cogl: Port Texture* away from CoglObject

- Make Texture a parent GObject class and move the vtable funcs as vfuncs
instead of an interface as we would like to have dispose free the TextureLoader.
- Make the various texture sub-types inherit from it.
- Make all the sub-types constructors return a CoglTexture instead of their respective
specific type. As most of the times, the used functions accept a CoglTexture,
like all the GTK widgets constructors returning GtkWidget.
- Fix up the basics of gi-docgen for all these types.
- Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood.
- Remove CoglMetaTexture: for the exact same reason as above.
- Switch various memory management functions to use g_ variant instead of the cogl_ one

Note we would still want to get rid of the _cogl_texture_init which is something
for the next commit

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
This commit is contained in:
Bilal Elmoussaoui 2023-09-18 16:58:36 +02:00 committed by Marge Bot
parent 586c43d5a9
commit 863163cc6e
115 changed files with 2278 additions and 2449 deletions

View File

@ -230,7 +230,7 @@ create_fbo (ClutterBlur *blur,
float height;
float width;
cogl_clear_object (&pass->texture);
g_clear_object (&pass->texture);
g_clear_object (&pass->framebuffer);
width = cogl_texture_get_width (blur->source_texture);
@ -238,9 +238,9 @@ create_fbo (ClutterBlur *blur,
scaled_width = floorf (width / blur->downscale_factor);
scaled_height = floorf (height / blur->downscale_factor);
pass->texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
pass->texture = cogl_texture_2d_new_with_size (ctx,
scaled_width,
scaled_height));
scaled_height);
if (!pass->texture)
return FALSE;
@ -327,7 +327,7 @@ static void
clear_blur_pass (BlurPass *pass)
{
cogl_clear_object (&pass->pipeline);
cogl_clear_object (&pass->texture);
g_clear_object (&pass->texture);
g_clear_object (&pass->framebuffer);
}
@ -358,7 +358,7 @@ clutter_blur_new (CoglTexture *texture,
blur = g_new0 (ClutterBlur, 1);
blur->sigma = sigma;
blur->source_texture = cogl_object_ref (texture);
blur->source_texture = g_object_ref (texture);
blur->downscale_factor = calculate_downscale_factor (width, height, sigma);
if (G_APPROX_VALUE (sigma, 0.0, FLT_EPSILON))
@ -426,6 +426,6 @@ clutter_blur_free (ClutterBlur *blur)
clear_blur_pass (&blur->pass[VERTICAL]);
clear_blur_pass (&blur->pass[HORIZONTAL]);
cogl_clear_object (&blur->source_texture);
g_clear_object (&blur->source_texture);
g_free (blur);
}

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@ -128,7 +128,7 @@ clutter_canvas_finalize (GObject *gobject)
ClutterCanvasPrivate *priv = CLUTTER_CANVAS (gobject)->priv;
g_clear_object (&priv->buffer);
cogl_clear_object (&priv->texture);
g_clear_object (&priv->texture);
G_OBJECT_CLASS (clutter_canvas_parent_class)->finalize (gobject);
}
@ -317,10 +317,10 @@ clutter_canvas_paint_content (ClutterContent *content,
return;
if (priv->dirty)
cogl_clear_object (&priv->texture);
g_clear_object (&priv->texture);
if (priv->texture == NULL)
priv->texture = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (priv->buffer));
priv->texture = cogl_texture_2d_new_from_bitmap (priv->buffer);
if (priv->texture == NULL)
return;

View File

@ -70,7 +70,7 @@ create_texture_from_data (unsigned int width,
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
CoglTexture2D *texture_2d;
CoglTexture *texture_2d;
texture_2d = cogl_texture_2d_new_from_data (ctx,
width,
@ -80,7 +80,7 @@ create_texture_from_data (unsigned int width,
data,
error);
return texture_2d ? COGL_TEXTURE (texture_2d) : NULL;
return texture_2d;
}
static void
@ -111,7 +111,7 @@ clutter_image_finalize (GObject *gobject)
ClutterImage *image = CLUTTER_IMAGE (gobject);
ClutterImagePrivate *priv = clutter_image_get_instance_private (image);
cogl_clear_object (&priv->texture);
g_clear_object (&priv->texture);
G_OBJECT_CLASS (clutter_image_parent_class)->finalize (gobject);
}
@ -248,7 +248,7 @@ clutter_image_set_data (ClutterImage *image,
priv = clutter_image_get_instance_private (image);
if (priv->texture != NULL)
cogl_object_unref (priv->texture);
g_object_unref (priv->texture);
priv->texture = create_texture_from_data (width,
height,
@ -306,7 +306,7 @@ clutter_image_set_bytes (ClutterImage *image,
priv = clutter_image_get_instance_private (image);
if (priv->texture != NULL)
cogl_object_unref (priv->texture);
g_object_unref (priv->texture);
priv->texture = create_texture_from_data (width,
height,
@ -391,7 +391,7 @@ clutter_image_set_area (ClutterImage *image,
if (!res)
{
cogl_clear_object (&priv->texture);
g_clear_object (&priv->texture);
}
}

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@ -155,7 +155,7 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
return COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, MAX (width, 1), MAX (height, 1)));
return cogl_texture_2d_new_with_size (ctx, MAX (width, 1), MAX (height, 1));
}
static void
@ -256,7 +256,7 @@ update_fbo (ClutterEffect *effect,
return TRUE;
}
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_object (&priv->texture);
g_clear_object (&priv->offscreen);
priv->texture =
@ -576,7 +576,7 @@ clutter_offscreen_effect_finalize (GObject *gobject)
ClutterOffscreenEffectPrivate *priv = self->priv;
g_clear_object (&priv->offscreen);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_object (&priv->texture);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);

View File

@ -710,7 +710,7 @@ clutter_scaling_filter_to_cogl_pipeline_filter (ClutterScalingFilter filter)
* Creates a new #ClutterPaintNode that will paint the passed @texture.
*
* This function will take a reference on @texture, so it is safe to
* call cogl_object_unref() on @texture when it returns.
* call g_object_unref() on @texture when it returns.
*
* The @color must not be pre-multiplied with its #ClutterColor.alpha
* channel value; if @color is %NULL, a fully opaque white color will
@ -729,7 +729,7 @@ clutter_texture_node_new (CoglTexture *texture,
CoglColor cogl_color;
CoglPipelineFilter min_f, mag_f;
g_return_val_if_fail (cogl_is_texture (texture), NULL);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), NULL);
tnode = _clutter_paint_node_create (CLUTTER_TYPE_TEXTURE_NODE);
@ -1782,7 +1782,6 @@ clutter_blur_node_new (unsigned int width,
g_autoptr (GError) error = NULL;
ClutterLayerNode *layer_node;
ClutterBlurNode *blur_node;
CoglTexture2D *tex_2d;
CoglContext *context;
CoglTexture *texture;
ClutterBlur *blur;
@ -1792,13 +1791,12 @@ clutter_blur_node_new (unsigned int width,
blur_node = _clutter_paint_node_create (CLUTTER_TYPE_BLUR_NODE);
blur_node->sigma = sigma;
context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
tex_2d = cogl_texture_2d_new_with_size (context, width, height);
texture = cogl_texture_2d_new_with_size (context, width, height);
texture = COGL_TEXTURE (tex_2d);
cogl_texture_set_premultiplied (texture, TRUE);
offscreen = cogl_offscreen_new_with_texture (texture);
cogl_object_unref (tex_2d);
g_object_unref (texture);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
{
g_warning ("Unable to allocate paint node offscreen: %s",

View File

@ -381,20 +381,19 @@ create_offscreen_framebuffer (CoglContext *context,
GError **error)
{
CoglOffscreen *framebuffer;
CoglTexture2D *texture;
CoglTexture *texture;
texture = cogl_texture_2d_new_with_size (context, width, height);
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (texture),
FALSE);
cogl_primitive_texture_set_auto_mipmap (texture, FALSE);
if (!cogl_texture_allocate (COGL_TEXTURE (texture), error))
if (!cogl_texture_allocate (texture, error))
{
cogl_object_unref (texture);
g_object_unref (texture);
return FALSE;
}
framebuffer = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
cogl_object_unref (texture);
framebuffer = cogl_offscreen_new_with_texture (texture);
g_object_unref (texture);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (framebuffer), error))
{
g_object_unref (framebuffer);

View File

@ -2784,7 +2784,7 @@ clutter_stage_paint_to_buffer (ClutterStage *stage,
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
int texture_width, texture_height;
CoglTexture2D *texture;
CoglTexture *texture;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglBitmap *bitmap;
@ -2802,10 +2802,10 @@ clutter_stage_paint_to_buffer (ClutterStage *stage,
return FALSE;
}
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
offscreen = cogl_offscreen_new_with_texture (texture);
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (texture);
g_object_unref (texture);
if (!cogl_framebuffer_allocate (framebuffer, error))
return FALSE;
@ -2853,7 +2853,7 @@ clutter_stage_paint_to_content (ClutterStage *stage,
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
int texture_width, texture_height;
CoglTexture2D *texture;
CoglTexture *texture;
CoglOffscreen *offscreen;
g_autoptr (CoglFramebuffer) framebuffer = NULL;
@ -2870,10 +2870,10 @@ clutter_stage_paint_to_content (ClutterStage *stage,
return NULL;
}
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
offscreen = cogl_offscreen_new_with_texture (texture);
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (texture);
g_object_unref (texture);
if (!cogl_framebuffer_allocate (framebuffer, error))
return NULL;

View File

@ -51,7 +51,7 @@ clutter_texture_content_finalize (GObject *gobject)
{
ClutterTextureContent *texture_content = CLUTTER_TEXTURE_CONTENT (gobject);
g_clear_pointer (&texture_content->texture, cogl_object_unref);
g_clear_object (&texture_content->texture);
G_OBJECT_CLASS (clutter_texture_content_parent_class)->finalize (gobject);
}
@ -114,7 +114,7 @@ clutter_content_iface_init (ClutterContentInterface *iface)
* Creates a new [class@TextureContent] instance for @texture, taking an
* internal reference to @texture.
*
* If you change the contents of the [iface@Cogl.Texture] you will need
* If you change the contents of the [class@Cogl.Texture] you will need
* to manually invalidate the @texture_content with [method@Content.invalidate]
* in order to update the actors using @texture_content as their content.
*
@ -135,17 +135,16 @@ clutter_texture_content_new_from_texture (CoglTexture *texture,
if (clip)
{
texture_content->texture =
COGL_TEXTURE (cogl_sub_texture_new (cogl_context,
texture_content->texture = cogl_sub_texture_new (cogl_context,
texture,
clip->x,
clip->y,
clip->width,
clip->height));
clip->height);
}
else
{
texture_content->texture = cogl_object_ref (texture);
texture_content->texture = g_object_ref (texture);
}
return CLUTTER_CONTENT (texture_content);
@ -155,13 +154,13 @@ clutter_texture_content_new_from_texture (CoglTexture *texture,
* clutter_texture_content_get_texture:
* @texture_content: a #ClutterTextureContent
*
* Retrieves a pointer to the [iface@Cogl.Texture] used by @texture_content.
* Retrieves a pointer to the [class@Cogl.Texture] used by @texture_content.
*
* If you change the contents of the returned [iface@Cogl.Texture] you will need
* If you change the contents of the returned [class@Cogl.Texture] you will need
* to manually invalidate the @texture_content with [method@Content.invalidate]
* in order to update the actors using @texture_content as their content.
*
* Return value: (transfer none): a pointer to the [iface@Cogl.Texture]
* Return value: (transfer none): a pointer to the [class@Cogl.Texture]
*/
CoglTexture *
clutter_texture_content_get_texture (ClutterTextureContent *texture_content)

View File

@ -167,7 +167,7 @@ _cogl_pango_display_list_add_texture (CoglPangoDisplayList *dl,
node->color_override = dl->color_override;
node->color = dl->color;
node->pipeline = NULL;
node->d.texture.texture = cogl_object_ref (texture);
node->d.texture.texture = g_object_ref (texture);
node->d.texture.rectangles
= g_array_new (FALSE, FALSE, sizeof (CoglPangoDisplayListRectangle));
node->d.texture.primitive = NULL;
@ -461,7 +461,7 @@ _cogl_pango_display_list_node_free (CoglPangoDisplayListNode *node)
{
g_array_free (node->d.texture.rectangles, TRUE);
if (node->d.texture.texture != NULL)
cogl_object_unref (node->d.texture.texture);
g_object_unref (node->d.texture.texture);
if (node->d.texture.primitive != NULL)
cogl_object_unref (node->d.texture.primitive);
}

View File

@ -76,7 +76,7 @@ static void
cogl_pango_glyph_cache_value_free (CoglPangoGlyphCacheValue *value)
{
if (value->texture)
cogl_object_unref (value->texture);
g_object_unref (value->texture);
g_free (value);
}
@ -192,8 +192,8 @@ cogl_pango_glyph_cache_update_position_cb (void *user_data,
float tex_width, tex_height;
if (value->texture)
cogl_object_unref (value->texture);
value->texture = cogl_object_ref (new_texture);
g_object_unref (value->texture);
value->texture = g_object_ref (new_texture);
tex_width = cogl_texture_get_width (new_texture);
tex_height = cogl_texture_get_height (new_texture);
@ -216,7 +216,7 @@ cogl_pango_glyph_cache_add_to_global_atlas (CoglPangoGlyphCache *cache,
PangoGlyph glyph,
CoglPangoGlyphCacheValue *value)
{
CoglAtlasTexture *texture;
CoglTexture *texture;
GError *ignore_error = NULL;
if (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SHARED_ATLAS))
@ -230,13 +230,13 @@ cogl_pango_glyph_cache_add_to_global_atlas (CoglPangoGlyphCache *cache,
texture = cogl_atlas_texture_new_with_size (cache->ctx,
value->draw_width,
value->draw_height);
if (!cogl_texture_allocate (COGL_TEXTURE (texture), &ignore_error))
if (!cogl_texture_allocate (texture, &ignore_error))
{
g_error_free (ignore_error);
return FALSE;
}
value->texture = COGL_TEXTURE (texture);
value->texture = texture;
value->tx1 = 0;
value->ty1 = 0;
value->tx2 = 1;

View File

@ -64,7 +64,7 @@ _cogl_pango_pipeline_cache_value_destroy (void *data)
CoglPangoPipelineCacheEntry *cache_entry = data;
if (cache_entry->texture)
cogl_object_unref (cache_entry->texture);
g_object_unref (cache_entry->texture);
/* We don't need to unref the pipeline because it only takes a weak
reference */
@ -188,7 +188,7 @@ _cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
{
CoglPipeline *base;
entry->texture = cogl_object_ref (texture);
entry->texture = g_object_ref (texture);
if (_cogl_texture_get_format (entry->texture) == COGL_PIXEL_FORMAT_A_8)
base = get_base_texture_alpha_pipeline (cache);
@ -216,7 +216,7 @@ _cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
pipeline_destroy_notify_cb);
g_hash_table_insert (cache->hash_table,
texture ? cogl_object_ref (texture) : NULL,
texture ? g_object_ref (texture) : NULL,
entry);
/* This doesn't take a reference on the pipeline so that it will use

View File

@ -175,7 +175,7 @@ cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
the neighbouring glyphs are coming from the same atlas and bundle
them together into a single VBO */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (cache_value->texture),
cogl_meta_texture_foreach_in_region (cache_value->texture,
cache_value->tx1,
cache_value->ty1,
cache_value->tx2,

View File

@ -30,7 +30,6 @@
#pragma once
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-rectangle-map.h"
#include "cogl/cogl-atlas.h"
@ -38,7 +37,7 @@
struct _CoglAtlasTexture
{
CoglTexture _parent;
CoglTexture parent_instance;
/* The format that the texture is in. This isn't necessarily the
same format as the atlas texture because we can store
@ -60,6 +59,11 @@ struct _CoglAtlasTexture
CoglTexture *sub_texture;
};
struct _CoglAtlasTextureClass
{
CoglTextureClass parent_class;
};
COGL_EXPORT void
_cogl_atlas_texture_add_reorganize_callback (CoglContext *ctx,
GHookFunc callback,
@ -69,6 +73,3 @@ COGL_EXPORT void
_cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
GHookFunc callback,
void *user_data);
gboolean
_cogl_is_atlas_texture (void *object);

View File

@ -40,31 +40,50 @@
#include "cogl/cogl-texture-2d-private.h"
#include "cogl/cogl-sub-texture-private.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-texture-driver.h"
#include "cogl/cogl-rectangle-map.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/cogl-atlas.h"
#include "cogl/cogl1-context.h"
#include "cogl/cogl-sub-texture.h"
#include "cogl/cogl-gtype-private.h"
#include "cogl/driver/gl/cogl-texture-gl-private.h"
#include <stdlib.h>
static void _cogl_atlas_texture_free (CoglAtlasTexture *sub_tex);
static GQuark atlas_private_key = 0;
COGL_TEXTURE_DEFINE (AtlasTexture, atlas_texture);
COGL_GTYPE_DEFINE_CLASS (AtlasTexture, atlas_texture);
G_DEFINE_FINAL_TYPE (CoglAtlasTexture, cogl_atlas_texture, COGL_TYPE_TEXTURE)
static const CoglTextureVtable cogl_atlas_texture_vtable;
static void
_cogl_atlas_texture_remove_from_atlas (CoglAtlasTexture *atlas_tex)
{
if (atlas_tex->atlas)
{
_cogl_atlas_remove (atlas_tex->atlas,
&atlas_tex->rectangle);
static CoglSubTexture *
g_object_unref (atlas_tex->atlas);
atlas_tex->atlas = NULL;
}
}
static void
cogl_atlas_texture_dispose (GObject *object)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (object);
_cogl_atlas_texture_remove_from_atlas (atlas_tex);
if (atlas_tex->sub_texture)
g_object_unref (atlas_tex->sub_texture);
G_OBJECT_CLASS (cogl_atlas_texture_parent_class)->dispose (object);
}
static CoglTexture *
_cogl_atlas_texture_create_sub_texture (CoglTexture *full_texture,
const CoglRectangleMapEntry *rectangle)
{
CoglContext *ctx = full_texture->context;
CoglContext *ctx = cogl_texture_get_context (full_texture);
/* Create a subtexture for the given rectangle not including the
1-pixel border */
return cogl_sub_texture_new (ctx,
@ -84,9 +103,9 @@ _cogl_atlas_texture_update_position_cb (void *user_data,
/* Update the sub texture */
if (atlas_tex->sub_texture)
cogl_object_unref (atlas_tex->sub_texture);
atlas_tex->sub_texture = COGL_TEXTURE (
_cogl_atlas_texture_create_sub_texture (new_texture, rectangle));
g_object_unref (atlas_tex->sub_texture);
atlas_tex->sub_texture =
_cogl_atlas_texture_create_sub_texture (new_texture, rectangle);
/* Update the position */
atlas_tex->rectangle = *rectangle;
@ -102,7 +121,7 @@ _cogl_atlas_texture_pre_reorganize_foreach_cb
/* Keep a reference to the texture because we don't want it to be
destroyed during the reorganization */
cogl_object_ref (atlas_tex);
g_object_ref (atlas_tex);
/* Notify cogl-pipeline.c that the texture's underlying GL texture
* storage is changing so it knows it may need to bind a new texture
@ -178,7 +197,7 @@ _cogl_atlas_texture_post_reorganize_cb (void *user_data)
the structure for the texture so that it can get stored
in the atlas but it isn't a valid object yet */
if (data.textures[i]->atlas)
cogl_object_unref (data.textures[i]);
g_object_unref (data.textures[i]);
}
g_free (data.textures);
@ -237,10 +256,9 @@ _cogl_atlas_texture_foreach_sub_texture_in_region (
void *user_data)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
CoglMetaTexture *meta_texture = COGL_META_TEXTURE (atlas_tex->sub_texture);
/* Forward on to the sub texture */
cogl_meta_texture_foreach_in_region (meta_texture,
cogl_meta_texture_foreach_in_region (atlas_tex->sub_texture,
virtual_tx_1,
virtual_ty_1,
virtual_tx_2,
@ -264,31 +282,6 @@ _cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
wrap_mode_t);
}
static void
_cogl_atlas_texture_remove_from_atlas (CoglAtlasTexture *atlas_tex)
{
if (atlas_tex->atlas)
{
_cogl_atlas_remove (atlas_tex->atlas,
&atlas_tex->rectangle);
g_object_unref (atlas_tex->atlas);
atlas_tex->atlas = NULL;
}
}
static void
_cogl_atlas_texture_free (CoglAtlasTexture *atlas_tex)
{
_cogl_atlas_texture_remove_from_atlas (atlas_tex);
if (atlas_tex->sub_texture)
cogl_object_unref (atlas_tex->sub_texture);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (atlas_tex));
}
static int
_cogl_atlas_texture_get_max_waste (CoglTexture *tex)
{
@ -410,7 +403,7 @@ _cogl_atlas_texture_migrate_out_of_atlas (CoglAtlasTexture *atlas_tex)
the copy can involve rendering which might cause the texture
to be used if it is used from a layer that is left in a
texture unit */
cogl_object_unref (atlas_tex->sub_texture);
g_object_unref (atlas_tex->sub_texture);
atlas_tex->sub_texture = standalone_tex;
_cogl_atlas_texture_remove_from_atlas (atlas_tex);
@ -648,60 +641,6 @@ _cogl_atlas_texture_can_use_format (CoglPixelFormat format)
format == COGL_PIXEL_FORMAT_RGBA_8888);
}
static CoglAtlasTexture *
_cogl_atlas_texture_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglAtlasTexture *atlas_tex;
COGL_NOTE (ATLAS, "Adding texture of size %ix%i", width, height);
/* We need to allocate the texture now because we need the pointer
to set as the data for the rectangle in the atlas */
atlas_tex = g_new0 (CoglAtlasTexture, 1);
/* Mark it as having no atlas so we don't try to unref it in
_cogl_atlas_texture_post_reorganize_cb */
atlas_tex->atlas = NULL;
_cogl_texture_init (COGL_TEXTURE (atlas_tex),
ctx,
width, height,
internal_format,
loader,
&cogl_atlas_texture_vtable);
atlas_tex->sub_texture = NULL;
atlas_tex->atlas = NULL;
return _cogl_atlas_texture_object_new (atlas_tex);
}
CoglAtlasTexture *
cogl_atlas_texture_new_with_size (CoglContext *ctx,
int width,
int height)
{
CoglTextureLoader *loader;
/* We can't atlas zero-sized textures because it breaks the atlas
* data structure */
g_return_val_if_fail (width > 0 && height > 0, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_atlas_texture_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
loader);
}
static gboolean
allocate_space (CoglAtlasTexture *atlas_tex,
int width,
@ -710,7 +649,7 @@ allocate_space (CoglAtlasTexture *atlas_tex,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (atlas_tex);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglAtlas *atlas;
GSList *l;
@ -795,7 +734,7 @@ allocate_with_size (CoglAtlasTexture *atlas_tex,
internal_format,
error))
{
_cogl_texture_set_allocated (COGL_TEXTURE (atlas_tex),
_cogl_texture_set_allocated (tex,
internal_format,
loader->src.sized.width,
loader->src.sized.height);
@ -869,7 +808,7 @@ _cogl_atlas_texture_allocate (CoglTexture *tex,
GError **error)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
CoglTextureLoader *loader = tex->loader;
CoglTextureLoader *loader = cogl_texture_get_loader (tex);
g_return_val_if_fail (loader, FALSE);
@ -886,7 +825,95 @@ _cogl_atlas_texture_allocate (CoglTexture *tex,
g_return_val_if_reached (FALSE);
}
CoglAtlasTexture *
static void
cogl_atlas_texture_class_init (CoglAtlasTextureClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
object_class->dispose = cogl_atlas_texture_dispose;
texture_class->allocate = _cogl_atlas_texture_allocate;
texture_class->set_region = _cogl_atlas_texture_set_region;
texture_class->foreach_sub_texture_in_region = _cogl_atlas_texture_foreach_sub_texture_in_region;
texture_class->get_max_waste = _cogl_atlas_texture_get_max_waste;
texture_class->is_sliced = _cogl_atlas_texture_is_sliced;
texture_class->can_hardware_repeat = _cogl_atlas_texture_can_hardware_repeat;
texture_class->transform_coords_to_gl = _cogl_atlas_texture_transform_coords_to_gl;
texture_class->transform_quad_coords_to_gl = _cogl_atlas_texture_transform_quad_coords_to_gl;
texture_class->get_gl_texture = _cogl_atlas_texture_get_gl_texture;
texture_class->gl_flush_legacy_texobj_filters = _cogl_atlas_texture_gl_flush_legacy_texobj_filters;
texture_class->pre_paint = _cogl_atlas_texture_pre_paint;
texture_class->ensure_non_quad_rendering = _cogl_atlas_texture_ensure_non_quad_rendering;
texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes;
texture_class->get_format = _cogl_atlas_texture_get_format;
texture_class->get_gl_format = _cogl_atlas_texture_get_gl_format;
}
static void
cogl_atlas_texture_init (CoglAtlasTexture *self)
{
CoglTexture *texture = COGL_TEXTURE (self);
texture->is_primitive = FALSE;
}
static CoglTexture *
_cogl_atlas_texture_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglAtlasTexture *atlas_tex;
CoglTexture *tex;
COGL_NOTE (ATLAS, "Adding texture of size %ix%i", width, height);
/* We need to allocate the texture now because we need the pointer
to set as the data for the rectangle in the atlas */
atlas_tex = g_object_new (COGL_TYPE_ATLAS_TEXTURE, NULL);
/* Mark it as having no atlas so we don't try to unref it in
_cogl_atlas_texture_post_reorganize_cb */
atlas_tex->atlas = NULL;
tex = COGL_TEXTURE (atlas_tex);
_cogl_texture_init (tex,
ctx,
width, height,
internal_format,
loader);
atlas_tex->sub_texture = NULL;
atlas_tex->atlas = NULL;
return tex;
}
CoglTexture *
cogl_atlas_texture_new_with_size (CoglContext *ctx,
int width,
int height)
{
CoglTextureLoader *loader;
/* We can't atlas zero-sized textures because it breaks the atlas
* data structure */
g_return_val_if_fail (width > 0 && height > 0, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_atlas_texture_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
loader);
}
CoglTexture *
cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp)
{
CoglTextureLoader *loader;
@ -904,7 +931,7 @@ cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp)
loader);
}
CoglAtlasTexture *
CoglTexture *
cogl_atlas_texture_new_from_data (CoglContext *ctx,
int width,
int height,
@ -914,7 +941,7 @@ cogl_atlas_texture_new_from_data (CoglContext *ctx,
GError **error)
{
CoglBitmap *bmp;
CoglAtlasTexture *atlas_tex;
CoglTexture *atlas_tex;
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
@ -938,7 +965,7 @@ cogl_atlas_texture_new_from_data (CoglContext *ctx,
if (atlas_tex &&
!cogl_texture_allocate (COGL_TEXTURE (atlas_tex), error))
{
cogl_object_unref (atlas_tex);
g_object_unref (atlas_tex);
return NULL;
}
@ -969,27 +996,3 @@ _cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
if (hook)
g_hook_destroy_link (&ctx->atlas_reorganize_callbacks, hook);
}
static const CoglTextureVtable
cogl_atlas_texture_vtable =
{
FALSE, /* not primitive */
_cogl_atlas_texture_allocate,
_cogl_atlas_texture_set_region,
NULL, /* is_get_data_supported */
NULL, /* get_data */
_cogl_atlas_texture_foreach_sub_texture_in_region,
_cogl_atlas_texture_get_max_waste,
_cogl_atlas_texture_is_sliced,
_cogl_atlas_texture_can_hardware_repeat,
_cogl_atlas_texture_transform_coords_to_gl,
_cogl_atlas_texture_transform_quad_coords_to_gl,
_cogl_atlas_texture_get_gl_texture,
_cogl_atlas_texture_gl_flush_legacy_texobj_filters,
_cogl_atlas_texture_pre_paint,
_cogl_atlas_texture_ensure_non_quad_rendering,
_cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes,
_cogl_atlas_texture_get_format,
_cogl_atlas_texture_get_gl_format,
NULL /* set_auto_mipmap */
};

