Update Visual Studio Property Sheets

-Add items to generate the enumeration sources
-Add items to build the CoglPath library, which was split out
This commit is contained in:
Chun-wei Fan 2013-08-26 18:18:17 +08:00
parent cf44ad2493
commit 8d7a9d606a
2 changed files with 114 additions and 16 deletions

View File

@ -2,7 +2,7 @@
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<VSVer>10</VSVer>
<GlibEtcInstallRoot>..\..\..\..\vs$(VSVer)\$(Platform)</GlibEtcInstallRoot>
<GlibEtcInstallRoot>$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(Platform)</GlibEtcInstallRoot>
<GlibEtcInstallRootFromBuildWin32>..\..\..\vs$(VSVer)\$(Platform)</GlibEtcInstallRootFromBuildWin32>
<ApiVersion>1.0</ApiVersion>
<BaseBuildDefines>_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG</BaseBuildDefines>
@ -10,6 +10,7 @@
<ReleaseLibBuildDefines>$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS</ReleaseLibBuildDefines>
<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
<CoglPathBuildDefines>G_LOG_DOMAIN="CoglPath"</CoglPathBuildDefines>
<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
<TestProgDef>COGL_COMPILATION</TestProgDef>
<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
@ -42,16 +43,56 @@ copy ..\..\..\config.h.win32 ..\..\..\config.h
:DONE_CONFIG_H
if not exist ..\..\..\cogl\cogl-gl-header.h copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h
cd ..
gen-enums.bat $(GlibEtcInstallRootFromBuildWin32)
cd .\vs$(VSVer)
</PreBuildCmd>
<GenCoglPathEnumsH>
if exist ..\..\..\cogl-path\cogl-path-enum-types.h goto DONE_COGLPATH_ENUMS_H
cd ..\..\..\cogl-path
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.h
cd $(SolutionDir)
:DONE_COGLPATH_ENUMS_H
</GenCoglPathEnumsH>
<GenCoglPathEnumsC>
if exist ..\..\..\cogl-path\cogl-path-enum-types.c goto DONE_COGLPATH_ENUMS_C
cd ..\..\..\cogl-path
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.c
cd $(SolutionDir)
:DONE_COGLPATH_ENUMS_C
</GenCoglPathEnumsC>
<GenCoglEnumsH>
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in cogl1-context.h cogl-bitmap.h cogl-color.h cogl-fixed.h cogl-material-compat.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-shader.h cogl-texture.h cogl-types.h cogl-vertex-buffer.h cogl-clutter.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.h
cd $(SolutionDir)
:DONE_COGL_ENUMS_H
</GenCoglEnumsH>
<GenCoglEnumsC>
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in cogl1-context.h cogl-bitmap.h cogl-color.h cogl-fixed.h cogl-material-compat.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-shader.h cogl-texture.h cogl-types.h cogl-vertex-buffer.h cogl-clutter.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.c
cd $(SolutionDir)
:DONE_COGL_ENUMS_C
</GenCoglEnumsC>
<CoglDoInstall>
mkdir $(CopyDir)
@ -84,6 +125,8 @@ copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-atlas-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl
@ -300,6 +343,9 @@ cd vs$(VSVer)
<BuildMacro Include="CoglBuildDefines">
<Value>$(CoglBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPathBuildDefines">
<Value>$(CoglPathBuildDefines)</Value>
</BuildMacro>
<BuildMacro Include="CoglPangoBuildDefines">
<Value>$(CoglPangoBuildDefines)</Value>
</BuildMacro>
@ -315,6 +361,18 @@ cd vs$(VSVer)
<BuildMacro Include="PreBuildCmd">
<Value>$(PreBuildCmd)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglPathEnumsH">
<Value>$(GenCoglPathEnumsH)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglPathEnumsC">
<Value>$(GenCoglPathEnumsC)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglEnumsH">
<Value>$(GenCoglEnumsH)</Value>
</BuildMacro>
<BuildMacro Include="GenCoglEnumsC">
<Value>$(GenCoglEnumsC)</Value>
</BuildMacro>
<BuildMacro Include="CoglDoInstall">
<Value>$(CoglDoInstall)</Value>
</BuildMacro>

View File

@ -23,7 +23,7 @@
/>
<UserMacro
Name="GlibEtcInstallRoot"
Value="..\..\..\..\vs$(VSVer)\$(PlatformName)"
Value="$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(PlatformName)"
/>
<UserMacro
Name="GlibEtcInstallRootFromBuildWin32"
@ -61,6 +61,10 @@
Name="CoglBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl\&quot;;COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\&quot;\&quot;;COGL_LOCALEDIR=\&quot;/some/random/dir\&quot;"
/>
<UserMacro
Name="CoglPathBuildDefines"
Value="G_LOG_DOMAIN=\&quot;CoglPath\&quot;"
/>
<UserMacro
Name="CoglPangoBuildDefines"
Value="G_LOG_DOMAIN=\&quot;Cogl-Pango\&quot;"
@ -102,11 +106,46 @@ if exist ..\..\..\config.h goto DONE_CONFIG_H&#x0D;&#x0A;
copy ..\..\..\config.h.win32 ..\..\..\config.h&#x0D;&#x0A;
if not exist ..\..\..\cogl\cogl-gl-header.h copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h&#x0D;&#x0A;
:DONE_CONFIG_H&#x0D;&#x0A;
cd ..&#x0D;&#x0A;
gen-enums.bat $(GlibEtcInstallRootFromBuildWin32)&#x0D;&#x0A;
cd .\vs$(VSVer)&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglPathEnumsH"
Value="
if exist ..\..\..\cogl-path\cogl-path-enum-types.h goto DONE_COGLPATH_ENUMS_H&#x0D;&#x0A;
cd ..\..\..\cogl-path&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.h&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
:DONE_COGLPATH_ENUMS_H&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglPathEnumsC"
Value="
if exist ..\..\..\cogl-path\cogl-path-enum-types.c goto DONE_COGLPATH_ENUMS_C&#x0D;&#x0A;
cd ..\..\..\cogl-path&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h &gt; cogl-path-enum-types.c&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
:DONE_COGLPATH_ENUMS_C&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglEnumsH"
Value="
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in cogl1-context.h cogl-bitmap.h cogl-color.h cogl-fixed.h cogl-material-compat.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-shader.h cogl-texture.h cogl-types.h cogl-vertex-buffer.h cogl-clutter.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.h&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
:DONE_COGL_ENUMS_H&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenCoglEnumsC"
Value="
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in cogl1-context.h cogl-bitmap.h cogl-color.h cogl-fixed.h cogl-material-compat.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-shader.h cogl-texture.h cogl-types.h cogl-vertex-buffer.h cogl-clutter.h cogl.h cogl-win32-renderer.h &gt; cogl-enum-types.c&#x0D;&#x0A;
cd $(SolutionDir)&#x0D;&#x0A;
:DONE_COGL_ENUMS_C&#x0D;&#x0A;
"
/>
<UserMacro
@ -130,6 +169,7 @@ mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
mkdir $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl-pango&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-atlas-texture.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(ApiVersion)\cogl&#x0D;&#x0A;