From 8e44874a934d1bae5d90c31b230e3741b863d662 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Mon, 2 Feb 2009 22:02:47 +0000 Subject: [PATCH] [cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color Removed some debugging code which sets the r and g values to 1 in the fragment shader. --- clutter/cogl/gles/cogl-gles2-wrapper.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.c b/clutter/cogl/gles/cogl-gles2-wrapper.c index 7e5686c06..5551ceb16 100644 --- a/clutter/cogl/gles/cogl-gles2-wrapper.c +++ b/clutter/cogl/gles/cogl-gles2-wrapper.c @@ -347,9 +347,6 @@ cogl_gles2_get_fragment_shader (const CoglGles2WrapperSettings *settings) i, i); } } - /* FIXME */ - g_string_append (shader_source, "gl_FragColor.r = 1.0;\n"); - g_string_append (shader_source, "gl_FragColor.g = 1.0;\n"); if (i == 0) g_string_append (shader_source, "gl_FragColor = frag_color;\n");