View File

@ -41,8 +41,9 @@
G_BEGIN_DECLS
/**
* SECTION:cogl-atlas-texture
* @short_description: Functions for managing textures in Cogl's global
* CoglAtlasTexture:
*
* Functions for managing textures in Cogl's global
* set of texture atlases
*
* A texture atlas is a texture that contains many smaller images that
@ -63,18 +64,21 @@ G_BEGIN_DECLS
* some limitations to be aware of. Please see the documentation for
* #CoglMetaTexture for more details.</note>
*/
#define COGL_TYPE_ATLAS_TEXTURE (cogl_atlas_texture_get_type ())
#define COGL_ATLAS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_ATLAS_TEXTURE, CoglAtlasTexture))
#define COGL_ATLAS_TEXTURE_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_ATLAS_TEXTURE, CoglAtlasTexture const))
#define COGL_ATLAS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_ATLAS_TEXTURE, CoglAtlasTextureClass))
#define COGL_IS_ATLAS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_ATLAS_TEXTURE))
#define COGL_IS_ATLAS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_ATLAS_TEXTURE))
#define COGL_ATLAS_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_ATLAS_TEXTURE, CoglAtlasTextureClass))
typedef struct _CoglAtlasTextureClass CoglAtlasTextureClass;
typedef struct _CoglAtlasTexture CoglAtlasTexture;
#define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
/**
* cogl_atlas_texture_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglAtlasTexture, g_object_unref)
COGL_EXPORT
GType cogl_atlas_texture_get_gtype (void);
GType cogl_atlas_texture_get_type (void) G_GNUC_CONST;
/**
* cogl_atlas_texture_new_with_size:
@ -106,7 +110,7 @@ GType cogl_atlas_texture_get_gtype (void);
*
* Returns: (transfer full): A new #CoglAtlasTexture object.
*/
COGL_EXPORT CoglAtlasTexture *
COGL_EXPORT CoglTexture *
cogl_atlas_texture_new_with_size (CoglContext *ctx,
int width,
int height);
@ -149,7 +153,7 @@ cogl_atlas_texture_new_with_size (CoglContext *ctx,
* Return value: (transfer full): A new #CoglAtlasTexture object or
* %NULL on failure and @error will be updated.
*/
COGL_EXPORT CoglAtlasTexture *
COGL_EXPORT CoglTexture *
cogl_atlas_texture_new_from_data (CoglContext *ctx,
int width,
int height,
@ -187,19 +191,7 @@ cogl_atlas_texture_new_from_data (CoglContext *ctx,
*
* Returns: (transfer full): A new #CoglAtlasTexture object.
*/
COGL_EXPORT CoglAtlasTexture *
COGL_EXPORT CoglTexture *
cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp);
/**
* cogl_is_atlas_texture:
* @object: a #CoglObject
*
* Checks whether the given object references a #CoglAtlasTexture
*
* Return value: %TRUE if the passed object represents an atlas
* texture and %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_is_atlas_texture (void *object);
G_END_DECLS

View File

@ -55,7 +55,7 @@ cogl_atlas_dispose (GObject *object)
COGL_NOTE (ATLAS, "%p: Atlas destroyed", atlas);
if (atlas->texture)
cogl_object_unref (atlas->texture);
g_object_unref (atlas->texture);
if (atlas->map)
_cogl_rectangle_map_free (atlas->map);
@ -291,12 +291,12 @@ _cogl_atlas_create_map (CoglPixelFormat format,
return NULL;
}
static CoglTexture2D *
static CoglTexture *
_cogl_atlas_create_texture (CoglAtlas *atlas,
int width,
int height)
{
CoglTexture2D *tex;
CoglTexture *tex;
GError *ignore_error = NULL;
_COGL_GET_CONTEXT (ctx, NULL);
@ -323,13 +323,13 @@ _cogl_atlas_create_texture (CoglAtlas *atlas,
tex = cogl_texture_2d_new_from_bitmap (clear_bmp);
_cogl_texture_set_internal_format (COGL_TEXTURE (tex),
_cogl_texture_set_internal_format (tex,
atlas->texture_format);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), &ignore_error))
if (!cogl_texture_allocate (tex, &ignore_error))
{
g_error_free (ignore_error);
cogl_object_unref (tex);
g_object_unref (tex);
tex = NULL;
}
@ -341,13 +341,13 @@ _cogl_atlas_create_texture (CoglAtlas *atlas,
{
tex = cogl_texture_2d_new_with_size (ctx, width, height);
_cogl_texture_set_internal_format (COGL_TEXTURE (tex),
_cogl_texture_set_internal_format (tex,
atlas->texture_format);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), &ignore_error))
if (!cogl_texture_allocate (tex, &ignore_error))
{
g_error_free (ignore_error);
cogl_object_unref (tex);
g_object_unref (tex);
tex = NULL;
}
}
@ -389,7 +389,7 @@ _cogl_atlas_reserve_space (CoglAtlas *atlas,
{
CoglAtlasGetRectanglesData data;
CoglRectangleMap *new_map;
CoglTexture2D *new_tex;
CoglTexture *new_tex;
unsigned int map_width = 0, map_height = 0;
gboolean ret;
CoglRectangleMapEntry new_position;
@ -516,20 +516,20 @@ _cogl_atlas_reserve_space (CoglAtlas *atlas,
data.n_textures,
data.textures,
atlas->texture,
COGL_TEXTURE (new_tex),
new_tex,
user_data);
_cogl_rectangle_map_free (atlas->map);
cogl_object_unref (atlas->texture);
g_object_unref (atlas->texture);
}
else
/* We know there's only one texture so we can just directly
update the rectangle from its new position */
atlas->update_position_cb (data.textures[0].user_data,
COGL_TEXTURE (new_tex),
new_tex,
&data.textures[0].new_position);
atlas->map = new_map;
atlas->texture = COGL_TEXTURE (new_tex);
atlas->texture = new_tex;
waste = (_cogl_rectangle_map_get_remaining_space (atlas->map) *
100 / (_cogl_rectangle_map_get_width (atlas->map) *
@ -582,7 +582,7 @@ create_migration_texture (CoglContext *ctx,
GError *skip_error = NULL;
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
tex = cogl_texture_2d_new_with_size (ctx, width, height);
_cogl_texture_set_internal_format (tex, internal_format);
@ -593,22 +593,19 @@ create_migration_texture (CoglContext *ctx,
if (!cogl_texture_allocate (tex, &skip_error))
{
g_error_free (skip_error);
cogl_object_unref (tex);
g_object_unref (tex);
tex = NULL;
}
if (!tex)
{
CoglTexture2DSliced *tex_2ds =
cogl_texture_2d_sliced_new_with_size (ctx,
tex = cogl_texture_2d_sliced_new_with_size (ctx,
width,
height,
COGL_TEXTURE_MAX_WASTE);
_cogl_texture_set_internal_format (COGL_TEXTURE (tex_2ds),
_cogl_texture_set_internal_format (tex,
internal_format);
tex = COGL_TEXTURE (tex_2ds);
}
return tex;
@ -633,7 +630,7 @@ _cogl_atlas_copy_rectangle (CoglAtlas *atlas,
if (!cogl_texture_allocate (tex, &ignore_error))
{
g_error_free (ignore_error);
cogl_object_unref (tex);
g_object_unref (tex);
return NULL;
}

View File

@ -48,7 +48,7 @@ static const CoglBlitMode *_cogl_blit_default_mode = NULL;
static gboolean
_cogl_blit_texture_render_begin (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglContext *ctx = cogl_texture_get_context (data->src_tex);
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
@ -129,7 +129,7 @@ _cogl_blit_texture_render_blit (CoglBlitData *data,
static void
_cogl_blit_texture_render_end (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglContext *ctx = cogl_texture_get_context (data->src_tex);
/* Attach the target texture to the texture render pipeline so that
we don't keep a reference to the source texture forever. This is
@ -148,7 +148,7 @@ _cogl_blit_texture_render_end (CoglBlitData *data)
static gboolean
_cogl_blit_framebuffer_begin (CoglBlitData *data)
{
CoglContext *ctx = data->src_tex->context;
CoglContext *ctx = cogl_texture_get_context (data->src_tex);
CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
CoglFramebuffer *dst_fb, *src_fb;
GError *ignore_error = NULL;
@ -228,7 +228,7 @@ _cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
GError *ignore_error = NULL;
/* This will only work if the target texture is a CoglTexture2D */
if (!cogl_is_texture_2d (data->dst_tex))
if (!COGL_IS_TEXTURE_2D (data->dst_tex))
return FALSE;
offscreen = _cogl_offscreen_new_with_texture_full

View File

@ -134,7 +134,7 @@ struct _CoglContext
CoglPipelineCache *pipeline_cache;
/* Textures */
CoglTexture2D *default_gl_texture_2d_tex;
CoglTexture *default_gl_texture_2d_tex;
/* Central list of all framebuffers so all journals can be flushed
* at any time. */

View File

@ -78,7 +78,7 @@ cogl_context_dispose (GObject *object)
winsys->context_deinit (context);
if (context->default_gl_texture_2d_tex)
cogl_object_unref (context->default_gl_texture_2d_tex);
g_object_unref (context->default_gl_texture_2d_tex);
if (context->opaque_color_pipeline)
cogl_object_unref (context->opaque_color_pipeline);

View File

@ -59,15 +59,6 @@ struct _CoglGtypeClass
/**/
#define COGL_GTYPE_IMPLEMENT_INTERFACE(name) { \
const GInterfaceInfo g_implement_interface_info = { \
(GInterfaceInitFunc) _cogl_gtype_dummy_iface_init, NULL, NULL \
}; \
g_type_add_interface_static (fundamental_type_id, \
cogl_##name##_get_gtype(), \
&g_implement_interface_info); \
}
#define _COGL_GTYPE_DEFINE_BASE_CLASS_BEGIN(Name,name) \
GType \
cogl_##name##_get_gtype (void) \
@ -121,52 +112,6 @@ cogl_##name##_get_gtype (void) \
{__VA_ARGS__;} \
_COGL_GTYPE_DEFINE_BASE_CLASS_END()
#define _COGL_GTYPE_DEFINE_INTERFACE_EXTENDED_BEGIN(Name,name) \
\
static void name##_default_init (Name##Interface *klass); \
GType \
name##_get_gtype (void) \
{ \
static size_t g_type_id = 0; \
if (g_once_init_enter (&g_type_id)) \
{ \
GType fundamental_type_id = \
g_type_register_static_simple (G_TYPE_INTERFACE, \
g_intern_static_string (#Name), \
sizeof (Name##Interface), \
(GClassInitFunc)name##_default_init, \
0, \
(GInstanceInitFunc)NULL, \
(GTypeFlags) 0); \
g_type_interface_add_prerequisite (fundamental_type_id, \
cogl_object_get_gtype()); \
{ /* custom code follows */
#define _COGL_GTYPE_DEFINE_INTERFACE_EXTENDED_END() \
/* following custom code */ \
} \
g_once_init_leave (&g_type_id, \
fundamental_type_id); \
} \
return g_type_id; \
} /* closes name##_get_type() */
#define COGL_GTYPE_DEFINE_INTERFACE(Name,name) \
typedef struct _Cogl##Name##Iface Cogl##Name##Iface; \
typedef Cogl##Name##Iface Cogl##Name##Interface; \
struct _Cogl##Name##Iface \
{ \
/*< private >*/ \
GTypeInterface g_iface; \
}; \
_COGL_GTYPE_DEFINE_INTERFACE_EXTENDED_BEGIN (Cogl##Name, cogl_##name) \
_COGL_GTYPE_DEFINE_INTERFACE_EXTENDED_END () \
static void \
cogl_##name##_default_init (Cogl##Name##Interface *iface) \
{ \
}
#define _COGL_GTYPE_DEFINE_TYPE_EXTENDED_BEGIN(Name,name,parent,flags) \
\
static void name##_init (Name *self); \

View File

@ -36,6 +36,7 @@
#include "cogl/cogl-spans.h"
#include "cogl/cogl-meta-texture.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-pipeline-layer-state.h"
#include <string.h>
#include <math.h>
@ -277,7 +278,7 @@ clamp_t_cb (CoglTexture *sub_texture,
}
static gboolean
foreach_clamped_region (CoglMetaTexture *meta_texture,
foreach_clamped_region (CoglTexture *texture,
float *tx_1,
float *ty_1,
float *tx_2,
@ -287,7 +288,7 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
CoglMetaTextureCallback callback,
void *user_data)
{
float width = cogl_texture_get_width (COGL_TEXTURE (meta_texture));
float width = cogl_texture_get_width (texture);
ClampData clamp_data;
/* Consider that *tx_1 may be > *tx_2 and to simplify things
@ -325,7 +326,7 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
{
clamp_data.start = *tx_1;
clamp_data.end = MIN (0, *tx_2);
cogl_meta_texture_foreach_in_region (meta_texture,
cogl_meta_texture_foreach_in_region (texture,
half_texel_width, *ty_1,
half_texel_width, *ty_2,
COGL_PIPELINE_WRAP_MODE_REPEAT,
@ -345,7 +346,7 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
{
clamp_data.start = MAX (max_s_coord, *tx_1);
clamp_data.end = *tx_2;
cogl_meta_texture_foreach_in_region (meta_texture,
cogl_meta_texture_foreach_in_region (texture,
max_s_coord - half_texel_width,
*ty_1,
max_s_coord - half_texel_width,
@ -366,7 +367,7 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
if (wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
{
float height = cogl_texture_get_height (COGL_TEXTURE (meta_texture));
float height = cogl_texture_get_height (texture);
float max_t_coord = 1.0;
float half_texel_height;
@ -377,7 +378,7 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
{
clamp_data.start = *ty_1;
clamp_data.end = MIN (0, *ty_2);
cogl_meta_texture_foreach_in_region (meta_texture,
cogl_meta_texture_foreach_in_region (texture,
*tx_1, half_texel_height,
*tx_2, half_texel_height,
wrap_s,
@ -397,7 +398,7 @@ foreach_clamped_region (CoglMetaTexture *meta_texture,
{
clamp_data.start = MAX (max_t_coord, *ty_1);
clamp_data.end = *ty_2;
cogl_meta_texture_foreach_in_region (meta_texture,
cogl_meta_texture_foreach_in_region (texture,
*tx_1,
max_t_coord - half_texel_height,
*tx_2,
@ -452,7 +453,7 @@ normalize_meta_coords_cb (CoglTexture *slice_texture,
}
void
cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
cogl_meta_texture_foreach_in_region (CoglTexture *texture,
float tx_1,
float ty_1,
float tx_2,
@ -462,7 +463,6 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
CoglMetaTextureCallback callback,
void *user_data)
{
CoglTexture *texture = COGL_TEXTURE (meta_texture);
float width = cogl_texture_get_width (texture);
float height = cogl_texture_get_height (texture);
NormalizeData normalize_data;
@ -475,7 +475,7 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
if (wrap_s == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE ||
wrap_t == COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE)
{
gboolean finished = foreach_clamped_region (meta_texture,
gboolean finished = foreach_clamped_region (texture,
&tx_1, &ty_1, &tx_2, &ty_2,
wrap_s, wrap_t,
callback,
@ -512,7 +512,7 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
* vtable, instead there will be a separate CoglMetaTexture
* interface vtable. */
if (texture->vtable->foreach_sub_texture_in_region)
if (COGL_TEXTURE_GET_CLASS (texture)->foreach_sub_texture_in_region)
{
ForeachData data;
@ -554,7 +554,7 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
* that we can batch geometry.
*/
texture->vtable->foreach_sub_texture_in_region (texture,
COGL_TEXTURE_GET_CLASS (texture)->foreach_sub_texture_in_region (texture,
0, 0, 1, 1,
create_grid_and_repeat_cb,
&data);

View File

@ -89,17 +89,6 @@ G_BEGIN_DECLS
* meta-textures.</note>
*/
#if defined(__COGL_H_INSIDE__) && !defined(COGL_ENABLE_MUTTER_API) && \
!defined(COGL_GIR_SCANNING)
/* For the public C api we typedef interface types as void to avoid needing
* lots of casting in code and instead we will rely on runtime type checking
* for these objects. */
typedef void CoglMetaTexture;
#else
typedef struct _CoglMetaTexture CoglMetaTexture;
#define COGL_META_TEXTURE(X) ((CoglMetaTexture *)X)
#endif
/**
* CoglMetaTextureCallback:
* @sub_texture: A low-level #CoglTexture making up part of a
@ -171,7 +160,7 @@ typedef void (*CoglMetaTextureCallback) (CoglTexture *sub_texture,
* low-level texture maps to the original region.
*/
COGL_EXPORT void
cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
cogl_meta_texture_foreach_in_region (CoglTexture *texture,
float tx_1,
float ty_1,
float tx_2,

View File

@ -48,12 +48,12 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
CoglOffscreenFlags flags,
int level)
{
CoglContext *ctx = texture->context;
CoglContext *ctx = cogl_texture_get_context (texture);
CoglFramebufferDriverConfig driver_config;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
g_return_val_if_fail (cogl_is_texture (texture), NULL);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), NULL);
driver_config = (CoglFramebufferDriverConfig) {
.type = COGL_FRAMEBUFFER_DRIVER_TYPE_FBO,
@ -64,7 +64,7 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
"context", ctx,
"driver-config", &driver_config,
NULL);
offscreen->texture = cogl_object_ref (texture);
offscreen->texture = g_object_ref (texture);
offscreen->texture_level = level;
fb = COGL_FRAMEBUFFER (offscreen);
@ -141,7 +141,7 @@ cogl_offscreen_dispose (GObject *object)
G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
cogl_clear_object (&offscreen->texture);
g_clear_object (&offscreen->texture);
}
static void

View File

@ -180,7 +180,7 @@ _cogl_pipeline_set_layer_texture_data (CoglPipeline *pipeline,
layer->differences &= ~change;
if (layer->texture != NULL)
cogl_object_unref (layer->texture);
g_object_unref (layer->texture);
g_assert (layer->owner == pipeline);
if (layer->differences == 0)
@ -192,10 +192,10 @@ _cogl_pipeline_set_layer_texture_data (CoglPipeline *pipeline,
}
if (texture != NULL)
cogl_object_ref (texture);
g_object_ref (texture);
if (layer == authority &&
layer->texture != NULL)
cogl_object_unref (layer->texture);
g_object_unref (layer->texture);
layer->texture = texture;
/* If we weren't previously the authority on this state then we need

View File

@ -189,7 +189,7 @@ _cogl_pipeline_layer_copy_differences (CoglPipelineLayer *dest,
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX:
dest->texture = src->texture;
if (dest->texture)
cogl_object_ref (dest->texture);
g_object_ref (dest->texture);
break;
case COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX:
@ -703,7 +703,7 @@ _cogl_pipeline_layer_free (CoglPipelineLayer *layer)
if (layer->differences & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA &&
layer->texture != NULL)
cogl_object_unref (layer->texture);
g_object_unref (layer->texture);
if (layer->differences & COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS)
_cogl_pipeline_snippet_list_free (&layer->big_state->vertex_snippets);

