tests/clutter: Port to using non-implicit framebuffer Cogl API

Port tests to use API such as cogl_framebuffer_push_matrix() instead of
cogl_push_matrix() all over the Clutter tests, with one exception:
cogl_polygon(). It'll be ported over in a separate commit, as it is less
straight forward.

Implicitly set CoglMaterial properties are changed to explicitly created
and destructed CoglPipelines with the equivalent properties set.
cogl_push|pop_framebuffer() is replaced by explicitly passing the right
framebuffer, but tests still rely on cogl_get_draw_framebuffer() to get
the target framebuffer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This commit is contained in:
Jonas Ådahl 2019-11-22 11:08:17 +01:00 committed by Georges Basile Stavracas Neto
parent 8329c6b069
commit 8c7ec44681
12 changed files with 235 additions and 150 deletions

View File

@ -40,8 +40,12 @@ static void
foo_actor_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
FooActor *foo_actor = (FooActor *) actor;
ClutterActorBox allocation;
CoglPipeline *pipeline;
CoglFramebuffer *framebuffer;
foo_actor->last_paint_opacity = clutter_actor_get_paint_opacity (actor);
foo_actor->paint_count++;
@ -49,14 +53,19 @@ foo_actor_paint (ClutterActor *actor,
clutter_actor_get_allocation_box (actor, &allocation);
/* Paint a red rectangle with the right opacity */
cogl_set_source_color4ub (255,
0,
0,
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline,
255, 0, 0,
foo_actor->last_paint_opacity);
cogl_rectangle (allocation.x1,
framebuffer = cogl_get_draw_framebuffer ();
cogl_framebuffer_draw_rectangle (framebuffer,
pipeline,
allocation.x1,
allocation.y1,
allocation.x2,
allocation.y2);
cogl_object_unref (pipeline);
}
static gboolean

View File

@ -136,10 +136,19 @@ key_group_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
KeyGroup *self = KEY_GROUP (actor);
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
ClutterActorIter iter;
ClutterActor *child;
CoglPipeline *pipeline;
CoglFramebuffer *framebuffer;
gint i = 0;
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 255, 0, 224);
framebuffer = cogl_get_draw_framebuffer ();
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
@ -155,12 +164,14 @@ key_group_paint (ClutterActor *actor,
box.x2 += 2;
box.y2 += 2;
cogl_set_source_color4ub (255, 255, 0, 224);
cogl_rectangle (box.x1, box.y1, box.x2, box.y2);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
box.x1, box.y1, box.x2, box.y2);
}
clutter_actor_paint (child, paint_context);
}
cogl_object_unref (pipeline);
}
static void

View File

@ -157,6 +157,11 @@ key_group_paint (ClutterActor *actor,
ClutterActorIter iter;
ClutterActor *child;
gint i = 0;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (ctx);
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
@ -173,8 +178,10 @@ key_group_paint (ClutterActor *actor,
box.x2 += 2;
box.y2 += 2;
cogl_set_source_color4ub (255, 255, 0, 224);
cogl_rectangle (box.x1, box.y1, box.x2, box.y2);
cogl_pipeline_set_color4ub (pipeline, 255, 255, 0, 224);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
box.x1, box.y1, box.x2, box.y2);
}
clutter_actor_paint (child, paint_context);

View File

@ -60,22 +60,26 @@ material_rectangle_paint (ClutterActor *actor,
gpointer data)
{
TestMultiLayerMaterialState *state = data;
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
cogl_push_matrix ();
cogl_framebuffer_push_matrix (framebuffer);
cogl_translate (150, 15, 0);
cogl_framebuffer_translate (framebuffer, 150, 15, 0);
cogl_set_source (state->material0);
cogl_rectangle_with_multitexture_coords (0, 0, 200, 213,
cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
COGL_FRAMEBUFFER (state->material0),
0, 0, 200, 213,
state->tex_coords,
12);
cogl_translate (-300, -30, 0);
cogl_set_source (state->material1);
cogl_rectangle_with_multitexture_coords (0, 0, 200, 213,
cogl_framebuffer_translate (framebuffer, -300, -30, 0);
cogl_framebuffer_draw_multitextured_rectangle (framebuffer,
COGL_FRAMEBUFFER (state->material1),
0, 0, 200, 213,
state->tex_coords,
12);
cogl_pop_matrix ();
cogl_framebuffer_pop_matrix (framebuffer);
}
static void

