cogl: s/Cogl*Vertex/CoglVertex*/

We have a bunch of experimental convenience functions like
cogl_primitive_p2/p2t2 that have corresponding vertex structures but it
seemed a bit odd to have the vertex annotation e.g. "P2T2" be an infix
of the type like CoglP2T2Vertex instead of be a postfix like
CoglVertexP2T2. This switches them all to follow the postfix naming
style.
This commit is contained in:
Robert Bragg 2011-01-20 12:29:49 +00:00
parent 5f6cb16e2b
commit 87c990a29c
3 changed files with 98 additions and 98 deletions

View File

@ -123,17 +123,17 @@ cogl_primitive_new (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2 (CoglVerticesMode mode,
int n_vertices,
const CoglP2Vertex *data)
const CoglVertexP2 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP2Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2), data);
CoglVertexAttribute *attributes[2];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP2Vertex),
offsetof (CoglP2Vertex, x),
sizeof (CoglVertexP2),
offsetof (CoglVertexP2, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
@ -147,17 +147,17 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3 (CoglVerticesMode mode,
int n_vertices,
const CoglP3Vertex *data)
const CoglVertexP3 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP3Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3), data);
CoglVertexAttribute *attributes[2];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP3Vertex),
offsetof (CoglP3Vertex, x),
sizeof (CoglVertexP3),
offsetof (CoglVertexP3, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = NULL;
@ -171,24 +171,24 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP2C4Vertex *data)
const CoglVertexP2C4 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP2C4Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2C4), data);
CoglVertexAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP2C4Vertex),
offsetof (CoglP2C4Vertex, x),
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglP2C4Vertex),
offsetof (CoglP2C4Vertex, r),
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[2] = NULL;
@ -202,24 +202,24 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP3C4Vertex *data)
const CoglVertexP3C4 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP3C4Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3C4), data);
CoglVertexAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP3C4Vertex),
offsetof (CoglP3C4Vertex, x),
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglP3C4Vertex),
offsetof (CoglP3C4Vertex, r),
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[2] = NULL;
@ -233,24 +233,24 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2t2 (CoglVerticesMode mode,
int n_vertices,
const CoglP2T2Vertex *data)
const CoglVertexP2T2 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2T2), data);
CoglVertexAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP2T2Vertex),
offsetof (CoglP2T2Vertex, x),
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglP2T2Vertex),
offsetof (CoglP2T2Vertex, s),
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = NULL;
@ -264,24 +264,24 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3t2 (CoglVerticesMode mode,
int n_vertices,
const CoglP3T2Vertex *data)
const CoglVertexP3T2 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3T2), data);
CoglVertexAttribute *attributes[3];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP3T2Vertex),
offsetof (CoglP3T2Vertex, x),
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglP3T2Vertex),
offsetof (CoglP3T2Vertex, s),
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = NULL;
@ -295,31 +295,31 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP2T2C4Vertex *data)
const CoglVertexP2T2C4 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP2T2C4Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP2T2C4), data);
CoglVertexAttribute *attributes[4];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP2T2C4Vertex),
offsetof (CoglP2T2C4Vertex, x),
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, x),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglP2T2C4Vertex),
offsetof (CoglP2T2C4Vertex, s),
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[2] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglP2T2C4Vertex),
offsetof (CoglP2T2C4Vertex, r),
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[3] = NULL;
@ -333,31 +333,31 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP3T2C4Vertex *data)
const CoglVertexP3T2C4 *data)
{
CoglVertexArray *array =
cogl_vertex_array_new (n_vertices * sizeof (CoglP3T2C4Vertex), data);
cogl_vertex_array_new (n_vertices * sizeof (CoglVertexP3T2C4), data);
CoglVertexAttribute *attributes[4];
attributes[0] =
cogl_vertex_attribute_new (array,
"cogl_position_in",
sizeof (CoglP3T2C4Vertex),
offsetof (CoglP3T2C4Vertex, x),
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, x),
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[1] =
cogl_vertex_attribute_new (array,
"cogl_tex_coord0_in",
sizeof (CoglP3T2C4Vertex),
offsetof (CoglP3T2C4Vertex, s),
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, s),
2,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
attributes[2] =
cogl_vertex_attribute_new (array,
"cogl_color_in",
sizeof (CoglP3T2C4Vertex),
offsetof (CoglP3T2C4Vertex, r),
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, r),
4,
COGL_VERTEX_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
attributes[3] = NULL;