View File

@ -1752,7 +1752,7 @@ fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
COGL_COUNTER_INC (_cogl_uprof_context, layer_fallback_counter);
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
texture = ctx->default_gl_texture_2d_tex;
if (texture == NULL)
{
@ -1760,7 +1760,7 @@ fallback_layer_cb (CoglPipelineLayer *layer, void *user_data)
"in for an invalid pipeline layer, since it was "
"using an unsupported texture target ");
/* might get away with this... */
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
texture = ctx->default_gl_texture_2d_tex;
}
cogl_pipeline_set_layer_texture (pipeline, layer->index, texture);

View File

@ -35,24 +35,15 @@
#include "cogl/cogl-primitive-texture.h"
#include "cogl/cogl-texture-private.h"
gboolean
cogl_is_primitive_texture (void *object)
{
return (cogl_is_texture (object) &&
COGL_TEXTURE (object)->vtable->is_primitive);
}
void
cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture,
cogl_primitive_texture_set_auto_mipmap (CoglTexture *texture,
gboolean value)
{
CoglTexture *texture;
g_return_if_fail (COGL_IS_TEXTURE (texture) &&
texture->is_primitive);
g_return_if_fail (cogl_is_primitive_texture (primitive_texture));
g_assert (COGL_TEXTURE_GET_CLASS (texture)->set_auto_mipmap != NULL);
texture = COGL_TEXTURE (primitive_texture);
g_assert (texture->vtable->set_auto_mipmap != NULL);
texture->vtable->set_auto_mipmap (texture, value);
COGL_TEXTURE_GET_CLASS (texture)->set_auto_mipmap (texture, value);
}

View File

@ -34,56 +34,10 @@
#error "Only <cogl/cogl.h> can be included directly."
#endif
#include "cogl/cogl-types.h"
#include "cogl/cogl-texture.h"
G_BEGIN_DECLS
/**
* SECTION:cogl-primitive-texture
* @short_description: Interface for low-level textures like
* #CoglTexture2D.
*
* A #CoglPrimitiveTexture is a texture that is directly represented
* by a single texture on the GPU. For example this could be a
* #CoglTexture2D. This is opposed to high level meta textures which
* may be composed of multiple primitive textures or a sub-region of
* another texture such as #CoglAtlasTexture and #CoglTexture2DSliced.
*
* A texture that implements this interface can be directly used with
* the low level cogl_primitive_draw() API. Other types of textures
* need to be first resolved to primitive textures using the
* #CoglMetaTexture interface.
*
* <note>Most developers won't need to use this interface directly but
* still it is worth understanding the distinction between high-level
* and primitive textures because you may find other references in the
* documentation that detail limitations of using
* primitive textures.</note>
*/
#if defined(__COGL_H_INSIDE__) && !defined(COGL_ENABLE_MUTTER_API) && \
!defined(COGL_GIR_SCANNING)
/* For the public C api we typedef interface types as void to avoid needing
* lots of casting in code and instead we will rely on runtime type checking
* for these objects. */
typedef void CoglPrimitiveTexture;
#else
typedef struct _CoglPrimitiveTexture CoglPrimitiveTexture;
#define COGL_PRIMITIVE_TEXTURE(X) ((CoglPrimitiveTexture *)X)
#endif
/**
* cogl_is_primitive_texture:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a primitive texture object.
*
* Return value: %TRUE if the pointer references a primitive texture, and
* %FALSE otherwise
*/
gboolean
cogl_is_primitive_texture (void *object);
/**
* cogl_primitive_texture_set_auto_mipmap:
* @primitive_texture: A #CoglPrimitiveTexture
@ -97,7 +51,7 @@ cogl_is_primitive_texture (void *object);
* levels. By default auto mipmapping is enabled.
*/
COGL_EXPORT void
cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture,
cogl_primitive_texture_set_auto_mipmap (CoglTexture *primitive_texture,
gboolean value);
G_END_DECLS

View File

@ -272,7 +272,7 @@ _cogl_texture_quad_multiple_primitives (CoglFramebuffer *framebuffer,
if (wrap_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
wrap_t = COGL_PIPELINE_WRAP_MODE_REPEAT;
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
cogl_meta_texture_foreach_in_region (texture,
tx_1, ty_1, tx_2, ty_2,
wrap_s,
wrap_t,
@ -580,7 +580,7 @@ _cogl_rectangles_validate_layer_cb (CoglPipeline *pipeline,
else
{
static gboolean warning_seen = FALSE;
CoglTexture2D *tex_2d;
CoglTexture *tex_2d;
if (!warning_seen)
g_warning ("Skipping layer %d of your pipeline consisting of "
@ -590,8 +590,7 @@ _cogl_rectangles_validate_layer_cb (CoglPipeline *pipeline,
/* Note: currently only 2D textures can be sliced. */
tex_2d = state->ctx->default_gl_texture_2d_tex;
cogl_pipeline_set_layer_texture (pipeline, layer_index,
COGL_TEXTURE (tex_2d));
cogl_pipeline_set_layer_texture (pipeline, layer_index, tex_2d);
return TRUE;
}
}

View File

@ -36,7 +36,7 @@
struct _CoglSubTexture
{
CoglTexture _parent;
CoglTexture parent_instance;
/* This is the texture that was passed in to
_cogl_sub_texture_new. If this is also a sub texture then we will
@ -57,3 +57,8 @@ struct _CoglSubTexture
int sub_x;
int sub_y;
};
struct _CoglSubTextureClass
{
CoglTextureClass parent_class;
};

View File

@ -38,21 +38,26 @@
#include "cogl/cogl-sub-texture-private.h"
#include "cogl/cogl-sub-texture.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-object.h"
#include "cogl/cogl-texture-driver.h"
#include "cogl/cogl-texture-2d.h"
#include "cogl/cogl-gtype-private.h"
#include "cogl/driver/gl/cogl-texture-gl-private.h"
#include <string.h>
#include <math.h>
static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
COGL_TEXTURE_DEFINE (SubTexture, sub_texture);
COGL_GTYPE_DEFINE_CLASS (SubTexture, sub_texture);
G_DEFINE_FINAL_TYPE (CoglSubTexture, cogl_sub_texture, COGL_TYPE_TEXTURE)
static const CoglTextureVtable cogl_sub_texture_vtable;
static void
cogl_sub_texture_dispose (GObject *object)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (object);
g_object_unref (sub_tex->next_texture);
g_object_unref (sub_tex->full_texture);
G_OBJECT_CLASS (cogl_sub_texture_parent_class)->dispose (object);
}
static void
_cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
@ -62,10 +67,10 @@ _cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
coords[0] = (coords[0] * width - sub_tex->sub_x) / tex->width;
coords[1] = (coords[1] * height - sub_tex->sub_y) / tex->height;
coords[2] = (coords[2] * width - sub_tex->sub_x) / tex->width;
coords[3] = (coords[3] * height - sub_tex->sub_y) / tex->height;
coords[0] = (coords[0] * width - sub_tex->sub_x) / cogl_texture_get_width (tex);
coords[1] = (coords[1] * height - sub_tex->sub_y) / cogl_texture_get_height (tex);
coords[2] = (coords[2] * width - sub_tex->sub_x) / cogl_texture_get_width (tex);
coords[3] = (coords[3] * height - sub_tex->sub_y) / cogl_texture_get_height (tex);
}
static void
@ -76,10 +81,10 @@ _cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
coords[0] = (coords[0] * tex->width + sub_tex->sub_x) / width;
coords[1] = (coords[1] * tex->height + sub_tex->sub_y) / height;
coords[2] = (coords[2] * tex->width + sub_tex->sub_x) / width;
coords[3] = (coords[3] * tex->height + sub_tex->sub_y) / height;
coords[0] = (coords[0] * cogl_texture_get_width (tex) + sub_tex->sub_x) / width;
coords[1] = (coords[1] * cogl_texture_get_height (tex) + sub_tex->sub_y) / height;
coords[2] = (coords[2] * cogl_texture_get_width (tex) + sub_tex->sub_x) / width;
coords[3] = (coords[3] * cogl_texture_get_height (tex) + sub_tex->sub_y) / height;
}
typedef struct _CoglSubTextureForeachData
@ -129,7 +134,7 @@ _cogl_sub_texture_foreach_sub_texture_in_region (
_cogl_sub_texture_map_quad (sub_tex, mapped_coords);
/* TODO: Add something like cogl_is_low_level_texture() */
if (cogl_is_texture_2d (full_texture))
if (COGL_IS_TEXTURE_2D (full_texture))
{
callback (sub_tex->full_texture,
mapped_coords,
@ -144,7 +149,7 @@ _cogl_sub_texture_foreach_sub_texture_in_region (
data.callback = callback;
data.user_data = user_data;
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (full_texture),
cogl_meta_texture_foreach_in_region (full_texture,
mapped_coords[0],
mapped_coords[1],
mapped_coords[2],
@ -168,67 +173,6 @@ _cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
wrap_mode_t);
}
static void
_cogl_sub_texture_free (CoglSubTexture *sub_tex)
{
cogl_object_unref (sub_tex->next_texture);
cogl_object_unref (sub_tex->full_texture);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (sub_tex));
}
CoglSubTexture *
cogl_sub_texture_new (CoglContext *ctx,
CoglTexture *next_texture,
int sub_x, int sub_y,
int sub_width, int sub_height)
{
CoglTexture *full_texture;
CoglSubTexture *sub_tex;
CoglTexture *tex;
unsigned int next_width, next_height;
next_width = cogl_texture_get_width (next_texture);
next_height = cogl_texture_get_height (next_texture);
/* The region must specify a non-zero subset of the full texture */
g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, NULL);
g_return_val_if_fail (sub_width > 0 && sub_height > 0, NULL);
g_return_val_if_fail (sub_x + sub_width <= next_width, NULL);
g_return_val_if_fail (sub_y + sub_height <= next_height, NULL);
sub_tex = g_new (CoglSubTexture, 1);
tex = COGL_TEXTURE (sub_tex);
_cogl_texture_init (tex, ctx, sub_width, sub_height,
_cogl_texture_get_format (next_texture),
NULL, /* no loader */
&cogl_sub_texture_vtable);
/* If the next texture is also a sub texture we can avoid one level
of indirection by referencing the full texture of that texture
instead. */
if (cogl_is_sub_texture (next_texture))
{
CoglSubTexture *other_sub_tex = COGL_SUB_TEXTURE (next_texture);
full_texture = other_sub_tex->full_texture;
sub_x += other_sub_tex->sub_x;
sub_y += other_sub_tex->sub_y;
}
else
full_texture = next_texture;
sub_tex->next_texture = cogl_object_ref (next_texture);
sub_tex->full_texture = cogl_object_ref (full_texture);
sub_tex->sub_x = sub_x;
sub_tex->sub_y = sub_y;
return _cogl_sub_texture_object_new (sub_tex);
}
static gboolean
_cogl_sub_texture_allocate (CoglTexture *tex,
GError **error)
@ -238,17 +182,12 @@ _cogl_sub_texture_allocate (CoglTexture *tex,
_cogl_texture_set_allocated (tex,
_cogl_texture_get_format (sub_tex->full_texture),
tex->width, tex->height);
cogl_texture_get_width (tex),
cogl_texture_get_height (tex));
return status;
}
CoglTexture *
cogl_sub_texture_get_parent (CoglSubTexture *sub_texture)
{
return sub_texture->next_texture;
}
static int
_cogl_sub_texture_get_max_waste (CoglTexture *tex)
{
@ -272,9 +211,9 @@ _cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
/* We can hardware repeat if the subtexture actually represents all of the
of the full texture */
return (tex->width ==
return (cogl_texture_get_width (tex) ==
cogl_texture_get_width (sub_tex->full_texture) &&
tex->height ==
cogl_texture_get_height (tex) ==
cogl_texture_get_height (sub_tex->full_texture) &&
_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
}
@ -288,9 +227,9 @@ _cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
/* This won't work if the sub texture is not the size of the full
texture and the coordinates are outside the range [0,1] */
*s = ((*s * tex->width + sub_tex->sub_x) /
*s = ((*s * cogl_texture_get_width (tex) + sub_tex->sub_x) /
cogl_texture_get_width (sub_tex->full_texture));
*t = ((*t * tex->height + sub_tex->sub_y) /
*t = ((*t * cogl_texture_get_height (tex) + sub_tex->sub_y) /
cogl_texture_get_height (sub_tex->full_texture));
_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
@ -413,26 +352,92 @@ _cogl_sub_texture_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (sub_tex->full_texture);
}
static const CoglTextureVtable
cogl_sub_texture_vtable =
static void
cogl_sub_texture_class_init (CoglSubTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
gobject_class->dispose = cogl_sub_texture_dispose;
texture_class->allocate = _cogl_sub_texture_allocate;
texture_class->set_region = _cogl_sub_texture_set_region;
texture_class->is_get_data_supported = _cogl_sub_texture_is_get_data_supported;
texture_class->foreach_sub_texture_in_region = _cogl_sub_texture_foreach_sub_texture_in_region;
texture_class->get_max_waste = _cogl_sub_texture_get_max_waste;
texture_class->is_sliced = _cogl_sub_texture_is_sliced;
texture_class->can_hardware_repeat = _cogl_sub_texture_can_hardware_repeat;
texture_class->transform_coords_to_gl = _cogl_sub_texture_transform_coords_to_gl;
texture_class->transform_quad_coords_to_gl = _cogl_sub_texture_transform_quad_coords_to_gl;
texture_class->get_gl_texture = _cogl_sub_texture_get_gl_texture;
texture_class->gl_flush_legacy_texobj_filters = _cogl_sub_texture_gl_flush_legacy_texobj_filters;
texture_class->pre_paint = _cogl_sub_texture_pre_paint;
texture_class->ensure_non_quad_rendering = _cogl_sub_texture_ensure_non_quad_rendering;
texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes;
texture_class->get_format = _cogl_sub_texture_get_format;
texture_class->get_gl_format = _cogl_sub_texture_get_gl_format;
}
static void
cogl_sub_texture_init (CoglSubTexture *self)
{
CoglTexture *texture = COGL_TEXTURE (self);
texture->is_primitive = FALSE;
}
CoglTexture *
cogl_sub_texture_new (CoglContext *ctx,
CoglTexture *next_texture,
int sub_x, int sub_y,
int sub_width, int sub_height)
{
CoglTexture *full_texture;
CoglSubTexture *sub_tex;
CoglTexture *tex;
unsigned int next_width, next_height;
next_width = cogl_texture_get_width (next_texture);
next_height = cogl_texture_get_height (next_texture);
/* The region must specify a non-zero subset of the full texture */
g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, NULL);
g_return_val_if_fail (sub_width > 0 && sub_height > 0, NULL);
g_return_val_if_fail (sub_x + sub_width <= next_width, NULL);
g_return_val_if_fail (sub_y + sub_height <= next_height, NULL);
sub_tex = g_object_new (COGL_TYPE_SUB_TEXTURE, NULL);
tex = COGL_TEXTURE (sub_tex);
_cogl_texture_init (tex, ctx, sub_width, sub_height,
_cogl_texture_get_format (next_texture),
NULL);
/* If the next texture is also a sub texture we can avoid one level
of indirection by referencing the full texture of that texture
instead. */
if (COGL_IS_SUB_TEXTURE (next_texture))
{
FALSE, /* not primitive */
_cogl_sub_texture_allocate,
_cogl_sub_texture_set_region,
_cogl_sub_texture_is_get_data_supported,
NULL, /* get_data */
_cogl_sub_texture_foreach_sub_texture_in_region,
_cogl_sub_texture_get_max_waste,
_cogl_sub_texture_is_sliced,
_cogl_sub_texture_can_hardware_repeat,
_cogl_sub_texture_transform_coords_to_gl,
_cogl_sub_texture_transform_quad_coords_to_gl,
_cogl_sub_texture_get_gl_texture,
_cogl_sub_texture_gl_flush_legacy_texobj_filters,
_cogl_sub_texture_pre_paint,
_cogl_sub_texture_ensure_non_quad_rendering,
_cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes,
_cogl_sub_texture_get_format,
_cogl_sub_texture_get_gl_format,
NULL /* set_auto_mipmap */
};
CoglSubTexture *other_sub_tex = COGL_SUB_TEXTURE (next_texture);
full_texture = other_sub_tex->full_texture;
sub_x += other_sub_tex->sub_x;
sub_y += other_sub_tex->sub_y;
}
else
full_texture = next_texture;
sub_tex->next_texture = g_object_ref (next_texture);
sub_tex->full_texture = g_object_ref (full_texture);
sub_tex->sub_x = sub_x;
sub_tex->sub_y = sub_y;
return tex;
}
CoglTexture *
cogl_sub_texture_get_parent (CoglSubTexture *sub_texture)
{
return sub_texture->next_texture;
}

View File

@ -38,26 +38,29 @@
G_BEGIN_DECLS
/**
* SECTION:cogl-sub-texture
* @short_description: Functions for creating and manipulating
* sub-textures.
* CoglSubTexture:
*
* Functions for creating and manipulating sub-textures.
*
* These functions allow high-level textures to be created that
* represent a sub-region of another texture. For example these
* can be used to implement custom texture atlasing schemes.
*/
#define COGL_TYPE_SUB_TEXTURE (cogl_sub_texture_get_type ())
#define COGL_SUB_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_SUB_TEXTURE, CoglSubTexture))
#define COGL_SUB_TEXTURE_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_SUB_TEXTURE, CoglSubTexture const))
#define COGL_SUB_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_SUB_TEXTURE, CoglSubTextureClass))
#define COGL_IS_SUB_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_SUB_TEXTURE))
#define COGL_IS_SUB_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_SUB_TEXTURE))
#define COGL_SUB_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_SUB_TEXTURE, CoglSubTextureClass))
#define COGL_SUB_TEXTURE(tex) ((CoglSubTexture *) tex)
typedef struct _CoglSubTextureClass CoglSubTextureClass;
typedef struct _CoglSubTexture CoglSubTexture;
/**
* cogl_sub_texture_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
GType cogl_sub_texture_get_gtype (void);
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglSubTexture, g_object_unref)
COGL_EXPORT
GType cogl_sub_texture_get_type (void) G_GNUC_CONST;
/**
* cogl_sub_texture_new:
* @ctx: A #CoglContext pointer
@ -86,7 +89,7 @@ GType cogl_sub_texture_get_gtype (void);
* Return value: (transfer full): A newly allocated #CoglSubTexture
* representing a sub-region of @parent_texture.
*/
COGL_EXPORT CoglSubTexture *
COGL_EXPORT CoglTexture *
cogl_sub_texture_new (CoglContext *ctx,
CoglTexture *parent_texture,
int sub_x,
@ -108,16 +111,4 @@ cogl_sub_texture_new (CoglContext *ctx,
COGL_EXPORT CoglTexture *
cogl_sub_texture_get_parent (CoglSubTexture *sub_texture);
/**
* cogl_is_sub_texture:
* @object: a #CoglObject
*
* Checks whether @object is a #CoglSubTexture.
*
* Return value: %TRUE if the passed @object represents a
* #CoglSubTexture and %FALSE otherwise.
*/
COGL_EXPORT gboolean
cogl_is_sub_texture (void *object);
G_END_DECLS

View File

@ -30,14 +30,13 @@
#pragma once
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-pipeline-private.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/cogl-texture-2d.h"
struct _CoglTexture2D
{
CoglTexture _parent;
CoglTexture parent_instance;
/* The internal format of the GL texture represented as a
CoglPixelFormat */
@ -67,7 +66,12 @@ struct _CoglTexture2D
} egl_image_external;
};
CoglTexture2D *
struct _CoglTexture2DClass
{
CoglTextureClass parent_class;
};
CoglTexture *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,

View File

@ -39,7 +39,7 @@
struct _CoglTexture2DSliced
{
CoglTexture _parent;
CoglTexture parent_instance;
GArray *slice_x_spans;
GArray *slice_y_spans;
@ -47,3 +47,8 @@ struct _CoglTexture2DSliced
int max_waste;
CoglPixelFormat internal_format;
};
struct _CoglTexture2DSlicedClass
{
CoglTextureClass parent_class;
};

File diff suppressed because it is too large Load Diff

View File

@ -36,10 +36,11 @@
#include "cogl/cogl-types.h"
/**
* SECTION:cogl-texture-2d-sliced
* @short_description: Functions for creating and manipulating 2D meta
* textures that may internally be comprised of
* multiple 2D textures with power-of-two sizes.
* CoglTexture2DSliced:
*
* Functions for creating and manipulating 2D meta textures
* that may internally be comprised of multiple 2D textures
* with power-of-two sizes.
*
* These functions allow high-level meta textures (See the
* #CoglMetaTexture interface) to be allocated that may internally be
@ -65,17 +66,21 @@
* max-waste threshold. The same logic for slicing from left to right
* is also applied from top to bottom.
*/
#define COGL_TYPE_TEXTURE_2D_SLICED (cogl_texture_2d_sliced_get_type ())
#define COGL_TEXTURE_2D_SLICED(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D_SLICED, CoglTexture2DSliced))
#define COGL_TEXTURE_2D_SLICED_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D_SLICED, CoglTexture2DSliced const))
#define COGL_TEXTURE_2D_SLICED_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE_2D_SLICED, CoglTexture2DSlicedClass))
#define COGL_IS_TEXTURE_2D_SLICED(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE_2D_SLICED))
#define COGL_IS_TEXTURE_2D_SLICED_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE_2D_SLICED))
#define COGL_TEXTURE_2D_SLICED_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE_2D_SLICED, CoglTexture2DSlicedClass))
typedef struct _CoglTexture2DSlicedClass CoglTexture2DSlicedClass;
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
#define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X)
/**
* cogl_texture_2d_sliced_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexture2DSliced, g_object_unref)
COGL_EXPORT
GType cogl_texture_2d_sliced_get_gtype (void);
GType cogl_texture_2d_sliced_get_type (void) G_GNUC_CONST;
/**
* cogl_texture_2d_sliced_new_with_size: (skip)
@ -115,7 +120,7 @@ GType cogl_texture_2d_sliced_get_gtype (void);
* Returns: (transfer full): A new #CoglTexture2DSliced object with no storage
* allocated yet.
*/
COGL_EXPORT CoglTexture2DSliced *
COGL_EXPORT CoglTexture *
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
int width,
int height,
@ -174,7 +179,7 @@ cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
* Return value: (transfer full): A newly created #CoglTexture2DSliced
* or %NULL on failure and @error will be updated.
*/
COGL_EXPORT CoglTexture2DSliced *
COGL_EXPORT CoglTexture *
cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
int width,
int height,
@ -223,18 +228,6 @@ cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
* Return value: (transfer full): A newly created #CoglTexture2DSliced
* or %NULL on failure and @error will be updated.
*/
COGL_EXPORT CoglTexture2DSliced *
COGL_EXPORT CoglTexture *
cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
int max_waste);
/**
* cogl_is_texture_2d_sliced:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a #CoglTexture2DSliced.
*
* Return value: %TRUE if the object references a #CoglTexture2DSliced
* and %FALSE otherwise.
*/
COGL_EXPORT gboolean
cogl_is_texture_2d_sliced (void *object);