View File

@ -87,38 +87,46 @@ test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
gfloat texcoords[4] = { 0, 0, 1, 1 };
CoglHandle material;
CoglPipeline *pipeline;
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0, 0, 400, 400);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
cogl_object_unref (pipeline);
cogl_set_source_texture (priv->texhand_id);
cogl_rectangle_with_texture_coords (0, 0,
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->texhand_id);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0,
400, 400,
0, 0,
6, 6);
cogl_object_unref (pipeline);
cogl_push_framebuffer (priv->offscreen_id);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0xff, 0, 0, 0xff);
cogl_framebuffer_draw_rectangle (priv->offscreen_id, pipeline,
20, 20, 20 + 100, 20 + 100);
cogl_set_source_color4ub (0xff, 0, 0, 0xff);
cogl_rectangle (20, 20, 20 + 100, 20 + 100);
cogl_pipeline_set_color4ub (pipeline, 0, 0xff, 0, 0xff);
cogl_framebuffer_draw_rectangle (priv->offscreen_id, pipeline,
80, 80, 80 + 100, 80 + 100);
cogl_object_unref (pipeline);
cogl_set_source_color4ub (0, 0xff, 0, 0xff);
cogl_rectangle (80, 80, 80 + 100, 80 + 100);
cogl_pop_framebuffer ();
material = cogl_material_new ();
cogl_material_set_color4ub (material, 0x88, 0x88, 0x88, 0x88);
cogl_material_set_layer (material, 0, priv->texture_id);
cogl_set_source (material);
cogl_rectangle_with_texture_coords (100, 100,
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x88, 0x88, 0x88, 0x88);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->texture_id);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
100, 100,
300, 300,
texcoords[0],
texcoords[1],
texcoords[2],
texcoords[3]);
cogl_object_unref (pipeline);
}
static void
@ -161,7 +169,8 @@ test_coglbox_dispose (GObject *object)
* framebuffer
*/
static void
setup_viewport (unsigned int width,
setup_viewport (CoglFramebuffer *framebuffer,
unsigned int width,
unsigned int height,
float fovy,
float aspect,
@ -172,13 +181,13 @@ setup_viewport (unsigned int width,
CoglMatrix projection_matrix;
CoglMatrix mv_matrix;
cogl_set_viewport (0, 0, width, height);
cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
/* For Ortho projection.
* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);
*/
cogl_perspective (fovy, aspect, z_near, z_far);
cogl_framebuffer_perspective (framebuffer, fovy, aspect, z_near, z_far);
/*
* In theory, we can compute the camera distance from screen as:
@ -219,14 +228,14 @@ setup_viewport (unsigned int width,
* doesn't make sense.
*/
cogl_get_projection_matrix (&projection_matrix);
cogl_framebuffer_get_projection_matrix (framebuffer, &projection_matrix);
z_camera = 0.5 * projection_matrix.xx;
cogl_matrix_init_identity (&mv_matrix);
cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
cogl_set_modelview_matrix (&mv_matrix);
cogl_framebuffer_set_modelview_matrix (framebuffer, &mv_matrix);
}
static void
@ -247,16 +256,13 @@ test_coglbox_map (ClutterActor *actor)
clutter_stage_get_perspective (CLUTTER_STAGE (stage), &perspective);
clutter_actor_get_size (stage, &stage_width, &stage_height);
cogl_push_framebuffer (priv->offscreen_id);
setup_viewport (stage_width, stage_height,
setup_viewport (priv->offscreen_id,
stage_width, stage_height,
perspective.fovy,
perspective.aspect,
perspective.z_near,
perspective.z_far);
cogl_pop_framebuffer ();
if (priv->offscreen_id == NULL)
printf ("Failed creating offscreen to texture!\n");
}

View File

@ -99,17 +99,18 @@ paint_cb (ClutterActor *stage,
ClutterPaintContext *paint_context,
Data *data)
{
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglMatrix old_matrix, new_matrix;
int i;
float diff_time;
cogl_get_projection_matrix (&old_matrix);
cogl_framebuffer_get_projection_matrix (framebuffer, &old_matrix);
/* Use an orthogonal projection from -1 -> 1 in both axes */
cogl_matrix_init_identity (&new_matrix);
cogl_set_projection_matrix (&new_matrix);
cogl_framebuffer_set_projection_matrix (framebuffer, &new_matrix);
cogl_push_matrix ();
cogl_set_modelview_matrix (&new_matrix);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_set_modelview_matrix (framebuffer, &new_matrix);
/* Update all of the firework's positions */
for (i = 0; i < N_FIREWORKS; i++)
@ -196,8 +197,8 @@ paint_cb (ClutterActor *stage,
g_timer_reset (data->last_spark_time);
}
cogl_set_projection_matrix (&old_matrix);
cogl_pop_matrix ();
cogl_framebuffer_set_projection_matrix (framebuffer, &old_matrix);
cogl_framebuffer_pop_matrix (framebuffer);
}
static gboolean

