configure: get rid of docs

This commit is contained in:
Ray Strode 2016-01-12 17:01:20 -05:00 committed by Rui Matos
parent 865da1457a
commit 8da60821cd
29 changed files with 1 additions and 3226 deletions

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@ -18,7 +18,7 @@ if BUILD_COGL_GST
SUBDIRS += cogl-gst
endif
SUBDIRS += tests examples doc po
SUBDIRS += tests examples po
ACLOCAL_AMFLAGS = -I build/autotools ${ACLOCAL_FLAGS}
@ -31,7 +31,6 @@ CLEANFILES=
DISTCLEANFILES=
DISTCHECK_CONFIGURE_FLAGS = \
--enable-gtk-doc \
--enable-maintainer-flags \
--enable-profile \
--enable-gles2 \

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@ -34,12 +34,6 @@ if test -z "$AUTOMAKE"; then
exit 1
fi
(gtkdocize --version) < /dev/null > /dev/null 2>&1 || {
echo "You don't have gtk-doc installed to compile $PROJECT, and thus"
echo "won't be able to generate the $PROJECT documentation."
NOGTKDOC=1
}
# NOCONFIGURE is used by gnome-common
if test -z "$NOCONFIGURE"; then
if test -z "$*"; then
@ -66,10 +60,6 @@ fi
rm -rf autom4te.cache
if test -z "$NOGTKDOC"; then
gtkdocize || exit $?
fi
autoreconf -vfi || exit $?
cd $ORIGDIR || exit $?

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@ -90,7 +90,6 @@ m4_define([pangocairo_req_version], [1.20])
m4_define([gi_req_version], [0.9.5])
m4_define([gdk_pixbuf_req_version], [2.0])
m4_define([uprof_req_version], [0.3])
m4_define([gtk_doc_req_version], [1.13])
m4_define([xfixes_req_version], [3])
m4_define([xcomposite_req_version], [0.4])
m4_define([xrandr_req_version], [1.2])
@ -105,7 +104,6 @@ AC_SUBST([CAIRO_REQ_VERSION], [cairo_req_version])
AC_SUBST([PANGOCAIRO_REQ_VERSION], [pangocairo_req_version])
AC_SUBST([XCOMPOSITE_REQ_VERSION], [xcomposite_req_version])
AC_SUBST([XFIXES_REQ_VERSION], [xfixes_req_version])
AC_SUBST([GTK_DOC_REQ_VERSION], [gtk_doc_req_version])
AC_SUBST([GI_REQ_VERSION], [gi_req_version])
AC_SUBST([UPROF_REQ_VERSION], [uprof_req_version])
AC_SUBST([WAYLAND_SERVER_REQ_VERSION], [wayland_server_req_version])
@ -974,13 +972,6 @@ AM_CONDITIONAL(SUPPORT_XLIB, [test "x$SUPPORT_XLIB" = "xyes"])
dnl ================================================================
dnl Documentation stuff.
dnl ================================================================
# gtkdocize greps for ^GTK_DOC_CHECK and parses it, so you need to have
# it on it's own line.
m4_ifdef([GTK_DOC_CHECK], [
GTK_DOC_CHECK([gtk_doc_req_version], [--flavour no-tmpl])
])
AM_CONDITIONAL([BUILD_GTK_DOC], [test "x$enable_gtk_doc" = "xyes"])
GLIB_PREFIX="`$PKG_CONFIG --variable=prefix glib-2.0`"
GDKPIXBUF_PREFIX="`$PKG_CONFIG --variable=prefix gdk-pixbuf-2.0`"
AC_SUBST(GLIB_PREFIX)
@ -1197,14 +1188,6 @@ cogl-gst/cogl-gst-2.0-experimental.pc
cogl-gles2/Makefile
cogl-gles2/cogl-gles2-1.0.pc
cogl-gles2/cogl-gles2-2.0-experimental.pc
doc/Makefile
doc/reference/Makefile
doc/reference/cogl/Makefile
doc/reference/cogl/cogl-docs.xml
doc/reference/cogl-2.0-experimental/Makefile
doc/reference/cogl-2.0-experimental/cogl-2.0-experimental-docs.xml
doc/reference/cogl-gst/Makefile
doc/reference/cogl-gst/cogl-gst-docs.xml
examples/Makefile
tests/Makefile
tests/config.env
@ -1262,7 +1245,6 @@ echo " Linker flags: ${LDFLAGS} ${COGL_EXTRA_LDFLAGS}"
# Miscellaneous
echo ""
echo " • Extra:"
echo " Build API reference: ${enable_gtk_doc}"
echo " Build introspection data: ${enable_introspection}"
echo " Build unit tests: ${enable_unit_tests}"
echo " Enable internationalization: ${USE_NLS}"

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@ -1,50 +0,0 @@
Cogl Coding Style
--------------------
This document is intended to be a short description of the preferred
coding style to be used for the Cogl source code.
Coding style is a matter of consistency, readability and maintainance;
coding style is also completely arbitrary and a matter of taste. This
document will use examples at the very least to provide authoritative
and consistent answers to common questions regarding the coding style,
and will also try to identify the allowed exceptions.
The Cogl coding style is currently defined relative to the Clutter
coding style, so please first read clutter/docs/CODING_STYLE.
Differences to the Clutter coding style:
+ Headers
Cogl headers are not exempt from the 80 characters limit as they are in
Clutter. Function prototypes should not be arranged into vertical
columns but should instead look somthing like this:
void
my_function (CoglType type,
CoglType *a_pointer,
CoglType another_type);
+ Types
Avoid the use of redundant glib typedefs and wherever possible simply
use ANSI C/c99 types.
The following types should not be used:
gint, guint, gfloat, gdouble, glong, gulong, gchar, guchar,
guint{8,16,32} or gint{8,16,32}
Instead use:
int, unsigned int, float, double, long, unsigned long, char,
unsigned char, uint{8,16,32}_t and int{8,16,32}_t
Use CoglBool for boolean types.
When ever you need a byte size type for dealing with pixel data then
uint8_t should be used.
The general intention is that Cogl should look palatable to the widest
range of C programmers including those outside the Gnome community so
- especially for the public API - we want to minimize the number of
foreign looking typedefs.

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@ -1,9 +0,0 @@
SUBDIRS =
if BUILD_GTK_DOC
SUBDIRS += reference
endif
DIST_SUBDIRS = reference
EXTRA_DIST = CODING_STYLE