View File

@ -39,10 +39,8 @@
#include "cogl/cogl-texture-2d-private.h"
#include "cogl/cogl-texture-driver.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-gtype-private.h"
#include "cogl/driver/gl/cogl-texture-2d-gl-private.h"
#ifdef COGL_HAS_EGL_SUPPORT
#include "cogl/winsys/cogl-winsys-egl-private.h"
@ -51,13 +49,7 @@
#include <string.h>
#include <math.h>
static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
COGL_GTYPE_DEFINE_CLASS (Texture2D, texture_2d,
COGL_GTYPE_IMPLEMENT_INTERFACE (texture));
static const CoglTextureVtable cogl_texture_2d_vtable;
G_DEFINE_FINAL_TYPE (CoglTexture2D, cogl_texture_2d, COGL_TYPE_TEXTURE)
typedef struct _CoglTexture2DManualRepeatData
{
@ -67,14 +59,14 @@ typedef struct _CoglTexture2DManualRepeatData
} CoglTexture2DManualRepeatData;
static void
_cogl_texture_2d_free (CoglTexture2D *tex_2d)
cogl_texture_2d_dispose (GObject *object)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (object);
CoglContext *ctx = cogl_texture_get_context (COGL_TEXTURE (tex_2d));
ctx->driver_vtable->texture_2d_free (tex_2d);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_2d));
G_OBJECT_CLASS (cogl_texture_2d_parent_class)->dispose (object);
}
void
@ -86,18 +78,17 @@ _cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
tex_2d->auto_mipmap = value;
}
CoglTexture2D *
CoglTexture *
_cogl_texture_2d_create_base (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglTextureLoader *loader)
{
CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
CoglTexture2D *tex_2d = g_object_new (COGL_TYPE_TEXTURE_2D, NULL);
CoglTexture *tex = COGL_TEXTURE (tex_2d);
_cogl_texture_init (tex, ctx, width, height, internal_format, loader,
&cogl_texture_2d_vtable);
_cogl_texture_init (tex, ctx, width, height, internal_format, loader);
tex_2d->mipmaps_dirty = TRUE;
tex_2d->auto_mipmap = TRUE;
@ -107,171 +98,18 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
ctx->driver_vtable->texture_2d_init (tex_2d);
return _cogl_texture_2d_object_new (tex_2d);
}
CoglTexture2D *
cogl_texture_2d_new_with_format (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = format;
return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
}
CoglTexture2D *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
int height)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_texture_2d_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, loader);
return tex;
}
static gboolean
_cogl_texture_2d_allocate (CoglTexture *tex,
GError **error)
{
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
return ctx->driver_vtable->texture_2d_allocate (tex, error);
}
CoglTexture2D *
cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp)
{
CoglTextureLoader *loader;
g_return_val_if_fail (bmp != NULL, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
loader->src.bitmap.bitmap = g_object_ref (bmp);
return _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp),
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
cogl_bitmap_get_format (bmp),
loader);
}
CoglTexture2D *
cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
GError **error)
{
CoglBitmap *bmp;
CoglTexture2D *tex_2d;
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
g_return_val_if_fail (data != NULL, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
/* Wrap the data into a bitmap */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
format,
rowstride,
(uint8_t *) data);
tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
g_object_unref (bmp);
if (tex_2d &&
!cogl_texture_allocate (COGL_TEXTURE (tex_2d), error))
{
cogl_object_unref (tex_2d);
return NULL;
}
return tex_2d;
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
* provide a way to query these properties. */
CoglTexture2D *
cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglEglImageFlags flags,
GError **error)
{
CoglTextureLoader *loader;
CoglTexture2D *tex;
g_return_val_if_fail (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
g_return_val_if_fail (_cogl_has_private_feature
(ctx,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE),
NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE;
loader->src.egl_image.image = image;
loader->src.egl_image.width = width;
loader->src.egl_image.height = height;
loader->src.egl_image.format = format;
loader->src.egl_image.flags = flags;
tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
{
cogl_object_unref (tex);
return NULL;
}
return tex;
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
void
_cogl_texture_2d_externally_modified (CoglTexture *texture)
{
if (!cogl_is_texture_2d (texture))
return;
COGL_TEXTURE_2D (texture)->mipmaps_dirty = TRUE;
}
void
_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
@ -284,7 +122,7 @@ _cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
int level)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
/* Assert that the storage for this texture has been allocated */
cogl_texture_allocate (tex, NULL); /* (abort on error) */
@ -356,7 +194,7 @@ _cogl_texture_2d_get_gl_texture (CoglTexture *tex,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (ctx->driver_vtable->texture_2d_get_gl_handle)
@ -386,7 +224,7 @@ _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
{
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
/* Since we are about to ask the GPU to generate mipmaps of tex, we
* better make sure tex is up-to-date.
@ -421,7 +259,7 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
CoglBitmap *bmp,
GError **error)
{
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
if (!ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
@ -447,7 +285,7 @@ static gboolean
_cogl_texture_2d_is_get_data_supported (CoglTexture *tex)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
return ctx->driver_vtable->texture_2d_is_get_data_supported (tex_2d);
}
@ -458,7 +296,7 @@ _cogl_texture_2d_get_data (CoglTexture *tex,
int rowstride,
uint8_t *data)
{
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
if (ctx->driver_vtable->texture_2d_get_data)
{
@ -482,26 +320,190 @@ _cogl_texture_2d_get_gl_format (CoglTexture *tex)
return COGL_TEXTURE_2D (tex)->gl_internal_format;
}
static const CoglTextureVtable
cogl_texture_2d_vtable =
static void
cogl_texture_2d_class_init (CoglTexture2DClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
gobject_class->dispose = cogl_texture_2d_dispose;
texture_class->allocate = _cogl_texture_2d_allocate;
texture_class->set_region = _cogl_texture_2d_set_region;
texture_class->is_get_data_supported = _cogl_texture_2d_is_get_data_supported;
texture_class->get_data = _cogl_texture_2d_get_data;
texture_class->get_max_waste = _cogl_texture_2d_get_max_waste;
texture_class->is_sliced = _cogl_texture_2d_is_sliced;
texture_class->can_hardware_repeat = _cogl_texture_2d_can_hardware_repeat;
texture_class->transform_coords_to_gl = _cogl_texture_2d_transform_coords_to_gl;
texture_class->transform_quad_coords_to_gl = _cogl_texture_2d_transform_quad_coords_to_gl;
texture_class->get_gl_texture = _cogl_texture_2d_get_gl_texture;
texture_class->gl_flush_legacy_texobj_filters = _cogl_texture_2d_gl_flush_legacy_texobj_filters;
texture_class->pre_paint = _cogl_texture_2d_pre_paint;
texture_class->ensure_non_quad_rendering = _cogl_texture_2d_ensure_non_quad_rendering;
texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes;
texture_class->get_format = _cogl_texture_2d_get_format;
texture_class->get_gl_format = _cogl_texture_2d_get_gl_format;
texture_class->set_auto_mipmap = _cogl_texture_2d_set_auto_mipmap;
}
static void
cogl_texture_2d_init (CoglTexture2D *self)
{
CoglTexture *texture = COGL_TEXTURE (self);
texture->is_primitive = TRUE;
}
CoglTexture *
cogl_texture_2d_new_with_format (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = format;
return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
}
CoglTexture *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
int height)
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZE;
loader->src.sized.width = width;
loader->src.sized.height = height;
loader->src.sized.format = COGL_PIXEL_FORMAT_ANY;
return _cogl_texture_2d_create_base (ctx, width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, loader);
}
CoglTexture *
cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp)
{
CoglTextureLoader *loader;
g_return_val_if_fail (bmp != NULL, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
loader->src.bitmap.bitmap = g_object_ref (bmp);
return _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp),
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
cogl_bitmap_get_format (bmp),
loader);
}
CoglTexture *
cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
int rowstride,
const uint8_t *data,
GError **error)
{
CoglBitmap *bmp;
CoglTexture *tex_2d;
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
g_return_val_if_fail (data != NULL, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
/* Wrap the data into a bitmap */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
format,
rowstride,
(uint8_t *) data);
tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
g_object_unref (bmp);
if (tex_2d &&
!cogl_texture_allocate (COGL_TEXTURE (tex_2d), error))
{
TRUE, /* primitive */
_cogl_texture_2d_allocate,
_cogl_texture_2d_set_region,
_cogl_texture_2d_is_get_data_supported,
_cogl_texture_2d_get_data,
NULL, /* foreach_sub_texture_in_region */
_cogl_texture_2d_get_max_waste,
_cogl_texture_2d_is_sliced,
_cogl_texture_2d_can_hardware_repeat,
_cogl_texture_2d_transform_coords_to_gl,
_cogl_texture_2d_transform_quad_coords_to_gl,
_cogl_texture_2d_get_gl_texture,
_cogl_texture_2d_gl_flush_legacy_texobj_filters,
_cogl_texture_2d_pre_paint,
_cogl_texture_2d_ensure_non_quad_rendering,
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_get_format,
_cogl_texture_2d_get_gl_format,
_cogl_texture_2d_set_auto_mipmap
};
g_object_unref (tex_2d);
return NULL;
}
return tex_2d;
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
* provide a way to query these properties. */
CoglTexture *
cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglEglImageFlags flags,
GError **error)
{
CoglTextureLoader *loader;
CoglTexture *tex;
g_return_val_if_fail (_cogl_context_get_winsys (ctx)->constraints &
COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL);
g_return_val_if_fail (_cogl_has_private_feature
(ctx,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE),
NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE;
loader->src.egl_image.image = image;
loader->src.egl_image.width = width;
loader->src.egl_image.height = height;
loader->src.egl_image.format = format;
loader->src.egl_image.flags = flags;
tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
{
g_object_unref (tex);
return NULL;
}
return tex;
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
void
_cogl_texture_2d_externally_modified (CoglTexture *texture)
{
if (!COGL_IS_TEXTURE_2D (texture))
return;
COGL_TEXTURE_2D (texture)->mipmaps_dirty = TRUE;
}

View File

@ -46,8 +46,9 @@
G_BEGIN_DECLS
/**
* SECTION:cogl-texture-2d
* @short_description: Functions for creating and manipulating 2D textures
* CoglTexture2D:
*
* Functions for creating and manipulating 2D textures
*
* These functions allow low-level 2D textures to be allocated. These
* differ from sliced textures for example which may internally be
@ -56,8 +57,21 @@ G_BEGIN_DECLS
* by the GPU.
*/
#define COGL_TYPE_TEXTURE_2D (cogl_texture_2d_get_type ())
#define COGL_TEXTURE_2D(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2D))
#define COGL_TEXTURE_2D_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2D const))
#define COGL_TEXTURE_2D_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE_2D, CoglTexture2DClass))
#define COGL_IS_TEXTURE_2D(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE_2D))
#define COGL_IS_TEXTURE_2D_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE_2D))
#define COGL_TEXTURE_2D_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE_2D, CoglTexture2DClass))
typedef struct _CoglTexture2DClass CoglTexture2DClass;
typedef struct _CoglTexture2D CoglTexture2D;
#define COGL_TEXTURE_2D(X) ((CoglTexture2D *)X)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexture2D, g_object_unref)
COGL_EXPORT
GType cogl_texture_2d_get_type (void) G_GNUC_CONST;
typedef enum _CoglEglImageFlags
{
@ -65,27 +79,6 @@ typedef enum _CoglEglImageFlags
COGL_EGL_IMAGE_FLAG_NO_GET_DATA = 1 << 0,
} CoglEglImageFlags;
/**
* cogl_texture_2d_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_texture_2d_get_gtype (void);
/**
* cogl_is_texture_2d:
* @object: A #CoglObject
*
* Gets whether the given object references an existing #CoglTexture2D
* object.
*
* Return value: %TRUE if the object references a #CoglTexture2D,
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_is_texture_2d (void *object);
/**
* cogl_texture_2d_new_with_format: (skip)
* @ctx: A #CoglContext
@ -111,7 +104,7 @@ cogl_is_texture_2d (void *object);
*
* Since: 2.0
*/
COGL_EXPORT CoglTexture2D *
COGL_EXPORT CoglTexture *
cogl_texture_2d_new_with_format (CoglContext *ctx,
int width,
int height,
@ -139,7 +132,7 @@ cogl_texture_2d_new_with_format (CoglContext *ctx,
*
* Returns: (transfer full): A new #CoglTexture2D object with no storage yet allocated.
*/
COGL_EXPORT CoglTexture2D *
COGL_EXPORT CoglTexture *
cogl_texture_2d_new_with_size (CoglContext *ctx,
int width,
int height);
@ -175,7 +168,7 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
* non-power-of-two size that the hardware doesn't support)
* it will return %NULL and set @error.
*/
COGL_EXPORT CoglTexture2D *
COGL_EXPORT CoglTexture *
cogl_texture_2d_new_from_data (CoglContext *ctx,
int width,
int height,
@ -204,7 +197,7 @@ cogl_texture_2d_new_from_data (CoglContext *ctx,
*
* Returns: (transfer full): A newly allocated #CoglTexture2D
*/
COGL_EXPORT CoglTexture2D *
COGL_EXPORT CoglTexture *
cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
/**
@ -214,7 +207,7 @@ cogl_texture_2d_new_from_bitmap (CoglBitmap *bitmap);
/* NB: The reason we require the width, height and format to be passed
* even though they may seem redundant is because GLES 1/2 don't
* provide a way to query these properties. */
COGL_EXPORT CoglTexture2D *
COGL_EXPORT CoglTexture *
cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
@ -230,7 +223,7 @@ typedef gboolean (*CoglTexture2DEGLImageExternalAlloc) (CoglTexture2D *tex_2d,
/**
* cogl_texture_2d_new_from_egl_image_external: (skip)
*/
COGL_EXPORT CoglTexture2D *
COGL_EXPORT CoglTexture *
cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
int width,
int height,

View File

@ -31,7 +31,6 @@
#pragma once
#include "cogl/cogl-bitmap-private.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-pipeline-private.h"
#include "cogl/cogl-spans.h"
#include "cogl/cogl-meta-texture.h"
@ -42,8 +41,6 @@
#include "cogl/cogl-egl-defines.h"
#endif
typedef struct _CoglTextureVtable CoglTextureVtable;
/* Encodes three possibiloities result of transforming a quad */
typedef enum
{
@ -66,13 +63,79 @@ typedef enum
COGL_TEXTURE_NEEDS_MIPMAP = 1
} CoglTexturePrePaintFlags;
struct _CoglTextureVtable
typedef enum _CoglTextureSourceType {
COGL_TEXTURE_SOURCE_TYPE_SIZE = 1,
COGL_TEXTURE_SOURCE_TYPE_BITMAP,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL
} CoglTextureSourceType;
typedef struct _CoglTextureLoader
{
/* Virtual functions that must be implemented for a texture
backend */
CoglTextureSourceType src_type;
union {
struct {
int width;
int height;
int depth; /* for 3d textures */
CoglPixelFormat format;
} sized;
struct {
CoglBitmap *bitmap;
int height; /* for 3d textures */
int depth; /* for 3d textures */
} bitmap;
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
struct {
EGLImageKHR image;
int width;
int height;
CoglPixelFormat format;
CoglEglImageFlags flags;
} egl_image;
#endif
#if defined (COGL_HAS_EGL_SUPPORT)
struct {
int width;
int height;
CoglTexture2DEGLImageExternalAlloc alloc;
CoglPixelFormat format;
} egl_image_external;
#endif
struct {
int width;
int height;
unsigned int gl_handle;
CoglPixelFormat format;
} gl_foreign;
} src;
} CoglTextureLoader;
struct _CoglTexture
{
GObject parent_instance;
CoglContext *context;
gboolean is_primitive;
CoglTextureLoader *loader;
GList *framebuffers;
int max_level_set;
int max_level_requested;
int width;
int height;
gboolean allocated;
/*
* Internal format
*/
CoglTextureComponents components;
unsigned int premultiplied : 1;
};
struct _CoglTextureClass
{
GObjectClass parent_class;
gboolean (* allocate) (CoglTexture *tex,
GError **error);
@ -133,7 +196,8 @@ struct _CoglTextureVtable
GLenum min_filter,
GLenum mag_filter);
void (* pre_paint) (CoglTexture *tex, CoglTexturePrePaintFlags flags);
void (* pre_paint) (CoglTexture *tex,
CoglTexturePrePaintFlags flags);
void (* ensure_non_quad_rendering) (CoglTexture *tex);
/* OpenGL driver specific virtual function */
@ -149,75 +213,6 @@ struct _CoglTextureVtable
gboolean value);
};
typedef enum _CoglTextureSourceType {
COGL_TEXTURE_SOURCE_TYPE_SIZE = 1,
COGL_TEXTURE_SOURCE_TYPE_BITMAP,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE_EXTERNAL
} CoglTextureSourceType;
typedef struct _CoglTextureLoader
{
CoglTextureSourceType src_type;
union {
struct {
int width;
int height;
int depth; /* for 3d textures */
CoglPixelFormat format;
} sized;
struct {
CoglBitmap *bitmap;
int height; /* for 3d textures */
int depth; /* for 3d textures */
} bitmap;
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
struct {
EGLImageKHR image;
int width;
int height;
CoglPixelFormat format;
CoglEglImageFlags flags;
} egl_image;
#endif
#if defined (COGL_HAS_EGL_SUPPORT)
struct {
int width;
int height;
CoglTexture2DEGLImageExternalAlloc alloc;
CoglPixelFormat format;
} egl_image_external;
#endif
struct {
int width;
int height;
unsigned int gl_handle;
CoglPixelFormat format;
} gl_foreign;
} src;
} CoglTextureLoader;
struct _CoglTexture
{
CoglObject _parent;
CoglContext *context;
CoglTextureLoader *loader;
GList *framebuffers;
int max_level_set;
int max_level_requested;
int width;
int height;
gboolean allocated;
/*
* Internal format
*/
CoglTextureComponents components;
unsigned int premultiplied:1;
const CoglTextureVtable *vtable;
};
typedef enum _CoglTextureChangeFlags
{
/* Whenever the internals of a texture are changed such that the
@ -251,26 +246,8 @@ _cogl_texture_init (CoglTexture *texture,
int width,
int height,
CoglPixelFormat src_format,
CoglTextureLoader *loader,
const CoglTextureVtable *vtable);
CoglTextureLoader *loader);
void
_cogl_texture_free (CoglTexture *texture);
/* This is used to register a type to the list of handle types that
will be considered a texture in cogl_is_texture() */
void
_cogl_texture_register_texture_type (const CoglObjectClass *klass);
#define COGL_TEXTURE_DEFINE(TypeName, type_name) \
COGL_OBJECT_DEFINE_WITH_CODE_GTYPE \
(TypeName, type_name, \
_cogl_texture_register_texture_type (&_cogl_##type_name##_class))
#define COGL_TEXTURE_INTERNAL_DEFINE(TypeName, type_name) \
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE \
(TypeName, type_name, \
_cogl_texture_register_texture_type (&_cogl_##type_name##_class))
COGL_EXPORT gboolean
_cogl_texture_can_hardware_repeat (CoglTexture *texture);
@ -403,3 +380,16 @@ _cogl_texture_create_loader (void);
void
_cogl_texture_copy_internal_format (CoglTexture *src,
CoglTexture *dest);
CoglContext *
cogl_texture_get_context (CoglTexture *texture);
CoglTextureLoader *
cogl_texture_get_loader (CoglTexture *texture);
int
cogl_texture_get_max_level_set (CoglTexture *texture);
void
cogl_texture_set_max_level_set (CoglTexture *texture,
int max_level_set);