View File

@ -47,7 +47,7 @@ G_BEGIN_DECLS
typedef struct _CoglPrimitive CoglPrimitive;
/**
* CoglP2Vertex:
* CoglVertexP2:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
*
@ -60,10 +60,10 @@ typedef struct _CoglPrimitive CoglPrimitive;
typedef struct
{
float x, y;
} CoglP2Vertex;
} CoglVertexP2;
/**
* CoglP3Vertex:
* CoglVertexP3:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @z: The z component of a position attribute
@ -77,10 +77,10 @@ typedef struct
typedef struct
{
float x, y, z;
} CoglP3Vertex;
} CoglVertexP3;
/**
* CoglP2C4Vertex:
* CoglVertexP2C4:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @r: The red component of a color attribute
@ -98,10 +98,10 @@ typedef struct
{
float x, y;
guint8 r, g, b, a;
} CoglP2C4Vertex;
} CoglVertexP2C4;
/**
* CoglP3C4Vertex:
* CoglVertexP3C4:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @z: The z component of a position attribute
@ -120,10 +120,10 @@ typedef struct
{
float x, y, z;
guint8 r, g, b, a;
} CoglP3C4Vertex;
} CoglVertexP3C4;
/**
* CoglP2T2Vertex:
* CoglVertexP2T2:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @s: The s component of a texture coordinate attribute
@ -139,10 +139,10 @@ typedef struct
{
float x, y;
float s, t;
} CoglP2T2Vertex;
} CoglVertexP2T2;
/**
* CoglP3T2Vertex:
* CoglVertexP3T2:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @z: The z component of a position attribute
@ -159,11 +159,11 @@ typedef struct
{
float x, y, z;
float s, t;
} CoglP3T2Vertex;
} CoglVertexP3T2;
/**
* CoglP2T2C4Vertex:
* CoglVertexP2T2C4:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @s: The s component of a texture coordinate attribute
@ -184,10 +184,10 @@ typedef struct
float x, y;
float s, t;
guint8 r, g, b, a;
} CoglP2T2C4Vertex;
} CoglVertexP2T2C4;
/**
* CoglP3T2C4Vertex:
* CoglVertexP3T2C4:
* @x: The x component of a position attribute
* @y: The y component of a position attribute
* @z: The z component of a position attribute
@ -209,7 +209,7 @@ typedef struct
float x, y, z;
float s, t;
guint8 r, g, b, a;
} CoglP3T2C4Vertex;
} CoglVertexP3T2C4;
/**
* cogl_primitive_new:
@ -241,7 +241,7 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
* cogl_primitive_new_p2:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP2Vertex vertices
* @data: An array of #CoglVertexP2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -250,7 +250,7 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
*
* For example to draw a convex polygon you can do:
* |[
* CoglP2Vertex triangle[] =
* CoglVertexP2 triangle[] =
* {
* { 0, 300 },
* { 150, 0, },
@ -279,13 +279,13 @@ cogl_primitive_new_with_attributes_array (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2 (CoglVerticesMode mode,
int n_vertices,
const CoglP2Vertex *data);
const CoglVertexP2 *data);
/**
* cogl_primitive_new_p3:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP3Vertex vertices
* @data: An array of #CoglVertexP3 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -294,7 +294,7 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
*
* For example to draw a convex polygon you can do:
* |[
* CoglP3Vertex triangle[] =
* CoglVertexP3 triangle[] =
* {
* { 0, 300, 0 },
* { 150, 0, 0 },
@ -323,13 +323,13 @@ cogl_primitive_new_p2 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3 (CoglVerticesMode mode,
int n_vertices,
const CoglP3Vertex *data);
const CoglVertexP3 *data);
/**
* cogl_primitive_new_p2c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP2C4Vertex vertices
* @data: An array of #CoglVertexP2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -340,7 +340,7 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
* For example to draw a convex polygon with a linear gradient you
* can do:
* |[
* CoglP2C4Vertex triangle[] =
* CoglVertexP2C4 triangle[] =
* {
* { 0, 300, 0xff, 0x00, 0x00, 0xff },
