tests: Drop usage of clutter_event_get_device_id()

Use device names there instead. Doesn't seem to matter much.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1569>
This commit is contained in:
Carlos Garnacho 2020-11-17 14:48:08 +01:00 committed by Marge Bot
parent 287d9b6b6f
commit 8dea73ce6c

View File

@ -220,12 +220,17 @@ input_cb (ClutterActor *actor,
graphene_point_t position;
gchar *state;
gchar keybuf[128];
gint device_id;
gint source_device_id = 0;
ClutterInputDevice *device, *source;
const gchar *device_name, *source_name = NULL;
device_id = clutter_event_get_device_id (event);
if (clutter_event_get_source_device (event) != NULL)
source_device_id = clutter_input_device_get_device_id (clutter_event_get_source_device (event));
device = clutter_event_get_device (event);
device_name = clutter_input_device_get_device_name (device);
source = clutter_event_get_source_device (event);
if (source)
source_name = clutter_input_device_get_device_name (source);
else
source_name = "None";
state = get_event_state_string (event);
@ -245,43 +250,43 @@ input_cb (ClutterActor *actor,
break;
case CLUTTER_MOTION:
clutter_event_get_position (event, &position);
g_print ("[%s] MOTION (coords:%.02f,%.02f device:%d/%d state:%s)",
g_print ("[%s] MOTION (coords:%.02f,%.02f device:%s/%s state:%s)",
clutter_actor_get_name (source_actor), position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_ENTER:
g_print ("[%s] ENTER (from:%s device:%d/%d state:%s)",
g_print ("[%s] ENTER (from:%s device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_related (event) != NULL
? clutter_actor_get_name (clutter_event_get_related (event))
: "<out of stage>",
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_LEAVE:
g_print ("[%s] LEAVE (to:%s device:%d/%d state:%s)",
g_print ("[%s] LEAVE (to:%s device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_related (event) != NULL
? clutter_actor_get_name (clutter_event_get_related (event))
: "<out of stage>",
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_BUTTON_PRESS:
clutter_event_get_position (event, &position);
g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d, state:%s)",
g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%s/%s, state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_button (event),
clutter_event_get_click_count (event),
position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_BUTTON_RELEASE:
clutter_event_get_position (event, &position);
g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d state:%s)",
g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_button (event),
clutter_event_get_click_count (event),
position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
if (source_actor == stage)
clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
@ -291,35 +296,35 @@ input_cb (ClutterActor *actor,
break;
case CLUTTER_TOUCH_BEGIN:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH BEGIN (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
g_print ("[%s] TOUCH BEGIN (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_TOUCH_UPDATE:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH UPDATE (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
g_print ("[%s] TOUCH UPDATE (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_TOUCH_END:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH END (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
g_print ("[%s] TOUCH END (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_TOUCH_CANCEL:
clutter_event_get_position (event, &position);
g_print ("[%s] TOUCH CANCEL (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
g_print ("[%s] TOUCH CANCEL (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
clutter_actor_get_name (source_actor),
clutter_event_get_event_sequence (event),
position.x, position.y,
device_id, source_device_id, state);
device_name, source_name, state);
break;
case CLUTTER_SCROLL:
{