View File

@ -50,94 +50,17 @@
#include "cogl/cogl-atlas-texture-private.h"
#include "cogl/cogl-pipeline.h"
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-offscreen-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl1-context.h"
#include "cogl/cogl-sub-texture.h"
#include "cogl/cogl-primitive-texture.h"
#include "cogl/cogl-gtype-private.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
COGL_GTYPE_DEFINE_INTERFACE (Texture, texture);
uint32_t
cogl_texture_error_quark (void)
{
return g_quark_from_static_string ("cogl-texture-error-quark");
}
/* XXX:
* The CoglObject macros don't support any form of inheritance, so for
* now we implement the CoglObject support for the CoglTexture
* abstract class manually.
*/
static GSList *_cogl_texture_types;
void
_cogl_texture_register_texture_type (const CoglObjectClass *klass)
{
_cogl_texture_types = g_slist_prepend (_cogl_texture_types, (void *) klass);
}
gboolean
cogl_is_texture (void *object)
{
CoglObject *obj = (CoglObject *)object;
GSList *l;
if (object == NULL)
return FALSE;
for (l = _cogl_texture_types; l; l = l->next)
if (l->data == obj->klass)
return TRUE;
return FALSE;
}
void
_cogl_texture_init (CoglTexture *texture,
CoglContext *context,
int width,
int height,
CoglPixelFormat src_format,
CoglTextureLoader *loader,
const CoglTextureVtable *vtable)
{
texture->context = context;
texture->max_level_set = 0;
texture->max_level_requested = 1000; /* OpenGL default GL_TEXTURE_MAX_LEVEL */
texture->width = width;
texture->height = height;
texture->allocated = FALSE;
texture->vtable = vtable;
texture->framebuffers = NULL;
texture->loader = loader;
_cogl_texture_set_internal_format (texture, src_format);
/* Although we want to initialize texture::components according
* to the source format, we always want the internal layout to
* be considered premultiplied by default.
*
* NB: this ->premultiplied state is user configurable so to avoid
* awkward documentation, setting this to 'true' does not depend on
* ->components having an alpha component (we will simply ignore the
* premultiplied status later if there is no alpha component).
* This way we don't have to worry about updating the
* ->premultiplied state in _set_components(). Similarly we don't
* have to worry about updating the ->components state in
* _set_premultiplied().
*/
texture->premultiplied = TRUE;
}
G_DEFINE_ABSTRACT_TYPE (CoglTexture, cogl_texture, G_TYPE_OBJECT)
static void
_cogl_texture_free_loader (CoglTexture *texture)
@ -160,20 +83,75 @@ _cogl_texture_free_loader (CoglTexture *texture)
}
}
static void
cogl_texture_dispose (GObject *object)
{
CoglTexture *texture = COGL_TEXTURE (object);
_cogl_texture_free_loader (texture);
G_OBJECT_CLASS (cogl_texture_parent_class)->dispose (object);
}
static void
cogl_texture_class_init (CoglTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = cogl_texture_dispose;
}
static void
cogl_texture_init (CoglTexture *texture)
{
texture->max_level_set = 0;
texture->max_level_requested = 1000; /* OpenGL default GL_TEXTURE_MAX_LEVEL */
texture->allocated = FALSE;
texture->framebuffers = NULL;
}
uint32_t
cogl_texture_error_quark (void)
{
return g_quark_from_static_string ("cogl-texture-error-quark");
}
void
_cogl_texture_init (CoglTexture *texture,
CoglContext *context,
int width,
int height,
CoglPixelFormat src_format,
CoglTextureLoader *loader)
{
texture->context = context;
texture->width = width;
texture->height = height;
texture->loader = loader;
_cogl_texture_set_internal_format (texture, src_format);
/* Although we want to initialize texture::components according
* to the source format, we always want the internal layout to
* be considered premultiplied by default.
*
* NB: this ->premultiplied state is user configurable so to avoid
* awkward documentation, setting this to 'true' does not depend on
* ->components having an alpha component (we will simply ignore the
* premultiplied status later if there is no alpha component).
* This way we don't have to worry about updating the
* ->premultiplied state in _set_components(). Similarly we don't
* have to worry about updating the ->components state in
* _set_premultiplied().
*/
texture->premultiplied = TRUE;
}
CoglTextureLoader *
_cogl_texture_create_loader (void)
{
return g_new0 (CoglTextureLoader, 1);
}
void
_cogl_texture_free (CoglTexture *texture)
{
_cogl_texture_free_loader (texture);
g_free (texture);
}
gboolean
_cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
CoglPixelFormat dst_format)
@ -188,8 +166,8 @@ _cogl_texture_needs_premult_conversion (CoglPixelFormat src_format,
gboolean
cogl_texture_is_get_data_supported (CoglTexture *texture)
{
if (texture->vtable->is_get_data_supported)
return texture->vtable->is_get_data_supported (texture);
if (COGL_TEXTURE_GET_CLASS (texture)->is_get_data_supported)
return COGL_TEXTURE_GET_CLASS (texture)->is_get_data_supported (texture);
else
return TRUE;
}
@ -197,7 +175,7 @@ cogl_texture_is_get_data_supported (CoglTexture *texture)
unsigned int
cogl_texture_get_width (CoglTexture *texture)
{
g_return_val_if_fail (cogl_is_texture (texture), 0);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
return texture->width;
}
@ -205,7 +183,7 @@ cogl_texture_get_width (CoglTexture *texture)
unsigned int
cogl_texture_get_height (CoglTexture *texture)
{
g_return_val_if_fail (cogl_is_texture (texture), 0);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
return texture->height;
}
@ -215,15 +193,16 @@ _cogl_texture_get_format (CoglTexture *texture)
{
if (!texture->allocated)
cogl_texture_allocate (texture, NULL);
return texture->vtable->get_format (texture);
return COGL_TEXTURE_GET_CLASS (texture)->get_format (texture);
}
int
cogl_texture_get_max_waste (CoglTexture *texture)
{
g_return_val_if_fail (cogl_is_texture (texture), 0);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
return texture->vtable->get_max_waste (texture);
return COGL_TEXTURE_GET_CLASS (texture)->get_max_waste (texture);
}
int
@ -278,11 +257,12 @@ _cogl_texture_get_level_size (CoglTexture *texture,
gboolean
cogl_texture_is_sliced (CoglTexture *texture)
{
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
if (!texture->allocated)
cogl_texture_allocate (texture, NULL);
return texture->vtable->is_sliced (texture);
return COGL_TEXTURE_GET_CLASS (texture)->is_sliced (texture);
}
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
@ -294,7 +274,7 @@ _cogl_texture_can_hardware_repeat (CoglTexture *texture)
{
if (!texture->allocated)
cogl_texture_allocate (texture, NULL);
return texture->vtable->can_hardware_repeat (texture);
return COGL_TEXTURE_GET_CLASS (texture)->can_hardware_repeat (texture);
}
/* NB: You can't use this with textures comprised of multiple sub textures (use
@ -305,14 +285,14 @@ _cogl_texture_transform_coords_to_gl (CoglTexture *texture,
float *s,
float *t)
{
texture->vtable->transform_coords_to_gl (texture, s, t);
COGL_TEXTURE_GET_CLASS (texture)->transform_coords_to_gl (texture, s, t);
}
CoglTransformResult
_cogl_texture_transform_quad_coords_to_gl (CoglTexture *texture,
float *coords)
{
return texture->vtable->transform_quad_coords_to_gl (texture, coords);
return COGL_TEXTURE_GET_CLASS (texture)->transform_quad_coords_to_gl (texture, coords);
}
gboolean
@ -320,13 +300,14 @@ cogl_texture_get_gl_texture (CoglTexture *texture,
GLuint *out_gl_handle,
GLenum *out_gl_target)
{
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
if (!texture->allocated)
cogl_texture_allocate (texture, NULL);
return texture->vtable->get_gl_texture (texture,
out_gl_handle, out_gl_target);
return COGL_TEXTURE_GET_CLASS (texture)->get_gl_texture (texture,
out_gl_handle,
out_gl_target);
}
void
@ -346,13 +327,14 @@ _cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
*/
cogl_texture_allocate (texture, NULL);
texture->vtable->pre_paint (texture, flags);
COGL_TEXTURE_GET_CLASS (texture)->pre_paint (texture,
flags);
}
void
_cogl_texture_ensure_non_quad_rendering (CoglTexture *texture)
{
texture->vtable->ensure_non_quad_rendering (texture);
COGL_TEXTURE_GET_CLASS (texture)->ensure_non_quad_rendering (texture);
}
gboolean
@ -383,7 +365,7 @@ _cogl_texture_set_region_from_bitmap (CoglTexture *texture,
always stored in an RGBA texture even if the texture format is
advertised as RGB. */
return texture->vtable->set_region (texture,
return COGL_TEXTURE_GET_CLASS (texture)->set_region (texture,
src_x, src_y,
dst_x, dst_y,
width, height,
@ -405,7 +387,7 @@ cogl_texture_set_region_from_bitmap (CoglTexture *texture,
GError *ignore_error = NULL;
gboolean status;
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
status = _cogl_texture_set_region_from_bitmap (texture,
src_x, src_y,
@ -431,7 +413,7 @@ _cogl_texture_set_region (CoglTexture *texture,
int level,
GError **error)
{
CoglContext *ctx = texture->context;
CoglContext *ctx = cogl_texture_get_context (texture);
CoglBitmap *source_bmp;
gboolean ret;
@ -481,7 +463,7 @@ cogl_texture_set_region (CoglTexture *texture,
int bytes_per_pixel;
gboolean status;
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, FALSE);
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, FALSE);
@ -517,7 +499,7 @@ cogl_texture_set_data (CoglTexture *texture,
int level_width;
int level_height;
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
_cogl_texture_get_level_size (texture,
level,
@ -547,7 +529,7 @@ get_texture_bits_via_offscreen (CoglTexture *meta_texture,
unsigned int dst_rowstride,
CoglPixelFormat closest_format)
{
CoglContext *ctx = sub_texture->context;
CoglContext *ctx = cogl_texture_get_context (sub_texture);
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglBitmap *bitmap;
@ -628,7 +610,7 @@ get_texture_bits_via_copy (CoglTexture *texture,
full_rowstride = bpp * full_tex_width;
full_bits = g_malloc (full_rowstride * full_tex_height);
if (texture->vtable->get_data (texture,
if (COGL_TEXTURE_GET_CLASS (texture)->get_data (texture,
dst_format,
full_rowstride,
full_bits))
@ -702,7 +684,7 @@ texture_get_cb (CoglTexture *subtexture,
if (x_in_subtexture == 0 && y_in_subtexture == 0 &&
width == subtexture_width && height == subtexture_height)
{
if (subtexture->vtable->get_data (subtexture,
if (COGL_TEXTURE_GET_CLASS (subtexture)->get_data (subtexture,
closest_format,
rowstride,
dst_bits))
@ -752,7 +734,7 @@ cogl_texture_get_data (CoglTexture *texture,
GError *ignore_error = NULL;
CoglTextureGetData tg_data;
g_return_val_if_fail (cogl_is_texture (texture), 0);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
texture_format = _cogl_texture_get_format (texture);
@ -776,7 +758,7 @@ cogl_texture_get_data (CoglTexture *texture,
if (data == NULL)
return byte_size;
ctx = texture->context;
ctx = cogl_texture_get_context (texture);
closest_format =
ctx->texture_driver->find_best_gl_get_data_format (ctx,
format,
@ -856,7 +838,7 @@ cogl_texture_get_data (CoglTexture *texture,
* the data for a sliced texture, and allows us to do the
* read-from-framebuffer logic here in a simple fashion rather than
* passing offsets down through the code. */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
cogl_meta_texture_foreach_in_region (texture,
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
@ -939,12 +921,12 @@ _cogl_texture_get_associated_framebuffers (CoglTexture *texture)
void
_cogl_texture_flush_journal_rendering (CoglTexture *texture)
{
GList *l;
const GList *l;
/* It could be that a referenced texture is part of a framebuffer
* which has an associated journal that must be flushed before it
* can be sampled from by the current primitive... */
for (l = texture->framebuffers; l; l = l->next)
for (l = _cogl_texture_get_associated_framebuffers (texture); l; l = l->next)
_cogl_framebuffer_flush_journal (l->data);
}
@ -1081,7 +1063,7 @@ gboolean
cogl_texture_allocate (CoglTexture *texture,
GError **error)
{
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
if (texture->allocated)
return TRUE;
@ -1094,7 +1076,7 @@ cogl_texture_allocate (CoglTexture *texture,
"A red-green texture was requested but the driver "
"does not support them");
texture->allocated = texture->vtable->allocate (texture, error);
texture->allocated = COGL_TEXTURE_GET_CLASS (texture)->allocate (texture, error);
return texture->allocated;
}
@ -1138,14 +1120,14 @@ CoglPixelFormat
_cogl_texture_determine_internal_format (CoglTexture *texture,
CoglPixelFormat src_format)
{
switch (texture->components)
switch (cogl_texture_get_components (texture))
{
case COGL_TEXTURE_COMPONENTS_DEPTH:
if (src_format & COGL_DEPTH_BIT)
return src_format;
else
{
CoglContext *ctx = texture->context;
CoglContext *ctx = cogl_texture_get_context (texture);
if (_cogl_has_private_feature (ctx,
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
@ -1177,7 +1159,7 @@ _cogl_texture_determine_internal_format (CoglTexture *texture,
else
format = COGL_PIXEL_FORMAT_RGBA_8888;
if (texture->premultiplied)
if (cogl_texture_get_premultiplied (texture))
{
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format))
return format |= COGL_PREMULT_BIT;
@ -1196,7 +1178,7 @@ void
cogl_texture_set_components (CoglTexture *texture,
CoglTextureComponents components)
{
g_return_if_fail (cogl_is_texture (texture));
g_return_if_fail (COGL_IS_TEXTURE (texture));
g_return_if_fail (!texture->allocated);
if (texture->components == components)
@ -1208,7 +1190,7 @@ cogl_texture_set_components (CoglTexture *texture,
CoglTextureComponents
cogl_texture_get_components (CoglTexture *texture)
{
g_return_val_if_fail (cogl_is_texture (texture), 0);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), 0);
return texture->components;
}
@ -1217,7 +1199,7 @@ void
cogl_texture_set_premultiplied (CoglTexture *texture,
gboolean premultiplied)
{
g_return_if_fail (cogl_is_texture (texture));
g_return_if_fail (COGL_IS_TEXTURE (texture));
g_return_if_fail (!texture->allocated);
premultiplied = !!premultiplied;
@ -1231,7 +1213,7 @@ cogl_texture_set_premultiplied (CoglTexture *texture,
gboolean
cogl_texture_get_premultiplied (CoglTexture *texture)
{
g_return_val_if_fail (cogl_is_texture (texture), FALSE);
g_return_val_if_fail (COGL_IS_TEXTURE (texture), FALSE);
return texture->premultiplied;
}
@ -1240,6 +1222,31 @@ void
_cogl_texture_copy_internal_format (CoglTexture *src,
CoglTexture *dest)
{
cogl_texture_set_components (dest, src->components);
cogl_texture_set_premultiplied (dest, src->premultiplied);
cogl_texture_set_components (dest, cogl_texture_get_components (src));
cogl_texture_set_premultiplied (dest, cogl_texture_get_premultiplied (src));
}
CoglContext *
cogl_texture_get_context (CoglTexture *texture)
{
return texture->context;
}
CoglTextureLoader *
cogl_texture_get_loader (CoglTexture *texture)
{
return texture->loader;
}
int
cogl_texture_get_max_level_set (CoglTexture *texture)
{
return texture->max_level_set;
}
void
cogl_texture_set_max_level_set (CoglTexture *texture,
int max_level_set)
{
texture->max_level_set = max_level_set;
}

View File

@ -34,21 +34,6 @@
#error "Only <cogl/cogl.h> can be included directly."
#endif
/* We forward declare the CoglTexture type here to avoid some circular
* dependency issues with the following headers.
*/
#if defined(__COGL_H_INSIDE__) && !defined(COGL_ENABLE_MUTTER_API) && \
!defined(COGL_GIR_SCANNING)
/* For the public C api we typedef interface types as void to avoid needing
* lots of casting in code and instead we will rely on runtime type checking
* for these objects. */
typedef void CoglTexture;
#else
typedef struct _CoglTexture CoglTexture;
#define COGL_TEXTURE(X) ((CoglTexture *)X)
#endif
#include "cogl/cogl-types.h"
#include "cogl/cogl-macros.h"
#include "cogl/cogl-defines.h"
#include "cogl/cogl-pixel-buffer.h"
@ -60,23 +45,32 @@ typedef struct _CoglTexture CoglTexture;
G_BEGIN_DECLS
/**
* SECTION:cogl-texture
* @short_description: Functions for creating and manipulating textures
* CoglTexture:
*
* Functions for creating and manipulating textures
*
* Cogl allows creating and manipulating textures using a uniform
* API that tries to hide all the various complexities of creating,
* loading and manipulating textures.
*/
#define COGL_TEXTURE_MAX_WASTE 127
#define COGL_TYPE_TEXTURE (cogl_texture_get_type ())
#define COGL_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE, CoglTexture))
#define COGL_TEXTURE_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE, CoglTexture const))
#define COGL_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE, CoglTextureClass))
#define COGL_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE))
#define COGL_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE))
#define COGL_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE, CoglTextureClass))
typedef struct _CoglTextureClass CoglTextureClass;
typedef struct _CoglTexture CoglTexture;
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexture, g_object_unref)
/**
* cogl_texture_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_texture_get_gtype (void);
GType cogl_texture_get_type (void) G_GNUC_CONST;
#define COGL_TEXTURE_MAX_WASTE 127
/**
* COGL_TEXTURE_ERROR:
@ -105,17 +99,6 @@ typedef enum
COGL_EXPORT
uint32_t cogl_texture_error_quark (void);
/**
* cogl_is_texture:
* @object: A #CoglObject pointer
*
* Gets whether the given object references a texture object.
*
* Return value: %TRUE if the @object references a texture, and
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_is_texture (void *object);
/**
* CoglTextureComponents:

View File

@ -45,7 +45,4 @@
#if !defined(COGL_ENABLE_MUTTER_API) && !defined(COGL_GIR_SCANNING)
#define COGL_BUFFER(X) (X)
#define COGL_TEXTURE(X) (X)
#define COGL_META_TEXTURE(X) (X)
#define COGL_PRIMITIVE_TEXTURE(X) (X)
#endif

View File

@ -503,7 +503,7 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
GLenum gl_target;
if (texture == NULL)
texture = COGL_TEXTURE (ctx->default_gl_texture_2d_tex);
texture = ctx->default_gl_texture_2d_tex;
cogl_texture_get_gl_texture (texture,
&gl_texture,

View File

@ -130,7 +130,7 @@ allocate_with_size (CoglTexture2D *tex_2d,
CoglPixelFormat internal_format;
int width = loader->src.sized.width;
int height = loader->src.sized.height;
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
@ -267,7 +267,7 @@ allocate_from_egl_image (CoglTexture2D *tex_2d,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglPixelFormat internal_format = loader->src.egl_image.format;
tex_2d->gl_texture =
@ -301,7 +301,7 @@ allocate_custom_egl_image_external (CoglTexture2D *tex_2d,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglPixelFormat external_format;
CoglPixelFormat internal_format;
@ -356,7 +356,7 @@ cogl_texture_2d_gl_bind_egl_image (CoglTexture2D *tex_2d,
EGLImageKHR image,
GError **error)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
CoglContext *ctx = cogl_texture_get_context (COGL_TEXTURE (tex_2d));
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture);
@ -376,7 +376,7 @@ cogl_texture_2d_gl_bind_egl_image (CoglTexture2D *tex_2d,
return TRUE;
}
CoglTexture2D *
CoglTexture *
cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
int width,
int height,
@ -404,14 +404,14 @@ cogl_texture_2d_new_from_egl_image_external (CoglContext *ctx,
loader->src.egl_image_external.alloc = alloc;
loader->src.egl_image_external.format = internal_format;
tex_2d = _cogl_texture_2d_create_base (ctx, width, height,
internal_format, loader);
tex_2d = COGL_TEXTURE_2D (_cogl_texture_2d_create_base (ctx, width, height,
internal_format, loader));
tex_2d->egl_image_external.user_data = user_data;
tex_2d->egl_image_external.destroy = destroy;
return tex_2d;
return COGL_TEXTURE (tex_2d);
}
#endif /* defined (COGL_HAS_EGL_SUPPORT) */
@ -420,7 +420,7 @@ _cogl_texture_2d_gl_allocate (CoglTexture *tex,
GError **error)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglTextureLoader *loader = tex->loader;
CoglTextureLoader *loader = cogl_texture_get_loader (tex);
g_return_val_if_fail (loader, FALSE);
@ -453,7 +453,7 @@ _cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum mag_filter)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
if (min_filter == tex_2d->gl_legacy_texobj_min_filter
&& mag_filter == tex_2d->gl_legacy_texobj_mag_filter)
@ -485,7 +485,7 @@ _cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_t)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture 2D doesn't make use of the r
@ -519,7 +519,7 @@ _cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
int level)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
/* Make sure the current framebuffers are bound, though we don't need to
* flush the clip state here since we aren't going to draw to the
@ -565,7 +565,7 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
GError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglBitmap *upload_bmp;
CoglPixelFormat upload_format;
GLenum gl_format;
@ -592,7 +592,7 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
&gl_format,
&gl_type);
if (tex->max_level_set < level)
if (cogl_texture_get_max_level_set (tex) < level)
cogl_texture_gl_set_max_level (tex, level);
status = ctx->texture_driver->upload_subregion_to_gl (ctx,
@ -623,9 +623,9 @@ _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
int rowstride,
uint8_t *data)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
CoglContext *ctx = cogl_texture_get_context (COGL_TEXTURE (tex_2d));
uint8_t bpp;
int width = COGL_TEXTURE (tex_2d)->width;
int width = cogl_texture_get_width (COGL_TEXTURE (tex_2d));
GLenum gl_format;
GLenum gl_type;

View File

@ -83,7 +83,7 @@ _cogl_texture_gl_flush_legacy_texobj_wrap_modes (CoglTexture *texture,
unsigned int wrap_mode_s,
unsigned int wrap_mode_t)
{
texture->vtable->gl_flush_legacy_texobj_wrap_modes (texture,
COGL_TEXTURE_GET_CLASS (texture)->gl_flush_legacy_texobj_wrap_modes (texture,
wrap_mode_s,
wrap_mode_t);
}
@ -93,8 +93,9 @@ _cogl_texture_gl_flush_legacy_texobj_filters (CoglTexture *texture,
unsigned int min_filter,
unsigned int mag_filter)
{
texture->vtable->gl_flush_legacy_texobj_filters (texture,
min_filter, mag_filter);
COGL_TEXTURE_GET_CLASS (texture)->gl_flush_legacy_texobj_filters (texture,
min_filter,
mag_filter);
}
/* GL and GLES3 have this by default, but GLES2 does not except via extension.
@ -110,7 +111,7 @@ void
cogl_texture_gl_set_max_level (CoglTexture *texture,
int max_level)
{
CoglContext *ctx = texture->context;
CoglContext *ctx = cogl_texture_get_context (texture);
if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL))
{
@ -119,25 +120,25 @@ cogl_texture_gl_set_max_level (CoglTexture *texture,
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
texture->max_level_set = max_level;
cogl_texture_set_max_level_set (texture, max_level);
_cogl_bind_gl_texture_transient (gl_target,
gl_handle);
GE( ctx, glTexParameteri (gl_target,
GL_TEXTURE_MAX_LEVEL, texture->max_level_set));
GL_TEXTURE_MAX_LEVEL, cogl_texture_get_max_level_set (texture)));
}
}
void
_cogl_texture_gl_generate_mipmaps (CoglTexture *texture)
{
CoglContext *ctx = texture->context;
CoglContext *ctx = cogl_texture_get_context (texture);
int n_levels = _cogl_texture_get_n_levels (texture);
GLuint gl_handle;
GLenum gl_target;
if (texture->max_level_set != n_levels - 1)
if (cogl_texture_get_max_level_set (texture) != n_levels - 1)
cogl_texture_gl_set_max_level (texture, n_levels - 1);
cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
@ -150,5 +151,5 @@ _cogl_texture_gl_generate_mipmaps (CoglTexture *texture)
GLenum
_cogl_texture_gl_get_format (CoglTexture *texture)
{
return texture->vtable->get_gl_format (texture);
return COGL_TEXTURE_GET_CLASS (texture)->get_gl_format (texture);
}

View File

@ -250,7 +250,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
* glTexImage2D first to assert that the storage for this
* level exists.
*/
if (texture->max_level_set < level)
if (cogl_texture_get_max_level_set (texture) < level)
{
ctx->glTexImage2D (gl_target,
level,

View File

@ -303,7 +303,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
* glTexImage2D first to assert that the storage for this
* level exists.
*/
if (texture->max_level_set < level)
if (cogl_texture_get_max_level_set (texture) < level)
{
ctx->glTexImage2D (gl_target,
level,

View File

@ -40,7 +40,6 @@
#include <GL/glx.h>
#endif
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-texture-private.h"
#include "cogl/winsys/cogl-texture-pixmap-x11.h"
@ -70,7 +69,7 @@ typedef enum
struct _CoglTexturePixmapX11
{
CoglTexture _parent;
CoglTexture parent_instance;
CoglTexturePixmapStereoMode stereo_mode;
CoglTexturePixmapX11 *left; /* Set only if stereo_mode=RIGHT */
@ -97,3 +96,8 @@ struct _CoglTexturePixmapX11
texture */
gboolean use_winsys_texture;
};
struct _CoglTexturePixmapX11Class
{
CoglTextureClass parent_class;
};