* { 150, 0, 0x00, 0xff, 0x00, 0xff },
@ -369,13 +369,13 @@ cogl_primitive_new_p3 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP2C4Vertex *data);
const CoglVertexP2C4 *data);
/**
* cogl_primitive_new_p3c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP3C4Vertex vertices
* @data: An array of #CoglVertexP3C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -386,7 +386,7 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
* For example to draw a convex polygon with a linear gradient you
* can do:
* |[
* CoglP3C4Vertex triangle[] =
* CoglVertexP3C4 triangle[] =
* {
* { 0, 300, 0, 0xff, 0x00, 0x00, 0xff },
* { 150, 0, 0, 0x00, 0xff, 0x00, 0xff },
@ -415,13 +415,13 @@ cogl_primitive_new_p2c4 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP3C4Vertex *data);
const CoglVertexP3C4 *data);
/**
* cogl_primitive_new_p2t2:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP2T2Vertex vertices
* @data: An array of #CoglVertexP2T2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -432,7 +432,7 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
* For example to draw a convex polygon with texture mapping you can
* do:
* |[
* CoglP2T2Vertex triangle[] =
* CoglVertexP2T2 triangle[] =
* {
* { 0, 300, 0.0, 1.0},
* { 150, 0, 0.5, 0.0},
@ -461,13 +461,13 @@ cogl_primitive_new_p3c4 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2t2 (CoglVerticesMode mode,
int n_vertices,
const CoglP2T2Vertex *data);
const CoglVertexP2T2 *data);
/**
* cogl_primitive_new_p3t2:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP3T2Vertex vertices
* @data: An array of #CoglVertexP3T2 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -478,7 +478,7 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
* For example to draw a convex polygon with texture mapping you can
* do:
* |[
* CoglP3T2Vertex triangle[] =
* CoglVertexP3T2 triangle[] =
* {
* { 0, 300, 0, 0.0, 1.0},
* { 150, 0, 0, 0.5, 0.0},
@ -507,13 +507,13 @@ cogl_primitive_new_p2t2 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3t2 (CoglVerticesMode mode,
int n_vertices,
const CoglP3T2Vertex *data);
const CoglVertexP3T2 *data);
/**
* cogl_primitive_new_p2t2c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP2T2C4Vertex vertices
* @data: An array of #CoglVertexP2T2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -524,7 +524,7 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
* For example to draw a convex polygon with texture mapping and a
* linear gradient you can do:
* |[
* CoglP2T2C4Vertex triangle[] =
* CoglVertexP2T2C4 triangle[] =
* {
* { 0, 300, 0.0, 1.0, 0xff, 0x00, 0x00, 0xff},
* { 150, 0, 0.5, 0.0, 0x00, 0xff, 0x00, 0xff},
@ -553,13 +553,13 @@ cogl_primitive_new_p3t2 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP2T2C4Vertex *data);
const CoglVertexP2T2C4 *data);
/**
* cogl_primitive_new_p3t2c4:
* @mode: A #CoglVerticesMode defining how to draw the vertices
* @n_vertices: The number of vertices to process when drawing
* @data: An array of #CoglP3T2C4Vertex vertices
* @data: An array of #CoglVertexP3T2C4 vertices
*
* Provides a convenient way to describe a primitive, such as a single
* triangle strip or a triangle fan, that will internally allocate the
@ -570,7 +570,7 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
* For example to draw a convex polygon with texture mapping and a
* linear gradient you can do:
* |[
* CoglP3T2C4Vertex triangle[] =
* CoglVertexP3T2C4 triangle[] =
* {
* { 0, 300, 0, 0.0, 1.0, 0xff, 0x00, 0x00, 0xff},
* { 150, 0, 0, 0.5, 0.0, 0x00, 0xff, 0x00, 0xff},
@ -599,7 +599,7 @@ cogl_primitive_new_p2t2c4 (CoglVerticesMode mode,
CoglPrimitive *
cogl_primitive_new_p3t2c4 (CoglVerticesMode mode,
int n_vertices,
const CoglP3T2C4Vertex *data);
const CoglVertexP3T2C4 *data);
int
cogl_primitive_get_first_vertex (CoglPrimitive *primitive);