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@ -1,129 +0,0 @@
RELEASING
=========
When making a new release;
== Add version defines + macros if applicable ==
- If it's a new stable release that increments the Cogl minor version
remember to add a new COGL_VERSION_1_X define to cogl/cogl-version.h
and update cogl/cogl-macros.h accordingly
== Update the documentation ==
- Update the NEWS with:
- new feature details, bugs fixed, acknowledgements
- Use git shortlog -n -s to get the list of authors
- The following bash snippet may help with extracting the list of
bugs closed:
- Grep the source code for "XXX: ONGOING BUG" and add a
section about workarounds for un-resolved upstream bugs.
URLS=$(git log $1|grep bugzilla|sort|uniq)
for i in $URLS
do
ID=$(echo $i|cut -d'=' -f2)
TITLE=$(wget --quiet -O - $i|grep -e '<title>.*</title>'|sed -e 's/<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo " #$ID - $TITLE"
done
- README: dependencies, any behavioural changes relevant to
developers;
then commit the changes.
== Update the package version ==
- Read the release comments in configure.ac
- Bump cogl_1_micro_version to the next even number
- Don't change the 2.0 version number
- Update the libtool versioning
- Update the cogl_release_status status to "release" or "snapshot"
as appropriate.
- commit the changes.
== Test the release ==
- Verify that you don't have uncommitted changes; both:
$ git diff HEAD
and:
$ git diff --stat master origin/master
should be empty.
- Clean your work directory:
$ git clean -xdf
This ensures that you don't have stale files lying around.
- Run:
$ ./autogen.sh --enable-gtk-doc --enable-profile --enable-gles1 \
--enable-gles2 --enable-gl --enable-xlib-egl-platform \
--enable-wayland-egl-platform --enable-glx \
--enable-wayland-egl-server --enable-cogl-gst
$ make all
$ make install
And verify that the code builds and installs from a clean Git snapshot.
- Run checks including running the conformance tests:
$ make check
- Test with Clutter:
Since we haven't migrated all the Cogl unit tests from Clutter yet, you
should now build Clutter against Cogl and run the conformance tests:
$ ./autogen.sh
$ make all
$ make test
- Test cross-compiling for Windows:
Please use the build/mingw/mingw-fetch-dependencies.sh with a fresh
build directory to make sure that all of the download links still
work.
== Make the release ==
- Run:
$ make release-publish
Note: if you want to break this into multiple steps see
build/autotools/Makefile.am.release for details. You may prefer to first
`make release-check` and then manually use `make release-tag`, `make
release-upload` and `make release-message`.
`make release-publish` will:
- do sanity checks on the build
- distcheck the release
- tag the repository with the version number
- upload the tarball to the remote server (needs SSH account)
== Prepare for the next development branch ==
- Bump cogl_1_micro_version to the next odd number
- Revert cogl_release_status to "git"
- Push the branch and then the tag, e.g.:
$ git push origin master
$ git push origin 1.7.0
- Announce release to the waiting world on the blog and mailing lists. Use
the template printed by `make release-publish`.

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@ -1,5 +0,0 @@
SUBDIRS = cogl cogl-2.0-experimental
if BUILD_COGL_GST
SUBDIRS += cogl-gst
endif

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@ -1,132 +0,0 @@
## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=cogl-2.0-experimental
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.xml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../cogl
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="g_type_init()"
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="COGL_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml --name-space=cogl
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(GDKPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=\
$(top_srcdir)/cogl/*.h \
$(top_builddir)/cogl/*.h \
$(top_srcdir)/cogl/winsys/*.h
CFILE_GLOB=$(top_srcdir)/cogl/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
cogl_private_headers := \
$(shell cd $(top_srcdir)/cogl && echo *-private.h && cd - && \
cd $(top_srcdir)/cogl/winsys && echo *-private.h && cd -)
IGNORE_HFILES=\
driver \
tesselator \
cogl.h \
$(cogl_private_headers) \
cogl-atlas.h \
cogl-path.h \
cogl-program.h \
cogl-shader.h \
cogl-bitmap-packing.h \
cogl-bitmask.h \
cogl-blend-string.h \
cogl-blit.h \
cogl-boxed-value.h \
cogl-clip-stack.h \
cogl-debug.h \
cogl-debug-options.h \
cogl-defines.h \
cogl-driver.h \
cogl-enum-types.h \
cogl-flags.h \
cogl-gles2-types.h \
cogl-gl-header.h \
cogl-glsl-shader-boilerplate.h \
cogl-deprecated.h \
cogl-profile.h \
cogl-rectangle-map.h \
cogl-spans.h \
cogl-texture-driver.h \
cogl-util.h \
$(NULL)
EXTRA_HFILES=
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES = \
fill-rule-non-zero.png \
fill-rule-even-odd.png \
quad-indices-order.png \
quad-indices-triangles.png \
cogl_ortho.png
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files = \
blend-strings.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files = \
blend-strings.xml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. AM_CPPFLAGS=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
AM_CPPFLAGS=-I$(top_srcdir) -I$(top_builddir)/cogl -DCOGL_ENABLE_EXPERIMENTAL_API $(COGL_DEP_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/cogl/libcogl.la $(COGL_DEP_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
if BUILD_GTK_DOC
include $(top_srcdir)/gtk-doc.make
else
EXTRA_DIST =
endif
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST += $(HTML_IMAGES) $(content_files)

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@ -1,129 +0,0 @@
<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>
<refentry id="cogl-Blend-Strings">
<refmeta>
<refentrytitle role="top_of_page" id="cogl-Blend-Strings.top_of_page">Blend Strings</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>COGL Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>Blend Strings</refname>
<refpurpose>A simple syntax and grammar for describing blending and texture
combining functions.</refpurpose>
</refnamediv>
<refsect1 id="cogl-Blend-Strings.description" role="desc">
<title>Cogl Blend Strings</title>
<para>
Describing GPU blending and texture combining states is rather awkward to do
in a consise but also readable fashion. Cogl helps by supporting
string based descriptions using a simple syntax.
</para>
<section>
<title>Some examples</title>
<para>Here is an example used for blending:</para>
<programlisting>
"RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))"
</programlisting>
<para>In OpenGL terms this replaces glBlendFunc[Separate] and
glBlendEquation[Separate]</para>
<para>
Actually in this case it's more verbose than the GL equivalent:
</para>
<programlisting>
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
</programlisting>
<para>
But unless you are familiar with OpenGL or refer to its API documentation
you wouldn't know that the default function used by OpenGL is GL_FUNC_ADD
nor would you know that the above arguments determine what the source color
and destination color will be multiplied by before being adding.
</para>
<para>Here is an example used for texture combining:</para>
<programlisting>
"RGB = REPLACE (PREVIOUS)"
"A = MODULATE (PREVIOUS, TEXTURE)"
</programlisting>
<para>
In OpenGL terms this replaces glTexEnv, and the above example is equivalent
to this OpenGL code:
</para>
<programlisting>
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_COLOR);
</programlisting>
</section>
<section id="cogl-Blend-String-syntax">
<title>Here's the syntax</title>
<programlisting>
&lt;statement&gt;:
&lt;channel-mask&gt;=&lt;function-name&gt;(&lt;arg-list&gt;)
You can either use a single statement with an RGBA channel-mask or you can use
two statements; one with an A channel-mask and the other with an RGB
channel-mask.
&lt;channel-mask&gt;:
A or RGB or RGBA
&lt;function-name&gt;:
[A-Za-z_]*
&lt;arg-list&gt;:
&lt;arg&gt;,&lt;arg&gt;
or &lt;arg&gt;
or ""
I.e. functions may take 0 or more arguments
&lt;arg&gt;:
&lt;color-source&gt;
1 - &lt;color-source&gt; : Only intended for texture combining
&lt;color-source&gt; * ( &lt;factor&gt; ) : Only intended for blending
0 : Only intended for blending
See the blending or texture combining sections for further notes and examples.
&lt;color-source&gt;:
&lt;source-name&gt;[&lt;channel-mask&gt;]
&lt;source-name&gt;
See the blending or texture combining sections for the list of source-names
valid in each context.
If a channel mask is not given then the channel mask of the statement
is assumed instead.
&lt;factor&gt;:
0
1
&lt;color-source&gt;
1-&lt;color-source&gt;
SRC_ALPHA_SATURATE
</programlisting>
</section>
</refsect1>
</refentry>

