[docs] Fix the examples for animate()

Update the examples to reference to existing easing modes and to
make sure to use floating point values for floating point properties.
This commit is contained in:
Emmanuele Bassi 2009-08-13 16:13:55 +01:00
parent f25cdf066c
commit 8a794a8533

View File

@ -1802,8 +1802,8 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
*
* |[
* clutter_actor_animate (rectangle, CLUTTER_LINEAR, 250,
* "width", 100,
* "height", 100,
* "width", 100.0,
* "height", 100.0,
* NULL);
* ]|
*
@ -1819,8 +1819,8 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* by the "fixed::" string, for instance:
*
* |[
* clutter_actor_animate (actor, CLUTTER_EASE_IN, 100,
* "rotation-angle-z", 360,
* clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 100,
* "rotation-angle-z", 360.0,
* "fixed::rotation-center-z", &center,
* NULL);
* ]|
@ -1849,7 +1849,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* clutter_actor_hide (actor);
* }
*
* clutter_actor_animate (actor, CLUTTER_EASE_IN, 100,
* clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 100,
* "opacity", 0,
* "signal::completed", on_animation_completed, actor,
* NULL);
@ -1869,13 +1869,13 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
*
* |[
* clutter_actor_animate (actor, CLUTTER_LINEAR, 250,
* "width", 100,
* "height", 100,
* "width", 100.0,
* "height", 100.0,
* NULL);
* clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
* "x", 100,
* "y", 100,
* "width", 200,
* "x", 100.0,
* "y", 100.0,
* "width", 200.0,
* NULL);
* ]|
*
@ -1883,10 +1883,10 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
*
* |[
* clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
* "x", 100,
* "y", 100,
* "width", 200,
* "height", 100,
* "x", 100.0,
* "y", 100.0,
* "width", 200.0,
* "height", 100.0,
* NULL);
* ]|
*
@ -1907,15 +1907,15 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* ClutterActor *actor)
* {
* clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 250,
* "x", 500,
* "y", 500,
* "x", 500.0,
* "y", 500.0,
* NULL);
* }
*
* ...
* animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 250,
* "x", 100,
* "y", 100,
* "x", 100.0,
* "y", 100.0,
* NULL);
* g_signal_connect (animation, "completed",
* G_CALLBACK (on_animation_completed),