Simplify test-cogl-primitives

This removes a lot of code from test-cogl-primitives to make it easier
to follow. The TestCoglBox custom actor has gone and instead a blank
ClutterGroup is created with a paint signal handler.

Instead of rendering constantly and updating when a GTimer elapses a
second, a ClutterTimeline is used with 1 fps and a new redraw is
queued every frame.

The custom main loop is replaced with a regular call to clutter_main.
This fixes the close button of the stage window so you can quit
without having to press Ctrl+C.
This commit is contained in:
Neil Roberts 2009-01-23 23:55:44 +00:00
parent 343b0ed67e
commit 8e437e838f

View File

@ -5,76 +5,6 @@
#include <clutter/clutter.h> #include <clutter/clutter.h>
#include <cogl/cogl.h> #include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
static GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
void (*_test_coglbox_priv1) (void);
};
/* Coglbox implementation
*--------------------------------------------------*/
typedef void (*PaintFunc) (void); typedef void (*PaintFunc) (void);
static void static void
@ -174,32 +104,10 @@ static PaintFunc paint_func []=
}; };
static void static void
test_coglbox_paint(ClutterActor *self) paint_cb (ClutterActor *self, ClutterTimeline *tl)
{ {
TestCoglboxPrivate *priv; gint paint_index = (clutter_timeline_get_current_frame (tl)
% G_N_ELEMENTS (paint_func));
static GTimer *timer = NULL;
static gint paint_index = 0;
gint NUM_PAINT_FUNCS;
NUM_PAINT_FUNCS = G_N_ELEMENTS (paint_func);
priv = TEST_COGLBOX_GET_PRIVATE (self);
if (!timer)
{
timer = g_timer_new ();
g_timer_start (timer);
}
if (g_timer_elapsed (timer, NULL) >= 1)
{
paint_index += 1;
paint_index = paint_index % NUM_PAINT_FUNCS;
g_timer_start (timer);
}
cogl_push_matrix (); cogl_push_matrix ();
@ -214,80 +122,41 @@ test_coglbox_paint(ClutterActor *self)
cogl_path_fill (); cogl_path_fill ();
cogl_pop_matrix(); cogl_pop_matrix();
} }
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
static ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
#define SPIN() while (g_main_context_pending (NULL)) \
g_main_context_iteration (NULL, FALSE);
G_MODULE_EXPORT int G_MODULE_EXPORT int
test_cogl_primitives_main (int argc, char *argv[]) test_cogl_primitives_main (int argc, char *argv[])
{ {
ClutterActor *stage; ClutterActor *stage;
ClutterActor *coglbox; ClutterActor *coglbox;
ClutterTimeline *tl;
clutter_init(&argc, &argv); clutter_init(&argc, &argv);
/* One frame for each paint function at one frame per second */
tl = clutter_timeline_new (G_N_ELEMENTS (paint_func), 1);
clutter_timeline_set_loop (tl, TRUE);
clutter_timeline_start (tl);
stage = clutter_stage_get_default (); stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400); clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test"); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
coglbox = test_coglbox_new (); coglbox = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
g_signal_connect (coglbox, "paint", G_CALLBACK (paint_cb), tl);
/* Redraw every frame of the timeline */
g_signal_connect_swapped (tl, "new-frame",
G_CALLBACK (clutter_actor_queue_redraw), coglbox);
clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0); clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
clutter_actor_set_position (coglbox, 0, 100); clutter_actor_set_position (coglbox, 0, 100);
clutter_actor_show_all (stage); clutter_actor_show (stage);
while (1) clutter_main ();
{
clutter_actor_hide (coglbox); g_object_unref (tl);
clutter_actor_show (coglbox);
SPIN();
}
return 0; return 0;
} }