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@ -1,229 +0,0 @@
<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version "@VERSION@">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>Cogl 2.0 Reference Manual</title>
<releaseinfo>for Cogl 2.0;</releaseinfo>
<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<copyright>
<year>2009</year>
<year>2010</year>
<year>2011</year>
<year>2012</year>
<year>2013</year>
<holder>Intel Corporation</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<chapter>
<title>Cogl - a modern 3D graphics API</title>
<section id="cogl-intro">
<title>About Cogl</title>
<para>Cogl is a modern 3D graphics API with associated utility
APIs designed to expose the features of 3D graphics hardware
using a more object oriented design than OpenGL. The library has
primarily been driven by the practical needs of Clutter but it
is not tied to any one toolkit or even constrained to developing
UI toolkits.</para>
</section>
<section id="cogl-general-apis">
<title>General API concepts</title>
<xi:include href="xml/cogl-object.xml"/>
<xi:include href="xml/cogl-error.xml"/>
<xi:include href="xml/cogl-types.xml"/>
</section>
<section id="cogl-context-apis">
<title>Setting Up A Drawing Context</title>
<xi:include href="xml/cogl-renderer.xml"/>
<xi:include href="xml/cogl-onscreen-template.xml"/>
<xi:include href="xml/cogl-display.xml"/>
<xi:include href="xml/cogl-context.xml"/>
</section>
<section id="cogl-pipeline-apis">
<title>Setting Up A GPU Pipeline</title>
<xi:include href="blend-strings.xml"/>
<xi:include href="xml/cogl-pipeline.xml"/>
<xi:include href="xml/cogl-depth-state.xml"/>
<xi:include href="xml/cogl-snippet.xml"/>
</section>
<section id="cogl-buffer-apis">
<title>Allocating GPU Memory</title>
<xi:include href="xml/cogl-buffer.xml"/>
<xi:include href="xml/cogl-attribute-buffer.xml"/>
<xi:include href="xml/cogl-index-buffer.xml"/>
</section>
<section id="cogl-buffer-layout-apis">
<title>Describing the layout of GPU Memory</title>
<xi:include href="xml/cogl-attribute.xml"/>
<xi:include href="xml/cogl-indices.xml"/>
</section>
<section id="cogl-primitive-apis">
<title>Geometry</title>
<xi:include href="xml/cogl-primitive.xml"/>
<xi:include href="xml/cogl-paths.xml"/>
<xi:include href="xml/cogl-rectangle.xml"/>
</section>
<section id="cogl-textures">
<title>Textures</title>
<xi:include href="xml/cogl-bitmap.xml"/>
<xi:include href="xml/cogl-texture.xml"/>
</section>
<section id="cogl-meta-textures">
<title>Meta Textures</title>
<xi:include href="xml/cogl-meta-texture.xml"/>
<xi:include href="xml/cogl-sub-texture.xml"/>
<xi:include href="xml/cogl-texture-2d-sliced.xml"/>
<xi:include href="xml/cogl-texture-pixmap-x11.xml"/>
</section>
<section id="cogl-primitive-textures">
<title>Primitive Textures</title>
<xi:include href="xml/cogl-primitive-texture.xml"/>
<xi:include href="xml/cogl-texture-2d.xml"/>
<xi:include href="xml/cogl-texture-3d.xml"/>
<xi:include href="xml/cogl-texture-rectangle.xml"/>
</section>
<section id="cogl-framebuffer-apis">
<title>Framebuffers</title>
<xi:include href="xml/cogl-framebuffer.xml"/>
<xi:include href="xml/cogl-onscreen.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
</section>
<section id="cogl-utilities">
<title>Utilities</title>
<xi:include href="xml/cogl-color.xml"/>
<xi:include href="xml/cogl-matrix.xml"/>
<xi:include href="xml/cogl-matrix-stack.xml"/>
<xi:include href="xml/cogl-vector.xml"/>
<xi:include href="xml/cogl-euler.xml"/>
<xi:include href="xml/cogl-quaternion.xml"/>
<xi:include href="xml/cogl-fence.xml"/>
<xi:include href="xml/cogl-version.xml"/>
</section>
<section id="cogl-integration">
<title>Binding and Integrating</title>
<xi:include href="xml/cogl-sdl.xml"/>
<xi:include href="xml/cogl-poll.xml"/>
<xi:include href="xml/cogl-gtype.xml"/>
<xi:include href="xml/cogl-gles2.xml"/>
</section>
</chapter>
<chapter id="coglglossary">
<title>Glossaries</title>
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
</chapter>
<index>
<title>Index of all symbols</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index>
<index role="deprecated">
<title>Index of deprecated symbols</title>
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
</index>
<index role="0.8">
<title>Index of new symbols in 0.8</title>
<xi:include href="xml/api-index-0.8.xml"><xi:fallback /></xi:include>
</index>
<index role="1.0">
<title>Index of new symbols in 1.0</title>
<xi:include href="xml/api-index-1.0.xml"><xi:fallback /></xi:include>
</index>
<index role="1.2">
<title>Index of new symbols in 1.2</title>
<xi:include href="xml/api-index-1.2.xml"><xi:fallback /></xi:include>
</index>
<index role="1.4">
<title>Index of new symbols in 1.4</title>
<xi:include href="xml/api-index-1.4.xml"><xi:fallback /></xi:include>
</index>
<appendix id="license">
<title>License</title>
<para>
This library is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU Library General
Public License</citetitle> as published by the Free Software
Foundation; either version 2 of the License, or (at your option)
any later version.
</para>
<para>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU Library General Public License</citetitle> for
more details.
</para>
<para>
You may obtain a copy of the <citetitle>GNU Library General
Public License</citetitle> from the Free Software Foundation by
visiting <ulink type="http" url="http://www.fsf.org">their Web
site</ulink> or by writing to:
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</appendix>
</book>

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## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=cogl-gst
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.xml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../cogl-gst
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="gst_init(NULL, NULL)"
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="COGL_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml --name-space=cogl_gst
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(GDKPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf \
--extra-dir=$(GSTREAMER_PREFIX)/share/gtk-doc/html/gstreamer-1.0 \
--extra-dir=$(GSTREAMER_PREFIX)/share/gtk-doc/html/gstreamer-libs-1.0
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=\
$(top_srcdir)/cogl/*.h \
$(top_builddir)/cogl/*.h \
$(top_srcdir)/cogl/winsys/*.h \
$(top_srcdir)/cogl-gst/*.h
CFILE_GLOB=$(top_srcdir)/cogl-gst/*.c
IGNORE_HFILES=\
$(NULL)
EXTRA_HFILES=
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES=\
$(NULL)
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files=\
$(NULL)
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files=\
$(NULL)
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. AM_CPPFLAGS=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
AM_CPPFLAGS=\
-I$(top_srcdir) \
-I$(top_builddir) \
-DCOGL_ENABLE_EXPERIMENTAL_API \
$(COGL_DEP_CFLAGS) \
$(COGL_GST_DEP_CFLAGS)
GTKDOC_LIBS=\
$(top_builddir)/cogl/libcogl.la \
$(top_builddir)/cogl-gst/libcogl-gst.la \
$(COGL_DEP_LIBS) \
$(COGL_GST_DEP_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
if BUILD_GTK_DOC
include $(top_srcdir)/gtk-doc.make
else
EXTRA_DIST =
endif
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST += $(HTML_IMAGES) $(content_files)

