Gets the mesh API working with GLES2
* clutter/cogl/common/cogl-mesh.c: Make sure we use the appropriate cogl_wrap_gl* funcs as appropriate * clutter/cogl/gles/cogl-gles2-wrapper.c * clutter/cogl/gles/cogl-gles2-wrapper.h: In our glColorPointer wrapper we needed to mark our color attribute as normalized. * tests/conform/Makefile.am: When creating unit test symlinks we use the -l gtester option to list tests, but when using the PVR SDK the test binary also spews out some extra info that caused lots of random symlinks to be created. We now grep for lines starting with a '/' * tests/conform/test-mesh-contiguous.c * tests/conform/test-mesh-mutability.c: Use cogl_set_source_color instead of directly calling glColor4ub
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@@ -68,6 +68,7 @@
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#define COGL_GLES2_WRAPPER_VERTEX_ATTRIB 0
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#define COGL_GLES2_WRAPPER_TEX_COORD_ATTRIB 1
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#define COGL_GLES2_WRAPPER_COLOR_ATTRIB 2
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#define COGL_GLES2_WRAPPER_NORMAL_ATTRIB 3
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static GLuint
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cogl_gles2_wrapper_create_shader (GLenum type, const char *source)
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@@ -424,6 +425,8 @@ cogl_gles2_wrapper_bind_attributes (GLuint program)
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"tex_coord_attrib");
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glBindAttribLocation (program, COGL_GLES2_WRAPPER_COLOR_ATTRIB,
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"color_attrib");
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glBindAttribLocation (program, COGL_GLES2_WRAPPER_NORMAL_ATTRIB,
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"normal_attrib");
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}
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void
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@@ -798,6 +801,13 @@ cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer)
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{
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glVertexAttribPointer (COGL_GLES2_WRAPPER_COLOR_ATTRIB, size, type,
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GL_TRUE, stride, pointer);
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}
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void
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cogl_wrap_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)
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{
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glVertexAttribPointer (COGL_GLES2_WRAPPER_NORMAL_ATTRIB, 1, type,
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GL_FALSE, stride, pointer);
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}
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@@ -992,6 +1002,9 @@ cogl_wrap_glEnableClientState (GLenum array)
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case GL_COLOR_ARRAY:
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glEnableVertexAttribArray (COGL_GLES2_WRAPPER_COLOR_ATTRIB);
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break;
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case GL_NORMAL_ARRAY:
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glEnableVertexAttribArray (COGL_GLES2_WRAPPER_NORMAL_ATTRIB);
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break;
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}
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}
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@@ -1009,6 +1022,9 @@ cogl_wrap_glDisableClientState (GLenum array)
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case GL_COLOR_ARRAY:
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glDisableVertexAttribArray (COGL_GLES2_WRAPPER_COLOR_ATTRIB);
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break;
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case GL_NORMAL_ARRAY:
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glDisableVertexAttribArray (COGL_GLES2_WRAPPER_NORMAL_ATTRIB);
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break;
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}
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}
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@@ -162,6 +162,7 @@ struct _CoglGles2WrapperShader
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_COLOR_ARRAY 0x8076
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_LIGHTING 0x0B50
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#define GL_ALPHA_TEST 0x0BC0
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@@ -223,6 +224,8 @@ void cogl_wrap_glVertexPointer (GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glColorPointer (GLint size, GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glNormalPointer (GLenum type, GLsizei stride,
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const GLvoid *pointer);
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void cogl_wrap_glTexEnvx (GLenum target, GLenum pname, GLfixed param);
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@@ -281,6 +284,7 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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#define cogl_wrap_glTexEnvx glTexEnvx
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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