2007-04-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am: * clutter/clutter-debug.h: * clutter/clutter-fixed.h: * clutter/clutter-main.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gles/cogl.c: * clutter/egl/clutter-backend-egl.c: * clutter/egl/clutter-backend-egl.h: * clutter/egl/clutter-stage-egl.c: * configure.ac: Populate most stubs for cogl GL/ES implementation. (against vincent - see http://svn.o-hand.com/repos/misc/ogles) Add various fixups to EGL backend. Code builds and runs (on 16bpp) but yet displays much (is close!) * clutter/pango/pangoclutter-render.c: comment out some rouge glBegin/end calls.
This commit is contained in:
parent
79469940bc
commit
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21
ChangeLog
21
ChangeLog
@ -1,3 +1,24 @@
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2007-04-28 Matthew Allum <mallum@openedhand.com>
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* clutter/Makefile.am:
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* clutter/clutter-debug.h:
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* clutter/clutter-fixed.h:
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* clutter/clutter-main.c:
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* clutter/cogl/gles/Makefile.am:
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* clutter/cogl/gles/cogl-defines.h:
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* clutter/cogl/gles/cogl.c:
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* clutter/egl/clutter-backend-egl.c:
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* clutter/egl/clutter-backend-egl.h:
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* clutter/egl/clutter-stage-egl.c:
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* configure.ac:
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Populate most stubs for cogl GL/ES implementation.
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(against vincent - see http://svn.o-hand.com/repos/misc/ogles)
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Add various fixups to EGL backend.
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Code builds and runs (on 16bpp) but yet displays much (is close!)
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* clutter/pango/pangoclutter-render.c:
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comment out some rouge glBegin/end calls.
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2007-04-27 Matthew Allum <mallum@openedhand.com>
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* clutter/Makefile.am:
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@ -158,7 +158,7 @@ source_h_priv = \
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libclutter_@CLUTTER_FLAVOUR@_@CLUTTER_API_VERSION@_la_LIBADD = \
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$(CLUTTER_LIBS) pango/libpangoclutter.la \
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@CLUTTER_FLAVOUR@/libclutter-@CLUTTER_FLAVOUR@.la \
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cogl/gl/libclutter-cogl.la
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cogl/@CLUTTER_COGL@/libclutter-cogl.la
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libclutter_@CLUTTER_FLAVOUR@_@CLUTTER_API_VERSION@_la_SOURCES = \
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$(source_c) $(source_h) $(source_h_priv)
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@ -14,7 +14,8 @@ typedef enum {
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CLUTTER_DEBUG_GL = 1 << 5,
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CLUTTER_DEBUG_ALPHA = 1 << 6,
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CLUTTER_DEBUG_BEHAVIOUR = 1 << 7,
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CLUTTER_DEBUG_PANGO = 1 << 8
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CLUTTER_DEBUG_PANGO = 1 << 8,
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CLUTTER_DEBUG_BACKEND = 1 << 9
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} ClutterDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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@ -48,6 +48,7 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
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#define CFX_Q 16 /* Decimal part size in bits */
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#define CFX_ONE (1 << CFX_Q) /* 1 */
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#define CFX_HALF 32768
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#define CFX_MAX 0x7fffffff
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#define CFX_MIN 0x80000000
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@ -66,6 +66,7 @@ static const GDebugKey clutter_debug_keys[] = {
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{ "alpha", CLUTTER_DEBUG_ALPHA },
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{ "behaviour", CLUTTER_DEBUG_BEHAVIOUR },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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@ -614,13 +615,17 @@ clutter_init (int *argc,
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g_type_init ();
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if (clutter_parse_args (argc, argv) == FALSE)
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{
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CLUTTER_NOTE (MISC, "failed to parse arguments.");
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return CLUTTER_INIT_ERROR_INTERNAL;
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}
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context = clutter_context_get_default ();
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stage_error = NULL;
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if (!_clutter_backend_init_stage (context->backend, &stage_error))
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{
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CLUTTER_NOTE (MISC, "stage failed to initialise.");
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g_critical (stage_error->message);
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g_error_free (stage_error);
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return CLUTTER_INIT_ERROR_INTERNAL;
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@ -15,4 +15,5 @@ noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_SOURCES = \
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$(top_srcdir)/clutter/cogl/cogl.h \
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$(top_srcdir)/clutter/cogl/gl/cogl-defines.h \
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cogl.c
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@ -23,6 +23,8 @@
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* Boston, MA 02111-1307, USA.
