diff --git a/ChangeLog b/ChangeLog index a46b1b081..3fc97b952 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,9 @@ +2008-03-19 Emmanuele Bassi + + * clutter/clutter-group.c: + * clutter/clutter-texture.c: Use CLUTTER_ACTOR_IS_VISIBLE() + and not CLUTTER_ACTOR_IS_MAPPED(). + 2008-03-19 Emmanuele Bassi * clutter/clutter-score.[ch]: Small clean ups and refactoring. diff --git a/clutter/clutter-group.c b/clutter/clutter-group.c index ef6222c2d..30565b245 100644 --- a/clutter/clutter-group.c +++ b/clutter/clutter-group.c @@ -99,7 +99,7 @@ clutter_group_paint (ClutterActor *actor) g_assert (child != NULL); - if (CLUTTER_ACTOR_IS_MAPPED (child)) + if (CLUTTER_ACTOR_IS_VISIBLE (child)) clutter_actor_paint (child); } @@ -126,7 +126,7 @@ clutter_group_pick (ClutterActor *actor, /* Just forward to the paint call which in turn will trigger * the child actors also getting 'picked'. */ - if (CLUTTER_ACTOR_IS_MAPPED (actor)) + if (CLUTTER_ACTOR_IS_VISIBLE (actor)) clutter_group_paint (actor); } diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c index 8b51c9181..fd85a5588 100644 --- a/clutter/clutter-texture.c +++ b/clutter/clutter-texture.c @@ -1564,7 +1564,7 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture, g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0); /* If resized actor may need resizing but paint() will do this */ - if (CLUTTER_ACTOR_IS_MAPPED (texture)) + if (CLUTTER_ACTOR_IS_VISIBLE (texture)) clutter_actor_queue_redraw (CLUTTER_ACTOR (texture)); if (copy_data != NULL) @@ -1696,14 +1696,14 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture, 0, priv->width, priv->height); if (priv->sync_actor_size) - clutter_actor_set_size (CLUTTER_ACTOR(texture), + clutter_actor_set_size (CLUTTER_ACTOR (texture), priv->width, priv->height); } g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0); - if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture))) + if (CLUTTER_ACTOR_IS_VISIBLE (texture)) clutter_actor_queue_redraw (CLUTTER_ACTOR(texture)); return TRUE; @@ -2204,8 +2204,8 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture, /* rename signal */ g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0); - if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR(texture))) - clutter_actor_queue_redraw (CLUTTER_ACTOR(texture)); + if (CLUTTER_ACTOR_IS_VISIBLE (texture)) + clutter_actor_queue_redraw (CLUTTER_ACTOR (texture)); if (copy_data != NULL) g_free (copy_data);