[docs] Fix the examples for animate()

Update the examples to reference to existing easing modes and to
make sure to use floating point values for floating point properties.
This commit is contained in:
Emmanuele Bassi 2009-08-13 16:13:55 +01:00
parent f25cdf066c
commit 8a794a8533

View File

@ -1802,8 +1802,8 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* *
* |[ * |[
* clutter_actor_animate (rectangle, CLUTTER_LINEAR, 250, * clutter_actor_animate (rectangle, CLUTTER_LINEAR, 250,
* "width", 100, * "width", 100.0,
* "height", 100, * "height", 100.0,
* NULL); * NULL);
* ]| * ]|
* *
@ -1819,8 +1819,8 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* by the "fixed::" string, for instance: * by the "fixed::" string, for instance:
* *
* |[ * |[
* clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, * clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 100,
* "rotation-angle-z", 360, * "rotation-angle-z", 360.0,
* "fixed::rotation-center-z", &center, * "fixed::rotation-center-z", &center,
* NULL); * NULL);
* ]| * ]|
@ -1849,7 +1849,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* clutter_actor_hide (actor); * clutter_actor_hide (actor);
* } * }
* *
* clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, * clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 100,
* "opacity", 0, * "opacity", 0,
* "signal::completed", on_animation_completed, actor, * "signal::completed", on_animation_completed, actor,
* NULL); * NULL);
@ -1869,13 +1869,13 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* *
* |[ * |[
* clutter_actor_animate (actor, CLUTTER_LINEAR, 250, * clutter_actor_animate (actor, CLUTTER_LINEAR, 250,
* "width", 100, * "width", 100.0,
* "height", 100, * "height", 100.0,
* NULL); * NULL);
* clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500, * clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
* "x", 100, * "x", 100.0,
* "y", 100, * "y", 100.0,
* "width", 200, * "width", 200.0,
* NULL); * NULL);
* ]| * ]|
* *
@ -1883,10 +1883,10 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* *
* |[ * |[
* clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500, * clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
* "x", 100, * "x", 100.0,
* "y", 100, * "y", 100.0,
* "width", 200, * "width", 200.0,
* "height", 100, * "height", 100.0,
* NULL); * NULL);
* ]| * ]|
* *
@ -1907,15 +1907,15 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
* ClutterActor *actor) * ClutterActor *actor)
* { * {
* clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 250, * clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 250,
* "x", 500, * "x", 500.0,
* "y", 500, * "y", 500.0,
* NULL); * NULL);
* } * }
* *
* ... * ...
* animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 250, * animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 250,
* "x", 100, * "x", 100.0,
* "y", 100, * "y", 100.0,
* NULL); * NULL);
* g_signal_connect (animation, "completed", * g_signal_connect (animation, "completed",
* G_CALLBACK (on_animation_completed), * G_CALLBACK (on_animation_completed),