meta-texture: Fix textures[] index
textures[iter_y.index * n_y_spans + iter_x.index] only works for vertical rectangles when n_x_spans > 0 (ie x != {0} ) is also wrong for horizontal rectangles ( x = {0, 1, 2, 3} , y = {0, 1} -> second line will start at 2 = iter_y.index * n_y_spans + iter_x.index -> iteration are 0, 1, 2, 3, \n 2, 3, 4, 5 instead of 0, 1, 2, 3 \n 4, 5, 6, 7 Reviewed-by: Robert Bragg <robert@linux.inte.com> (cherry picked from commit bf0d187f1b5423b9ce1281aab1333fa2dfb9863f)
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@ -182,7 +182,7 @@ create_grid_and_repeat_cb (CoglTexture *slice_texture,
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data->height,
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&y_real_index);
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data->padded_textures[n_y_spans * y_real_index + x_real_index] =
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data->padded_textures[n_x_spans * y_real_index + x_real_index] =
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slice_texture;
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/* Our callback is going to be passed normalized slice texture
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@ -214,7 +214,7 @@ create_grid_and_repeat_cb (CoglTexture *slice_texture,
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data);
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/* Clear the padded_textures ready for the next iteration */
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data->padded_textures[n_y_spans * y_real_index + x_real_index] = NULL;
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data->padded_textures[n_x_spans * y_real_index + x_real_index] = NULL;
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}
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#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
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@ -1441,7 +1441,7 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
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slice_coords[2] = (slice_coords[2] - iter_x.pos) / iter_x.span->size;
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/* Pluck out the cogl texture for this span */
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span_tex = textures[iter_y.index * n_y_spans + iter_x.index];
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span_tex = textures[iter_y.index * n_x_spans + iter_x.index];
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span_virtual_coords[0] = iter_x.intersect_start;
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span_virtual_coords[1] = iter_y.intersect_start;
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