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<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version "@VERSION@">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>Cogl GST 2.0 Reference Manual</title>
<releaseinfo>for Cogl &version;</releaseinfo>
<copyright>
<year>2013</year>
<holder>Intel Corporation</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<chapter>
<title>Cogl GST - a library for integrating GStreamer with Cogl</title>
<section id="cogl-gst-intro">
<title>About Cogl GST</title>
<para>Cogl GST is a small library which provides a GStreamer
sink which can manage a CoglPipeline to render a video within a
Cogl scene.</para>
</section>
<section id="cogl-gst-general-apis">
<title>General APIs</title>
<xi:include href="xml/cogl-gst-video-sink.xml"/>
</section>
</chapter>
<chapter id="coglglossary">
<title>Glossaries</title>
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
</chapter>
<index>
<title>Index of all symbols</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index>
<appendix id="license">
<title>License</title>
<para>
This library is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU Library General
Public License</citetitle> as published by the Free Software
Foundation; either version 2 of the License, or (at your option)
any later version.
</para>
<para>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU Library General Public License</citetitle> for
more details.
</para>
<para>
You may obtain a copy of the <citetitle>GNU Library General
Public License</citetitle> from the Free Software Foundation by
visiting <ulink type="http" url="http://www.fsf.org">their Web
site</ulink> or by writing to:
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</appendix>
</book>

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@ -1,33 +0,0 @@
<SECTION>
<FILE>cogl-gst-video-sink</FILE>
<TITLE>CoglGstVideoSink</TITLE>
<SUBSECTION>
CoglGstVideoSink
CoglGstVideoSinkClass
cogl_gst_video_sink_new
cogl_gst_video_sink_set_context
cogl_gst_video_sink_get_pipeline
cogl_gst_video_sink_attach_frame
cogl_gst_video_sink_setup_pipeline
cogl_gst_video_sink_get_free_layer
cogl_gst_video_sink_set_first_layer
cogl_gst_video_sink_set_default_sample
cogl_gst_video_sink_is_ready
cogl_gst_video_sink_get_aspect
cogl_gst_video_sink_get_width_for_height
cogl_gst_video_sink_get_height_for_width
cogl_gst_video_sink_fit_size
<SUBSECTION Standard>
COGL_GST_IS_VIDEO_SINK
COGL_GST_IS_VIDEO_SINK_CLASS
COGL_GST_VIDEO_SINK
COGL_GST_VIDEO_SINK_CLASS
COGL_GST_TYPE_VIDEO_SINK
COGL_GST_VIDEO_SINK_GET_CLASS
<SUBSECTION Private>
CoglGstVideoSinkPrivate
cogl_gst_video_sink_get_type
</SECTION>

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@ -1,2 +0,0 @@
#include <cogl-gst/cogl-gst.h>
cogl_gst_video_sink_get_type

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@ -1,153 +0,0 @@
## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=cogl
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.xml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../../cogl
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=--type-init-func="g_type_init()"
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=--deprecated-guards="COGL_DISABLE_DEPRECATED"
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml --name-space=cogl
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=\
--extra-dir=$(GLIB_PREFIX)/share/gtk-doc/html/glib \
--extra-dir=$(GDPIXBUF_PREFIX)/share/gtk-doc/html/gdk-pixbuf
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=\
$(top_srcdir)/cogl/*.h \
$(top_builddir)/cogl/*.h
CFILE_GLOB=$(top_srcdir)/cogl/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=\
cogl-atlas.h \
cogl-atlas-texture-private.h \
cogl-bitmap-private.h \
cogl-buffer-private.h \
cogl-color-private.h \
cogl-feature-private.h \
cogl-framebuffer-private.h \
cogl-onscreen-private.h \
cogl-gtype-private.h \
cogl-index-buffer-private.h \
cogl-indices-private.h \
cogl-journal-private.h \
cogl-matrix-private.h \
cogl-object-private.h \
cogl-path-private.h \
cogl-depth-state-private.h \
cogl-pipeline-fragend-arbfp-private.h \
cogl-pipeline-fragend-fixed-private.h \
cogl-pipeline-fragend-glsl-private.h \
cogl-pipeline-opengl-private.h \
cogl-pipeline-private.h \
cogl-pipeline-state-private.h \
cogl-pipeline-layer-state-private.h \
cogl-pipeline-progend-glsl-private.h \
cogl-pipeline-vertend-fixed-private.h \
cogl-pipeline-vertend-glsl-private.h \
cogl-pixel-buffer-private.h \
cogl-primitive-private.h \
cogl-primitives-private.h \
cogl-private.h \
cogl-program-private.h \
cogl-shader-private.h \
cogl-sub-texture-private.h \
cogl-texture-2d-private.h \
cogl-texture-2d-sliced-private.h \
cogl-texture-3d-private.h \
cogl-texture-private.h \
cogl-texture-rectangle-private.h \
cogl-vertex-array-private.h \
cogl-vertex-attribute-private.h \
cogl-vertex-buffer-private.h \
cogl-blend-string.h \
cogl-clip-stack.h \
cogl-debug.h \
cogl-defines.h \
cogl-deprecated.h \
cogl-internal.h \
cogl-matrix-mesa.h \
cogl-matrix-stack.h \
cogl-spans.h \
cogl-profile.h \
cogl-util.h \
driver \
tesselator \
winsys
EXTRA_HFILES=
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES = \
fill-rule-non-zero.png \
fill-rule-even-odd.png \
quad-indices-order.png \
quad-indices-triangles.png \
cogl_ortho.png
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files = \
blend-strings.xml
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files = \
blend-strings.xml
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
AM_CPPFLAGS=-I$(top_srcdir) -I$(top_builddir)/cogl -DCOGL_ENABLE_EXPERIMENTAL_API
AM_CFLAGS=$(COGL_DEP_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/cogl/libcogl.la $(COGL_DEP_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
if BUILD_GTK_DOC
include $(top_srcdir)/gtk-doc.make
else
EXTRA_DIST =
endif
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
EXTRA_DIST += $(HTML_IMAGES) $(content_files)

