2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-backend.c: * clutter/clutter-backend.h: * clutter/clutter-debug.h: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-group.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-stage-manager.c * clutter/clutter-stage-manager.h * clutter/clutter-types.h: * clutter/glx/clutter-backend-glx.c: * clutter/glx/clutter-backend-glx.h: * clutter/glx/clutter-stage-glx.c: * clutter/glx/clutter-stage-glx.h: * clutter/x11/clutter-backend-x11.c: * clutter/x11/clutter-backend-x11.h: * clutter/x11/clutter-event-x11.c: * clutter/x11/clutter-stage-x11.c: * clutter/x11/clutter-x11.h: * tests/Makefile.am: * tests/test-multistage.c: Initial commit of multi stage support (mostly a merge from the clutter-multistage branch). Note, this commit will break all backends except glx.
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@ -19,7 +19,8 @@ typedef enum {
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CLUTTER_DEBUG_BACKEND = 1 << 9,
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CLUTTER_DEBUG_SCHEDULER = 1 << 10,
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CLUTTER_DEBUG_SCRIPT = 1 << 11,
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CLUTTER_DEBUG_SHADER = 1 << 12
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CLUTTER_DEBUG_SHADER = 1 << 12,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 13
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} ClutterDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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