View File

@ -164,18 +164,21 @@ static unsigned int timeout_id = 0;
static int shader_no = 0;
static void
paint_cb (ClutterActor *actor)
paint_cb (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
float stage_width = clutter_actor_get_width (actor);
float stage_height = clutter_actor_get_height (actor);
float image_width = cogl_texture_get_width (redhand);
float image_height = cogl_texture_get_height (redhand);
cogl_set_source (material);
cogl_rectangle (stage_width/2.0f - image_width/2.0f,
stage_height/2.0f - image_height/2.0f,
stage_width/2.0f + image_width/2.0f,
stage_height/2.0f + image_height/2.0f);
cogl_framebuffer_draw_rectangle (framebuffer, COGL_PIPELINE (material),
stage_width / 2.0f - image_width / 2.0f,
stage_height / 2.0f - image_height / 2.0f,
stage_width / 2.0f + image_width / 2.0f,
stage_height / 2.0f + image_height / 2.0f);
}
static void

View File

@ -86,44 +86,57 @@ test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
CoglPipeline *pipeline;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
gfloat texcoords[4] = { 0.0, 0.0, 1.0, 1.0 };
priv = TEST_COGLBOX_GET_PRIVATE (self);
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0, 0, 400, 400);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
cogl_object_unref (pipeline);
cogl_push_matrix ();
cogl_set_source_texture (priv->cogl_tex_id[0]);
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
pipeline = cogl_pipeline_new (ctx);
cogl_framebuffer_push_matrix (framebuffer);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[0]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (200, 0, 0);
cogl_set_source_texture (priv->cogl_tex_id[1]);
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, 200, 0, 0);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[1]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (0, 200, 0);
cogl_set_source_texture (priv->cogl_tex_id[2]);
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, 0, 200, 0);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[2]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_pop_matrix ();
cogl_push_matrix ();
cogl_translate (200, 200, 0);
cogl_set_source_texture (priv->cogl_tex_id[3]);
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
cogl_framebuffer_pop_matrix (framebuffer);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, 200, 200, 0);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id[3]);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_framebuffer_pop_matrix (framebuffer);
cogl_object_unref (pipeline);
cogl_pop_matrix();
}
static void

View File

@ -174,6 +174,7 @@ test_coglbox_paint (ClutterActor *self,
: priv->not_sliced_tex;
int tex_width = cogl_texture_get_width (tex_handle);
int tex_height = cogl_texture_get_height (tex_handle);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglHandle material = cogl_material_new ();
cogl_material_set_layer (material, 0, tex_handle);
@ -186,26 +187,26 @@ test_coglbox_paint (ClutterActor *self,
? COGL_MATERIAL_FILTER_LINEAR :
COGL_MATERIAL_FILTER_NEAREST);
cogl_push_matrix ();
cogl_translate (tex_width / 2, 0, 0);
cogl_rotate (priv->frame, 0, 1, 0);
cogl_translate (-tex_width / 2, 0, 0);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, tex_width / 2, 0, 0);
cogl_framebuffer_rotate (framebuffer, priv->frame, 0, 1, 0);
cogl_framebuffer_translate (framebuffer, -tex_width / 2, 0, 0);
/* Draw a hand and refect it */
cogl_set_source (material);
cogl_rectangle_with_texture_coords (0, 0, tex_width, tex_height,
cogl_framebuffer_draw_textured_rectangle (framebuffer, material,
0, 0, tex_width, tex_height,
0, 0, 1, 1);
test_coglbox_fade_texture (0, tex_height,
tex_width, (tex_height * 3 / 2),
0.0, 1.0,
1.0, 0.5);
cogl_pop_matrix ();
cogl_framebuffer_pop_matrix (framebuffer);
cogl_push_matrix ();
cogl_translate (tex_width * 3 / 2 + 60, 0, 0);
cogl_rotate (priv->frame, 0, 1, 0);
cogl_translate (-tex_width / 2 - 10, 0, 0);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, tex_width * 3 / 2 + 60, 0, 0);
cogl_framebuffer_rotate (framebuffer, priv->frame, 0, 1, 0);
cogl_framebuffer_translate (framebuffer, -tex_width / 2 - 10, 0, 0);
/* Draw the texture split into two triangles */
test_coglbox_triangle_texture (tex_width, tex_height,
@ -219,7 +220,7 @@ test_coglbox_paint (ClutterActor *self,
1, 0,
1, 1);
cogl_pop_matrix ();
cogl_framebuffer_pop_matrix (framebuffer);
cogl_object_unref (material);
}

