2007-01-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.h: Add new set_width/height API calls. Tweak scaling by reseting matrix. Make set_opactiy() take parent opacity into account. Fix clipping. * clutter/clutter-alpha.c: Add more sine functionality. * clutter/clutter-behaviour-opacity.c: Dont make a copy of all applied actors but use a foreach() * clutter/clutter-behaviour-scale.c: Give correct limits to propertys. Tweak gravity a little more. Update docs. : * clutter/clutter-behaviour.c: (clutter_behaviour_remove): Minor warning text change. * clutter/clutter-feature.c: (clutter_feature_wait_for_vblank): Minor dri ioctl tweak. * clutter/clutter-label.c: * clutter/clutter-label.h: Add new label_full api call.
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30
ChangeLog
30
ChangeLog
@ -1,3 +1,33 @@
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2007-01-04 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.h:
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Add new set_width/height API calls.
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Tweak scaling by reseting matrix.
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Make set_opactiy() take parent opacity into account.
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Fix clipping.
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* clutter/clutter-alpha.c:
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Add more sine functionality.
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* clutter/clutter-behaviour-opacity.c:
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Dont make a copy of all applied actors but use a foreach()
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* clutter/clutter-behaviour-scale.c:
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Give correct limits to propertys.
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Tweak gravity a little more.
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Update docs.
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:
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* clutter/clutter-behaviour.c: (clutter_behaviour_remove):
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Minor warning text change.
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* clutter/clutter-feature.c: (clutter_feature_wait_for_vblank):
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Minor dri ioctl tweak.
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* clutter/clutter-label.c:
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* clutter/clutter-label.h:
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Add new label_full api call.
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2006-12-27 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-stage.[ch]:
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@ -361,18 +361,20 @@ clutter_actor_paint (ClutterActor *self)
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{
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ClutterGeometry *clip = &(self->priv->clip);
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glClearStencil (0.0f);
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glEnable (GL_STENCIL_TEST);
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glClearStencil (0.0f);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilFunc (GL_NEVER, 0x1, 0x1);
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glStencilOp (GL_INCR, GL_INCR, GL_INCR);
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glColor3f(1.0f, 1.0f, 1.0f);
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/* render clip geomerty */
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glRecti (self->priv->coords.x1 + clip->x,
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self->priv->coords.y1 + clip->y,
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self->priv->coords.x1 + clip->x + clip->width,
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self->priv->coords.y1 + clip->y + clip->height);
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glRecti (clip->x,
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clip->y,
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clip->x + clip->width,
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clip->y + clip->height);
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glStencilFunc (GL_EQUAL, 0x1, 0x1);
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glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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@ -386,6 +388,11 @@ clutter_actor_paint (ClutterActor *self)
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glDisable (GL_STENCIL_TEST);
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}
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if (self->priv->scale_x != CFX_ONE || self->priv->scale_y != CFX_ONE)
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{
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glScaled (1.0, 1.0, 1.0);
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}
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glPopMatrix();
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}
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@ -1225,6 +1232,41 @@ clutter_actor_get_height (ClutterActor *self)
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return box.y2 - box.y1;
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}
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/**
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* clutter_actor_set_width
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* @self: A #ClutterActor
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* @width: Requested new width for actor
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*
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* Requests a new width for actor
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*
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* since: 2.0
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**/
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void
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clutter_actor_set_width (ClutterActor *self, guint width)
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{
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clutter_actor_set_size (self,
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width,
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clutter_actor_get_height (self));
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}
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/**
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* clutter_actor_set_height
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* @self: A #ClutterActor
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* @height: Requested new height for actor
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*