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*/
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#include <GLES/gl.h>
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#ifndef __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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@ -435,6 +437,15 @@ G_BEGIN_DECLS
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#define CGL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
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#define CGL_TEXTURE_CROP_RECT_OES GL_TEXTURE_CROP_RECT_OES
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typedef GLenum COGLenum;
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typedef GLint COGLint;
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/* extras */
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#define CGL_TEXTURE_2D GL_TEXTURE_2D
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#define CGL_ARGB GL_ARGB
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#define CGL_TEXTURE_RECTANGLE_ARB 0 /* Its unlikely we support this */
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G_END_DECLS
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#endif
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@ -23,9 +23,19 @@
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "cogl.h"
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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#include <string.h>
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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#define PIXEL_TYPE GL_UNSIGNED_BYTE
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#else
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#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#endif
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static gulong __enable_flags = 0;
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#if COGL_DEBUG
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struct token_string
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@ -97,6 +107,10 @@ cogl_paint_init (ClutterColor *color)
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glDisable (GL_LIGHTING);
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glDisable (GL_DEPTH_TEST);
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cogl_enable (CGL_ENABLE_BLEND);
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glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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/* FIXME: inline most of these */
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@ -113,7 +127,7 @@ cogl_pop_matrix (void)
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}
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void
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cogl_scaled (ClutterFixed x, ClutterFixed y)
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cogl_scale (ClutterFixed x, ClutterFixed y)
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{
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GE( glScalex (x, y, CFX_ONE) );
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}
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@ -144,8 +158,346 @@ cogl_rotatex (ClutterFixed angle,
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void
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cogl_rotate (gint angle, gint x, gint y, gint z)
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{
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GE( glRotatef (CLUTTER_INT_TO_FIXED(angle),
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GE( glRotatex (CLUTTER_INT_TO_FIXED(angle),
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CLUTTER_INT_TO_FIXED(x),
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CLUTTER_INT_TO_FIXED(y),
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CLUTTER_INT_TO_FIXED(z)) );
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}
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void
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cogl_enable (gulong flags)
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{
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/* This function essentially caches glEnable state() in the
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* hope of lessening number GL traffic.
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*/
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if (flags & CGL_ENABLE_BLEND)
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{
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if (!(__enable_flags & CGL_ENABLE_BLEND))
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{
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glEnable (GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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__enable_flags |= CGL_ENABLE_BLEND;
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}
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else if (__enable_flags & CGL_ENABLE_BLEND)
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{
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glDisable (GL_BLEND);
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__enable_flags &= ~CGL_ENABLE_BLEND;
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}
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if (flags & CGL_ENABLE_TEXTURE_2D)
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{