View File

@ -1,129 +0,0 @@
<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version SYSTEM "version.xml">
]>
<refentry id="cogl-Blend-Strings">
<refmeta>
<refentrytitle role="top_of_page" id="cogl-Blend-Strings.top_of_page">Material Blend Strings</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>COGL Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>Material Blend Strings</refname>
<refpurpose>A simple syntax and grammar for describing blending and texture
combining functions.</refpurpose>
</refnamediv>
<refsect1 id="cogl-Blend-Strings.description" role="desc">
<title>Cogl Blend Strings</title>
<para>
Describing GPU blending and texture combining states is rather awkward to do
in a consise but also readable fashion. Cogl helps by supporting
string based descriptions using a simple syntax.
</para>
<section>
<title>Some examples</title>
<para>Here is an example used for blending:</para>
<programlisting>
"RGBA = ADD (SRC_COLOR * (SRC_COLOR[A]), DST_COLOR * (1-SRC_COLOR[A]))"
</programlisting>
<para>In OpenGL terms this replaces glBlendFunc[Separate] and
glBlendEquation[Separate]</para>
<para>
Actually in this case it's more verbose than the GL equivalent:
</para>
<programlisting>
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
</programlisting>
<para>
But unless you are familiar with OpenGL or refer to its API documentation
you wouldn't know that the default function used by OpenGL is GL_FUNC_ADD
nor would you know that the above arguments determine what the source color
and destination color will be multiplied by before being adding.
</para>
<para>Here is an example used for texture combining:</para>
<programlisting>
"RGB = REPLACE (PREVIOUS)"
"A = MODULATE (PREVIOUS, TEXTURE)"
</programlisting>
<para>
In OpenGL terms this replaces glTexEnv, and the above example is equivalent
to this OpenGL code:
</para>
<programlisting>
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_COLOR);
</programlisting>
</section>
<section id="cogl-Blend-String-syntax">
<title>Here's the syntax</title>
<programlisting>
&lt;statement&gt;:
&lt;channel-mask&gt;=&lt;function-name&gt;(&lt;arg-list&gt;)
You can either use a single statement with an RGBA channel-mask or you can use
two statements; one with an A channel-mask and the other with an RGB
channel-mask.
&lt;channel-mask&gt;:
A or RGB or RGBA
&lt;function-name&gt;:
[A-Za-z_]*
&lt;arg-list&gt;:
&lt;arg&gt;,&lt;arg&gt;
or &lt;arg&gt;
or ""
I.e. functions may take 0 or more arguments
&lt;arg&gt;:
&lt;color-source&gt;
1 - &lt;color-source&gt; : Only intended for texture combining
&lt;color-source&gt; * ( &lt;factor&gt; ) : Only intended for blending
0 : Only intended for blending
See the blending or texture combining sections for further notes and examples.
&lt;color-source&gt;:
&lt;source-name&gt;[&lt;channel-mask&gt;]
&lt;source-name&gt;
See the blending or texture combining sections for the list of source-names
valid in each context.
If a channel mask is not given then the channel mask of the statement
is assumed instead.
&lt;factor&gt;:
0
1
&lt;color-source&gt;
1-&lt;color-source&gt;
SRC_ALPHA_SATURATE
</programlisting>
</section>
</refsect1>
</refentry>

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@ -1,212 +0,0 @@
<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
<!ENTITY version "@COGL_1_VERSION@">
]>
<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
<bookinfo>
<title>Cogl Reference Manual</title>
<releaseinfo>for Cogl &version;</releaseinfo>
<copyright>
<year>2008</year>
<holder>OpenedHand LTD</holder>
</copyright>
<copyright>
<year>2009</year>
<year>2010</year>
<holder>Intel Corporation</holder>
</copyright>
<legalnotice>
<para>
Permission is granted to copy, distribute and/or modify this
document under the terms of the <citetitle>GNU Free
Documentation License</citetitle>, Version 1.1 or any later
version published by the Free Software Foundation with no
Invariant Sections, no Front-Cover Texts, and no Back-Cover
Texts. You may obtain a copy of the <citetitle>GNU Free
Documentation License</citetitle> from the Free Software
Foundation by visiting <ulink type="http"
url="http://www.fsf.org">their Web site</ulink> or by writing
to:
<address>
The Free Software Foundation, Inc.,
<street>59 Temple Place</street> - Suite 330,
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
<country>USA</country>
</address>
</para>
</legalnotice>
</bookinfo>
<chapter>
<title>Cogl - a modern 3D graphics API</title>
<section id="cogl-intro">
<title>About Cogl</title>
<para>Cogl is a modern 3D graphics API with associated utility
APIs designed to expose the features of 3D graphics hardware
using a more object oriented design than OpenGL. The library has
primarily been driven by the practical needs of Clutter but it
is not tied to any one toolkit or even constrained to developing
UI toolkits.</para>
</section>
<xi:include href="xml/cogl.xml"/>
<xi:include href="xml/cogl-color.xml"/>
<xi:include href="xml/cogl-texture.xml"/>
<xi:include href="blend-strings.xml"/>
<xi:include href="xml/cogl-material.xml"/>
<xi:include href="xml/cogl-primitives.xml"/>
<xi:include href="xml/cogl-paths.xml"/>
<xi:include href="xml/cogl-clipping.xml"/>
<xi:include href="xml/cogl-vertex-buffer.xml"/>
<xi:include href="xml/cogl-matrix.xml"/>
<xi:include href="xml/cogl-shaders.xml"/>
<xi:include href="xml/cogl-offscreen.xml"/>
<xi:include href="xml/cogl-bitmap.xml"/>
<xi:include href="xml/cogl-fixed.xml"/>
<xi:include href="xml/cogl-gtype.xml"/>
</chapter>
<chapter>
<title>Cogl experimental API</title>
<section id="cogl-experimental">
<title>About the experimental API</title>
<para>Cogl has some experimental API developers are welcomed to play
with. The main drawback when using those is that there is no API
stability guarantee, functions flagged as experimental could be changed
or removed in future versions of the library. To use this experimental
API you will need to define
<literal>COGL_ENABLE_EXPERIMENTAL_API</literal> before including
<filename class="headerfile">&lt;clutter/clutter.h&gt;</filename> or
<filename class="headerfile">&lt;cogl/cogl.h&gt;</filename>.</para>
</section>
<xi:include href="xml/cogl-buffer.xml"/>
<xi:include href="xml/cogl-vector.xml"/>
<xi:include href="xml/cogl-texture-3d.xml"/>
<xi:include href="xml/cogl-quaternion.xml"/>
</chapter>
<chapter>
<title>Cogl deprecated API</title>
<section id="cogl-deprecated">
<title>About the deprecated API</title>
<para>Cogl has evolved from once being a thin abstraction over
OpenGL and GLES where a lot of OpenGL's state machine style APIs
were simply rebranded as Cogl API into the more distinguished API
style we have today. The result of this evolution though is that
some of the APIs are considered deprecated and because we plan to
remove them at the next opportunity we have to break the API
developers should aim to avoid these functions to keep their code
working with future major versions of Cogl.</para>
</section>
<xi:include href="xml/cogl-deprecated.xml"/>
<xi:include href="xml/cogl-texture-deprecated.xml"/>
<xi:include href="xml/cogl-material-deprecated.xml"/>
<xi:include href="xml/cogl-clipping-deprecated.xml"/>
<xi:include href="xml/cogl-vertex-buffer-deprecated.xml"/>
<xi:include href="xml/cogl-shaders-deprecated.xml"/>
<xi:include href="xml/cogl-offscreen-deprecated.xml"/>
</chapter>
<chapter id="coglglossary">
<title>Glossaries</title>
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
</chapter>
<index>
<title>Index of all symbols</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index>
<index role="deprecated">
<title>Index of deprecated symbols</title>
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
</index>
<index role="0.8">
<title>Index of new symbols in 0.8</title>
<xi:include href="xml/api-index-0.8.xml"><xi:fallback /></xi:include>
</index>
<index role="1.0">
<title>Index of new symbols in 1.0</title>
<xi:include href="xml/api-index-1.0.xml"><xi:fallback /></xi:include>
</index>
<index role="1.2">
<title>Index of new symbols in 1.2</title>
<xi:include href="xml/api-index-1.2.xml"><xi:fallback /></xi:include>
</index>
<index role="1.4">
<title>Index of new symbols in 1.4</title>
<xi:include href="xml/api-index-1.4.xml"><xi:fallback /></xi:include>
</index>
<index role="1.6">
<title>Index of new symbols in 1.6</title>
<xi:include href="xml/api-index-1.6.xml"><xi:fallback /></xi:include>
</index>
<index role="1.8">
<title>Index of new symbols in 1.8</title>
<xi:include href="xml/api-index-1.8.xml"><xi:fallback /></xi:include>
</index>
<appendix id="license">
<title>License</title>
<para>
This library is free software; you can redistribute it and/or
modify it under the terms of the <citetitle>GNU Library General
Public License</citetitle> as published by the Free Software
Foundation; either version 2 of the License, or (at your option)
any later version.
</para>
<para>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
<citetitle>GNU Library General Public License</citetitle> for
more details.
</para>
<para>
You may obtain a copy of the <citetitle>GNU Library General
Public License</citetitle> from the Free Software Foundation by
visiting <ulink type="http" url="http://www.fsf.org">their Web
site</ulink> or by writing to:
<address>
Free Software Foundation, Inc.
<street>59 Temple Place</street> - Suite 330
<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
<country>USA</country>
</address>
</para>
</appendix>
</book>

