Simplify test-cogl-primitives
This removes a lot of code from test-cogl-primitives to make it easier to follow. The TestCoglBox custom actor has gone and instead a blank ClutterGroup is created with a paint signal handler. Instead of rendering constantly and updating when a GTimer elapses a second, a ClutterTimeline is used with 1 fps and a new redraw is queued every frame. The custom main loop is replaced with a regular call to clutter_main. This fixes the close button of the stage window so you can quit without having to press Ctrl+C.
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343b0ed67e
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@ -5,76 +5,6 @@
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#include <clutter/clutter.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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void (*_test_coglbox_priv1) (void);
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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typedef void (*PaintFunc) (void);
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typedef void (*PaintFunc) (void);
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static void
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static void
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@ -174,32 +104,10 @@ static PaintFunc paint_func []=
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};
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};
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static void
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static void
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test_coglbox_paint(ClutterActor *self)
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paint_cb (ClutterActor *self, ClutterTimeline *tl)
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{
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{
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TestCoglboxPrivate *priv;
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gint paint_index = (clutter_timeline_get_current_frame (tl)
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% G_N_ELEMENTS (paint_func));
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static GTimer *timer = NULL;
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static gint paint_index = 0;
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gint NUM_PAINT_FUNCS;
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NUM_PAINT_FUNCS = G_N_ELEMENTS (paint_func);
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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if (!timer)
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{
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timer = g_timer_new ();
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g_timer_start (timer);
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}
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if (g_timer_elapsed (timer, NULL) >= 1)
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{
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paint_index += 1;
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paint_index = paint_index % NUM_PAINT_FUNCS;
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g_timer_start (timer);
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}
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cogl_push_matrix ();
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cogl_push_matrix ();
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@ -214,80 +122,41 @@ test_coglbox_paint(ClutterActor *self)
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cogl_path_fill ();
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cogl_path_fill ();
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cogl_pop_matrix();
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cogl_pop_matrix();
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}
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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#define SPIN() while (g_main_context_pending (NULL)) \
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g_main_context_iteration (NULL, FALSE);
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G_MODULE_EXPORT int
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G_MODULE_EXPORT int
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test_cogl_primitives_main (int argc, char *argv[])
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test_cogl_primitives_main (int argc, char *argv[])
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{
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{
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ClutterActor *stage;
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ClutterActor *stage;
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ClutterActor *coglbox;
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ClutterActor *coglbox;
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ClutterTimeline *tl;
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clutter_init(&argc, &argv);
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clutter_init(&argc, &argv);
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/* One frame for each paint function at one frame per second */
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tl = clutter_timeline_new (G_N_ELEMENTS (paint_func), 1);
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clutter_timeline_set_loop (tl, TRUE);
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clutter_timeline_start (tl);
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stage = clutter_stage_get_default ();
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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coglbox = test_coglbox_new ();
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coglbox = clutter_group_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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g_signal_connect (coglbox, "paint", G_CALLBACK (paint_cb), tl);
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/* Redraw every frame of the timeline */
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g_signal_connect_swapped (tl, "new-frame",
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G_CALLBACK (clutter_actor_queue_redraw), coglbox);
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clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
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clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
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clutter_actor_set_position (coglbox, 0, 100);
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clutter_actor_set_position (coglbox, 0, 100);
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clutter_actor_show_all (stage);
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clutter_actor_show (stage);
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while (1)
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clutter_main ();
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{
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clutter_actor_hide (coglbox);
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g_object_unref (tl);
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clutter_actor_show (coglbox);
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SPIN();
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}
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return 0;
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return 0;
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}
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}
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