cogl-pipeline-glsl: Use char* instead of GLchar*
It appears that some GLES2 headers don't define GLchar and it works just as well to use a regular char.
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@ -1039,7 +1039,7 @@ _cogl_pipeline_backend_glsl_end (CoglPipeline *pipeline,
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if (glsl_program_state->source)
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{
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const GLchar *source_strings[2];
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const char *source_strings[2];
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GLint lengths[2];
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GLint compile_status;
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GLuint shader;
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