View File

@ -47,12 +47,10 @@
#include "cogl/cogl-context-private.h"
#include "cogl/cogl-display-private.h"
#include "cogl/cogl-renderer-private.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-xlib.h"
#include "cogl/cogl-xlib-renderer-private.h"
#include "cogl/cogl-x11-renderer-private.h"
#include "cogl/cogl-private.h"
#include "cogl/cogl-gtype-private.h"
#include "cogl/driver/gl/cogl-texture-gl-private.h"
#include "cogl/winsys/cogl-winsys-private.h"
@ -66,17 +64,36 @@
#include <string.h>
#include <math.h>
static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap);
G_DEFINE_FINAL_TYPE (CoglTexturePixmapX11, cogl_texture_pixmap_x11, COGL_TYPE_TEXTURE)
COGL_TEXTURE_DEFINE (TexturePixmapX11, texture_pixmap_x11);
COGL_GTYPE_DEFINE_CLASS (TexturePixmapX11, texture_pixmap_x11);
static const CoglTextureVtable cogl_texture_pixmap_x11_vtable;
uint32_t
cogl_texture_pixmap_x11_error_quark (void)
static const CoglWinsysVtable *
_cogl_texture_pixmap_x11_get_winsys (CoglTexturePixmapX11 *tex_pixmap)
{
return g_quark_from_static_string ("cogl-texture-pixmap-error-quark");
/* FIXME: A CoglContext should be reachable from a CoglTexture
* pointer */
_COGL_GET_CONTEXT (ctx, NULL);
return ctx->display->renderer->winsys_vtable;
}
static int
_cogl_xlib_get_damage_base (void)
{
CoglX11Renderer *x11_renderer;
_COGL_GET_CONTEXT (ctxt, -1);
x11_renderer =
(CoglX11Renderer *) _cogl_xlib_renderer_get_data (ctxt->display->renderer);
return x11_renderer->damage_base;
}
static gboolean
cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
unsigned int width,
unsigned int height)
{
return (damage_rect->x1 == 0 && damage_rect->y1 == 0
&& damage_rect->x2 == width && damage_rect->y2 == height);
}
static void
@ -109,25 +126,6 @@ cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
}
}
static gboolean
cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
unsigned int width,
unsigned int height)
{
return (damage_rect->x1 == 0 && damage_rect->y1 == 0
&& damage_rect->x2 == width && damage_rect->y2 == height);
}
static const CoglWinsysVtable *
_cogl_texture_pixmap_x11_get_winsys (CoglTexturePixmapX11 *tex_pixmap)
{
/* FIXME: A CoglContext should be reachable from a CoglTexture
* pointer */
_COGL_GET_CONTEXT (ctx, NULL);
return ctx->display->renderer->winsys_vtable;
}
static void
process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
XDamageNotifyEvent *damage_event)
@ -176,8 +174,8 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
need to request the bounding box of the region because we're
going to update the whole texture anyway. */
if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
tex->width,
tex->height))
cogl_texture_get_width (tex),
cogl_texture_get_height (tex)))
{
if (handle_mode != DO_NOTHING)
XDamageSubtract (display, tex_pixmap->damage, None, None);
@ -232,17 +230,6 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
}
}
static int
_cogl_xlib_get_damage_base (void)
{
CoglX11Renderer *x11_renderer;
_COGL_GET_CONTEXT (ctxt, -1);
x11_renderer =
(CoglX11Renderer *) _cogl_xlib_renderer_get_data (ctxt->display->renderer);
return x11_renderer->damage_base;
}
static CoglFilterReturn
_cogl_texture_pixmap_x11_filter (XEvent *event, void *data)
{
@ -293,171 +280,102 @@ set_damage_object_internal (CoglContext *ctx,
tex_pixmap);
}
static CoglTexturePixmapX11 *
_cogl_texture_pixmap_x11_new (CoglContext *ctxt,
uint32_t pixmap,
gboolean automatic_updates,
CoglTexturePixmapStereoMode stereo_mode,
GError **error)
static void
cogl_texture_pixmap_x11_dispose (GObject *object)
{
CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
Window pixmap_root_window;
int pixmap_x, pixmap_y;
unsigned int pixmap_width, pixmap_height;
unsigned int pixmap_border_width;
CoglPixelFormat internal_format;
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
XWindowAttributes window_attributes;
int damage_base;
const CoglWinsysVtable *winsys;
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (object);
if (!XGetGeometry (display, pixmap, &pixmap_root_window,
&pixmap_x, &pixmap_y,
&pixmap_width, &pixmap_height,
&pixmap_border_width, &tex_pixmap->depth))
Display *display;
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
{
g_free (tex_pixmap);
g_set_error_literal (error,
COGL_TEXTURE_PIXMAP_X11_ERROR,
COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
"Unable to query pixmap size");
return NULL;
g_object_unref (tex_pixmap->left);
G_OBJECT_CLASS (cogl_texture_pixmap_x11_parent_class)->dispose (object);
return;
}
/* Note: the detailed pixel layout doesn't matter here, we are just
* interested in RGB vs RGBA... */
internal_format = (tex_pixmap->depth >= 32
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
: COGL_PIXEL_FORMAT_RGB_888);
display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
internal_format,
NULL, /* no loader */
&cogl_texture_pixmap_x11_vtable);
set_damage_object_internal (ctxt, tex_pixmap, 0, 0);
tex_pixmap->pixmap = pixmap;
tex_pixmap->stereo_mode = stereo_mode;
tex_pixmap->left = NULL;
tex_pixmap->image = NULL;
tex_pixmap->shm_info.shmid = -1;
tex_pixmap->tex = NULL;
tex_pixmap->damage_owned = FALSE;
tex_pixmap->damage = 0;
if (tex_pixmap->image)
XDestroyImage (tex_pixmap->image);
/* We need a visual to use for shared memory images so we'll query
it from the pixmap's root window */
if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
if (tex_pixmap->shm_info.shmid != -1)
{
g_free (tex_pixmap);
g_set_error_literal (error,
COGL_TEXTURE_PIXMAP_X11_ERROR,
COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
"Unable to query root window attributes");
return NULL;
XShmDetach (display, &tex_pixmap->shm_info);
shmdt (tex_pixmap->shm_info.shmaddr);
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
}
tex_pixmap->visual = window_attributes.visual;
if (tex_pixmap->tex)
g_object_unref (tex_pixmap->tex);
/* If automatic updates are requested and the Xlib connection
supports damage events then we'll register a damage object on the
pixmap */
damage_base = _cogl_xlib_get_damage_base ();
if (automatic_updates && damage_base >= 0)
if (tex_pixmap->winsys)
{
Damage damage = XDamageCreate (display,
pixmap,
XDamageReportBoundingBox);
set_damage_object_internal (ctxt,
tex_pixmap,
damage,
COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
tex_pixmap->damage_owned = TRUE;
const CoglWinsysVtable *winsys =
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
winsys->texture_pixmap_x11_free (tex_pixmap);
}
/* Assume the entire pixmap is damaged to begin with */
tex_pixmap->damage_rect.x1 = 0;
tex_pixmap->damage_rect.x2 = pixmap_width;
tex_pixmap->damage_rect.y1 = 0;
tex_pixmap->damage_rect.y2 = pixmap_height;
G_OBJECT_CLASS (cogl_texture_pixmap_x11_parent_class)->dispose (object);
}
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
if (winsys->texture_pixmap_x11_create)
static void
_cogl_texture_pixmap_x11_set_use_winsys_texture (CoglTexturePixmapX11 *tex_pixmap,
gboolean new_value)
{
if (tex_pixmap->use_winsys_texture != new_value)
{
tex_pixmap->use_winsys_texture =
winsys->texture_pixmap_x11_create (tex_pixmap);
/* Notify cogl-pipeline.c that the texture's underlying GL texture
* storage is changing so it knows it may need to bind a new texture
* if the CoglTexture is reused with the same texture unit. */
_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (tex_pixmap));
tex_pixmap->use_winsys_texture = new_value;
}
else
tex_pixmap->use_winsys_texture = FALSE;
if (!tex_pixmap->use_winsys_texture)
tex_pixmap->winsys = NULL;
_cogl_texture_set_allocated (tex, internal_format,
pixmap_width, pixmap_height);
return _cogl_texture_pixmap_x11_object_new (tex_pixmap);
}
CoglTexturePixmapX11 *
cogl_texture_pixmap_x11_new (CoglContext *ctxt,
uint32_t pixmap,
gboolean automatic_updates,
GError **error)
static CoglTexture *
create_fallback_texture (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
automatic_updates, COGL_TEXTURE_PIXMAP_MONO,
error);
CoglTexture *tex;
GError *skip_error = NULL;
/* First try creating a fast-path non-sliced texture */
tex = cogl_texture_2d_new_with_size (ctx, width, height);
_cogl_texture_set_internal_format (tex, internal_format);
/* TODO: instead of allocating storage here it would be better
* if we had some api that let us just check that the size is
* supported by the hardware so storage could be allocated
* lazily when uploading data. */
if (!cogl_texture_allocate (tex, &skip_error))
{
g_error_free (skip_error);
g_object_unref (tex);
tex = NULL;
}
if (!tex)
{
tex =
cogl_texture_2d_sliced_new_with_size (ctx,
width,
height,
COGL_TEXTURE_MAX_WASTE);
_cogl_texture_set_internal_format (tex, internal_format);
}
return tex;
}
CoglTexturePixmapX11 *
cogl_texture_pixmap_x11_new_left (CoglContext *ctxt,
uint32_t pixmap,
gboolean automatic_updates,
GError **error)
{
return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
automatic_updates, COGL_TEXTURE_PIXMAP_LEFT,
error);
}
CoglTexturePixmapX11 *
cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *tfp_left)
{
CoglTexture *texture_left = COGL_TEXTURE (tfp_left);
CoglTexturePixmapX11 *tfp_right;
CoglPixelFormat internal_format;
g_return_val_if_fail (tfp_left->stereo_mode == COGL_TEXTURE_PIXMAP_LEFT, NULL);
tfp_right = g_new0 (CoglTexturePixmapX11, 1);
tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT;
tfp_right->left = cogl_object_ref (tfp_left);
internal_format = (tfp_left->depth >= 32
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
: COGL_PIXEL_FORMAT_RGB_888);
_cogl_texture_init (COGL_TEXTURE (tfp_right),
texture_left->context,
texture_left->width,
texture_left->height,
internal_format,
NULL, /* no loader */
&cogl_texture_pixmap_x11_vtable);
_cogl_texture_set_allocated (COGL_TEXTURE (tfp_right), internal_format,
texture_left->width, texture_left->height);
return _cogl_texture_pixmap_x11_object_new (tfp_right);
}
static gboolean
_cogl_texture_pixmap_x11_allocate (CoglTexture *tex,
GError **error)
{
return TRUE;
}
/* Tries to allocate enough shared mem to handle a full size
* update size of the X Pixmap. */
@ -491,8 +409,8 @@ try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
ZPixmap,
NULL,
NULL, /* shminfo, */
tex->width,
tex->height);
cogl_texture_get_width (tex),
cogl_texture_get_height (tex));
if (!dummy_image)
goto failed_image_create;
@ -532,80 +450,6 @@ try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
tex_pixmap->shm_info.shmid = -1;
}
void
cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
int x,
int y,
int width,
int height)
{
/* We'll queue the update for both the GLX texture and the regular
texture because we can't determine which will be needed until we
actually render something */
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
tex_pixmap = tex_pixmap->left;
if (tex_pixmap->winsys)
{
const CoglWinsysVtable *winsys;
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
}
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
x, y, width, height);
}
gboolean
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *tex_pixmap)
{
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
tex_pixmap = tex_pixmap->left;
return !!tex_pixmap->winsys;
}
static CoglTexture *
create_fallback_texture (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
CoglTexture *tex;
GError *skip_error = NULL;
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
_cogl_texture_set_internal_format (tex, internal_format);
/* TODO: instead of allocating storage here it would be better
* if we had some api that let us just check that the size is
* supported by the hardware so storage could be allocated
* lazily when uploading data. */
if (!cogl_texture_allocate (tex, &skip_error))
{
g_error_free (skip_error);
cogl_object_unref (tex);
tex = NULL;
}
if (!tex)
{
CoglTexture2DSliced *tex_2ds =
cogl_texture_2d_sliced_new_with_size (ctx,
width,
height,
COGL_TEXTURE_MAX_WASTE);
tex = COGL_TEXTURE (tex_2ds);
_cogl_texture_set_internal_format (tex, internal_format);
}
return tex;
}
static void
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
{
@ -646,8 +490,8 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
: COGL_PIXEL_FORMAT_RGB_888);
tex_pixmap->tex = create_fallback_texture (ctx,
tex->width,
tex->height,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex),
texture_format);
}
@ -671,7 +515,8 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
tex_pixmap->image = XGetImage (display,
tex_pixmap->pixmap,
0, 0,
tex->width, tex->height,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex),
AllPlanes, ZPixmap);
image = tex_pixmap->image;
src_x = x;
@ -747,21 +592,6 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
}
static void
_cogl_texture_pixmap_x11_set_use_winsys_texture (CoglTexturePixmapX11 *tex_pixmap,
gboolean new_value)
{
if (tex_pixmap->use_winsys_texture != new_value)
{
/* Notify cogl-pipeline.c that the texture's underlying GL texture
* storage is changing so it knows it may need to bind a new texture
* if the CoglTexture is reused with the same texture unit. */
_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (tex_pixmap));
tex_pixmap->use_winsys_texture = new_value;
}
}
static void
_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
gboolean needs_mipmap)
@ -831,6 +661,13 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
return NULL;
}
static gboolean
_cogl_texture_pixmap_x11_allocate (CoglTexture *tex,
GError **error)
{
return TRUE;
}
static gboolean
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
int src_x,
@ -866,6 +703,15 @@ _cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
return cogl_texture_get_data (child_tex, format, rowstride, data);
}
static int
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
{
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
return cogl_texture_get_max_waste (child_tex);
}
static void
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
(CoglTexture *tex,
@ -880,7 +726,7 @@ _cogl_texture_pixmap_x11_foreach_sub_texture_in_region
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
/* Forward on to the child texture */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
cogl_meta_texture_foreach_in_region (child_tex,
virtual_tx_1,
virtual_ty_1,
virtual_tx_2,
@ -891,15 +737,6 @@ _cogl_texture_pixmap_x11_foreach_sub_texture_in_region
user_data);
}
static int
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
{
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
return cogl_texture_get_max_waste (child_tex);
}
static gboolean
_cogl_texture_pixmap_x11_is_sliced (CoglTexture *tex)
{
@ -1027,70 +864,234 @@ _cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
}
static void
_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
cogl_texture_pixmap_x11_class_init (CoglTexturePixmapX11Class *klass)
{
Display *display;
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
CoglTextureClass *texture_class = COGL_TEXTURE_CLASS (klass);
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
gobject_class->dispose = cogl_texture_pixmap_x11_dispose;
texture_class->allocate = _cogl_texture_pixmap_x11_allocate;
texture_class->set_region = _cogl_texture_pixmap_x11_set_region;
texture_class->get_data = _cogl_texture_pixmap_x11_get_data;
texture_class->get_max_waste = _cogl_texture_pixmap_x11_get_max_waste;
texture_class->foreach_sub_texture_in_region = _cogl_texture_pixmap_x11_foreach_sub_texture_in_region;
texture_class->is_sliced = _cogl_texture_pixmap_x11_is_sliced;
texture_class->can_hardware_repeat = _cogl_texture_pixmap_x11_can_hardware_repeat;
texture_class->transform_coords_to_gl = _cogl_texture_pixmap_x11_transform_coords_to_gl;
texture_class->transform_quad_coords_to_gl = _cogl_texture_pixmap_x11_transform_quad_coords_to_gl;
texture_class->get_gl_texture = _cogl_texture_pixmap_x11_get_gl_texture;
texture_class->gl_flush_legacy_texobj_filters = _cogl_texture_pixmap_x11_gl_flush_legacy_texobj_filters;
texture_class->pre_paint = _cogl_texture_pixmap_x11_pre_paint;
texture_class->ensure_non_quad_rendering = _cogl_texture_pixmap_x11_ensure_non_quad_rendering;
texture_class->gl_flush_legacy_texobj_wrap_modes = _cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes;
texture_class->get_format = _cogl_texture_pixmap_x11_get_format;
texture_class->get_gl_format = _cogl_texture_pixmap_x11_get_gl_format;
}
static void
cogl_texture_pixmap_x11_init (CoglTexturePixmapX11 *self)
{
CoglTexture *texture = COGL_TEXTURE (self);
texture->is_primitive = FALSE;
}
uint32_t
cogl_texture_pixmap_x11_error_quark (void)
{
return g_quark_from_static_string ("cogl-texture-pixmap-error-quark");
}
static CoglTexture *
_cogl_texture_pixmap_x11_new (CoglContext *ctxt,
uint32_t pixmap,
gboolean automatic_updates,
CoglTexturePixmapStereoMode stereo_mode,
GError **error)
{
CoglTexturePixmapX11 *tex_pixmap = g_object_new (COGL_TYPE_TEXTURE_PIXMAP_X11, NULL);
Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
Window pixmap_root_window;
int pixmap_x, pixmap_y;
unsigned int pixmap_width, pixmap_height;
unsigned int pixmap_border_width;
CoglPixelFormat internal_format;
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
XWindowAttributes window_attributes;
int damage_base;
const CoglWinsysVtable *winsys;
if (!XGetGeometry (display, pixmap, &pixmap_root_window,
&pixmap_x, &pixmap_y,
&pixmap_width, &pixmap_height,
&pixmap_border_width, &tex_pixmap->depth))
{
g_free (tex_pixmap);
g_set_error_literal (error,
COGL_TEXTURE_PIXMAP_X11_ERROR,
COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
"Unable to query pixmap size");
return NULL;
}
/* Note: the detailed pixel layout doesn't matter here, we are just
* interested in RGB vs RGBA... */
internal_format = (tex_pixmap->depth >= 32
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
: COGL_PIXEL_FORMAT_RGB_888);
_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
internal_format,
NULL);
tex_pixmap->pixmap = pixmap;
tex_pixmap->stereo_mode = stereo_mode;
tex_pixmap->left = NULL;
tex_pixmap->image = NULL;
tex_pixmap->shm_info.shmid = -1;
tex_pixmap->tex = NULL;
tex_pixmap->damage_owned = FALSE;
tex_pixmap->damage = 0;
/* We need a visual to use for shared memory images so we'll query
it from the pixmap's root window */
if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
{
g_free (tex_pixmap);
g_set_error_literal (error,
COGL_TEXTURE_PIXMAP_X11_ERROR,
COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
"Unable to query root window attributes");
return NULL;
}
tex_pixmap->visual = window_attributes.visual;
/* If automatic updates are requested and the Xlib connection
supports damage events then we'll register a damage object on the
pixmap */
damage_base = _cogl_xlib_get_damage_base ();
if (automatic_updates && damage_base >= 0)
{
Damage damage = XDamageCreate (display,
pixmap,
XDamageReportBoundingBox);
set_damage_object_internal (ctxt,
tex_pixmap,
damage,
COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
tex_pixmap->damage_owned = TRUE;
}
/* Assume the entire pixmap is damaged to begin with */
tex_pixmap->damage_rect.x1 = 0;
tex_pixmap->damage_rect.x2 = pixmap_width;
tex_pixmap->damage_rect.y1 = 0;
tex_pixmap->damage_rect.y2 = pixmap_height;
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
if (winsys->texture_pixmap_x11_create)
{
tex_pixmap->use_winsys_texture =
winsys->texture_pixmap_x11_create (tex_pixmap);
}
else
tex_pixmap->use_winsys_texture = FALSE;
if (!tex_pixmap->use_winsys_texture)
tex_pixmap->winsys = NULL;
_cogl_texture_set_allocated (tex, internal_format,
pixmap_width, pixmap_height);
return COGL_TEXTURE (tex_pixmap);
}
CoglTexture *
cogl_texture_pixmap_x11_new (CoglContext *ctxt,
uint32_t pixmap,
gboolean automatic_updates,
GError **error)
{
return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
automatic_updates, COGL_TEXTURE_PIXMAP_MONO,
error);
}
CoglTexture *
cogl_texture_pixmap_x11_new_left (CoglContext *ctxt,
uint32_t pixmap,
gboolean automatic_updates,
GError **error)
{
return _cogl_texture_pixmap_x11_new (ctxt, pixmap,
automatic_updates, COGL_TEXTURE_PIXMAP_LEFT,
error);
}
CoglTexture *
cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *tfp_left)
{
CoglTexture *texture_left = COGL_TEXTURE (tfp_left);
CoglTexturePixmapX11 *tfp_right;
CoglPixelFormat internal_format;
g_return_val_if_fail (tfp_left->stereo_mode == COGL_TEXTURE_PIXMAP_LEFT, NULL);
tfp_right = g_object_new (COGL_TYPE_TEXTURE_PIXMAP_X11, NULL);
tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT;
tfp_right->left = g_object_ref (tfp_left);
internal_format = (tfp_left->depth >= 32
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
: COGL_PIXEL_FORMAT_RGB_888);
_cogl_texture_init (COGL_TEXTURE (tfp_right),
cogl_texture_get_context (texture_left),
cogl_texture_get_width (texture_left),
cogl_texture_get_height (texture_left),
internal_format,
NULL);
_cogl_texture_set_allocated (COGL_TEXTURE (tfp_right), internal_format,
cogl_texture_get_width (texture_left),
cogl_texture_get_height (texture_left));
return COGL_TEXTURE (tfp_right);
}
void
cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
int x,
int y,
int width,
int height)
{
/* We'll queue the update for both the GLX texture and the regular
texture because we can't determine which will be needed until we
actually render something */
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
{
cogl_object_unref (tex_pixmap->left);
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
return;
}
display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
set_damage_object_internal (ctxt, tex_pixmap, 0, 0);
if (tex_pixmap->image)
XDestroyImage (tex_pixmap->image);
if (tex_pixmap->shm_info.shmid != -1)
{
XShmDetach (display, &tex_pixmap->shm_info);
shmdt (tex_pixmap->shm_info.shmaddr);
shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
}
if (tex_pixmap->tex)
cogl_object_unref (tex_pixmap->tex);
tex_pixmap = tex_pixmap->left;
if (tex_pixmap->winsys)
{
const CoglWinsysVtable *winsys =
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
winsys->texture_pixmap_x11_free (tex_pixmap);
const CoglWinsysVtable *winsys;
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
}
/* Chain up */
_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
x, y, width, height);
}
gboolean
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *tex_pixmap)
{
if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
tex_pixmap = tex_pixmap->left;
return !!tex_pixmap->winsys;
}
static const CoglTextureVtable
cogl_texture_pixmap_x11_vtable =
{
FALSE, /* not primitive */
_cogl_texture_pixmap_x11_allocate,
_cogl_texture_pixmap_x11_set_region,
NULL, /* is_get_data_supported */
_cogl_texture_pixmap_x11_get_data,
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region,
_cogl_texture_pixmap_x11_get_max_waste,
_cogl_texture_pixmap_x11_is_sliced,
_cogl_texture_pixmap_x11_can_hardware_repeat,
_cogl_texture_pixmap_x11_transform_coords_to_gl,
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl,
_cogl_texture_pixmap_x11_get_gl_texture,
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_filters,
_cogl_texture_pixmap_x11_pre_paint,
_cogl_texture_pixmap_x11_ensure_non_quad_rendering,
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_pixmap_x11_get_format,
_cogl_texture_pixmap_x11_get_gl_format,
NULL /* set_auto_mipmap */
};

View File

@ -54,26 +54,30 @@
G_BEGIN_DECLS
/**
* SECTION:cogl-texture-pixmap-x11
* @short_description: Functions for creating and manipulating 2D meta
* CoglTexturePixmapX11:
*
* Functions for creating and manipulating 2D meta
* textures derived from X11 pixmaps.
*
* These functions allow high-level meta textures (See the
* #CoglMetaTexture interface) that derive their contents from an X11
* pixmap.
*/
#define COGL_TYPE_TEXTURE_PIXMAP_X11 (cogl_texture_pixmap_x11_get_type ())
#define COGL_TEXTURE_PIXMAP_X11(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_PIXMAP_X11, CoglTexturePixmapX11))
#define COGL_TEXTURE_PIXMAP_X11_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_TEXTURE_PIXMAP_X11, CoglTexturePixmapX11 const))
#define COGL_TEXTURE_PIXMAP_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_TEXTURE_PIXMAP_X11, CoglTexturePixmapX11Class))
#define COGL_IS_TEXTURE_PIXMAP_X11(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_TEXTURE_PIXMAP_X11))
#define COGL_IS_TEXTURE_PIXMAP_X11_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_TEXTURE_PIXMAP_X11))
#define COGL_TEXTURE_PIXMAP_X11_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_TEXTURE_PIXMAP_X11, CoglTexturePixmapX11Class))
typedef struct _CoglTexturePixmapX11Class CoglTexturePixmapX11Class;
typedef struct _CoglTexturePixmapX11 CoglTexturePixmapX11;
#define COGL_TEXTURE_PIXMAP_X11(X) ((CoglTexturePixmapX11 *)X)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglTexturePixmapX11, g_object_unref)
/**
* cogl_texture_pixmap_x11_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_texture_pixmap_x11_get_gtype (void);
GType cogl_texture_pixmap_x11_get_type (void) G_GNUC_CONST;
typedef enum
{
@ -120,7 +124,7 @@ uint32_t cogl_texture_pixmap_x11_error_quark (void);
*
* Return value: a new #CoglTexturePixmapX11 instance
*/
COGL_EXPORT CoglTexturePixmapX11 *
COGL_EXPORT CoglTexture *
cogl_texture_pixmap_x11_new (CoglContext *context,
uint32_t pixmap,
gboolean automatic_updates,
@ -156,7 +160,7 @@ cogl_texture_pixmap_x11_new (CoglContext *context,
*
* Return value: a new #CoglTexturePixmapX11 instance
*/
COGL_EXPORT CoglTexturePixmapX11 *
COGL_EXPORT CoglTexture *
cogl_texture_pixmap_x11_new_left (CoglContext *context,
uint32_t pixmap,
gboolean automatic_updates,
@ -173,7 +177,7 @@ cogl_texture_pixmap_x11_new_left (CoglContext *context,
*
* Return value: a new #CoglTexturePixmapX11 instance
*/
COGL_EXPORT CoglTexturePixmapX11 *
COGL_EXPORT CoglTexture *
cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *left_texture);
/**
@ -211,18 +215,6 @@ cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *texture,
COGL_EXPORT gboolean
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *texture);
/**
* cogl_is_texture_pixmap_x11:
* @object: A pointer to a #CoglObject
*
* Checks whether @object points to a #CoglTexturePixmapX11 instance.
*
* Return value: %TRUE if the object is a #CoglTexturePixmapX11, and
* %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_is_texture_pixmap_x11 (void *object);
G_END_DECLS
/* The gobject introspection scanner seems to parse public headers in