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* Requests a new height for actor
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*
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* since: 2.0
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**/
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void
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clutter_actor_set_height (ClutterActor *self, guint height)
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{
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clutter_actor_set_size (self,
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clutter_actor_get_width (self),
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height);
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}
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/**
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* clutter_actor_get_x
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* @self: A #ClutterActor
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@ -1390,9 +1432,9 @@ clutter_actor_get_opacity (ClutterActor *self)
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parent = self->priv->parent_actor;
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/* FIXME: need to factor in the actual actors opacity with parents */
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/* Factor in the actual actors opacity with parents */
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if (parent && clutter_actor_get_opacity (parent) != 0xff)
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return clutter_actor_get_opacity(parent);
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return (clutter_actor_get_opacity(parent) * self->priv->opacity) / 0xff;
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return self->priv->opacity;
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}
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@ -172,6 +172,14 @@ void clutter_actor_get_abs_position (ClutterActor *sel
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gint *y);
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guint clutter_actor_get_width (ClutterActor *self);
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guint clutter_actor_get_height (ClutterActor *self);
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void clutter_actor_set_width (ClutterActor *self,
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guint width);
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void clutter_actor_set_height (ClutterActor *self,
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guint height);
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gint clutter_actor_get_x (ClutterActor *self);
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gint clutter_actor_get_y (ClutterActor *self);
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void clutter_actor_rotate_x (ClutterActor *self,
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@ -491,6 +491,30 @@ clutter_ramp_func (ClutterAlpha *alpha,
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}
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}
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static guint32
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sinc_func (ClutterAlpha *alpha,
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float angle,
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float offset)
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{
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ClutterTimeline *timeline;
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gint current_frame_num, n_frames;
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gdouble x, sine;
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timeline = clutter_alpha_get_timeline (alpha);
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current_frame_num = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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/* FIXME: fixed point, and fixed point sine() */
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x = (gdouble) (current_frame_num * angle * M_PI) / n_frames ;
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sine = (sin (x - (M_PI / angle)) + offset) * 0.5f;
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CLUTTER_NOTE (ALPHA, "sine: %2f\n", sine);
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return (guint32) (sine * (gdouble) CLUTTER_ALPHA_MAX_ALPHA);
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}
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/**
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* clutter_sine_func:
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* @alpha: a #ClutterAlpha
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@ -507,21 +531,24 @@ guint32
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clutter_sine_func (ClutterAlpha *alpha,
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gpointer dummy)
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{
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ClutterTimeline *timeline;
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gint current_frame_num, n_frames;
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gdouble x, sine;
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timeline = clutter_alpha_get_timeline (alpha);
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current_frame_num = clutter_timeline_get_current_frame (timeline);
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n_frames = clutter_timeline_get_n_frames (timeline);
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/* FIXME: fixed point, and fixed point sine() */
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x = (gdouble) (current_frame_num * 2.0f * M_PI) / n_frames ;
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sine = (sin (x - (M_PI / 2.0f)) + 1.0f) * 0.5f;
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CLUTTER_NOTE (ALPHA, "sine: %2f\n", sine);
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return (guint32) (sine * (gdouble) CLUTTER_ALPHA_MAX_ALPHA);
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return sinc_func (alpha, 2.0, 1.0);
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}
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/**
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* clutter_sine_inc_func:
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* @alpha: a #ClutterAlpha
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* @dummy: unused argument
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*
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* Convenience alpha function for a sine wave. You can use this
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* function as the alpha function for clutter_alpha_set_func().
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*
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* Return value: an alpha value.
