[vertex-buffer] Remove the COGL_INDICES_TYPE_UNSIGNED_INT indicies type
Since some embedded GPUs may not support 32bit integer indices we wont include it until there is a particular need.
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@ -301,7 +301,6 @@ cogl_vertex_buffer_draw (CoglHandle handle,
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* CoglIndicesType:
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* CoglIndicesType:
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* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
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* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
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* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
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* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
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* @COGL_INDICES_TYPE_UNSIGNED_INT: You indices are unsigned integers
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*
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*
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* You should aim to use the smallest data type that gives you enough
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* You should aim to use the smallest data type that gives you enough
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* range, since it reduces the size of your index array and can help
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* range, since it reduces the size of your index array and can help
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@ -311,7 +310,6 @@ typedef enum _CoglIndicesType
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{
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{
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COGL_INDICES_TYPE_UNSIGNED_BYTE,
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COGL_INDICES_TYPE_UNSIGNED_BYTE,
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COGL_INDICES_TYPE_UNSIGNED_SHORT,
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COGL_INDICES_TYPE_UNSIGNED_SHORT,
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COGL_INDICES_TYPE_UNSIGNED_INT
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} CoglIndicesType;
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} CoglIndicesType;
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/**
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/**
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