cogl: Make platforms set the EGL_SURFACE_TYPE

Cogl has no way to know how to properly set the surface type, so lets
outsource that to the platform layer.

https://bugzilla.gnome.org/show_bug.cgi?id=773629
This commit is contained in:
Jonas Ådahl
2016-09-26 15:54:27 +08:00
parent da21f02eb9
commit 8f716772c2
3 changed files with 33 additions and 8 deletions

View File

@ -258,6 +258,19 @@ fail:
return FALSE;
}
static int
meta_renderer_native_add_egl_config_attributes (CoglDisplay *cogl_display,
CoglFramebufferConfig *config,
EGLint *attributes)
{
int i = 0;
attributes[i++] = EGL_SURFACE_TYPE;
attributes[i++] = EGL_WINDOW_BIT;
return i;
}
static gboolean
meta_renderer_native_setup_egl_display (CoglDisplay *cogl_display,
GError **error)
@ -807,6 +820,7 @@ meta_renderer_native_release_onscreen (CoglOnscreen *onscreen)
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable = {
.add_config_attributes = meta_renderer_native_add_egl_config_attributes,
.display_setup = meta_renderer_native_setup_egl_display,
.display_destroy = meta_renderer_native_destroy_egl_display,
.context_created = meta_renderer_native_egl_context_created,