Rename ActorClone to Clone/2
Step two: rename the object and its methods. While we're at it, adhere more strictly to the coding style practises; rename :clone-source to :source; add a setter method for the :source property; take a reference on the source actor to avoid it disappearing while we're still accessing it.
This commit is contained in:
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9197646d25
commit
86e4e89bf1
@ -26,7 +26,7 @@
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* @short_description: An actor that displays a scaled clone of another
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* actor.
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*
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* #ClutterActorClone is a #ClutterActor which draws with the paint
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* #ClutterClone is a #ClutterActor which draws with the paint
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* function of another actor, scaled to fit its own allocation.
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*/
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#ifdef HAVE_CONFIG_H
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@ -41,34 +41,40 @@
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#include "cogl/cogl.h"
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G_DEFINE_TYPE (ClutterActorClone, clutter_actor_clone, CLUTTER_TYPE_ACTOR);
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G_DEFINE_TYPE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR);
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enum
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{
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PROP_0,
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PROP_CLONE_SOURCE
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PROP_SOURCE
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};
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#define CLUTTER_ACTOR_CLONE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_ACTOR_CLONE, \
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ClutterActorClonePrivate))
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#define CLUTTER_CLONE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE, ClutterClonePrivate))
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struct _ClutterActorClonePrivate
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struct _ClutterClonePrivate
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{
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ClutterActor *clone_source;
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};
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static void
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clutter_actor_clone_get_preferred_width (ClutterActor *self,
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clutter_clone_get_preferred_width (ClutterActor *self,
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ClutterUnit for_height,
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ClutterUnit *min_width_p,
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ClutterUnit *natural_width_p)
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{
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ClutterActorClonePrivate *priv = CLUTTER_ACTOR_CLONE (self)->priv;
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ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
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ClutterActor *clone_source = priv->clone_source;
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if (G_UNLIKELY (clone_source == NULL))
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{
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = 0;
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}
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else
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clutter_actor_get_preferred_width (clone_source,
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for_height,
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min_width_p,
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@ -76,14 +82,23 @@ clutter_actor_clone_get_preferred_width (ClutterActor *self,
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}
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static void
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clutter_actor_clone_get_preferred_height (ClutterActor *self,
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clutter_clone_get_preferred_height (ClutterActor *self,
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ClutterUnit for_width,
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ClutterUnit *min_height_p,
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ClutterUnit *natural_height_p)
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{
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ClutterActorClonePrivate *priv = CLUTTER_ACTOR_CLONE (self)->priv;
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ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
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ClutterActor *clone_source = priv->clone_source;
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if (G_UNLIKELY (clone_source == NULL))
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{
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = 0;
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}
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else
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clutter_actor_get_preferred_height (clone_source,
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for_width,
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min_height_p,
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@ -91,14 +106,16 @@ clutter_actor_clone_get_preferred_height (ClutterActor *self,
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}
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static void
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clutter_actor_clone_paint (ClutterActor *self)
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clutter_clone_paint (ClutterActor *self)
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{
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ClutterActorClone *clone = CLUTTER_ACTOR_CLONE (self);
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ClutterActorClonePrivate *priv = clone->priv;
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ClutterClone *clone = CLUTTER_CLONE (self);
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ClutterClonePrivate *priv = clone->priv;
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ClutterGeometry geom;
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ClutterGeometry clone_source_geom;
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float x_scale;
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float y_scale;
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gfloat x_scale, y_scale;
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if (G_UNLIKELY (priv->clone_source == NULL))
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return;
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CLUTTER_NOTE (PAINT,
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"painting clone actor '%s'",
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@ -112,10 +129,11 @@ clutter_actor_clone_paint (ClutterActor *self)
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/* We need to scale what the clone-source actor paints to fill our own
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* allocation... */
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x_scale = (float)geom.width / clone_source_geom.width;
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y_scale = (float)geom.height / clone_source_geom.height;
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x_scale = (gfloat) geom.width / clone_source_geom.width;
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y_scale = (gfloat) geom.height / clone_source_geom.height;
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cogl_scale (COGL_FIXED_FROM_FLOAT (x_scale), COGL_FIXED_FROM_FLOAT (y_scale));
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cogl_scale (COGL_FIXED_FROM_FLOAT (x_scale),
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COGL_FIXED_FROM_FLOAT (y_scale));
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/* The final bits of magic:
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* - We need to make sure that when the clone-source actor's paint method
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@ -135,140 +153,166 @@ clutter_actor_clone_paint (ClutterActor *self)
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}
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static void
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clutter_actor_clone_set_property (GObject *object,
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clutter_clone_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterActorClone *clone = CLUTTER_ACTOR_CLONE(object);
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ClutterClone *clone = CLUTTER_CLONE (gobject);
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switch (prop_id)
