renderer/native: Try the gbm renderer before the EGLDevice renderer

This switches the order of what renderer mode is tried first, so that
the gbm renderer mode is preferred on an NVIDIA driver where it is
supported.

We fall back to still try the EGLDevice renderer mode if the created gbm
renderer is not hardware accelerated.

The last fallback is still to use the gbm renderer, even if it is not
hardware accelerated, as this is needed when hardware acceleration isn't
available at all. The original reason for the old order was due to the
fact that a gbm renderer without hardware acceleration would succeed
even on NVIDIA driver that didn't support gbm.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2051>
This commit is contained in:
Jonas Ådahl 2021-10-11 10:39:43 +02:00
parent e8249a572d
commit 8fc1325e8e

View File

@ -1652,11 +1652,12 @@ meta_renderer_native_create_renderer_gpu_data (MetaRendererNative *renderer_nat
MetaBackend *backend = meta_renderer_get_backend (renderer); MetaBackend *backend = meta_renderer_get_backend (renderer);
MetaDevicePool *device_pool = MetaDevicePool *device_pool =
meta_backend_native_get_device_pool (META_BACKEND_NATIVE (backend)); meta_backend_native_get_device_pool (META_BACKEND_NATIVE (backend));
MetaRendererNativeGpuData *renderer_gpu_data; MetaRendererNativeGpuData *gbm_renderer_gpu_data;
MetaDeviceFileFlags device_file_flags = META_DEVICE_FILE_FLAG_NONE; MetaDeviceFileFlags device_file_flags = META_DEVICE_FILE_FLAG_NONE;
g_autoptr (MetaDeviceFile) device_file = NULL; g_autoptr (MetaDeviceFile) device_file = NULL;
GError *gbm_error = NULL; GError *gbm_error = NULL;
#ifdef HAVE_EGL_DEVICE #ifdef HAVE_EGL_DEVICE
MetaRendererNativeGpuData *egl_stream_renderer_gpu_data;
GError *egl_device_error = NULL; GError *egl_device_error = NULL;
#endif #endif
@ -1674,32 +1675,35 @@ meta_renderer_native_create_renderer_gpu_data (MetaRendererNative *renderer_nat
if (!device_file) if (!device_file)
return NULL; return NULL;
#ifdef HAVE_EGL_DEVICE gbm_renderer_gpu_data = create_renderer_gpu_data_gbm (renderer_native,
/* Try to initialize the EGLDevice backend first. Whenever we use a
* non-NVIDIA GPU, the EGLDevice enumeration function won't find a match, and
* we'll fall back to GBM (which will always succeed as it has a software
* rendering fallback)
*/
renderer_gpu_data = create_renderer_gpu_data_egl_device (renderer_native,
device_file,
gpu_kms,
&egl_device_error);
if (renderer_gpu_data)
return renderer_gpu_data;
#endif
renderer_gpu_data = create_renderer_gpu_data_gbm (renderer_native,
device_file, device_file,
gpu_kms, gpu_kms,
&gbm_error); &gbm_error);
if (renderer_gpu_data) if (gbm_renderer_gpu_data)
{ {
#ifdef HAVE_EGL_DEVICE MetaRenderDevice *render_device = gbm_renderer_gpu_data->render_device;
g_error_free (egl_device_error);
#endif if (meta_render_device_is_hardware_accelerated (render_device))
return renderer_gpu_data; return gbm_renderer_gpu_data;
} }
#ifdef HAVE_EGL_DEVICE
egl_stream_renderer_gpu_data =
create_renderer_gpu_data_egl_device (renderer_native,
device_file,
gpu_kms,
&egl_device_error);
if (egl_stream_renderer_gpu_data)
{
g_clear_pointer (&gbm_renderer_gpu_data,
meta_renderer_native_gpu_data_free);
return egl_stream_renderer_gpu_data;
}
#endif
if (gbm_renderer_gpu_data)
return gbm_renderer_gpu_data;
g_set_error (error, G_IO_ERROR, g_set_error (error, G_IO_ERROR,
G_IO_ERROR_FAILED, G_IO_ERROR_FAILED,
"Failed to initialize renderer: " "Failed to initialize renderer: "