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if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D))
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glEnable (GL_TEXTURE_2D);
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__enable_flags |= CGL_ENABLE_TEXTURE_2D;
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}
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else if (__enable_flags & CGL_ENABLE_TEXTURE_2D)
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{
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glDisable (GL_TEXTURE_2D);
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__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
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}
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#if 0
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if (flags & CGL_ENABLE_TEXTURE_RECT)
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{
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if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT))
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
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}
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else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT)
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{
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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__enable_flags &= ~CGL_ENABLE_TEXTURE_RECT;
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}
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#endif
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if (flags & CGL_ENABLE_ALPHA_TEST)
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{
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if (!(__enable_flags & CGL_ENABLE_ALPHA_TEST))
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glEnable (GL_ALPHA_TEST);
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__enable_flags |= CGL_ENABLE_ALPHA_TEST;
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}
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else if (__enable_flags & CGL_ENABLE_ALPHA_TEST)
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{
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glDisable (GL_ALPHA_TEST);
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__enable_flags &= ~CGL_ENABLE_ALPHA_TEST;
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}
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}
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void
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cogl_color (ClutterColor *color)
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{
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#define FIX(x) CFX_DIV(CLUTTER_INT_TO_FIXED(x), CFX_255)
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GE( glColor4x (FIX(color->red),
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FIX(color->green),
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FIX(color->blue),
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FIX(color->alpha)) );
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#undef FIX
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}
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gboolean
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cogl_texture_can_size (COGLenum pixel_format,
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COGLenum pixel_type,
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int width,
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int height)
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{
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GLint new_width = 0;
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/* FIXME */
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return TRUE;
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#if 0
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GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
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width, height, 0 /* border */,
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pixel_format, pixel_type, NULL) );
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GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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#endif
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}
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void
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cogl_texture_quad (gint x1,
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gint x2,
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gint y1,
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gint y2,
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ClutterFixed tx1,
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ClutterFixed ty1,
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ClutterFixed tx2,
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ClutterFixed ty2)
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{
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GLfixed quadVerts[] = {
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x1, y1, 0,
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x2, y1, 0,
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x2, y2, 0,
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x2, y2, 0,
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x1, y2, 0,
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x1, y1, 0
