cogl: Port Texture* away from CoglObject
- Make Texture a parent GObject class and move the vtable funcs as vfuncs instead of an interface as we would like to have dispose free the TextureLoader. - Make the various texture sub-types inherit from it. - Make all the sub-types constructors return a CoglTexture instead of their respective specific type. As most of the times, the used functions accept a CoglTexture, like all the GTK widgets constructors returning GtkWidget. - Fix up the basics of gi-docgen for all these types. - Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood. - Remove CoglMetaTexture: for the exact same reason as above. - Switch various memory management functions to use g_ variant instead of the cogl_ one Note we would still want to get rid of the _cogl_texture_init which is something for the next commit Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
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@ -119,7 +119,7 @@ meta_wayland_single_pixel_buffer_attach (MetaWaylandBuffer *buffer,
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wl_resource_get_user_data (buffer->resource);
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uint8_t data[4];
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CoglPixelFormat pixel_format;
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CoglTexture2D *tex_2d;
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CoglTexture *tex_2d;
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if (buffer->single_pixel.texture)
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return TRUE;
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@ -143,7 +143,7 @@ meta_wayland_single_pixel_buffer_attach (MetaWaylandBuffer *buffer,
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return FALSE;
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buffer->single_pixel.texture =
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meta_multi_texture_new_simple (COGL_TEXTURE (tex_2d));
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meta_multi_texture_new_simple (tex_2d);
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g_clear_object (texture);
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*texture = g_object_ref (buffer->single_pixel.texture);
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