View File

@ -87,6 +87,9 @@ test_coglbox_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPipeline *pipeline;
gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
gfloat angle;
gfloat frac;
@ -109,18 +112,24 @@ test_coglbox_paint (ClutterActor *self,
priv = TEST_COGLBOX_GET_PRIVATE (self);
cogl_push_matrix ();
cogl_framebuffer_push_matrix (framebuffer);
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
cogl_rectangle (0, 0, 400, 400);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
cogl_object_unref (pipeline);
cogl_translate (100, 100, 0);
cogl_set_source_texture (priv->cogl_tex_id);
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
cogl_framebuffer_translate (framebuffer, 100, 100, 0);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, priv->cogl_tex_id);
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
0, 0, 200, 213,
texcoords[0], texcoords[1],
texcoords[2], texcoords[3]);
cogl_object_unref (pipeline);
cogl_pop_matrix();
cogl_framebuffer_pop_matrix (framebuffer);
}
static void

View File

@ -148,6 +148,9 @@ hand_pre_paint (ClutterActor *actor,
ClutterPaintContext *paint_context,
gpointer user_data)
{
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPipeline *pipeline;
SuperOH *oh = user_data;
gfloat w, h;
int actor_num;
@ -159,8 +162,11 @@ hand_pre_paint (ClutterActor *actor,
clutter_actor_get_size (actor, &w, &h);
cogl_set_source_color4ub (255, 0, 0, 128);
cogl_rectangle (0, 0, w / 2, h / 2);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 128);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
0, 0, w / 2, h / 2);
cogl_object_unref (pipeline);
oh->paint_guards[actor_num] = TRUE;
}
@ -170,6 +176,9 @@ hand_post_paint (ClutterActor *actor,
ClutterPaintContext *paint_context,
gpointer user_data)
{
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglPipeline *pipeline;
SuperOH *oh = user_data;
gfloat w, h;
int actor_num;
@ -181,8 +190,11 @@ hand_post_paint (ClutterActor *actor,
clutter_actor_get_size (actor, &w, &h);
cogl_set_source_color4ub (0, 255, 0, 128);
cogl_rectangle (w / 2, h / 2, w, h);
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 128);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
w / 2, h / 2, w, h);
cogl_object_unref (pipeline);
oh->paint_guards[actor_num] = FALSE;
}

View File

@ -34,8 +34,11 @@ test_rectangles (TestState *state)
{
#define RECT_WIDTH 5
#define RECT_HEIGHT 5
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
int x;
int y;
CoglPipeline *pipeline;
/* Should the rectangles be randomly positioned/colored/rotated?
*
@ -59,19 +62,23 @@ test_rectangles (TestState *state)
*
*/
pipeline = cogl_pipeline_new (ctx);
for (y = 0; y < STAGE_HEIGHT; y += RECT_HEIGHT)
{
for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
{
cogl_push_matrix ();
cogl_translate (x, y, 0);
cogl_rotate (45, 0, 0, 1);
cogl_set_source_color4f (1,
(1.0f/STAGE_WIDTH)*y,
(1.0f/STAGE_HEIGHT)*x,
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, x, y, 0);
cogl_framebuffer_rotate (framebuffer, 45, 0, 0, 1);
cogl_pipeline_set_color4f (pipeline,
1,
(1.0f / STAGE_WIDTH) * y,
(1.0f / STAGE_HEIGHT) * x,
1);
cogl_rectangle (0, 0, RECT_WIDTH, RECT_HEIGHT);
cogl_pop_matrix ();
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
0, 0, RECT_WIDTH, RECT_HEIGHT);
cogl_framebuffer_pop_matrix (framebuffer);
}
}
@ -79,15 +86,17 @@ test_rectangles (TestState *state)
{
for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
{
cogl_push_matrix ();
cogl_translate (x, y, 0);
cogl_rotate (0, 0, 0, 1);
cogl_set_source_color4f (1,
(1.0f/STAGE_WIDTH)*x,
(1.0f/STAGE_HEIGHT)*y,
(1.0f/STAGE_WIDTH)*x);
cogl_rectangle (0, 0, RECT_WIDTH, RECT_HEIGHT);
cogl_pop_matrix ();
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_translate (framebuffer, x, y, 0);
cogl_framebuffer_rotate (framebuffer, 0, 0, 0, 1);
cogl_pipeline_set_color4f (pipeline,
1,
(1.0f / STAGE_WIDTH) * x,
(1.0f / STAGE_HEIGHT) * y,
(1.0f / STAGE_WIDTH) * x);
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
0, 0, RECT_WIDTH, RECT_HEIGHT);
cogl_framebuffer_pop_matrix (framebuffer);
}
}
}