clutter/paint-nodes: Add opacity overriding to ClutterActorNode
Some effects, such as ShellBlurEffect and ClutterOffscreenEffect, need to make sure the actor is painted fully opaque. With ClutterActorNode, however, that is currently not possible. Add a new 'opacity' parameter to clutter_actor_node_new(). It follows the opacity override heuristic, where -1 means disable, and anything else is clamped to [0, 255]. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340>
This commit is contained in:
parent
5c772a634e
commit
89f9be0dd1
@ -3669,7 +3669,7 @@ clutter_actor_paint (ClutterActor *self,
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (self))
|
||||
return;
|
||||
|
||||
actor_node = clutter_actor_node_new (self);
|
||||
actor_node = clutter_actor_node_new (self, -1);
|
||||
root_node = clutter_paint_node_ref (actor_node);
|
||||
|
||||
if (priv->has_clip)
|
||||
|
@ -209,7 +209,7 @@ clutter_effect_real_paint_node (ClutterEffect *effect,
|
||||
|
||||
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
||||
|
||||
actor_node = clutter_actor_node_new (actor);
|
||||
actor_node = clutter_actor_node_new (actor, -1);
|
||||
clutter_paint_node_add_child (node, actor_node);
|
||||
clutter_paint_node_unref (actor_node);
|
||||
}
|
||||
|
@ -1115,6 +1115,8 @@ struct _ClutterActorNode
|
||||
ClutterPaintNode parent_instance;
|
||||
|
||||
ClutterActor *actor;
|
||||
int opacity_override;
|
||||
int saved_opacity_override;
|
||||
};
|
||||
|
||||
struct _ClutterActorNodeClass
|
||||
@ -1130,6 +1132,14 @@ clutter_actor_node_pre_draw (ClutterPaintNode *node,
|
||||
{
|
||||
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
|
||||
|
||||
if (actor_node->opacity_override != -1)
|
||||
{
|
||||
actor_node->saved_opacity_override =
|
||||
clutter_actor_get_opacity_override (actor_node->actor);
|
||||
clutter_actor_set_opacity_override (actor_node->actor,
|
||||
actor_node->opacity_override);
|
||||
}
|
||||
|
||||
CLUTTER_SET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
|
||||
|
||||
return TRUE;
|
||||
@ -1151,6 +1161,12 @@ clutter_actor_node_post_draw (ClutterPaintNode *node,
|
||||
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
|
||||
|
||||
CLUTTER_UNSET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
|
||||
|
||||
if (actor_node->opacity_override != -1)
|
||||
{
|
||||
clutter_actor_set_opacity_override (actor_node->actor,
|
||||
actor_node->saved_opacity_override);
|
||||
}
|
||||
}
|
||||
|
||||
static JsonNode *
|
||||
@ -1192,6 +1208,7 @@ clutter_actor_node_init (ClutterActorNode *self)
|
||||
/*
|
||||
* clutter_actor_node_new:
|
||||
* @actor: the actor to paint
|
||||
* @opacity: opacity to draw the actor with, or -1 to use the actor's opacity
|
||||
*
|
||||
* Creates a new #ClutterActorNode.
|
||||
*
|
||||
@ -1203,7 +1220,8 @@ clutter_actor_node_init (ClutterActorNode *self)
|
||||
* Use clutter_paint_node_unref() when done.
|
||||
*/
|
||||
ClutterPaintNode *
|
||||
clutter_actor_node_new (ClutterActor *actor)
|
||||
clutter_actor_node_new (ClutterActor *actor,
|
||||
int opacity)
|
||||
{
|
||||
ClutterActorNode *res;
|
||||
|
||||
@ -1211,6 +1229,7 @@ clutter_actor_node_new (ClutterActor *actor)
|
||||
|
||||
res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
|
||||
res->actor = actor;
|
||||
res->opacity_override = CLAMP (opacity, -1, 255);
|
||||
|
||||
return (ClutterPaintNode *) res;
|
||||
}
|
||||
|
@ -160,7 +160,8 @@ CLUTTER_EXPORT
|
||||
GType clutter_actor_node_get_type (void) G_GNUC_CONST;
|
||||
|
||||
CLUTTER_EXPORT
|
||||
ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
|
||||
ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor,
|
||||
int opacity);
|
||||
|
||||
#define CLUTTER_TYPE_ROOT_NODE (clutter_root_node_get_type ())
|
||||
#define CLUTTER_ROOT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE, ClutterRootNode))
|
||||
|
Loading…
Reference in New Issue
Block a user