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@ -1,715 +0,0 @@
<SECTION>
<FILE>cogl</FILE>
<TITLE>General API</TITLE>
CoglObject
cogl_object_ref
cogl_object_unref
CoglUserDataKey
cogl_object_get_user_data
cogl_object_set_user_data
COGL_INVALID_HANDLE
CoglHandle
cogl_handle_ref
cogl_handle_unref
<SUBSECTION>
CoglFuncPtr
CoglPixelFormat
CoglBufferTarget
CoglBufferBit
CoglAttributeType
<SUBSECTION>
CoglFeatureFlags
cogl_get_features
cogl_features_available
cogl_get_proc_address
cogl_get_option_group
<SUBSECTION>
cogl_push_matrix
cogl_pop_matrix
cogl_scale
cogl_translate
cogl_rotate
cogl_transform
cogl_frustum
cogl_perspective
cogl_ortho
<SUBSECTION>
cogl_get_modelview_matrix
cogl_set_modelview_matrix
cogl_get_projection_matrix
cogl_set_projection_matrix
cogl_set_viewport
cogl_get_viewport
<SUBSECTION>
cogl_clear
cogl_set_backface_culling_enabled
cogl_get_backface_culling_enabled
<SUBSECTION>
CoglFogMode
cogl_set_fog
cogl_disable_fog
<SUBSECTION>
cogl_set_source
cogl_set_source_color
cogl_set_source_color4ub
cogl_set_source_color4f
cogl_set_source_texture
cogl_get_source
cogl_push_source
cogl_pop_source
<SUBSECTION>
CoglReadPixelsFlags
cogl_read_pixels
<SUBSECTION>
cogl_flush
cogl_begin_gl
cogl_end_gl
<SUBSECTION Standard>
COGL_TYPE_ATTRIBUTE_TYPE
COGL_TYPE_BLEND_STRING_ERROR
COGL_TYPE_BUFFER_ACCESS
COGL_TYPE_BUFFER_BIT
COGL_TYPE_BUFFER_TARGET
COGL_TYPE_BUFFER_UPDATE_HINT
COGL_TYPE_BUFFER_USAGE_HINT
COGL_TYPE_DEBUG_FLAGS
COGL_TYPE_DRIVER_ERROR
COGL_TYPE_FEATURE_FLAGS
COGL_TYPE_FIXED
COGL_TYPE_FOG_MODE
COGL_TYPE_HANDLE
COGL_TYPE_INDICES_TYPE
COGL_TYPE_MATERIAL_ALPHA_FUNC
COGL_TYPE_MATERIAL_FILTER
COGL_TYPE_MATERIAL_LAYER_TYPE
COGL_TYPE_PIXEL_FORMAT
COGL_TYPE_READ_PIXELS_FLAGS
COGL_TYPE_SHADER_TYPE
COGL_TYPE_TEXTURE_FLAGS
COGL_TYPE_VERTICES_MODE
<SUBSECTION Private>
COGL_DRIVER_ERROR
CoglDriverError
cogl_attribute_type_get_type
cogl_buffer_bit_get_type
cogl_buffer_target_get_type
cogl_debug_flags_get_type
cogl_driver_error_get_type
cogl_feature_flags_get_type
cogl_fixed_get_type
cogl_fog_mode_get_type
cogl_handle_get_type
cogl_indices_type_get_type
cogl_material_alpha_func_get_type
cogl_material_filter_get_type
cogl_material_layer_type_get_type
cogl_pixel_format_get_type
cogl_read_pixels_flags_get_type
cogl_shader_type_get_type
cogl_texture_flags_get_type
cogl_vertices_mode_get_type
COGL_AFIRST_BIT
COGL_A_BIT
COGL_BGR_BIT
COGL_PREMULT_BIT
</SECTION>
<SECTION>
<FILE>cogl-clipping</FILE>
<TITLE>Clipping</TITLE>
cogl_clip_push_rectangle
cogl_clip_push_window_rectangle
cogl_clip_push_from_path
cogl_clip_push_from_path_preserve
cogl_clip_pop
</SECTION>
<SECTION>
<FILE>cogl-primitives</FILE>
<TITLE>Primitives</TITLE>
cogl_rectangle
cogl_rectangles
cogl_rectangle_with_texture_coords
cogl_rectangles_with_texture_coords
cogl_rectangle_with_multitexture_coords
cogl_polygon
</SECTION>
<SECTION>
<FILE>cogl-paths</FILE>
<TITLE>Path Primitives</TITLE>
cogl_is_path
cogl_path_new
cogl_get_path
cogl_set_path
cogl_path_copy
cogl_path_move_to
cogl_path_close
cogl_path_line_to
cogl_path_curve_to
cogl_path_arc
cogl_path_rel_move_to
cogl_path_rel_line_to
cogl_path_rel_curve_to
cogl_path_line
cogl_path_polyline
cogl_path_polygon
cogl_path_rectangle
cogl_path_round_rectangle
cogl_path_ellipse
<SUBSECTION>
CoglPathFillRule
cogl_path_set_fill_rule
cogl_path_get_fill_rule
cogl_path_fill
cogl_path_fill_preserve
cogl_path_stroke
cogl_path_stroke_preserve
</SECTION>
<SECTION>
<FILE>cogl-bitmap</FILE>
<TITLE>Bitmaps</TITLE>
CoglBitmap
cogl_bitmap_new_from_file
cogl_bitmap_get_size_from_file
cogl_is_bitmap
CoglBitmapError
COGL_BITMAP_ERROR
<SUBSECTION Standard>
cogl_bitmap_error_get_type
cogl_bitmap_error_quark
</SECTION>
<SECTION>
<FILE>cogl-texture</FILE>
<TITLE>Textures</TITLE>
CoglTextureVertex
CoglTextureFlags
cogl_texture_new_with_size
cogl_texture_new_from_file
cogl_texture_new_from_data
cogl_texture_new_from_foreign
cogl_texture_new_from_bitmap
cogl_texture_new_from_sub_texture
cogl_is_texture
<SUBSECTION>
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_get_format
cogl_texture_get_rowstride
cogl_texture_get_max_waste
cogl_texture_is_sliced
cogl_texture_get_gl_texture
cogl_texture_get_data
cogl_texture_set_region
<SUBSECTION Private>
COGL_TEXTURE_MAX_WASTE
</SECTION>
<SECTION>
<FILE>cogl-texture-2d</FILE>
<TITLE>2D textures</TITLE>
CoglTexture2D
cogl_is_texture_2d
cogl_texture_2d_new_with_size
cogl_texture_2d_new_from_data
cogl_texture_2d_gl_new_from_foreign
</SECTION>
<SECTION>
<FILE>cogl-texture-3d</FILE>
<TITLE>3D textures</TITLE>
cogl_texture_3d_new_with_size
cogl_texture_3d_new_from_data
cogl_is_texture_3d
</SECTION>
<SECTION>
<FILE>cogl-shaders</FILE>
<TITLE>Shaders and Programmable Pipeline</TITLE>
CoglShaderType
cogl_create_shader
cogl_is_shader
cogl_shader_source
cogl_shader_compile
