material: Improve the dot file debugging code
This improve the dot file output available when calling _cogl_debug_dump_materials_dot_file. The material graph now directly points into the layer graph and the layers now show the texture unit index.
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@ -5147,30 +5147,38 @@ dump_layer_cb (CoglMaterialNode *node, void *user_data)
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gboolean changes = FALSE;
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if (state->parent_id >= 0)
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g_string_append_printf (state->graph, "%*slayer%d -> layer%d;\n",
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g_string_append_printf (state->graph, "%*slayer%p -> layer%p;\n",
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state->indent, "",
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state->parent_id,
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layer_id);
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layer->_parent.parent,
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layer);
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g_string_append_printf (state->graph,
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"%*slayer%d [label=\"layer=0x%p\\n"
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"%*slayer%p [label=\"layer=0x%p\\n"
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"ref count=%d\" "
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"color=\"blue\"];\n",
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state->indent, "",
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layer_id,
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layer,
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layer,
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COGL_OBJECT (layer)->ref_count);
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changes_label = g_string_new ("");
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g_string_append_printf (changes_label,
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"%*slayer%d -> layer_state%d [weight=100];\n"
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"%*slayer%p -> layer_state%d [weight=100];\n"
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"%*slayer_state%d [shape=box label=\"",
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state->indent, "",
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layer_id,
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layer,
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layer_id,
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state->indent, "",
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layer_id);
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if (layer->differences & COGL_MATERIAL_LAYER_STATE_UNIT)
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{
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changes = TRUE;
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g_string_append_printf (changes_label,
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"\\lunit=%u\\n",
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layer->unit_index);
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}
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if (layer->differences & COGL_MATERIAL_LAYER_STATE_TEXTURE)
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{
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changes = TRUE;
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@ -5208,13 +5216,7 @@ dump_layer_ref_cb (CoglMaterialLayer *layer, void *data)
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int material_id = *state->node_id_ptr;
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g_string_append_printf (state->graph,
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"%*smaterial_state%d -> layer_ref%d [weight=200];\n",
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state->indent, "",
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material_id,
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material_id);
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g_string_append_printf (state->graph,
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"%*slayer_ref%d [label=\"addr=0x%p\" "
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"shape=box color=blue];\n",
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"%*smaterial_state%d -> layer%p;\n",
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state->indent, "",
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material_id,
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layer);
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