set this flag on
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* its leaves and not on every single actor.
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*
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* Since: 1.12
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*/
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void
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clutter_actor_set_y_expand (ClutterActor *self,
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gboolean expand)
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{
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ClutterLayoutInfo *info;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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expand = !!expand;
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info = _clutter_actor_get_layout_info (self);
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if (info->y_expand != expand)
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{
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info->y_expand = expand;
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self->priv->y_expand_set = TRUE;
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clutter_actor_queue_compute_expand (self);
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g_object_notify_by_pspec (G_OBJECT (self),
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obj_props[PROP_Y_EXPAND]);
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}
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}
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/**
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* clutter_actor_get_y_expand:
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* @self: a #ClutterActor
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*
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* Retrieves the value set with clutter_actor_set_y_expand().
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*
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* See also: clutter_actor_needs_y_expand()
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*
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* Return value: %TRUE if the actor has been set to expand
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*
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* Since: 1.12
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*/
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gboolean
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clutter_actor_get_y_expand (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return _clutter_actor_get_layout_info_or_defaults (self)->y_expand;
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}
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static void
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clutter_actor_compute_expand_recursive (ClutterActor *self,
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gboolean *x_expand_p,
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gboolean *y_expand_p)
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{
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ClutterActorIter iter;
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ClutterActor *child;
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gboolean x_expand, y_expand;
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x_expand = y_expand = FALSE;
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clutter_actor_iter_init (&iter, self);
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while (clutter_actor_iter_next (&iter, &child))
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{
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x_expand = x_expand || clutter_actor_needs_x_expand (child);
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y_expand = y_expand || clutter_actor_needs_y_expand (child);
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}
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*x_expand_p = x_expand;
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*y_expand_p = y_expand;
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}
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static void
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clutter_actor_compute_expand (ClutterActor *self)
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{
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if (self->priv->needs_compute_expand)
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{
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const ClutterLayoutInfo *info;
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gboolean x_expand, y_expand;
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info = _clutter_actor_get_layout_info_or_defaults (self);
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if (self->priv->x_expand_set)
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x_expand = info->x_expand;
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else
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x_expand = FALSE;
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if (self->priv->y_expand_set)
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y_expand = info->y_expand;
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else
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y_expand = FALSE;
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/* we don't need to recurse down to the children if the
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* actor has been forcibly set to expand
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*/
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if (!(self->priv->x_expand_set && self->priv->y_expand_set))
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{
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if (self->priv->n_children != 0)
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{
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gboolean *x_expand_p, *y_expand_p;
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gboolean ignored = FALSE;
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x_expand_p = self->priv->x_expand_set ? &ignored : &x_expand;
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y_expand_p = self->priv->y_expand_set ? &ignored : &y_expand;
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clutter_actor_compute_expand_recursive (self,
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x_expand_p,
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y_expand_p);
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}
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}
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self->priv->needs_compute_expand = FALSE;
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self->priv->needs_x_expand = (x_expand != FALSE);
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self->priv->needs_y_expand = (y_expand != FALSE);
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}
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}
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/**
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* clutter_actor_needs_x_expand:
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* @self: a #ClutterActor
|
||||
*
|
||||
* Checks whether an actor, or any of its children, is set to expand
|
||||
* horizontally.
|
||||
*
|
||||
* This function should only be called by layout managers that can
|
||||
* assign extra space to their children.
|
||||
*
|
||||
* If you want to know whether the actor was explicitly set to expand,
|
||||
* use clutter_actor_get_y_expand().
|
||||
*
|
||||
* Return value: %TRUE if the actor should expand
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
gboolean
|
||||
clutter_actor_needs_x_expand (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
return FALSE;
|
||||
|
||||
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
|
||||
return FALSE;
|
||||
|
||||
clutter_actor_compute_expand (self);
|
||||
|
||||
return self->priv->needs_x_expand;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_needs_y_expand:
|
||||
* @self: a #ClutterActor
|
||||
*
|
||||
* Checks whether an actor, or any of its children, is set to expand
|
||||
* vertically.
|
||||
*
|
||||
* This function should only be called by layout managers that can
|
||||
* assign extra space to their children.
|
||||
*
|
||||
* If you want to know whether the actor was explicitly set to expand,
|
||||
* use clutter_actor_get_y_expand().
|
||||
*
|
||||
* Return value: %TRUE if the actor should expand
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
gboolean
|
||||
clutter_actor_needs_y_expand (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
return FALSE;
|
||||
|
||||
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
|
||||
return FALSE;
|
||||
|
||||
clutter_actor_compute_expand (self);
|
||||
|
||||
return self->priv->needs_x_expand;
|
||||
}
|
||||
|
@ -439,6 +439,20 @@ void clutter_actor_set_margin
|
||||
CLUTTER_AVAILABLE_IN_1_10
|
||||
void clutter_actor_get_margin (ClutterActor *self,
|
||||
ClutterMargin *margin);
|
||||
CLUTTER_AVAILABLE_IN_1_12
|
||||
void clutter_actor_set_x_expand (ClutterActor *self,
|
||||
gboolean expand);
|
||||
CLUTTER_AVAILABLE_IN_1_12
|
||||
gboolean clutter_actor_get_x_expand (ClutterActor *self);
|
||||
CLUTTER_AVAILABLE_IN_1_12
|
||||
void clutter_actor_set_y_expand (ClutterActor *self,
|
||||
gboolean expand);
|
||||
CLUTTER_AVAILABLE_IN_1_12
|
||||
gboolean clutter_actor_get_y_expand (ClutterActor *self);
|
||||
CLUTTER_AVAILABLE_IN_1_12
|
||||
gboolean clutter_actor_needs_x_expand (ClutterActor *self);
|
||||
CLUTTER_AVAILABLE_IN_1_12
|
||||
gboolean clutter_actor_needs_y_expand (ClutterActor *self);
|
||||
|
||||
/* Paint */
|
||||
void clutter_actor_set_clip (ClutterActor *self,
|
||||
|
@ -152,8 +152,10 @@ clutter_actor_get_transition
|
||||
clutter_actor_get_type
|
||||
clutter_actor_get_width
|
||||
clutter_actor_get_x_align
|
||||
clutter_actor_get_x_expand
|
||||
clutter_actor_get_x
|
||||
clutter_actor_get_y_align
|
||||
clutter_actor_get_y_expand
|
||||
clutter_actor_get_y
|
||||
clutter_actor_get_z_rotation_gravity
|
||||
clutter_actor_grab_key_focus
|
||||
@ -190,6 +192,8 @@ clutter_actor_meta_set_name
|
||||
clutter_actor_move_anchor_point
|
||||
clutter_actor_move_anchor_point_from_gravity
|
||||
clutter_actor_move_by
|
||||
clutter_actor_needs_x_expand
|
||||
clutter_actor_needs_y_expand
|
||||
clutter_actor_new
|
||||
clutter_actor_paint
|
||||
clutter_actor_pop_internal
|
||||
@ -260,8 +264,10 @@ clutter_actor_set_size
|
||||
clutter_actor_set_text_direction
|
||||
clutter_actor_set_width
|
||||
clutter_actor_set_x_align
|
||||
clutter_actor_set_x_expand
|
||||
clutter_actor_set_x
|
||||
clutter_actor_set_y_align
|
||||
clutter_actor_set_y_expand
|
||||
clutter_actor_set_y
|
||||
clutter_actor_set_z_rotation_from_gravity
|
||||
clutter_actor_should_pick_paint
|
||||
|
Loading…
Reference in New Issue
Block a user