cogl_shader_get_info_log
cogl_shader_get_type
cogl_shader_is_compiled
<SUBSECTION>
cogl_create_program
cogl_is_program
cogl_program_attach_shader
cogl_program_link
cogl_program_get_uniform_location
cogl_program_set_uniform_1f
cogl_program_set_uniform_1i
cogl_program_set_uniform_float
cogl_program_set_uniform_int
cogl_program_set_uniform_matrix
</SECTION>
<SECTION>
<FILE>cogl-offscreen</FILE>
<TITLE>Offscreen Buffers</TITLE>
cogl_offscreen_new_with_texture
cogl_offscreen_new_to_texture
cogl_is_offscreen
cogl_set_framebuffer
cogl_push_framebuffer
cogl_pop_framebuffer
cogl_set_draw_buffer
cogl_pop_draw_buffer
cogl_push_draw_buffer
</SECTION>
<SECTION>
<FILE>cogl-fixed</FILE>
<TITLE>Fixed Point API</TITLE>
CoglFixed
COGL_FIXED_BITS
COGL_FIXED_Q
COGL_FIXED_MAX
COGL_FIXED_MIN
<SUBSECTION>
COGL_FIXED_FROM_FLOAT
COGL_FIXED_TO_FLOAT
COGL_FIXED_FROM_INT
COGL_FIXED_TO_INT
COGL_FIXED_FROM_DOUBLE
COGL_FIXED_TO_DOUBLE
COGL_FLOAT_TO_INT
COGL_FLOAT_TO_UINT
<SUBSECTION>
COGL_FIXED_EPSILON
COGL_FIXED_1
COGL_FIXED_0_5
COGL_FIXED_30
COGL_FIXED_45
COGL_FIXED_60
COGL_FIXED_90
COGL_FIXED_120
COGL_FIXED_180
COGL_FIXED_240
COGL_FIXED_255
COGL_FIXED_270
COGL_FIXED_360
<SUBSECTION>
COGL_FIXED_MUL
COGL_FIXED_DIV
COGL_FIXED_MUL_DIV
COGL_FIXED_FAST_DIV
COGL_FIXED_FAST_MUL
COGL_FIXED_FRACTION
COGL_FIXED_FLOOR
COGL_FIXED_CEIL
<SUBSECTION>
COGL_FIXED_2_PI
COGL_FIXED_PI
COGL_FIXED_PI_2
COGL_FIXED_PI_4
COGL_RADIANS_TO_DEGREES
<SUBSECTION>
COGL_SQRTI_ARG_10_PERCENT
COGL_SQRTI_ARG_5_PERCENT
COGL_SQRTI_ARG_MAX
cogl_sqrti
<SUBSECTION>
cogl_fixed_atan2
cogl_fixed_atan
cogl_fixed_cos
cogl_fixed_log2
cogl_fixed_pow
cogl_fixed_pow2
cogl_fixed_sin
cogl_fixed_sqrt
cogl_fixed_tan
cogl_fixed_div
cogl_fixed_mul
cogl_fixed_mul_div
<SUBSECTION>
CoglAngle
COGL_ANGLE_FROM_DEG
COGL_ANGLE_FROM_DEGX
COGL_ANGLE_TO_DEG
COGL_ANGLE_TO_DEGX
cogl_angle_cos
cogl_angle_sin
cogl_angle_tan
<SUBSECTION Private>
cogl_double_to_fixed
cogl_double_to_int
cogl_double_to_uint
</SECTION>
<SECTION>
<FILE>cogl-color</FILE>
<TITLE>Color Type</TITLE>
CoglColor
cogl_color_new
cogl_color_copy
cogl_color_free
cogl_color_init_from_4f
cogl_color_init_from_4fv
cogl_color_init_from_4ub
cogl_color_set_from_4ub
cogl_color_set_from_4f
<SUBSECTION>
cogl_color_get_red
cogl_color_get_green
cogl_color_get_blue
cogl_color_get_alpha
<SUBSECTION>
cogl_color_get_red_byte
cogl_color_get_green_byte
cogl_color_get_blue_byte
cogl_color_get_alpha_byte
<SUBSECTION>
cogl_color_get_red_float
cogl_color_get_green_float
cogl_color_get_blue_float
cogl_color_get_alpha_float
<SUBSECTION>
cogl_color_set_red
cogl_color_set_green
cogl_color_set_blue
cogl_color_set_alpha
<SUBSECTION>
cogl_color_set_red_byte
cogl_color_set_green_byte
cogl_color_set_blue_byte
cogl_color_set_alpha_byte
<SUBSECTION>
cogl_color_set_red_float
cogl_color_set_green_float
cogl_color_set_blue_float
cogl_color_set_alpha_float
<SUBSECTION>
cogl_color_premultiply
cogl_color_unpremultiply
cogl_color_equal
<SUBSECTION>
cogl_color_init_from_hsl
cogl_color_to_hsl
</SECTION>
<SECTION>
<FILE>cogl-vertex-buffer</FILE>
<TITLE>Vertex Buffers</TITLE>
cogl_vertex_buffer_new
cogl_vertex_buffer_get_n_vertices
cogl_vertex_buffer_add
cogl_vertex_buffer_delete
cogl_vertex_buffer_submit
cogl_vertex_buffer_disable
cogl_vertex_buffer_enable
CoglVerticesMode
cogl_vertex_buffer_draw
cogl_is_vertex_buffer
<SUBSECTION>
CoglIndicesType
cogl_vertex_buffer_indices_new
cogl_vertex_buffer_draw_elements
cogl_vertex_buffer_indices_get_for_quads
cogl_is_vertex_buffer_indices
<SUBSECTION Private>
cogl_vertex_buffer_indices_get_type
</SECTION>
<SECTION>
<FILE>cogl-matrix</FILE>
<TITLE>Matrices</TITLE>
CoglMatrix
cogl_matrix_init_identity
cogl_matrix_copy
cogl_matrix_equal
cogl_matrix_free
cogl_matrix_frustum
cogl_matrix_ortho
cogl_matrix_perspective
cogl_matrix_multiply
cogl_matrix_rotate
cogl_matrix_translate
cogl_matrix_scale
cogl_matrix_transpose
cogl_matrix_init_from_array
cogl_matrix_get_array
cogl_matrix_get_inverse
cogl_matrix_transform_point
cogl_matrix_project_points
cogl_matrix_transform_points
cogl_matrix_is_identity
</SECTION>
<SECTION>
<FILE>cogl-material</FILE>
<TITLE>Materials</TITLE>
CoglMaterial
CoglMaterialLayer
CoglMaterialLayerCallback
cogl_material_new
cogl_material_copy
cogl_is_material
cogl_material_set_color
cogl_material_set_color4ub
cogl_material_set_color4f
cogl_material_get_color
cogl_material_set_ambient
cogl_material_get_ambient
cogl_material_set_diffuse
cogl_material_get_diffuse
cogl_material_set_ambient_and_diffuse
cogl_material_set_emission
cogl_material_get_emission
cogl_material_set_specular
cogl_material_get_specular
cogl_material_set_shininess
cogl_material_get_shininess
CoglMaterialAlphaFunc
cogl_material_set_alpha_test_function
COGL_BLEND_STRING_ERROR
CoglBlendStringError
cogl_material_set_blend
cogl_material_set_blend_constant
