conform: Begin a test suite for layout options
A simple sampling check to validate that we're painting the right thing at the right place.
This commit is contained in:
parent
37d46649ce
commit
8c2118542c
@ -60,8 +60,9 @@ units_sources += \
|
||||
# actors tests
|
||||
units_sources += \
|
||||
test-actor-destroy.c \
|
||||
test-actor-size.c \
|
||||
test-actor-invariants.c \
|
||||
test-actor-layout.c \
|
||||
test-actor-size.c \
|
||||
test-anchors.c \
|
||||
test-binding-pool.c \
|
||||
test-clutter-cairo-texture.c \
|
||||
|
288
tests/conform/test-actor-layout.c
Normal file
288
tests/conform/test-actor-layout.c
Normal file
@ -0,0 +1,288 @@
|
||||
#include <math.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include "test-conform-common.h"
|
||||
|
||||
typedef struct _TestState TestState;
|
||||
|
||||
struct _TestState
|
||||
{
|
||||
GPtrArray *actors;
|
||||
GPtrArray *colors;
|
||||
|
||||
ClutterActor *stage;
|
||||
|
||||
gulong id;
|
||||
|
||||
gint in_validation;
|
||||
|
||||
guint is_running : 1;
|
||||
guint success : 1;
|
||||
};
|
||||
|
||||
static TestState *
|
||||
test_state_new (void)
|
||||
{
|
||||
return g_slice_new0 (TestState);
|
||||
}
|
||||
|
||||
static void validate_state (ClutterActor *stage,
|
||||
TestState *state);
|
||||
|
||||
static void
|
||||
test_state_free (TestState *state)
|
||||
{
|
||||
if (state->id != 0)
|
||||
g_source_remove (state->id);
|
||||
|
||||
if (state->actors != NULL)
|
||||
g_ptr_array_unref (state->actors);
|
||||
|
||||
if (state->colors != NULL)
|
||||
g_ptr_array_unref (state->colors);
|
||||
|
||||
if (state->stage != NULL)
|
||||
{
|
||||
g_signal_handlers_disconnect_by_func (state->stage,
|
||||
G_CALLBACK (validate_state),
|
||||
state);
|
||||
clutter_actor_destroy (state->stage);
|
||||
}
|
||||
|
||||
g_slice_free (TestState, state);
|
||||
}
|
||||
|
||||
static void
|
||||
test_state_set_stage (TestState *state,
|
||||
ClutterActor *stage)
|
||||
{
|
||||
g_assert (!state->is_running);
|
||||
|
||||
state->stage = stage;
|
||||
}
|
||||
|
||||
static void
|
||||
test_state_add_actor (TestState *state,
|
||||
ClutterActor *actor,
|
||||
const ClutterColor *color)
|
||||
{
|
||||
g_assert (!state->is_running);
|
||||
|
||||
if (state->actors == NULL)
|
||||
{
|
||||
state->actors = g_ptr_array_new ();
|
||||
g_ptr_array_set_free_func (state->actors,
|
||||
(GDestroyNotify) g_object_unref);
|
||||
}
|
||||
|
||||
g_ptr_array_add (state->actors, g_object_ref (actor));
|
||||
|
||||
if (state->colors == NULL)
|
||||
{
|
||||
state->colors = g_ptr_array_new ();
|
||||
g_ptr_array_set_free_func (state->colors,
|
||||
(GDestroyNotify) clutter_color_free);
|
||||
}
|
||||
|
||||
g_ptr_array_add (state->colors, clutter_color_copy (color));
|
||||
}
|
||||
|
||||
static void
|
||||
test_state_push_validation (TestState *state)
|
||||
{
|
||||
state->in_validation += 1;
|
||||
}
|
||||
|
||||
static void
|
||||
test_state_pop_validation (TestState *state)
|
||||
{
|
||||
state->in_validation -= 1;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
test_state_in_validation (TestState *state)
|
||||
{
|
||||
return state->in_validation > 0;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
check_color_at (ClutterActor *stage,
|
||||
ClutterActor *actor,
|
||||
ClutterColor *expected_color,
|
||||
float x,
|
||||
float y)
|
||||
{
|
||||
guchar *buffer;
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Checking actor '%s'\n", clutter_actor_get_name (actor));
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Sampling at { %d, %d }\t", (int) x, (int) y);
|
||||
|
||||
buffer = clutter_stage_read_pixels (CLUTTER_STAGE (stage), x, y, 1, 1);
|
||||
g_assert (buffer != NULL);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Color: { %d, %d, %d } - Expected color { %d, %d, %d }\n",
|
||||
buffer[0],
|
||||
buffer[1],
|
||||
buffer[2],
|
||||
expected_color->red,
|
||||
expected_color->green,
|
||||
expected_color->blue);
|
||||
|
||||
g_assert_cmpint (buffer[0], ==, expected_color->red);
|
||||
g_assert_cmpint (buffer[1], ==, expected_color->green);
|
||||
g_assert_cmpint (buffer[2], ==, expected_color->blue);
|
||||
|
||||
g_free (buffer);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
validate_state (ClutterActor *stage,
|
||||
TestState *state)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* avoid recursion */
|
||||
if (test_state_in_validation (state))
|
||||
return;
|
||||
|
||||
g_assert (stage == state->stage);
|
||||
g_assert (state->actors != NULL);
|
||||
g_assert (state->colors != NULL);
|
||||
|
||||
g_assert_cmpint (state->actors->len, ==, state->colors->len);
|
||||
|
||||
test_state_push_validation (state);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Sampling %d actors\n", state->actors->len);
|
||||
|
||||
for (i = 0; i < state->actors->len; i++)
|
||||
{
|
||||
