cogl-texture: List texture subclass types rather than hardcoding them
Instead of having a hardcoded series of if-statements in cogl_is_texture to determine which types should appear as texture subclasses, they are now stored in a GSList attached to the Cogl context. The list is amended to using a new cogl_texture_register_type function. There is a convenience macro called COGL_TEXTURE_DEFINE which uses COGL_HANDLE_DEFINE_WITH_CODE to register the texture type when the _get_type() function is first called.
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@ -72,7 +72,7 @@
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static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex);
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COGL_HANDLE_DEFINE (AtlasTexture, atlas_texture);
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COGL_TEXTURE_DEFINE (AtlasTexture, atlas_texture);
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static const CoglTextureVtable cogl_atlas_texture_vtable;
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@ -65,6 +65,8 @@ cogl_create_context (void)
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_context->feature_flags_private = 0;
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_context->features_cached = FALSE;
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_context->texture_types = NULL;
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/* Initialise the driver specific state */
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/* TODO: combine these two into one function */
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_cogl_create_context_driver (_context);
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@ -251,6 +253,8 @@ _cogl_destroy_context (void)
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_cogl_bitmask_destroy (&_context->temp_bitmask);
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_cogl_bitmask_destroy (&_context->texcoord_arrays_to_disable);
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g_slist_free (_context->texture_types);
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g_free (_context);
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}
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@ -162,6 +162,10 @@ typedef struct
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CoglMaterialProgramType current_use_program_type;
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GLuint current_gl_program;
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/* List of types that will be considered a subclass of CoglTexture in
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cogl_is_texture */
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GSList *texture_types;
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CoglContextDriver drv;
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} CoglContext;
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@ -42,7 +42,7 @@
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static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
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COGL_HANDLE_DEFINE (SubTexture, sub_texture);
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COGL_TEXTURE_DEFINE (SubTexture, sub_texture);
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static const CoglTextureVtable cogl_sub_texture_vtable;
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@ -50,7 +50,7 @@
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_HANDLE_DEFINE (Texture2DSliced, texture_2d_sliced);
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COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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@ -44,7 +44,7 @@
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_HANDLE_DEFINE (Texture2D, texture_2d);
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COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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@ -142,6 +142,17 @@ typedef enum _CoglTextureChangeFlags
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void
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_cogl_texture_free (CoglTexture *texture);
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/* This is used to register a type to the list of handle types that
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will be considered a texture in cogl_is_texture() */
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void
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_cogl_texture_register_texture_type (GQuark type);
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#define COGL_TEXTURE_DEFINE(TypeName, type_name) \
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COGL_HANDLE_DEFINE_WITH_CODE \
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(TypeName, type_name, \
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_cogl_texture_register_texture_type (_cogl_handle_ \
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## type_name ## _get_type ()))
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void
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_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
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float virtual_tx_1,
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@ -59,18 +59,31 @@
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* abstract class manually.
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*/
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void
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_cogl_texture_register_texture_type (GQuark type)
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{
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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ctxt->texture_types = g_slist_prepend (ctxt->texture_types,
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GINT_TO_POINTER (type));
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}
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gboolean
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cogl_is_texture (CoglHandle handle)
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{
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CoglHandleObject *obj = (CoglHandleObject *)handle;
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GSList *l;
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_COGL_GET_CONTEXT (ctxt, FALSE);
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if (handle == COGL_INVALID_HANDLE)
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return FALSE;
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return (obj->klass->type == _cogl_handle_texture_2d_get_type () ||
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obj->klass->type == _cogl_handle_atlas_texture_get_type () ||
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obj->klass->type == _cogl_handle_texture_2d_sliced_get_type () ||
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obj->klass->type == _cogl_handle_sub_texture_get_type ());
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for (l = ctxt->texture_types; l; l = l->next)
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if (GPOINTER_TO_INT (l->data) == obj->klass->type)
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return TRUE;
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return FALSE;
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}
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CoglHandle
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