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};
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GLfixed quadTex[] = {
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tx1, ty1,
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tx2, ty1,
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tx2, ty2,
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tx2, ty2,
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tx1, ty2,
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tx1, ty1
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};
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_FIXED, 0, quadVerts);
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glTexCoordPointer(2, GL_FIXED, 0, quadTex);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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void
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cogl_textures_create (guint num, guint *textures)
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{
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GE( glGenTextures (num, textures) );
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}
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void
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cogl_textures_destroy (guint num, const guint *textures)
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{
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GE( glDeleteTextures (num, textures) );
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}
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void
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cogl_texture_bind (COGLenum target, guint texture)
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{
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GE( glBindTexture (target, texture) );
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}
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void
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cogl_texture_set_alignment (COGLenum target,
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guint alignment,
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guint row_length)
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{
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/* GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, row_length) ); */
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) );
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}
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void
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cogl_texture_set_filters (COGLenum target,
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COGLenum min_filter,
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COGLenum max_filter)
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{
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GE( glTexParameteri(target, GL_TEXTURE_MAG_FILTER, max_filter) );
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GE( glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter) );
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}
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void
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cogl_texture_set_wrap (COGLenum target,
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COGLenum wrap_s,
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COGLenum wrap_t)
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{
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GE( glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s) );
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GE( glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_s) );
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}
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void
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cogl_texture_image_2d (COGLenum target,
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COGLint internal_format,
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gint width,
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gint height,
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COGLenum format,
|
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COGLenum type,
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const guchar* pixels)
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{
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GE( glTexImage2D (target,
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0, /* No mipmap support as yet */
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internal_format,
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width,
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||||
height,
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||||
0, /* 0 pixel border */
|
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format,
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type,
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pixels) );
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}
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|
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void
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cogl_texture_sub_image_2d (COGLenum target,
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gint xoff,
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gint yoff,
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gint width,