View File

@ -455,7 +455,7 @@ static gboolean
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
CoglContext *ctx = tex->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglTexturePixmapEGL *egl_tex_pixmap;
EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
CoglPixelFormat texture_format;
@ -489,14 +489,14 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
COGL_PIXEL_FORMAT_RGB_888);
egl_tex_pixmap->texture = COGL_TEXTURE (
egl_tex_pixmap->texture =
cogl_egl_texture_2d_new_from_image (ctx,
tex->width,
tex->height,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex),
texture_format,
egl_tex_pixmap->image,
COGL_EGL_IMAGE_FLAG_NONE,
NULL));
NULL);
/* The image is initially bound as part of the creation */
egl_tex_pixmap->bind_tex_image_queued = FALSE;
@ -521,7 +521,7 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
egl_tex_pixmap = tex_pixmap->winsys;
if (egl_tex_pixmap->texture)
cogl_object_unref (egl_tex_pixmap->texture);
g_object_unref (egl_tex_pixmap->texture);
if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR)
_cogl_egl_destroy_image (ctx, egl_tex_pixmap->image);

View File

@ -1129,7 +1129,7 @@ static gboolean
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexturePixmapGLX *glx_tex_pixmap;
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
CoglContext *ctx = cogl_texture_get_context (COGL_TEXTURE (tex_pixmap));
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP))
{
@ -1221,13 +1221,14 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
glx_tex_pixmap = tex_pixmap->winsys;
free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap);
free_glx_pixmap (cogl_texture_get_context (COGL_TEXTURE (tex_pixmap)),
glx_tex_pixmap);
if (glx_tex_pixmap->left.glx_tex)
cogl_object_unref (glx_tex_pixmap->left.glx_tex);
g_object_unref (glx_tex_pixmap->left.glx_tex);
if (glx_tex_pixmap->right.glx_tex)
cogl_object_unref (glx_tex_pixmap->right.glx_tex);
g_object_unref (glx_tex_pixmap->right.glx_tex);
tex_pixmap->winsys = NULL;
g_free (glx_tex_pixmap);
@ -1239,7 +1240,7 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
gboolean needs_mipmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
CoglContext *ctx = cogl_texture_get_context (tex);
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
CoglPixmapTextureEyeGLX *texture_info;
int buffer;
@ -1272,8 +1273,10 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
COGL_PIXEL_FORMAT_RGB_888);
texture_info->glx_tex = COGL_TEXTURE (
cogl_texture_2d_new_with_size (ctx, tex->width, tex->height));
texture_info->glx_tex =
cogl_texture_2d_new_with_size (ctx,
cogl_texture_get_width (tex),
cogl_texture_get_height (tex));
_cogl_texture_set_internal_format (tex, texture_format);
@ -1314,7 +1317,7 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
"with mipmap support failed", tex_pixmap);
if (texture_info->glx_tex)
cogl_object_unref (texture_info->glx_tex);
g_object_unref (texture_info->glx_tex);
return FALSE;
}

View File

@ -190,7 +190,7 @@ load_from_current_xcursor_image (MetaCursorSpriteXcursor *sprite_xcursor)
CoglPixelFormat cogl_format;
ClutterBackend *clutter_backend;
CoglContext *cogl_context;
CoglTexture2D *texture;
CoglTexture *texture;
GError *error = NULL;
int hotspot_x, hotspot_y;
@ -234,10 +234,10 @@ load_from_current_xcursor_image (MetaCursorSpriteXcursor *sprite_xcursor)
hotspot_y = xc_image->yhot;
}
meta_cursor_sprite_set_texture (sprite,
COGL_TEXTURE (texture),
texture,
hotspot_x, hotspot_y);
g_clear_pointer (&texture, cogl_object_unref);
g_clear_object (&texture);
}
void

View File

@ -96,7 +96,7 @@ meta_cursor_sprite_clear_texture (MetaCursorSprite *sprite)
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_object (&priv->texture);
meta_cursor_sprite_invalidate (sprite);
}
@ -109,9 +109,9 @@ meta_cursor_sprite_set_texture (MetaCursorSprite *sprite,
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_object (&priv->texture);
if (texture)
priv->texture = cogl_object_ref (texture);
priv->texture = g_object_ref (COGL_TEXTURE_2D (texture));
priv->hot_x = hot_x;
priv->hot_y = hot_y;
@ -264,7 +264,7 @@ meta_cursor_sprite_constructed (GObject *object)
meta_cursor_tracker_register_cursor_sprite (priv->cursor_tracker, sprite);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_object (&priv->texture);
G_OBJECT_CLASS (meta_cursor_sprite_parent_class)->constructed (object);
}
@ -276,7 +276,7 @@ meta_cursor_sprite_finalize (GObject *object)
MetaCursorSpritePrivate *priv =
meta_cursor_sprite_get_instance_private (sprite);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_object (&priv->texture);
meta_cursor_tracker_unregister_cursor_sprite (priv->cursor_tracker, sprite);
g_clear_object (&priv->cursor_tracker);

View File

@ -313,7 +313,7 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
CoglTexture2D *bitmap_texture;
CoglTexture *bitmap_texture;
CoglOffscreen *offscreen;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
@ -322,17 +322,16 @@ draw_cursor_sprite_via_offscreen (MetaScreenCastStreamSrc *src,
bitmap_texture = cogl_texture_2d_new_with_size (cogl_context,
bitmap_width, bitmap_height);
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (bitmap_texture),
FALSE);
if (!cogl_texture_allocate (COGL_TEXTURE (bitmap_texture), error))
cogl_primitive_texture_set_auto_mipmap (bitmap_texture, FALSE);
if (!cogl_texture_allocate (bitmap_texture, error))
{
cogl_object_unref (bitmap_texture);
g_object_unref (bitmap_texture);
return FALSE;
}
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (bitmap_texture));
offscreen = cogl_offscreen_new_with_texture (bitmap_texture);
fb = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (bitmap_texture);
g_object_unref (bitmap_texture);
if (!cogl_framebuffer_allocate (fb, error))
{
g_object_unref (fb);

View File

@ -254,7 +254,7 @@ meta_drm_buffer_gbm_blit_to_framebuffer (CoglScanout *scanout,
CoglPixelFormat cogl_format;
CoglEglImageFlags flags;
CoglOffscreen *cogl_fbo = NULL;
CoglTexture2D *cogl_tex;
CoglTexture *cogl_tex;
uint32_t n_planes;
uint64_t *modifiers;
uint32_t *strides;
@ -332,8 +332,8 @@ meta_drm_buffer_gbm_blit_to_framebuffer (CoglScanout *scanout,
goto out;
}
cogl_fbo = cogl_offscreen_new_with_texture (COGL_TEXTURE (cogl_tex));
cogl_object_unref (cogl_tex);
cogl_fbo = cogl_offscreen_new_with_texture (cogl_tex);
g_object_unref (cogl_tex);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (cogl_fbo), error))
{

View File

@ -613,7 +613,7 @@ meta_renderer_native_create_dma_buf_framebuffer (MetaRendererNative *renderer_n
uint64_t modifiers[1];
CoglPixelFormat cogl_format;
CoglEglImageFlags flags;
CoglTexture2D *cogl_tex;
CoglTexture *cogl_tex;
CoglOffscreen *cogl_fbo;
int ret;
@ -651,8 +651,8 @@ meta_renderer_native_create_dma_buf_framebuffer (MetaRendererNative *renderer_n
if (!cogl_tex)
return NULL;
cogl_fbo = cogl_offscreen_new_with_texture (COGL_TEXTURE (cogl_tex));
cogl_object_unref (cogl_tex);
cogl_fbo = cogl_offscreen_new_with_texture (cogl_tex);
g_object_unref (cogl_tex);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (cogl_fbo), error))
{
@ -1151,19 +1151,19 @@ meta_renderer_native_create_offscreen (MetaRendererNative *renderer,
GError **error)
{
CoglOffscreen *fb;
CoglTexture2D *tex;
CoglTexture *tex;
tex = cogl_texture_2d_new_with_size (context, view_width, view_height);
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), FALSE);
cogl_primitive_texture_set_auto_mipmap (tex, FALSE);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
if (!cogl_texture_allocate (tex, error))
{
cogl_object_unref (tex);
g_object_unref (tex);
return FALSE;
}
fb = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
cogl_object_unref (tex);
fb = cogl_offscreen_new_with_texture (tex);
g_object_unref (tex);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), error))
{
g_object_unref (fb);

View File

@ -125,7 +125,7 @@ meta_cursor_sprite_xfixes_initable_init (GInitable *initable,
MetaX11Display *x11_display;
Display *xdisplay;
XFixesCursorImage *cursor_image;
CoglTexture2D *texture;
CoglTexture *texture;
uint8_t *cursor_data;
gboolean free_cursor_data;
ClutterBackend *clutter_backend;
@ -189,10 +189,10 @@ meta_cursor_sprite_xfixes_initable_init (GInitable *initable,
return FALSE;
meta_cursor_sprite_set_texture (sprite,
COGL_TEXTURE (texture),
texture,
cursor_image->xhot,
cursor_image->yhot);
cogl_object_unref (texture);
g_object_unref (texture);
XFree (cursor_image);
return TRUE;

View File

@ -75,12 +75,12 @@ create_offscreen (CoglContext *cogl_context,
int width,
int height)
{
CoglTexture2D *texture_2d;
CoglTexture *texture_2d;
CoglOffscreen *offscreen;
GError *error = NULL;
texture_2d = cogl_texture_2d_new_with_size (cogl_context, width, height);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture_2d));
offscreen = cogl_offscreen_new_with_texture (texture_2d);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error))
meta_fatal ("Couldn't allocate framebuffer: %s", error->message);

View File

@ -92,7 +92,7 @@ meta_create_texture (int width,
CoglContext *ctx = clutter_backend_get_cogl_context (backend);
CoglTexture *texture;
texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
texture = cogl_texture_2d_new_with_size (ctx, width, height);
cogl_texture_set_components (texture, components);
if ((flags & META_TEXTURE_ALLOW_SLICING) != 0)
@ -104,8 +104,8 @@ meta_create_texture (int width,
if (!cogl_texture_allocate (texture, &catch_error))
{
g_error_free (catch_error);
cogl_object_unref (texture);
texture = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width, height, COGL_TEXTURE_MAX_WASTE));
g_object_unref (texture);
texture = cogl_texture_2d_sliced_new_with_size (ctx, width, height, COGL_TEXTURE_MAX_WASTE);
cogl_texture_set_components (texture, components);
}
}

View File

@ -196,7 +196,7 @@ file_loaded (GObject *source_object,
{
g_warning ("Failed to create texture for background: %s",
local_error->message);
cogl_clear_object (&texture);
g_clear_object (&texture);
}
image->texture = texture;
@ -218,7 +218,7 @@ out:
* image that is already in the process of loading or loaded.
*
* In either case, what is returned is a [class@Meta.BackgroundImage] which can be dereferenced
* to get a [iface@Cogl.Texture]. If [method@Meta.BackgroundImage.is_loaded] returns %TRUE,
* to get a [class@Cogl.Texture]. If [method@Meta.BackgroundImage.is_loaded] returns %TRUE,
* the background is loaded, otherwise the [signal@Meta.BackgroundImage::loaded]
* signal will be emitted exactly once. The 'loaded' state means that the
* loading process finished, whether it succeeded or failed.
@ -294,7 +294,7 @@ meta_background_image_finalize (GObject *object)
g_hash_table_remove (image->cache->images, image->file);
if (image->texture)
cogl_object_unref (image->texture);
g_object_unref (image->texture);
if (image->file)
g_object_unref (image->file);

View File

@ -96,20 +96,20 @@ free_fbos (MetaBackground *self)
MetaBackgroundMonitor *monitor = &self->monitors[i];
g_clear_object (&monitor->fbo);
cogl_clear_object (&monitor->texture);
g_clear_object (&monitor->texture);
}
}
static void
free_color_texture (MetaBackground *self)
{
cogl_clear_object (&self->color_texture);
g_clear_object (&self->color_texture);
}
static void
free_wallpaper_texture (MetaBackground *self)
{
cogl_clear_object (&self->wallpaper_texture);
g_clear_object (&self->wallpaper_texture);
self->wallpaper_allocation_failed = FALSE;
}
@ -587,11 +587,11 @@ ensure_color_texture (MetaBackground *self)
pixels[5] = self->second_color.blue;
}
self->color_texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, width, height,
self->color_texture = cogl_texture_2d_new_from_data (ctx, width, height,
COGL_PIXEL_FORMAT_RGB_888,
width * 3,
pixels,
&error));
&error);
if (error != NULL)
{
@ -680,7 +680,7 @@ ensure_wallpaper_texture (MetaBackground *self,
*/
g_error_free (catch_error);
cogl_clear_object (&self->wallpaper_texture);
g_clear_object (&self->wallpaper_texture);
g_object_unref (fbo);
self->wallpaper_allocation_failed = TRUE;
@ -843,7 +843,7 @@ meta_background_get_texture (MetaBackground *self,
* we'll try again the next time this is called. (MetaBackgroundActor
* caches the result, so user might be left without a background.)
*/
cogl_clear_object (&monitor->texture);
g_clear_object (&monitor->texture);
g_clear_object (&monitor->fbo);
g_error_free (catch_error);

View File

@ -171,7 +171,7 @@ meta_multi_texture_finalize (GObject *object)
int i;
for (i = 0; i < multi_texture->n_planes; i++)
cogl_clear_object (&multi_texture->planes[i]);
g_clear_object (&multi_texture->planes[i]);
g_free (multi_texture->planes);

View File

@ -167,7 +167,7 @@ meta_shadow_unref (MetaShadow *shadow)
}
meta_window_shape_unref (shadow->key.shape);
cogl_object_unref (shadow->texture);
g_object_unref (shadow->texture);
cogl_object_unref (shadow->pipeline);
g_free (shadow);
@ -797,7 +797,7 @@ make_shadow (MetaShadow *shadow,
* in the case of top_fade >= 0. We also account for padding at the left for symmetry
* though that doesn't currently occur.
*/
shadow->texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx,
shadow->texture = cogl_texture_2d_new_from_data (ctx,
shadow->outer_border_left + extents.width + shadow->outer_border_right,
shadow->outer_border_top + extents.height + shadow->outer_border_bottom,
COGL_PIXEL_FORMAT_A_8,
@ -805,7 +805,7 @@ make_shadow (MetaShadow *shadow,
(buffer +
(y_offset - shadow->outer_border_top) * buffer_width +
(x_offset - shadow->outer_border_left)),
&error));
&error);
if (error)
{

View File

@ -243,7 +243,7 @@ meta_shaped_texture_dispose (GObject *object)
g_clear_pointer (&stex->texture_mipmap, meta_texture_mipmap_free);
g_clear_pointer (&stex->texture, cogl_object_unref);
g_clear_object (&stex->texture);
meta_shaped_texture_set_mask_texture (stex, NULL);
meta_shaped_texture_reset_pipelines (stex);
@ -980,12 +980,12 @@ meta_shaped_texture_set_mask_texture (MetaShapedTexture *stex,
{
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
g_clear_pointer (&stex->mask_texture, cogl_object_unref);
g_clear_object (&stex->mask_texture);
if (mask_texture != NULL)
{
stex->mask_texture = mask_texture;
cogl_object_ref (stex->mask_texture);
g_object_ref (stex->mask_texture);
}
clutter_content_invalidate (CLUTTER_CONTENT (stex));
@ -1464,12 +1464,12 @@ meta_shaped_texture_get_image (MetaShapedTexture *stex,
texture = meta_multi_texture_get_plane (stex->texture, 0);
if (image_clip)
texture = COGL_TEXTURE (cogl_sub_texture_new (cogl_context,
texture = cogl_sub_texture_new (cogl_context,
texture,
image_clip->x,
image_clip->y,
image_clip->width,
image_clip->height));
image_clip->height);
surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
cogl_texture_get_width (texture),
@ -1482,7 +1482,7 @@ meta_shaped_texture_get_image (MetaShapedTexture *stex,
cairo_surface_mark_dirty (surface);
if (image_clip)
cogl_object_unref (texture);
g_object_unref (texture);
return surface;
}

View File

@ -122,7 +122,7 @@ set_pixmap (MetaSurfaceActorX11 *self,
g_assert (self->pixmap == None);
self->pixmap = pixmap;
cogl_texture = COGL_TEXTURE (cogl_texture_pixmap_x11_new (ctx, self->pixmap, FALSE, &error));
cogl_texture = cogl_texture_pixmap_x11_new (ctx, self->pixmap, FALSE, &error);
if (error != NULL)
{

View File

@ -165,16 +165,14 @@ ensure_mipmap_texture (MetaTextureMipmap *mipmap)
meta_multi_texture_get_height (mipmap->mipmap_texture) != height)
{
CoglOffscreen *offscreen;
CoglTexture2D *tex2d;
CoglTexture *tex;
free_mipmaps (mipmap);
tex2d = cogl_texture_2d_new_with_size (ctx, width, height);
if (!tex2d)
tex = cogl_texture_2d_new_with_size (ctx, width, height);
if (!tex)
return;
tex = COGL_TEXTURE (tex2d);
mipmap->mipmap_texture = meta_multi_texture_new_simple (tex);
offscreen = cogl_offscreen_new_with_texture (tex);

View File

@ -784,7 +784,7 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
uint8_t *mask_data;
unsigned int tex_width, tex_height;
MetaShapedTexture *stex;
CoglTexture2D *mask_texture;
CoglTexture *mask_texture;
int stride;
cairo_t *cr;
cairo_surface_t *image;
@ -868,8 +868,8 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
if (mask_texture)
{
meta_shaped_texture_set_mask_texture (stex, COGL_TEXTURE (mask_texture));
cogl_object_unref (mask_texture);
meta_shaped_texture_set_mask_texture (stex, mask_texture);
g_object_unref (mask_texture);
}
else
{

View File

@ -1574,7 +1574,7 @@ create_framebuffer_from_window_actor (MetaWindowActor *self,
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
CoglTexture2D *texture;
CoglTexture *texture;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglColor clear_color;
@ -1589,13 +1589,12 @@ create_framebuffer_from_window_actor (MetaWindowActor *self,
if (!texture)
return NULL;
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (texture),
FALSE);
cogl_primitive_texture_set_auto_mipmap (texture, FALSE);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
offscreen = cogl_offscreen_new_with_texture (texture);
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (texture);
g_object_unref (texture);
if (!cogl_framebuffer_allocate (framebuffer, error))
{

View File

@ -224,10 +224,10 @@ test_cogl_multitexture_main (int argc, char *argv[])
cogl_object_unref (state->pipeline1);
cogl_object_unref (state->pipeline0);
cogl_object_unref (state->alpha_tex);
cogl_object_unref (state->redhand_tex);
cogl_object_unref (state->light_tex0);
cogl_object_unref (state->light_tex1);
g_object_unref (state->alpha_tex);
g_object_unref (state->redhand_tex);
g_object_unref (state->light_tex0);
g_object_unref (state->light_tex1);
g_free (state);
return 0;

View File

@ -92,7 +92,7 @@ test_coglbox_dispose (GObject *object)
{
TestCoglbox *coglbox = TEST_COGLBOX (object);
cogl_object_unref (coglbox->texture_id);
g_object_unref (coglbox->texture_id);
g_object_unref (coglbox->framebuffer);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);

View File

@ -236,7 +236,7 @@ test_cogl_point_sprites_main (int argc, char *argv[])
tex = generate_round_texture (ctx);
cogl_pipeline_set_layer_texture (data.pipeline, 0, tex);
cogl_object_unref (tex);
g_object_unref (tex);
if (!cogl_pipeline_set_layer_point_sprite_coords_enabled (data.pipeline,
0, TRUE,

View File

@ -219,8 +219,8 @@ test_coglbox_dispose (GObject *object)
{
TestCoglbox *coglbox = TEST_COGLBOX (object);
cogl_object_unref (coglbox->not_sliced_tex);
cogl_object_unref (coglbox->sliced_tex);
g_object_unref (coglbox->not_sliced_tex);
g_object_unref (coglbox->sliced_tex);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}

View File

@ -93,7 +93,7 @@ test_coglbox_dispose (GObject *object)
{
TestCoglbox *coglbox = TEST_COGLBOX (object);
cogl_object_unref (coglbox->cogl_tex_id);
g_object_unref (coglbox->cogl_tex_id);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}

View File

@ -111,13 +111,13 @@ clutter_test_create_bitmap_from_file (CoglContext *ctx,
return bmp;
}
static inline CoglTexture2DSliced *
static inline CoglTexture *
clutter_test_texture_2d_sliced_new_from_file (CoglContext *ctx,
const char *filename,
GError **error)
{
CoglBitmap *bmp;
CoglTexture2DSliced *tex_2ds = NULL;
CoglTexture *tex_2ds = NULL;
g_return_val_if_fail (error == NULL || *error == NULL, NULL);
@ -132,13 +132,13 @@ clutter_test_texture_2d_sliced_new_from_file (CoglContext *ctx,
return tex_2ds;
}
static inline CoglTexture2D *
static inline CoglTexture *
clutter_test_texture_2d_new_from_file (CoglContext *ctx,
const char *filename,
GError **error)
{
CoglBitmap *bmp;
CoglTexture2D *tex_2d = NULL;
CoglTexture *tex_2d = NULL;
g_return_val_if_fail (error == NULL || *error == NULL, NULL);