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{
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case PROP_CLONE_SOURCE:
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clone->priv->clone_source = g_value_get_object (value);
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case PROP_SOURCE:
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clutter_clone_set_source (clone, g_value_get_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_actor_clone_get_property (GObject *object,
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clutter_clone_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterActorClonePrivate *priv = CLUTTER_ACTOR_CLONE(object)->priv;
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ClutterClonePrivate *priv = CLUTTER_CLONE (gobject)->priv;
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switch (prop_id)
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{
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case PROP_CLONE_SOURCE:
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case PROP_SOURCE:
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g_value_set_object (value, priv->clone_source);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_actor_clone_finalize (GObject *object)
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clutter_clone_dispose (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_actor_clone_parent_class)->finalize (object);
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ClutterClonePrivate *priv = CLUTTER_CLONE (gobject)->priv;
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if (priv->clone_source)
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{
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g_object_unref (priv->clone_source);
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priv->clone_source = NULL;
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}
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G_OBJECT_CLASS (clutter_clone_parent_class)->dispose (gobject);
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}
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static void
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clutter_actor_clone_dispose (GObject *object)
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{
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G_OBJECT_CLASS (clutter_actor_clone_parent_class)->dispose (object);
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}
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static void
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clutter_actor_clone_class_init (ClutterActorCloneClass *klass)
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clutter_clone_class_init (ClutterCloneClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec = NULL;
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actor_class->paint = clutter_actor_clone_paint;
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actor_class->get_preferred_width =
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clutter_actor_clone_get_preferred_width;
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actor_class->get_preferred_height =
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clutter_actor_clone_get_preferred_height;
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g_type_class_add_private (gobject_class, sizeof (ClutterClonePrivate));
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gobject_class->finalize = clutter_actor_clone_finalize;
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gobject_class->dispose = clutter_actor_clone_dispose;
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gobject_class->set_property = clutter_actor_clone_set_property;
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gobject_class->get_property = clutter_actor_clone_get_property;
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actor_class->paint = clutter_clone_paint;
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actor_class->get_preferred_width = clutter_clone_get_preferred_width;
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actor_class->get_preferred_height = clutter_clone_get_preferred_height;
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gobject_class->dispose = clutter_clone_dispose;
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gobject_class->set_property = clutter_clone_set_property;
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gobject_class->get_property = clutter_clone_get_property;
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/**
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* ClutterActorClone:clone-source
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* ClutterClone:source:
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*
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* This specifies the source actor being cloned
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* This property specifies the source actor being cloned.
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class,
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PROP_CLONE_SOURCE,
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g_param_spec_object ("clone-source",
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"Clone Source",
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pspec = g_param_spec_object ("source",
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"Source",
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"Specifies the actor to be cloned",
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CLUTTER_TYPE_ACTOR,
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G_PARAM_CONSTRUCT_ONLY
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|G_PARAM_WRITABLE
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|G_PARAM_READABLE));
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g_type_class_add_private (gobject_class, sizeof (ClutterActorClonePrivate));
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G_PARAM_CONSTRUCT_ONLY |
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
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}
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static void
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clutter_actor_clone_init (ClutterActorClone *self)
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clutter_clone_init (ClutterClone *self)
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{
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ClutterActorClonePrivate *priv;
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ClutterClonePrivate *priv;
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self->priv = priv = CLUTTER_ACTOR_CLONE_GET_PRIVATE (self);
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self->priv = priv = CLUTTER_CLONE_GET_PRIVATE (self);
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priv->clone_source = NULL;
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}
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/**
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* clutter_actor_clone_new:
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* clutter_clone_new:
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* @source: a #ClutterActor, or %NULL
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*
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* Creates a new #ClutterActor which clones clone_source.
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* Creates a new #ClutterActor which clones @source/
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*
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* Return value: a new #ClutterActor
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* Return value: the newly created #ClutterClone
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*
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* Since: 1.0
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*/
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ClutterActor *
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clutter_actor_clone_new (ClutterActor *clone_source)
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clutter_clone_new (ClutterActor *source)
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{
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return g_object_new (CLUTTER_TYPE_ACTOR_CLONE,
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"clone-source", clone_source,
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NULL);
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return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
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}
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/**
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* clutter_actor_clone_get_clone_source:
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* clutter_clone_set_source:
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* @clone: a #ClutterClone
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* @source: a #ClutterActor, or %NULL
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*
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* @clone: a #ClutterActorClone
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* Sets @source as the source actor to be cloned by @clone.
