tests: Drop usage of clutter_event_get_device_id()
Use device names there instead. Doesn't seem to matter much. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1569>
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@ -220,12 +220,17 @@ input_cb (ClutterActor *actor,
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graphene_point_t position;
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gchar *state;
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gchar keybuf[128];
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gint device_id;
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gint source_device_id = 0;
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ClutterInputDevice *device, *source;
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const gchar *device_name, *source_name = NULL;
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device_id = clutter_event_get_device_id (event);
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if (clutter_event_get_source_device (event) != NULL)
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source_device_id = clutter_input_device_get_device_id (clutter_event_get_source_device (event));
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device = clutter_event_get_device (event);
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device_name = clutter_input_device_get_device_name (device);
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source = clutter_event_get_source_device (event);
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if (source)
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source_name = clutter_input_device_get_device_name (source);
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else
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source_name = "None";
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state = get_event_state_string (event);
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@ -245,43 +250,43 @@ input_cb (ClutterActor *actor,
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break;
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case CLUTTER_MOTION:
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clutter_event_get_position (event, &position);
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g_print ("[%s] MOTION (coords:%.02f,%.02f device:%d/%d state:%s)",
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g_print ("[%s] MOTION (coords:%.02f,%.02f device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor), position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_ENTER:
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g_print ("[%s] ENTER (from:%s device:%d/%d state:%s)",
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g_print ("[%s] ENTER (from:%s device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_related (event) != NULL
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? clutter_actor_get_name (clutter_event_get_related (event))
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: "<out of stage>",
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_LEAVE:
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g_print ("[%s] LEAVE (to:%s device:%d/%d state:%s)",
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g_print ("[%s] LEAVE (to:%s device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_related (event) != NULL
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? clutter_actor_get_name (clutter_event_get_related (event))
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: "<out of stage>",
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_BUTTON_PRESS:
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clutter_event_get_position (event, &position);
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g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d, state:%s)",
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g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%s/%s, state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_button (event),
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clutter_event_get_click_count (event),
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position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_BUTTON_RELEASE:
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clutter_event_get_position (event, &position);
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g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d state:%s)",
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g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_button (event),
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clutter_event_get_click_count (event),
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position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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if (source_actor == stage)
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL);
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@ -291,35 +296,35 @@ input_cb (ClutterActor *actor,
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break;
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case CLUTTER_TOUCH_BEGIN:
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clutter_event_get_position (event, &position);
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g_print ("[%s] TOUCH BEGIN (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
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g_print ("[%s] TOUCH BEGIN (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_event_sequence (event),
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position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_TOUCH_UPDATE:
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clutter_event_get_position (event, &position);
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g_print ("[%s] TOUCH UPDATE (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
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g_print ("[%s] TOUCH UPDATE (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_event_sequence (event),
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position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_TOUCH_END:
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clutter_event_get_position (event, &position);
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g_print ("[%s] TOUCH END (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
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g_print ("[%s] TOUCH END (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_event_sequence (event),
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position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_TOUCH_CANCEL:
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clutter_event_get_position (event, &position);
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g_print ("[%s] TOUCH CANCEL (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)",
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g_print ("[%s] TOUCH CANCEL (seq:%p coords:%.02f,%.02f device:%s/%s state:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_event_sequence (event),
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position.x, position.y,
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device_id, source_device_id, state);
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device_name, source_name, state);
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break;
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case CLUTTER_SCROLL:
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{
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