View File

@ -166,7 +166,7 @@ CoglTexture *
test_utils_create_color_texture (CoglContext *context,
uint32_t color)
{
CoglTexture2D *tex_2d;
CoglTexture *tex_2d;
color = GUINT32_TO_BE (color);
@ -177,7 +177,7 @@ test_utils_create_color_texture (CoglContext *context,
(uint8_t *) &color,
NULL);
return COGL_TEXTURE (tex_2d);
return tex_2d;
}
gboolean
@ -192,8 +192,7 @@ set_auto_mipmap_cb (CoglTexture *sub_texture,
const float *meta_coords,
void *user_data)
{
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture),
FALSE);
cogl_primitive_texture_set_auto_mipmap (sub_texture, FALSE);
}
CoglTexture *
@ -207,14 +206,14 @@ test_utils_texture_new_with_size (CoglContext *ctx,
GError *skip_error = NULL;
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
tex = cogl_texture_2d_new_with_size (ctx, width, height);
cogl_texture_set_components (tex, components);
if (!cogl_texture_allocate (tex, &skip_error))
{
g_error_free (skip_error);
cogl_object_unref (tex);
g_object_unref (tex);
tex = NULL;
}
@ -223,13 +222,11 @@ test_utils_texture_new_with_size (CoglContext *ctx,
/* If it fails resort to sliced textures */
int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ?
-1 : COGL_TEXTURE_MAX_WASTE;
CoglTexture2DSliced *tex_2ds =
tex =
cogl_texture_2d_sliced_new_with_size (ctx,
width,
height,
max_waste);
tex = COGL_TEXTURE (tex_2ds);
cogl_texture_set_components (tex, components);
}
@ -239,7 +236,7 @@ test_utils_texture_new_with_size (CoglContext *ctx,
* need to ensure the texture is allocated... */
cogl_texture_allocate (tex, NULL); /* don't catch exceptions */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
cogl_meta_texture_foreach_in_region (tex,
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
@ -257,7 +254,7 @@ test_utils_texture_new_from_bitmap (CoglBitmap *bitmap,
TestUtilsTextureFlags flags,
gboolean premultiplied)
{
CoglAtlasTexture *atlas_tex;
CoglTexture *atlas_tex;
CoglTexture *tex;
GError *internal_error = NULL;
@ -266,18 +263,18 @@ test_utils_texture_new_from_bitmap (CoglBitmap *bitmap,
/* First try putting the texture in the atlas */
atlas_tex = cogl_atlas_texture_new_from_bitmap (bitmap);
cogl_texture_set_premultiplied (COGL_TEXTURE (atlas_tex), premultiplied);
cogl_texture_set_premultiplied (atlas_tex, premultiplied);
if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
return COGL_TEXTURE (atlas_tex);
if (cogl_texture_allocate (atlas_tex, &internal_error))
return atlas_tex;
cogl_object_unref (atlas_tex);
g_object_unref (atlas_tex);
}
g_clear_error (&internal_error);
/* If that doesn't work try a fast path 2D texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap));
tex = cogl_texture_2d_new_from_bitmap (bitmap);
cogl_texture_set_premultiplied (tex, premultiplied);
@ -296,16 +293,15 @@ test_utils_texture_new_from_bitmap (CoglBitmap *bitmap,
/* Otherwise create a sliced texture */
int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ?
-1 : COGL_TEXTURE_MAX_WASTE;
CoglTexture2DSliced *tex_2ds =
tex =
cogl_texture_2d_sliced_new_from_bitmap (bitmap, max_waste);
tex = COGL_TEXTURE (tex_2ds);
cogl_texture_set_premultiplied (tex, premultiplied);
}
if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP)
{
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
cogl_meta_texture_foreach_in_region (tex,
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
@ -353,14 +349,14 @@ on_before_tests (MetaContext *context)
MetaBackend *backend = meta_context_get_backend (context);
ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
CoglOffscreen *offscreen;
CoglTexture2D *tex;
CoglTexture *tex;
GError *error = NULL;
test_ctx = clutter_backend_get_cogl_context (clutter_backend);
tex = cogl_texture_2d_new_with_size (test_ctx, FB_WIDTH, FB_HEIGHT);
g_assert_nonnull (tex);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
offscreen = cogl_offscreen_new_with_texture (tex);
g_assert_nonnull (offscreen);
test_fb = COGL_FRAMEBUFFER (offscreen);

View File

@ -3,7 +3,7 @@
#include "tests/cogl-test-utils.h"
static CoglTexture2D *
static CoglTexture *
create_texture (CoglContext *context)
{
static const uint8_t data[] =
@ -48,7 +48,7 @@ test_alpha_test (void)
1, 1);
cogl_object_unref (pipeline);
cogl_object_unref (tex);
g_object_unref (tex);
/* The left side of the framebuffer should use the first pixel from
* the texture which is red */

View File

@ -8,7 +8,7 @@ static void
create_pipeline (CoglTexture **tex_out,
CoglPipeline **pipeline_out)
{
CoglTexture2D *tex;
CoglTexture *tex;
CoglPipeline *pipeline;
static const uint8_t tex_data[] =
{ 0x00, 0x44, 0x88, 0xcc };
@ -76,8 +76,8 @@ test_alpha_textures (void)
-1.0f, 0.0f, /* x1/y1 */
1.0f, -1.0f /* x2/y2 */);
cogl_object_unref (tex1);
cogl_object_unref (tex2);
g_object_unref (tex1);
g_object_unref (tex2);
cogl_object_unref (pipeline1);
cogl_object_unref (pipeline2);

View File

@ -125,7 +125,7 @@ test_atlas_migration (void)
for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
textures[tex_num] = create_texture (tex_num + 1);
for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
cogl_object_unref (textures[tex_num]);
g_object_unref (textures[tex_num]);
}
/* Create all the textures again */
@ -138,7 +138,7 @@ test_atlas_migration (void)
/* Destroy them all */
for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
cogl_object_unref (textures[tex_num]);
g_object_unref (textures[tex_num]);
if (cogl_test_verbose ())
g_print ("OK\n");

View File

@ -306,8 +306,8 @@ test_backface_culling (void)
paint (&state);
g_object_unref (state.offscreen);
cogl_object_unref (state.offscreen_tex);
cogl_object_unref (state.texture);
g_object_unref (state.offscreen_tex);
g_object_unref (state.texture);
if (cogl_test_verbose ())
g_print ("OK\n");

View File

@ -217,8 +217,8 @@ test_tex_combine (TestState *state,
y * QUAD_WIDTH + QUAD_WIDTH);
cogl_object_unref (pipeline);
cogl_object_unref (tex0);
cogl_object_unref (tex1);
g_object_unref (tex0);
g_object_unref (tex1);
/* See what we got... */

View File

@ -6,6 +6,7 @@
/* Keep track of the number of textures that we've created and are
* still alive */
static int alive_texture_mask = 0;
static GQuark texture_data_key = 0;
#define N_LAYERS 3
#define N_PIPELINES 4
@ -28,8 +29,8 @@ create_texture (void)
{
static const guint8 data[] =
{ 0xff, 0xff, 0xff, 0xff };
static CoglUserDataKey texture_data_key;
CoglTexture2D *tex_2d;
texture_data_key = g_quark_from_static_string ("-cogl-test-copy-replace-texture");
CoglTexture *tex_2d;
static int texture_num = 1;
alive_texture_mask |= (1 << texture_num);
@ -40,11 +41,10 @@ create_texture (void)
4, /* rowstride */
data,
NULL);
/* Set some user data on the texture so we can track when it has
* been destroyed */
cogl_object_set_user_data (COGL_OBJECT (tex_2d),
&texture_data_key,
g_object_set_qdata_full (G_OBJECT (tex_2d),
texture_data_key,
GINT_TO_POINTER (texture_num),
free_texture_cb);
@ -77,7 +77,7 @@ test_copy_replace_texture (void)
cogl_pipeline_set_layer_texture (pipelines[pipeline_num],
layer_num,
tex);
cogl_object_unref (tex);
g_object_unref (tex);
}
}

View File

@ -6,10 +6,10 @@ static void
test_framebuffer_get_bits (void)
{
CoglRenderer *renderer;
CoglTexture2D *tex_a;
CoglTexture *tex_a;
CoglOffscreen *offscreen_a;
CoglFramebuffer *fb_a;
CoglTexture2D *tex_rgba;
CoglTexture *tex_rgba;
CoglOffscreen *offscreen_rgba;
CoglFramebuffer *fb_rgba;
@ -44,9 +44,9 @@ test_framebuffer_get_bits (void)
g_assert_cmpint (cogl_framebuffer_get_alpha_bits (fb_rgba), >=, 1);
g_object_unref (fb_rgba);
cogl_object_unref (tex_rgba);
g_object_unref (tex_rgba);
g_object_unref (fb_a);
cogl_object_unref (tex_a);
g_object_unref (tex_a);
}
COGL_TEST_SUITE (

View File

@ -8,7 +8,7 @@
static void
test_journal_unref_flush (void)
{
CoglTexture2D *texture;
CoglTexture *texture;
CoglOffscreen *offscreen;
CoglPipeline *pipeline;
const int width = 1;
@ -22,7 +22,7 @@ test_journal_unref_flush (void)
G_STATIC_ASSERT (sizeof data == sizeof reference_data);
texture = cogl_texture_2d_new_with_size (test_ctx, width, height);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
offscreen = cogl_offscreen_new_with_texture (texture);
g_object_add_weak_pointer (G_OBJECT (offscreen), (gpointer *) &offscreen);
pipeline = cogl_pipeline_new (test_ctx);
@ -35,13 +35,13 @@ test_journal_unref_flush (void)
g_object_unref (offscreen);
g_assert_null (offscreen);
cogl_texture_get_data (COGL_TEXTURE (texture),
cogl_texture_get_data (texture,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
stride, data);
g_assert_cmpmem (data, sizeof (data),
reference_data, sizeof (reference_data));
cogl_object_unref (texture);
g_object_unref (texture);
}
COGL_TEST_SUITE (

View File

@ -45,7 +45,7 @@ paint (TestState *state)
constant green color provided by a texture */
tex = create_dummy_texture ();
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_object_unref (tex);
g_object_unref (tex);
if (!cogl_pipeline_set_layer_combine (pipeline, 0,
"RGBA=REPLACE(TEXTURE)",
&error))

View File

@ -25,7 +25,7 @@ vertex_data[4] =
static void
test_map_buffer_range (void)
{
CoglTexture2D *tex;
CoglTexture *tex;
CoglPipeline *pipeline;
int fb_width, fb_height;
CoglAttributeBuffer *buffer;
@ -122,7 +122,7 @@ test_map_buffer_range (void)
g_object_unref (tex_coord_attribute);
cogl_object_unref (pipeline);
cogl_object_unref (tex);
g_object_unref (tex);
if (cogl_test_verbose ())
g_print ("OK\n");

View File

@ -152,8 +152,8 @@ on_paint (ClutterActor *actor,
tex_coords, 8);
cogl_object_unref (pipeline);
cogl_object_unref (tex0);
cogl_object_unref (tex1);
g_object_unref (tex0);
g_object_unref (tex1);
/* See what we got... */

View File

@ -138,7 +138,7 @@ paint (void)
(y + 1) / 2.0f);
cogl_object_unref (pipeline);
cogl_object_unref (texture);
g_object_unref (texture);
}
static void

View File

@ -85,7 +85,7 @@ test_offscreen_texture_formats_store_rgb10 (void)
for (i = 0; i < G_N_ELEMENTS (formats); i++)
{
CoglTexture2D *tex;
CoglTexture *tex;
CoglOffscreen *offscreen;
uint32_t rgb8_readback[4];
int j, k;
@ -93,7 +93,7 @@ test_offscreen_texture_formats_store_rgb10 (void)
/* Allocate 2x2 to ensure we avoid any fast paths. */
tex = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[i]);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
offscreen = cogl_offscreen_new_with_texture (tex);
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error);
g_assert_no_error (error);
@ -179,7 +179,7 @@ test_offscreen_texture_formats_store_rgb10 (void)
}
g_object_unref (offscreen);
cogl_object_unref (tex);
g_object_unref (tex);
}
}
@ -207,7 +207,7 @@ test_offscreen_texture_formats_store_rgb8 (void)
for (i = 0; i < G_N_ELEMENTS (formats); i++)
{
CoglTexture2D *tex;
CoglTexture *tex;
CoglOffscreen *offscreen;
GError *error = NULL;
int j;
@ -215,7 +215,7 @@ test_offscreen_texture_formats_store_rgb8 (void)
/* Allocate 2x2 to ensure we avoid any fast paths. */
tex = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[i]);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
offscreen = cogl_offscreen_new_with_texture (tex);
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen), &error);
g_assert_no_error (error);
@ -277,7 +277,7 @@ test_offscreen_texture_formats_store_rgb8 (void)
}
g_object_unref (offscreen);
cogl_object_unref (tex);
g_object_unref (tex);
}
}
@ -316,26 +316,26 @@ test_offscreen_texture_formats_paint_rgb10 (void)
for (i = 0; i < G_N_ELEMENTS (formats); i++)
{
CoglTexture2D *tex_src;
CoglTexture *tex_src;
CoglOffscreen *offscreen_src;
GError *error = NULL;
int j;
tex_src = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[i]);
offscreen_src = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_src));
offscreen_src = cogl_offscreen_new_with_texture (tex_src);
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen_src), &error);
g_assert_no_error (error);
for (j = 0; j < G_N_ELEMENTS (formats); j++)
{
CoglTexture2D *tex_dst;
CoglTexture *tex_dst;
CoglOffscreen *offscreen_dst;
CoglPipeline *pipeline;
uint32_t rgb10_readback[4];
int k;
tex_dst = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[j]);
offscreen_dst = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_dst));
offscreen_dst = cogl_offscreen_new_with_texture (tex_dst);
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen_dst), &error);
g_assert_no_error (error);
@ -410,11 +410,11 @@ test_offscreen_texture_formats_paint_rgb10 (void)
}
g_object_unref (offscreen_dst);
cogl_object_unref (tex_dst);
g_object_unref (tex_dst);
}
g_object_unref (offscreen_src);
cogl_object_unref (tex_src);
g_object_unref (tex_src);
}
}
@ -442,26 +442,26 @@ test_offscreen_texture_formats_paint_rgb8 (void)
for (i = 0; i < G_N_ELEMENTS (formats); i++)
{
CoglTexture2D *tex_src;
CoglTexture *tex_src;
CoglOffscreen *offscreen_src;
GError *error = NULL;
int j;
tex_src = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[i]);
offscreen_src = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_src));
offscreen_src = cogl_offscreen_new_with_texture (tex_src);
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen_src), &error);
g_assert_no_error (error);
for (j = 0; j < G_N_ELEMENTS (formats); j++)
{
CoglTexture2D *tex_dst;
CoglTexture *tex_dst;
CoglOffscreen *offscreen_dst;
CoglPipeline *pipeline;
uint8_t rgba_readback[4 * 4] = {};
int k;
tex_dst = cogl_texture_2d_new_with_format (test_ctx, 2, 2, formats[j]);
offscreen_dst = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex_dst));
offscreen_dst = cogl_offscreen_new_with_texture (tex_dst);
cogl_framebuffer_allocate (COGL_FRAMEBUFFER (offscreen_dst), &error);
g_assert_no_error (error);
@ -527,11 +527,11 @@ test_offscreen_texture_formats_paint_rgb8 (void)
}
g_object_unref (offscreen_dst);
cogl_object_unref (tex_dst);
g_object_unref (tex_dst);
}
g_object_unref (offscreen_src);
cogl_object_unref (tex_src);
g_object_unref (tex_src);
}
}

View File

@ -40,17 +40,15 @@ check_quadrant (TestState *state,
static void
test_paint (TestState *state)
{
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglPipeline *opaque_pipeline;
CoglPipeline *texture_pipeline;
tex_2d = cogl_texture_2d_new_with_size (test_ctx,
tex = cogl_texture_2d_new_with_size (test_ctx,
state->fb_width,
state->fb_height);
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
framebuffer = COGL_FRAMEBUFFER (offscreen);
@ -102,7 +100,7 @@ test_paint (TestState *state)
cogl_object_unref (opaque_pipeline);
cogl_object_unref (texture_pipeline);
cogl_object_unref (tex_2d);
g_object_unref (tex);
cogl_framebuffer_pop_matrix (test_fb);
@ -123,7 +121,6 @@ static void
test_flush (TestState *state)
{
CoglPipeline *pipeline;
CoglTexture2D *tex_2d;
CoglTexture *tex;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
@ -139,9 +136,8 @@ test_flush (TestState *state)
the contents of the texture will automatically flush the
journal */
tex_2d = cogl_texture_2d_new_with_size (test_ctx,
tex = cogl_texture_2d_new_with_size (test_ctx,
16, 16); /* width/height */
tex = tex_2d;
offscreen = cogl_offscreen_new_with_texture (tex);
framebuffer = COGL_FRAMEBUFFER (offscreen);
@ -184,7 +180,7 @@ test_flush (TestState *state)
0xff0000ff);
}
cogl_object_unref (tex_2d);
g_object_unref (tex);
g_object_unref (offscreen);
}

View File

@ -5,7 +5,7 @@
/* Keep track of the number of textures that we've created and are
* still alive */
static int destroyed_texture_count = 0;
static GQuark texture_data_key = 0;
#define N_TEXTURES 3
static void
@ -19,8 +19,8 @@ create_texture (void)
{
static const guint8 data[] =
{ 0xff, 0xff, 0xff, 0xff };
static CoglUserDataKey texture_data_key;
CoglTexture2D *tex_2d;
texture_data_key = g_quark_from_static_string ("-cogl-test-pipeline-cache-unrefs-texture");
CoglTexture *tex_2d;
tex_2d = cogl_texture_2d_new_from_data (test_ctx,
1, 1, /* width / height */
@ -31,8 +31,8 @@ create_texture (void)
/* Set some user data on the texture so we can track when it has
* been destroyed */
cogl_object_set_user_data (COGL_OBJECT (tex_2d),
&texture_data_key,
g_object_set_qdata_full (G_OBJECT (tex_2d),
texture_data_key,
GINT_TO_POINTER (1),
free_texture_cb);
@ -53,7 +53,7 @@ test_pipeline_cache_unrefs_texture (void)
{
CoglTexture *tex = create_texture ();
cogl_pipeline_set_layer_texture (pipeline, i, tex);
cogl_object_unref (tex);
g_object_unref (tex);
}
/* Draw something with the pipeline to ensure it gets into the

View File

@ -11,7 +11,7 @@ test_pipeline_shader_state (void)
CoglFramebuffer *fb;
CoglPipeline *base_pipeline;
CoglPipeline *draw_pipeline;
CoglTexture2D *tex;
CoglTexture *tex;
CoglSnippet *snippet;
float width = cogl_framebuffer_get_width (test_fb);

View File

@ -122,8 +122,8 @@ paint (TestState *state)
0, 0,
state->width, state->height);
cogl_object_unref (tex1);
cogl_object_unref (tex0);
g_object_unref (tex1);
g_object_unref (tex0);
cogl_object_unref (pipeline);
}

View File

@ -77,7 +77,7 @@ create_and_fill_bitmap (void)
static CoglTexture *
create_texture_from_bitmap (CoglBitmap *bitmap)
{
CoglTexture2D *texture;
CoglTexture *texture;
texture = cogl_texture_2d_new_from_bitmap (bitmap);
@ -150,7 +150,7 @@ test_pixel_buffer_map (void)
1.0f, -1.0f);
g_object_unref (bitmap);
cogl_object_unref (texture);
g_object_unref (texture);
cogl_object_unref (pipeline);
check_colours (0x0000ffff,
@ -195,7 +195,7 @@ test_pixel_buffer_set_data (void)
1.0f, -1.0f);
g_object_unref (bitmap);
cogl_object_unref (texture);
g_object_unref (texture);
cogl_object_unref (pipeline);
check_colours (0x0000ffff,
@ -210,7 +210,7 @@ test_pixel_buffer_set_data (void)
static CoglTexture *
create_white_texture (void)
{
CoglTexture2D *texture;
CoglTexture *texture;
uint8_t *data = g_malloc (BITMAP_SIZE * BITMAP_SIZE * 4);
memset (data, 255, BITMAP_SIZE * BITMAP_SIZE * 4);
@ -256,7 +256,7 @@ test_pixel_buffer_sub_region (void)
1.0f, -1.0f);
g_object_unref (bitmap);
cogl_object_unref (texture);
g_object_unref (texture);
cogl_object_unref (pipeline);
check_colours (0xffffffff,

View File

@ -26,7 +26,7 @@ do_test (gboolean check_orientation,
int fb_height = cogl_framebuffer_get_height (test_fb);
CoglPrimitive *prim;
GError *error = NULL;
CoglTexture2D *tex_2d;
CoglTexture *tex_2d;
CoglPipeline *pipeline, *solid_pipeline;
int tex_height;
@ -136,7 +136,7 @@ do_test (gboolean check_orientation,
cogl_object_unref (prim);
cogl_object_unref (solid_pipeline);
cogl_object_unref (pipeline);
cogl_object_unref (tex_2d);
g_object_unref (tex_2d);
test_utils_check_pixel (test_fb,
POINT_SIZE - POINT_SIZE / 4,

View File

@ -26,7 +26,7 @@ do_test (gboolean check_orientation,
int fb_height = cogl_framebuffer_get_height (test_fb);
CoglPrimitive *prim;
GError *error = NULL;
CoglTexture2D *tex_2d;
CoglTexture *tex_2d;
CoglPipeline *pipeline, *solid_pipeline;
int tex_height;
@ -136,7 +136,7 @@ do_test (gboolean check_orientation,
cogl_object_unref (prim);
cogl_object_unref (solid_pipeline);
cogl_object_unref (pipeline);
cogl_object_unref (tex_2d);
g_object_unref (tex_2d);
test_utils_check_pixel (test_fb,
POINT_SIZE - POINT_SIZE / 4,

View File

@ -49,7 +49,7 @@ make_texture (uint32_t color,
CoglPixelFormat src_format,
MakeTextureFlags flags)
{
CoglTexture2D *tex_2d;
CoglTexture *tex;
guchar *tex_data = gen_tex_data (color);
CoglBitmap *bmp = cogl_bitmap_new_for_data (test_ctx,
QUAD_WIDTH,
@ -58,16 +58,16 @@ make_texture (uint32_t color,
QUAD_WIDTH * 4,
tex_data);
tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
tex = cogl_texture_2d_new_from_bitmap (bmp);
if (flags & TEXTURE_FLAG_SET_PREMULTIPLIED)
cogl_texture_set_premultiplied (tex_2d, TRUE);
cogl_texture_set_premultiplied (tex, TRUE);
else if (flags & TEXTURE_FLAG_SET_UNPREMULTIPLIED)
cogl_texture_set_premultiplied (tex_2d, FALSE);
cogl_texture_set_premultiplied (tex, FALSE);
g_object_unref (bmp);
return tex_2d;
return tex;
}
static void

View File

@ -183,7 +183,7 @@ test_paint (TestState *state)
(PRIM_COLOR >> 8) & 0xff,
(PRIM_COLOR >> 0) & 0xff);
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_object_unref (tex);
g_object_unref (tex);
for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++)
{

View File

@ -11,7 +11,7 @@
static const uint8_t tex_data[4] = { 0x12, 0x34, 0x56, 0x78 };
static void
test_read_byte (CoglTexture2D *tex_2d,
test_read_byte (CoglTexture *tex_2d,
CoglPixelFormat format,
uint8_t expected_byte)
{
@ -26,7 +26,7 @@ test_read_byte (CoglTexture2D *tex_2d,
}
static void
test_read_short (CoglTexture2D *tex_2d,
test_read_short (CoglTexture *tex_2d,
CoglPixelFormat format,
...)
{
@ -65,7 +65,7 @@ test_read_short (CoglTexture2D *tex_2d,
}
static void
test_read_888 (CoglTexture2D *tex_2d,
test_read_888 (CoglTexture *tex_2d,
CoglPixelFormat format,
uint32_t expected_pixel)
{
@ -80,7 +80,7 @@ test_read_888 (CoglTexture2D *tex_2d,
}
static void
test_read_88 (CoglTexture2D *tex_2d,
test_read_88 (CoglTexture *tex_2d,
CoglPixelFormat format,
uint32_t expected_pixel)
{
@ -97,7 +97,7 @@ test_read_88 (CoglTexture2D *tex_2d,
}
static void
test_read_8888 (CoglTexture2D *tex_2d,
test_read_8888 (CoglTexture *tex_2d,
CoglPixelFormat format,
uint32_t expected_pixel)
{
@ -120,7 +120,7 @@ test_read_8888 (CoglTexture2D *tex_2d,
}
static void
test_read_int (CoglTexture2D *tex_2d,
test_read_int (CoglTexture *tex_2d,
CoglPixelFormat format,
...)
{
@ -161,7 +161,7 @@ test_read_int (CoglTexture2D *tex_2d,
static void
test_read_texture_formats (void)
{
CoglTexture2D *tex_2d;
CoglTexture *tex_2d;
tex_2d = cogl_texture_2d_new_from_data (test_ctx,
1, 1, /* width / height */
@ -215,7 +215,7 @@ test_read_texture_formats (void)
2, 0x78, 10, 0x56, 10, 0x34, 10, 0x12,
-1);
cogl_object_unref (tex_2d);
g_object_unref (tex_2d);
if (cogl_test_verbose ())
g_print ("OK\n");

View File

@ -125,7 +125,7 @@ on_after_paint (ClutterActor *actor,
g_free (pixelsc);
cogl_object_unref (tex);
g_object_unref (tex);
/* Restore the viewport and matrices state */
cogl_set_viewport (saved_viewport[0],

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