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*
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* Retrieves the source #ClutterActor being clone by @clone
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* Since: 1.0
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*/
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void
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clutter_clone_set_source (ClutterClone *clone,
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ClutterActor *source)
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{
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ClutterClonePrivate *priv;
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g_return_if_fail (CLUTTER_IS_CLONE (clone));
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g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
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priv = clone->priv;
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if (priv->clone_source)
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{
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g_object_unref (priv->clone_source);
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priv->clone_source = NULL;
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}
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if (source)
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priv->clone_source = g_object_ref (source);
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g_object_notify (G_OBJECT (clone), "source");
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clutter_actor_queue_relayout (CLUTTER_ACTOR (clone));
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}
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/**
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* clutter_clone_get_source:
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* @clone: a #ClutterClone
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*
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* Retrieves the source #ClutterActor being cloned by @clone
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*
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* Return value: the actor source for the clone
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*
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* Since: 1.0
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*/
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ClutterActor *
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clutter_actor_clone_get_clone_source (ClutterActorClone *clone)
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clutter_clone_get_clone_source (ClutterClone *clone)
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{
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ClutterActorClonePrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_CLONE (clone), NULL);
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g_return_val_if_fail (CLUTTER_IS_ACTOR_CLONE (clone), NULL);
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priv = clone->priv;
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return priv->clone_source;
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return clone->priv->clone_source;
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}
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@ -25,35 +25,33 @@
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_ACTOR_CLONE_H__
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#define __CLUTTER_ACTOR_CLONE_H__
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#ifndef __CLUTTER_CLONE_H__
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#define __CLUTTER_CLONE_H__
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#include <glib-object.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-color.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_ACTOR_CLONE (clutter_actor_clone_get_type())
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#define CLUTTER_ACTOR_CLONE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorClone))
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#define CLUTTER_ACTOR_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorCloneClass))
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#define CLUTTER_IS_ACTOR_CLONE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_CLONE))
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#define CLUTTER_IS_ACTOR_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_CLONE))
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#define CLUTTER_ACTOR_CLONE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_CLONE, ClutterActorCloneClass))
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#define CLUTTER_TYPE_CLONE (clutter_clone_get_type())
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#define CLUTTER_CLONE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLONE, ClutterClone))
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#define CLUTTER_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLONE, ClutterCloneClass))
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#define CLUTTER_IS_CLONE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLONE))
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#define CLUTTER_IS_CLONE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLONE))
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#define CLUTTER_CLONE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLONE, ClutterCloneClass))
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typedef struct _ClutterActorClone ClutterActorClone;
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typedef struct _ClutterActorCloneClass ClutterActorCloneClass;
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typedef struct _ClutterActorClonePrivate ClutterActorClonePrivate;
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typedef struct _ClutterClone ClutterClone;
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typedef struct _ClutterCloneClass ClutterCloneClass;
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typedef struct _ClutterClonePrivate ClutterClonePrivate;
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struct _ClutterActorClone
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struct _ClutterClone
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{
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/*< private >*/
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ClutterActor parent;
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ClutterActor parent_instance;
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ClutterActorClonePrivate *priv;
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ClutterClonePrivate *priv;
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};
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struct _ClutterActorCloneClass
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struct _ClutterCloneClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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@ -65,12 +63,13 @@ struct _ClutterActorCloneClass
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void (*_clutter_actor_clone4) (void);
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};
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GType clutter_actor_clone_get_type (void) G_GNUC_CONST;
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GType clutter_clone_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_actor_clone_new (ClutterActor *clone_source);
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ClutterActor *clutter_actor_clone_get_clone_source (ClutterActorClone *clone);
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ClutterActor *clutter_clone_new (ClutterActor *source);
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void clutter_clone_set_source (ClutterClone *clone,
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ClutterActor *source);
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ClutterActor *clutter_clone_get_source (ClutterClone *clone);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_CLONE_H__ */
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#endif /* __CLUTTER_CLONE_H__ */
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@ -55,7 +55,7 @@ input_cb (ClutterActor *stage,
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e = clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), x, y);
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if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE_TEXTURE (e)))
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if (e && (CLUTTER_IS_TEXTURE (e) || CLUTTER_IS_CLONE (e)))
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{
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clutter_actor_hide (e);
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return TRUE;
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@ -212,7 +212,7 @@ test_actor_clone_main (int argc, char *argv[])
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gint x, y, w, h;
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/* Create a texture from file, then clone in to same resources */
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oh->hand[i] = clutter_actor_clone_new (real_hand);
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oh->hand[i] = clutter_clone_new (real_hand);
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clutter_actor_set_size (oh->hand[i], 200, 213);
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/* Place around a circle */
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