cogl_material_set_point_size
cogl_material_get_point_size
cogl_material_set_layer
cogl_material_remove_layer
cogl_material_set_layer_combine
cogl_material_set_layer_combine_constant
cogl_material_set_layer_matrix
cogl_material_set_layer_point_sprite_coords_enabled
cogl_material_get_layer_point_sprite_coords_enabled
cogl_material_get_n_layers
CoglMaterialFilter
cogl_material_set_layer_filters
CoglMaterialLayerType
cogl_material_layer_get_type
cogl_material_layer_get_texture
cogl_material_layer_get_min_filter
cogl_material_layer_get_mag_filter
CoglMaterialWrapMode
cogl_material_set_layer_wrap_mode
cogl_material_set_layer_wrap_mode_s
cogl_material_set_layer_wrap_mode_t
cogl_material_set_layer_wrap_mode_p
cogl_material_get_layer_wrap_mode_s
cogl_material_get_layer_wrap_mode_t
cogl_material_get_layer_wrap_mode_p
cogl_material_wrap_mode_get_type
cogl_material_set_user_program
cogl_material_get_user_program
cogl_material_foreach_layer
<SUBSECTION Private>
cogl_blend_string_error_get_type
cogl_blend_string_error_quark
</SECTION>
<SECTION>
<FILE>cogl-depth-state</FILE>
CoglDepthState
cogl_depth_state_init
cogl_depth_state_set_test_enabled
cogl_depth_state_get_test_enabled
cogl_depth_state_set_test_function
cogl_depth_state_get_test_function
cogl_depth_state_set_writing_enabled
cogl_depth_state_get_writing_enabled
cogl_depth_state_set_range
cogl_depth_state_get_range
</SECTION>
<SECTION>
<FILE>cogl-buffer</FILE>
<TITLE>Buffers</TITLE>
cogl_is_buffer
cogl_buffer_get_size
CoglBufferUsageHint
cogl_buffer_set_usage_hint
cogl_buffer_get_usage_hint
CoglBufferUpdateHint
cogl_buffer_set_update_hint
cogl_buffer_get_update_hint
CoglBufferAccess
cogl_buffer_map
cogl_buffer_unmap
cogl_buffer_set_data
<SUBSECTION>
cogl_pixel_buffer_new
cogl_is_pixel_buffer
<SUBSECTION Private>
cogl_buffer_access_get_type
cogl_buffer_update_hint_get_type
cogl_buffer_usage_hint_get_type
</SECTION>
<SECTION>
<FILE>cogl-vector</FILE>
<TITLE>Vectors</TITLE>
cogl_vector3_init
cogl_vector3_init_zero
cogl_vector3_equal
cogl_vector3_equal_with_epsilon
cogl_vector3_copy
cogl_vector3_free
cogl_vector3_invert
cogl_vector3_add
cogl_vector3_subtract
cogl_vector3_multiply_scalar
cogl_vector3_divide_scalar
cogl_vector3_normalize
cogl_vector3_magnitude
cogl_vector3_cross_product
cogl_vector3_dot_product
cogl_vector3_distance
</SECTION>
<SECTION>
<FILE>cogl-gtype</FILE>
<TITLE>GType Integration API</TITLE>
cogl_gtype_matrix_get_type
</SECTION>
<SECTION>
<FILE>cogl-deprecated</FILE>
<TITLE>General API (Deprecated)</TITLE>
cogl_check_extension
cogl_viewport
cogl_get_bitmasks
cogl_set_depth_test_enabled
cogl_get_depth_test_enabled
</SECTION>
<SECTION>
<FILE>cogl-clipping-deprecated</FILE>
<TITLE>Clipping (Deprecated)</TITLE>
cogl_clip_push
cogl_clip_push_window_rect
cogl_clip_ensure
cogl_clip_stack_save
cogl_clip_stack_restore
</SECTION>
<SECTION>
<FILE>cogl-texture-deprecated</FILE>
<TITLE>Textures (Deprecated)</TITLE>
cogl_texture_ref
cogl_texture_unref
</SECTION>
<SECTION>
<FILE>cogl-material-deprecated</FILE>
<TITLE>Materials (Deprecated)</TITLE>
cogl_material_ref
cogl_material_unref
cogl_material_get_layers
</SECTION>
<SECTION>
<FILE>cogl-vertex-buffer-deprecated</FILE>
<TITLE>Vertex Buffers (Deprecated)</TITLE>
cogl_vertex_buffer_ref
cogl_vertex_buffer_unref
</SECTION>
<SECTION>
<FILE>cogl-shaders-deprecated</FILE>
<TITLE>Shaders and Programmable Pipeline (Deprecated)</TITLE>
cogl_shader_ref
cogl_shader_unref
<SUBSECTION>
cogl_program_ref
cogl_program_unref
cogl_program_use
cogl_program_uniform_1f
cogl_program_uniform_1i
cogl_program_uniform_float
cogl_program_uniform_int
cogl_program_uniform_matrix
</SECTION>
<SECTION>
<FILE>cogl-offscreen-deprecated</FILE>
<TITLE>Offscreen Buffers (Deprecated)</TITLE>
cogl_offscreen_ref
cogl_offscreen_unref
</SECTION>
<SECTION>
<FILE>cogl-euler</FILE>
<TITLE>Eulers (Rotations)</TITLE>
CoglEuler
cogl_euler_init
cogl_euler_init_from_matrix
cogl_euler_init_from_quaternion
cogl_euler_equal
cogl_euler_copy
cogl_euler_free
</SECTION>
<SECTION>
<FILE>cogl-quaternion</FILE>
<TITLE>Quaternions (Rotations)</TITLE>
CoglQuaternion
cogl_quaternion_init_identity
cogl_quaternion_init
cogl_quaternion_init_from_angle_vector
cogl_quaternion_init_from_array
cogl_quaternion_init_from_x_rotation
cogl_quaternion_init_from_y_rotation
cogl_quaternion_init_from_z_rotation
cogl_quaternion_equal
cogl_quaternion_copy
cogl_quaternion_free
cogl_quaternion_get_rotation_angle
cogl_quaternion_get_rotation_axis
cogl_quaternion_normalize
cogl_quaternion_dot_product
cogl_quaternion_invert
cogl_quaternion_multiply
cogl_quaternion_pow
cogl_quaternion_slerp
cogl_quaternion_nlerp
cogl_quaternion_squad
cogl_get_static_identity_quaternion
cogl_get_static_zero_quaternion
</SECTION>

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