From 837eb54db491bed833f0e57c152e97f3b0658961 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 12 May 2010 17:56:25 +0100 Subject: [PATCH] cogl-blend-string: Don't split combined blend statements into two When a single statement is used to specify the factors for both the RGB and alpha parts it previously split up the statement into two. This works but it ends up unnecessarily using glBlendFuncSeparate when glBlendFunc would suffice. For example, the blend statement RGBA = ADD(SRC_COLOR*(SRC_COLOR), DST_COLOR*(1-SRC_COLOR)) would get split into the two statements RGBA = ADD(SRC_COLOR*(SRC_COLOR[RGB]), DST_COLOR*(1-SRC_COLOR[RGB])) A = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A])) That translates to: glBlendFuncSeparate (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); This patch makes it so that arg_to_gl_blend_factor can handle the combined RGBA mask instead. That way the single statement gets translated to the equivalent call: glBlendFunc (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); --- cogl/cogl-material.c | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/cogl/cogl-material.c b/cogl/cogl-material.c index 462c64411..d13988cb5 100644 --- a/cogl/cogl-material.c +++ b/cogl/cogl-material.c @@ -563,7 +563,7 @@ arg_to_gl_blend_factor (CoglBlendStringArgument *arg) else if (arg->factor.source.info->type == COGL_BLEND_STRING_COLOR_SOURCE_SRC_COLOR) { - if (arg->factor.source.mask == COGL_BLEND_STRING_CHANNEL_MASK_RGB) + if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA) { if (arg->factor.source.one_minus) return GL_ONE_MINUS_SRC_COLOR; @@ -581,7 +581,7 @@ arg_to_gl_blend_factor (CoglBlendStringArgument *arg) else if (arg->factor.source.info->type == COGL_BLEND_STRING_COLOR_SOURCE_DST_COLOR) { - if (arg->factor.source.mask == COGL_BLEND_STRING_CHANNEL_MASK_RGB) + if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA) { if (arg->factor.source.one_minus) return GL_ONE_MINUS_DST_COLOR; @@ -600,7 +600,7 @@ arg_to_gl_blend_factor (CoglBlendStringArgument *arg) else if (arg->factor.source.info->type == COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT) { - if (arg->factor.source.mask == COGL_BLEND_STRING_CHANNEL_MASK_RGB) + if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA) { if (arg->factor.source.one_minus) return GL_ONE_MINUS_CONSTANT_COLOR; @@ -651,7 +651,6 @@ cogl_material_set_blend (CoglHandle handle, { CoglMaterial *material; CoglBlendStringStatement statements[2]; - CoglBlendStringStatement split[2]; CoglBlendStringStatement *rgb; CoglBlendStringStatement *a; GError *internal_error = NULL; @@ -679,13 +678,8 @@ cogl_material_set_blend (CoglHandle handle, return FALSE; } - if (statements[0].mask == COGL_BLEND_STRING_CHANNEL_MASK_RGBA) - { - _cogl_blend_string_split_rgba_statement (statements, - &split[0], &split[1]); - rgb = &split[0]; - a = &split[1]; - } + if (count == 1) + rgb = a = statements; else { rgb = &statements[0];