ClutterActor *actor = g_ptr_array_index (state->actors, i);
|
||||
ClutterColor *color = g_ptr_array_index (state->colors, i);
|
||||
ClutterActorBox box;
|
||||
|
||||
clutter_actor_get_allocation_box (actor, &box);
|
||||
|
||||
g_assert (check_color_at (stage, actor, color, box.x1 + 2, box.y1 + 2));
|
||||
g_assert (check_color_at (stage, actor, color, box.x2 - 2, box.y2 - 2));
|
||||
}
|
||||
|
||||
test_state_pop_validation (state);
|
||||
|
||||
state->success = TRUE;
|
||||
|
||||
clutter_main_quit ();
|
||||
}
|
||||
|
||||
static gboolean
|
||||
queue_redraw (gpointer data_)
|
||||
{
|
||||
TestState *state = data_;
|
||||
|
||||
clutter_actor_queue_redraw (state->stage);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
test_state_run (TestState *state)
|
||||
{
|
||||
state->is_running = TRUE;
|
||||
|
||||
g_signal_connect_after (state->stage, "paint", G_CALLBACK (validate_state), state);
|
||||
state->id = clutter_threads_add_idle (queue_redraw, state);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
return state->success;
|
||||
}
|
||||
|
||||
void
|
||||
basic_layout (TestConformSimpleFixture *fixture,
|
||||
gconstpointer data)
|
||||
{
|
||||
ClutterActor *stage = clutter_stage_new ();
|
||||
ClutterActor *vase;
|
||||
ClutterActor *flower[3];
|
||||
TestState *state;
|
||||
|
||||
vase = clutter_box_new (clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), vase);
|
||||
|
||||
flower[0] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
|
||||
clutter_actor_set_size (flower[0], 100, 100);
|
||||
clutter_actor_set_name (flower[0], "Red Flower");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[0]);
|
||||
|
||||
flower[1] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
|
||||
clutter_actor_set_size (flower[1], 100, 100);
|
||||
clutter_actor_set_name (flower[1], "Yellow Flower");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[1]);
|
||||
|
||||
flower[2] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
|
||||
clutter_actor_set_size (flower[2], 100, 100);
|
||||
clutter_actor_set_name (flower[2], "Green Flower");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[2]);
|
||||
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
state = test_state_new ();
|
||||
test_state_set_stage (state, stage);
|
||||
test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
|
||||
test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
|
||||
test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
|
||||
|
||||
g_assert (test_state_run (state));
|
||||
|
||||
test_state_free (state);
|
||||
}
|
||||
|
||||
void
|
||||
margin_layout (TestConformSimpleFixture *fixture,
|
||||
gconstpointer data)
|
||||
{
|
||||
ClutterActor *stage = clutter_stage_new ();
|
||||
ClutterActor *vase;
|
||||
ClutterActor *flower[3];
|
||||
TestState *state;
|
||||
|
||||
vase = clutter_box_new (clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), vase);
|
||||
|
||||
flower[0] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
|
||||
clutter_actor_set_size (flower[0], 100, 100);
|
||||
clutter_actor_set_name (flower[0], "Red Flower");
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[0]);
|
||||
|
||||
flower[1] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
|
||||
clutter_actor_set_size (flower[1], 100, 100);
|
||||
clutter_actor_set_name (flower[1], "Yellow Flower");
|
||||
clutter_actor_set_margin_right (flower[1], 6);
|
||||
clutter_actor_set_margin_left (flower[1], 6);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[1]);
|
||||
|
||||
flower[2] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
|
||||
clutter_actor_set_size (flower[2], 100, 100);
|
||||
clutter_actor_set_name (flower[2], "Green Flower");
|
||||
clutter_actor_set_margin_top (flower[2], 6);
|
||||
clutter_actor_set_margin_bottom (flower[2], 6);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (vase), flower[2]);
|
||||
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
state = test_state_new ();
|
||||
test_state_set_stage (state, stage);
|
||||
test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red);
|
||||
test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow);
|
||||
test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green);
|
||||
|
||||
g_assert (test_state_run (state));
|
||||
|
||||
test_state_free (state);
|
||||
}
|
@ -135,6 +135,8 @@ main (int argc, char **argv)
|
||||
TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
|
||||
TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
|
||||
TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
|
||||
TEST_CONFORM_SIMPLE ("/actor", basic_layout);
|
||||
TEST_CONFORM_SIMPLE ("/actor", margin_layout);
|
||||
|
||||
TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
|
||||
TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
|
||||
|
Loading…
Reference in New Issue
Block a user