Reuse the layers list
Instead of getting the layers list twice from the Material, we can reuse the list when we need to retrieve the first layer.
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@ -2668,7 +2668,7 @@ _cogl_rectangles_with_multitexture_coords (
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CoglHandle first_layer, tex_handle;
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CoglTexture *texture;
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first_layer = cogl_material_get_layers (material)->data;
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first_layer = layers->data;
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tex_handle = cogl_material_layer_get_texture (first_layer);
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texture = _cogl_texture_pointer_from_handle (tex_handle);
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_cogl_texture_sliced_quad (texture,
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@ -2687,7 +2687,7 @@ _cogl_rectangles_with_multitexture_coords (
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void
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cogl_rectangles_with_texture_coords (const float *verts,
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guint n_rects)
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guint n_rects)
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{
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struct _CoglMutiTexturedRect rects[n_rects];
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int i;
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