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gint height,
|
||||
COGLenum format,
|
||||
COGLenum type,
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const guchar* pixels)
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{
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GE( glTexSubImage2D (target,
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0,
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||||
xoff,
|
||||
yoff,
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width,
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height,
|
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format,
|
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type,
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pixels));
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}
|
||||
|
||||
void
|
||||
cogl_rectangle (gint x, gint y, guint width, guint height)
|
||||
{
|
||||
#define FIX CLUTTER_INT_TO_FIXED
|
||||
|
||||
GLfixed rect_verts[] = {
|
||||
FIX(x), FIX(y),
|
||||
FIX(x + width), FIX(y),
|
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FIX(x), FIX(y + height),
|
||||
FIX(x + width), FIX(y + height),
|
||||
};
|
||||
|
||||
#undef FIX
|
||||
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||||
GE( glVertexPointer(2, GL_FIXED, 0, rect_verts) );
|
||||
GE( glEnableClientState(GL_VERTEX_ARRAY) );
|
||||
GE( glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) );
|
||||
GE( glDisableClientState(GL_VERTEX_ARRAY) );
|
||||
}
|
||||
|
||||
/* FIXME: Should use ClutterReal or Fixed */
|
||||
void
|
||||
cogl_trapezoid (gint y1,
|
||||
gint x11,
|
||||
gint x21,
|
||||
gint y2,
|
||||
gint x12,
|
||||
gint x22)
|
||||
{
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
cogl_alpha_func (COGLenum func,
|
||||
ClutterFixed ref)
|
||||
{
|
||||
GE( glAlphaFunc (func, CLUTTER_FIXED_TO_FLOAT(ref)) );
|
||||
}
|
||||
|
||||
/*
|
||||
* Fixed point implementation of the perspective function
|
||||
*/
|
||||
void
|
||||
cogl_perspective (ClutterAngle fovy,
|
||||
ClutterFixed aspect,
|
||||
ClutterFixed zNear,
|
||||
ClutterFixed zFar)
|
||||
{
|
||||
ClutterFixed xmax, ymax;
|
||||
ClutterFixed x, y, c, d;
|
||||
|
||||
GLfixed m[16];
|
||||
|
||||
memset (&m[0], 0, sizeof (m));
|
||||
|
||||
/*
|
||||
* Based on the original algorithm in perspective():
|
||||
*
|
||||
* 1) xmin = -xmax => xmax + xmin == 0 && xmax - xmin == 2 * xmax
|
||||
* same true for y, hence: a == 0 && b == 0;
|
||||
*
|
||||
* 2) When working with small numbers, we can are loosing significant
|
||||
* precision, hence we use clutter_qmulx() here, not the fast macro.
|
||||
*/
|
||||
ymax = clutter_qmulx (zNear, clutter_tani (fovy >> 1));
|
||||
xmax = clutter_qmulx (ymax, aspect);
|
||||
|
||||
x = CFX_DIV (zNear, xmax);
|
||||
y = CFX_DIV (zNear, ymax);
|
||||
c = CFX_DIV (-(zFar + zNear), ( zFar - zNear));
|
||||
d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
|
||||
|
||||
#define M(row,col) m[col*4+row]
|
||||
M(0,0) = x;
|
||||
M(1,1) = y;
|
||||
M(2,2) = c;
|
||||
M(2,3) = d;
|
||||
M(3,2) = 1 + ~CFX_ONE;
|
||||
|
||||
GE( glMultMatrixx (m) );
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
cogl_setup_viewport (guint width,
|
||||
guint height,
|
||||
ClutterAngle fovy,
|
||||
ClutterFixed aspect,
|
||||
ClutterFixed z_near,
|
||||
ClutterFixed z_far)
|
||||
{
|
||||
GE( glViewport (0, 0, width, height) );
|
||||
|
||||
GE( glMatrixMode (GL_PROJECTION) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
cogl_perspective (fovy, aspect, z_near, z_far);
|
||||
|
||||
GE( glMatrixMode (GL_MODELVIEW) );
|
||||
GE( glLoadIdentity () );
|
||||
|
||||
/* camera distance from screen, 0.5 * tan (FOV) */
|
||||
#define DEFAULT_Z_CAMERA 0.866025404f
|
||||
|
||||
GE( glTranslatex (-CFX_HALF,
|
||||
-CFX_HALF,
|
||||
-CLUTTER_FLOAT_TO_FIXED(DEFAULT_Z_CAMERA)) );
|
||||
|
||||
GE( glScalex ( CFX_DIV(CFX_ONE, CLUTTER_INT_TO_FIXED(width)),
|
||||
-CFX_DIV(CFX_ONE, CLUTTER_INT_TO_FIXED(height)),
|
||||
CFX_DIV(CFX_ONE, CLUTTER_INT_TO_FIXED(width))) );
|
||||
|
||||
GE( glTranslatex (0, -CFX_DIV(CFX_ONE, CLUTTER_INT_TO_FIXED(height)), 0) );
|
||||
}
|
||||
|
@ -59,6 +59,8 @@ clutter_backend_egl_post_parse (ClutterBackend *backend,
|
||||
|
||||
if (backend_egl->xdpy)
|
||||
{
|
||||
EGLBoolean status;
|
||||
|
||||
CLUTTER_NOTE (MISC, "Getting the X screen");
|
||||
|
||||
if (clutter_screen == 0)
|
||||
@ -73,23 +75,41 @@ clutter_backend_egl_post_parse (ClutterBackend *backend,
|
||||
|
||||
backend_egl->display_name = g_strdup (clutter_display_name);
|
||||
|
||||
backend_egl->edpy = eglGetDisplay(backend_egl->xdpy);
|
||||
|
||||
status = eglInitialize(backend_egl->edpy,
|
||||
&backend_egl->egl_version_major,
|
||||
&backend_egl->egl_version_minor);
|
||||
|
||||
if (status != EGL_TRUE)
|
||||
{
|
||||
g_set_error (error, CLUTTER_INIT_ERROR,
|
||||
CLUTTER_INIT_ERROR_BACKEND,
|
||||
"Unable to Initialize EGL");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* generic backend properties */
|
||||
backend->res_width = WidthOfScreen (backend_egl->xscreen);
|
||||
backend->res_height = HeightOfScreen (backend_egl->xscreen);
|
||||
backend->mm_width = WidthMMOfScreen (backend_egl->xscreen);
|
||||
backend->mm_height = HeightMMOfScreen (backend_egl->xscreen);
|
||||
backend->screen_num = backend_egl->xscreen_num;
|
||||
backend->n_screens = ScreenCount (backend_egl->xdpy)
|
||||
backend->n_screens = ScreenCount (backend_egl->xdpy);
|
||||
}
|
||||
|
||||
g_free (clutter_display_name);
|
||||
|
||||