View File

@ -845,7 +845,7 @@ add_line (void *vertices,
CoglVertexAttribute *attribute,
int start,
int end,
CoglP3Vertex *lines,
CoglVertexP3 *lines,
int *n_line_vertices)
{
int start_index = get_index (indices, indices_type, start);
@ -868,7 +868,7 @@ add_line (void *vertices,
*n_line_vertices += 2;
}
static CoglP3Vertex *
static CoglVertexP3 *
get_wire_lines (CoglVertexAttribute *attribute,
CoglVerticesMode mode,
int n_vertices_in,
@ -882,7 +882,7 @@ get_wire_lines (CoglVertexAttribute *attribute,
CoglIndicesType indices_type;
int i;
int n_lines;
CoglP3Vertex *out;
CoglVertexP3 *out;
vertices = cogl_buffer_map (COGL_BUFFER (vertex_array),
COGL_BUFFER_ACCESS_READ, 0);
@ -902,7 +902,7 @@ get_wire_lines (CoglVertexAttribute *attribute,
(n_vertices_in % 3) == 0)
{
n_lines = n_vertices_in;
out = g_new (CoglP3Vertex, n_lines * 2);
out = g_new (CoglVertexP3, n_lines * 2);
for (i = 0; i < n_vertices_in; i += 3)
{
add_line (vertices, indices, indices_type, attribute,
@ -917,7 +917,7 @@ get_wire_lines (CoglVertexAttribute *attribute,
n_vertices_in >= 3)
{
n_lines = 2 * n_vertices_in - 3;
out = g_new (CoglP3Vertex, n_lines * 2);
out = g_new (CoglVertexP3, n_lines * 2);
add_line (vertices, indices, indices_type, attribute,
0, 1, out, n_vertices_out);
@ -938,7 +938,7 @@ get_wire_lines (CoglVertexAttribute *attribute,
n_vertices_in >= 3)
{
n_lines = 2 * n_vertices_in - 3;
out = g_new (CoglP3Vertex, n_lines * 2);
out = g_new (CoglVertexP3, n_lines * 2);
add_line (vertices, indices, indices_type, attribute,
0, 1, out, n_vertices_out);
@ -961,7 +961,7 @@ get_wire_lines (CoglVertexAttribute *attribute,
else if (mode == GL_QUADS && (n_vertices_in % 4) == 0)
{
n_lines = n_vertices_in;
out = g_new (CoglP3Vertex, n_lines * 2);
out = g_new (CoglVertexP3, n_lines * 2);
for (i = 0; i < n_vertices_in; i += 4)
{
@ -996,7 +996,7 @@ draw_wireframe (CoglVerticesMode mode,
int n_line_vertices;
static CoglPipeline *wire_pipeline;
CoglVertexAttribute *wire_attribute[2];
CoglP3Vertex *lines;
CoglVertexP3 *lines;
CoglVertexArray *array;
for (i = 0; attributes[i]; i++)
@ -1015,11 +1015,11 @@ draw_wireframe (CoglVerticesMode mode,
n_vertices,
&n_line_vertices,
indices);
array = cogl_vertex_array_new (sizeof (CoglP3Vertex) * n_line_vertices,
array = cogl_vertex_array_new (sizeof (CoglVertexP3) * n_line_vertices,
lines);
wire_attribute[0] =
cogl_vertex_attribute_new (array, "cogl_position_in",
sizeof (CoglP3Vertex),
sizeof (CoglVertexP3),
0,
3,
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);