Use COGL_MATERIAL_WRAP_MODE_* defines not COGL_PIPELINE_*
Since we aren't depending on Clutter 1.5 or using the new CoglPipeline name elsewhere, we need to stick to the old COGL_MATERIAL_WRAP_MODE_* names, which are provided with compatibility defines in Clutter 1.4. Pointed out by Rico Tzschichholz
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@ -68,9 +68,9 @@ update_wrap_mode (MetaBackgroundActor *self)
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* side of the image via bilinear filtering.
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* side of the image via bilinear filtering.
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*/
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*/
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if (width == self->texture_width && height == self->texture_height)
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if (width == self->texture_width && height == self->texture_height)
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wrap_mode = COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE;
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wrap_mode = COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE;
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else
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else
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wrap_mode = COGL_PIPELINE_WRAP_MODE_REPEAT;
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wrap_mode = COGL_MATERIAL_WRAP_MODE_REPEAT;
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cogl_material_set_layer_wrap_mode (self->material, 0, wrap_mode);
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cogl_material_set_layer_wrap_mode (self->material, 0, wrap_mode);
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}
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}
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