remove _cogl_xlib_trap/untrap_errors wrappers

This removes the redundant _cogl_xlib_trap/untrap_errors functions that
simply wrap equivalent functions in the _cogl_renderer_xlib namespace.
These were originally only required while the EGL winsys was being
handled in clutter and so there wasn't a CoglRenderer in all cases.
This commit is contained in:
Robert Bragg 2011-05-25 22:23:06 +01:00
parent 43c4b21a1d
commit 8c35a6bb7c
5 changed files with 18 additions and 38 deletions

View File

@ -49,13 +49,14 @@ _cogl_renderer_xlib_disconnect (CoglRenderer *renderer);
* cogl_renderer_xlib_trap_errors:
* @state: A temporary place to store data for the trap.
*
* Traps every X error until _cogl_xlib_untrap_errors() called. You
* should allocate an uninitialised CoglXlibTrapState struct on the
* stack to pass to this function. The same pointer should later be
* passed to _cogl_xlib_untrap_errors(). Calls to
* _cogl_xlib_trap_errors() can be nested as long as
* _cogl_xlib_untrap_errors() is called with the corresponding state
* pointers in reverse order.
* Traps every X error until _cogl_renderer_xlib_untrap_errors()
* called. You should allocate an uninitialised CoglXlibTrapState
* struct on the stack to pass to this function. The same pointer
* should later be passed to _cogl_renderer_xlib_untrap_errors().
*
* Calls to _cogl_renderer_xlib_trap_errors() can be nested as long as
* _cogl_renderer_xlib_untrap_errors() is called with the
* corresponding state pointers in reverse order.
*/
void
_cogl_renderer_xlib_trap_errors (CoglRenderer *renderer,
@ -63,7 +64,7 @@ _cogl_renderer_xlib_trap_errors (CoglRenderer *renderer,
/*
* cogl_renderer_xlib_untrap_errors:
* @state: The state that was passed to _cogl_xlib_trap_errors().
* @state: The state that was passed to _cogl_renderer_xlib_trap_errors().
*
* Removes the X error trap and returns the current status.
*

View File

@ -46,12 +46,6 @@ _cogl_xlib_query_damage_extension (void);
int
_cogl_xlib_get_damage_base (void);
void
_cogl_xlib_trap_errors (CoglXlibTrapState *state);
int
_cogl_xlib_untrap_errors (CoglXlibTrapState *state);
/*
* _cogl_xlib_add_filter:
*

View File

@ -99,23 +99,6 @@ _cogl_xlib_remove_filter (CoglNativeFilterFunc func,
cogl_renderer_remove_native_filter (ctx->display->renderer, func, data);
}
void
_cogl_xlib_trap_errors (CoglXlibTrapState *state)
{
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
_cogl_renderer_xlib_trap_errors (ctxt->display->renderer, state);
return;
}
int
_cogl_xlib_untrap_errors (CoglXlibTrapState *state)
{
_COGL_GET_CONTEXT (ctxt, 0);
return _cogl_renderer_xlib_untrap_errors (ctxt->display->renderer, state);
}
void
_cogl_xlib_query_damage_extension (void)
{

View File

@ -1366,7 +1366,7 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
_cogl_xlib_trap_errors (&old_state);
_cogl_renderer_xlib_trap_errors (context->display->renderer, &old_state);
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
{
@ -1378,7 +1378,8 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
XSync (xlib_renderer->xdpy, False);
if (_cogl_xlib_untrap_errors (&old_state) != Success)
if (_cogl_renderer_xlib_untrap_errors (context->display->renderer,
&old_state) != Success)
g_warning ("X Error while destroying X window");
#endif

View File

@ -865,7 +865,7 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
if (glx_onscreen == NULL)
return;
_cogl_xlib_trap_errors (&old_state);
_cogl_renderer_xlib_trap_errors (context->display->renderer, &old_state);
if (glx_onscreen->glxwin != None)
{
@ -883,7 +883,7 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
XSync (xlib_renderer->xdpy, False);
_cogl_xlib_untrap_errors (&old_state);
_cogl_renderer_xlib_untrap_errors (context->display->renderer, &old_state);
g_slice_free (CoglOnscreenGLX, onscreen->winsys);
onscreen->winsys = NULL;
@ -912,7 +912,7 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
if (glx_context->current_drawable == drawable)
return;
_cogl_xlib_trap_errors (&old_state);
_cogl_renderer_xlib_trap_errors (context->display->renderer, &old_state);
glXMakeContextCurrent (xlib_renderer->xdpy,
drawable, drawable,
@ -926,7 +926,7 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
if (glx_context->current_drawable == drawable)
return;
_cogl_xlib_trap_errors (&old_state);
_cogl_renderer_xlib_trap_errors (context->display->renderer, &old_state);
COGL_NOTE (WINSYS,
"MakeContextCurrent dpy: %p, window: 0x%x (%s), context: %p",
@ -973,7 +973,8 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
/* FIXME: We should be reporting a GError here
*/
if (_cogl_xlib_untrap_errors (&old_state))
if (_cogl_renderer_xlib_untrap_errors (context->display->renderer,
&old_state))
{
g_warning ("X Error received while making drawable 0x%08lX current",
drawable);