CLUTTER_NOTE (MISC, "X Display `%s' [%p] opened (screen:%d, root:%u)",
|
||||
CLUTTER_NOTE (BACKEND, "X Display `%s' [%p] opened (screen:%d, root:%u)",
|
||||
backend_egl->display_name,
|
||||
backend_egl->xdpy,
|
||||
backend_egl->xscreen_num,
|
||||
(unsigned int) backend_egl->xwin_root);
|
||||
|
||||
CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
|
||||
backend_egl->egl_version_major,
|
||||
backend_egl->egl_version_minor);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -164,7 +184,9 @@ clutter_backend_egl_add_options (ClutterBackend *backend,
|
||||
static ClutterActor *
|
||||
clutter_backend_egl_get_stage (ClutterBackend *backend)
|
||||
{
|
||||
return NULL;
|
||||
ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
|
||||
|
||||
return backend_egl->stage;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -245,6 +267,7 @@ static void
|
||||
clutter_backend_egl_init (ClutterBackendEgl *backend_egl)
|
||||
{
|
||||
ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
|
||||
|
||||
backend->events_queue = g_queue_new ();
|
||||
|
||||
backend->button_click_time[0] = backend->button_click_time[1] = 0;
|
||||
@ -258,7 +281,7 @@ clutter_backend_egl_init (ClutterBackendEgl *backend_egl)
|
||||
backend->n_screens = 0;
|
||||
|
||||
backend->double_click_time = 250;
|
||||
backend->double_click_distance = 5
|
||||
backend->double_click_distance = 5;
|
||||
}
|
||||
|
||||
GType
|
||||
|
@ -27,6 +27,9 @@
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xatom.h>
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/egl.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_BACKEND_EGL (clutter_backend_egl_get_type ())
|
||||
@ -49,6 +52,10 @@ struct _ClutterBackendEgl
|
||||
int xscreen_num;
|
||||
Screen *xscreen;
|
||||
|
||||
/* EGL Specific */
|
||||
EGLDisplay edpy;
|
||||
gint egl_version_major, egl_version_minor;
|
||||
|
||||
/* main stage singleton */
|
||||
ClutterActor *stage;
|
||||
|
||||
|
@ -91,7 +91,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
|
||||
|
||||
gboolean is_offscreen;
|
||||
|
||||
CLUTTER_NOTE (MISC, "Realizing main stage");
|
||||
CLUTTER_NOTE (BACKEND, "Realizing main stage");
|
||||
|
||||
g_object_get (actor, "offscreen", &is_offscreen, NULL);
|
||||
|
||||
@ -117,8 +117,12 @@ clutter_stage_egl_realize (ClutterActor *actor)
|
||||
sizeof configs / sizeof configs[0],
|
||||
&config_count);
|
||||
|
||||
if (status != EGL_TRUE)
|
||||
g_warning ("eglChooseConfig");
|
||||
|
||||
if (stage_egl->xwin == None)
|
||||
stage_egl->xwin = XCreateSimpleWindow(clutter_egl_get_default_display(),
|
||||
stage_egl->xwin
|
||||
= XCreateSimpleWindow(clutter_egl_get_default_display(),
|
||||
clutter_egl_get_default_root_window(),
|
||||
0, 0,
|
||||
stage_egl->xwin_width,
|
||||
@ -126,6 +130,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
|
||||
0, 0,
|
||||
WhitePixel(clutter_egl_get_default_display(),
|
||||
clutter_egl_get_default_screen()));
|
||||
|
||||
XSelectInput(clutter_egl_get_default_display(),
|
||||
stage_egl->xwin,
|
||||
StructureNotifyMask
|
||||
@ -149,6 +154,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
|
||||
configs[0],
|
||||
(NativeWindowType)stage_egl->xwin,
|
||||
NULL);
|
||||
|
||||
if (stage_egl->egl_surface == EGL_NO_SURFACE)
|
||||
g_warning ("eglCreateWindowSurface");
|
||||
|
||||
@ -168,6 +174,7 @@ clutter_stage_egl_realize (ClutterActor *actor)
|
||||
if (status != EGL_TRUE)
|
||||
g_warning ("eglMakeCurrent");
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -196,15 +203,7 @@ clutter_stage_egl_paint (ClutterActor *self)
|
||||
|
||||
clutter_stage_get_color (stage, &stage_color);
|
||||
|
||||
/* FIXME: move below into cogl_paint_start() ? */
|
||||
glClearColorx ((stage_color.red << 16) / 0xff,
|
||||
(stage_color.green << 16) / 0xff,
|
||||
(stage_color.blue << 16) / 0xff,
|
||||
0xff);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable (GL_LIGHTING);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
cogl_paint_init (&stage_color);
|
||||
|
||||
/* Basically call up to ClutterGroup paint here */
|
||||
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->paint (self);
|
||||
@ -215,8 +214,7 @@ clutter_stage_egl_paint (ClutterActor *self)
|
||||
if (stage_egl->xwin)
|
||||
{
|
||||
clutter_feature_wait_for_vblank ();
|
||||
eglSwapBuffers ((EGLDisplay)stage_egl->xdpy,
|
||||
(EGLSurface)stage_egl->xwin);
|
||||
eglSwapBuffers ((EGLDisplay)stage_egl->xdpy, stage_egl->egl_surface);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -339,8 +339,10 @@ draw_glyph (PangoRenderer *renderer_,
|
||||
_pango_clutter_font_set_cache_glyph_data (font, glyph, g);
|
||||
}
|
||||
|
||||
/*
|
||||
if (renderer->curtex)
|
||||
glEnd ();
|
||||
*/
|
||||
|
||||
tc_get (&g->tex, bm.width, bm.height);
|
||||
|
||||
@ -364,7 +366,7 @@ draw_glyph (PangoRenderer *renderer_,
|
||||
bm.bitmap);
|
||||
|
||||
renderer->curtex = g->tex.name;
|
||||
glBegin (GL_QUADS);
|
||||
/* glBegin (GL_QUADS); */
|
||||
}
|
||||
else CLUTTER_NOTE (PANGO, g_message ("cache succsess %i\n", glyph));
|
||||
|
||||
|
@ -130,7 +130,7 @@ case $clutterbackend in
|
||||
AC_DEFINE([HAVE_CLUTTER_EGL], 1, [Have the EGL backend])
|
||||
|
||||
# We currently assume having egl means also having gles..
|
||||
CLUTTER_GOGL="gles"
|
||||
CLUTTER_COGL="gles"
|
||||
AC_DEFINE([HAVE_COGL_GLES], 1, [Have GL/ES for rendering])
|
||||
|
||||
PKG_CHECK_MODULES(EGL, libvincent, HAVE_OGLES=yes, HAVE_OGLES=no)
|
||||
|
Loading…
Reference in New Issue
Block a user