cogl: Port Texture* away from CoglObject

- Make Texture a parent GObject class and move the vtable funcs as vfuncs
instead of an interface as we would like to have dispose free the TextureLoader.
- Make the various texture sub-types inherit from it.
- Make all the sub-types constructors return a CoglTexture instead of their respective
specific type. As most of the times, the used functions accept a CoglTexture,
like all the GTK widgets constructors returning GtkWidget.
- Fix up the basics of gi-docgen for all these types.
- Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood.
- Remove CoglMetaTexture: for the exact same reason as above.
- Switch various memory management functions to use g_ variant instead of the cogl_ one

Note we would still want to get rid of the _cogl_texture_init which is something
for the next commit

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
This commit is contained in:
Bilal Elmoussaoui
2023-09-18 16:58:36 +02:00
committed by Marge Bot
parent 586c43d5a9
commit 863163cc6e
115 changed files with 2278 additions and 2449 deletions

View File

@ -25,7 +25,7 @@ vertex_data[4] =
static void
test_map_buffer_range (void)
{
CoglTexture2D *tex;
CoglTexture *tex;
CoglPipeline *pipeline;
int fb_width, fb_height;
CoglAttributeBuffer *buffer;
@ -122,7 +122,7 @@ test_map_buffer_range (void)
g_object_unref (tex_coord_attribute);
cogl_object_unref (pipeline);
cogl_object_unref (tex);
g_object_unref (tex);
if (cogl_test_verbose ())
g_print ("OK\n");