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*
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* Since: 0.2
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*/
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guint32
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clutter_sine_inc_func (ClutterAlpha *alpha,
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gpointer dummy)
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{
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return sinc_func (alpha, 0.5, 1.0);
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}
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@ -78,20 +78,23 @@ enum
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PROP_OPACITY_END
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};
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static void
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alpha_notify_foreach (ClutterBehaviour *behaviour,
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ClutterActor *actor,
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gpointer data)
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{
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clutter_actor_set_opacity (actor, GPOINTER_TO_INT(data));
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}
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static void
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clutter_behaviour_alpha_notify (ClutterBehaviour *behave,
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guint32 alpha_value)
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{
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GSList *actors, *l;
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guint8 opacity;
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ClutterBehaviourOpacityPrivate *priv;
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priv = CLUTTER_BEHAVIOUR_OPACITY (behave)->priv;
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actors = clutter_behaviour_get_actors (behave);
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if (!actors)
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return;
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opacity = alpha_value
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* (priv->opacity_end - priv->opacity_start)
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/ CLUTTER_ALPHA_MAX_ALPHA;
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@ -100,14 +103,9 @@ clutter_behaviour_alpha_notify (ClutterBehaviour *behave,
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alpha_value,
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opacity);
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for (l = actors; l; l = l->next)
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{
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ClutterActor *actor = l->data;
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clutter_actor_set_opacity (actor, opacity);
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}
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g_slist_free (actors);
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clutter_behaviour_actors_foreach (behave,
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alpha_notify_foreach,
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GINT_TO_POINTER((gint)opacity));
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}
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static void
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break;
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case CLUTTER_GRAVITY_CENTER:
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CLUTTER_NOTE (MISC, "gravity %i vs %i\n", sw, w);
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clutter_actor_move_by (actor, sw - w, sh - h);
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/*
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* FIXME: This is actually broken for anything other than 0,0
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*/
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clutter_actor_set_position (actor, (w - sw)/2, (h - sh)/2);
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default:
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break;
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}
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@ -223,7 +226,7 @@ clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
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g_param_spec_double ("scale-begin",
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"Scale Begin",
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"Initial scale",
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1.0, G_MAXDOUBLE,
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0.0, G_MAXDOUBLE,
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1.0,
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CLUTTER_PARAM_READWRITE));
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/**
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@ -238,7 +241,7 @@ clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass)
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g_param_spec_double ("scale-end",
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"Scale End",
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"Final scale",
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1.0, G_MAXDOUBLE,
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0.0, G_MAXDOUBLE,
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1.0,
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CLUTTER_PARAM_READWRITE));
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/**
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@ -276,7 +279,7 @@ clutter_behaviour_scale_init (ClutterBehaviourScale *self)
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* @alpha: a #ClutterAlpha
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* @scale_begin: initial scale factor
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* @scale_end: final scale factor
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* @gravity: FIXME
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* @gravity: FIXME: Not currently implemented
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*
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* Creates a new #ClutterBehaviourScale instance.
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*
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@ -301,7 +304,7 @@ clutter_behaviour_scale_new (ClutterAlpha *alpha,
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* @alpha: a #ClutterAlpha
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* @scale_begin: initial scale factor
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* @scale_end: final scale factor
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* @gravity: FIXME
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* @gravity: FIXME: Not currently implemented
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*
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* A fixed point implementation of clutter_behaviour_scale_new()
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*
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if (!g_slist_find (behave->priv->actors, actor))
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{
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g_warning ("The behaviour of type %s does not apply "
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g_warning ("The behaviour of type %s is not applied "
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"to the actor of type %s",
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g_type_name (G_OBJECT_TYPE (behave)),
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g_type_name (G_OBJECT_TYPE (actor)));
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@ -378,7 +378,9 @@ clutter_behaviour_set_alpha (ClutterBehaviour *behave,
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* clutter_behaviour_get_actors:
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* @behave: a #ClutterBehaviour
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*
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* Retrieves all the actors to which @behave applies.
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* Retrieves all the actors to which @behave applies. It is not recommended
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* derived classes use this in there alpha notify method but use
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* #clutter_behaviour_actors_foreach as it avoids alot of needless allocations.
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*
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* Return value: a list of actors. You should free the returned list
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* with g_slist_free() when finished using it.
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@ -381,6 +381,7 @@ clutter_feature_wait_for_vblank (void)
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drm_wait_vblank_t blank;
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blank.request.type = DRM_VBLANK_RELATIVE;
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blank.request.sequence = 1;
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blank.request.signal = 0;
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drm_wait_vblank (__features->dri_fd, &blank);
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}
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break;
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@ -484,6 +484,31 @@ clutter_label_new_with_text (const gchar *font_name,
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return label;
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}
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/**
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* clutter_label_new_full:
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* @font_name: the name (and size) of the font to be used
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* @text: the text to be displayed
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* @color: #ClutterColor for text
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*
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* Creates a new #ClutterLabel displaying @text with color @color
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* using @font_name.
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*
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* Return value: a #ClutterLabel
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*/
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ClutterActor*
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clutter_label_new_full (const gchar *font_name,
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const gchar *text,
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ClutterColor *color)
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{
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/* FIXME: really new_with_text should take color argument... */
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ClutterActor *label;
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label = clutter_label_new_with_text (font_name, text);
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clutter_label_set_color (CLUTTER_LABEL(label), color);
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return label;
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}
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/**
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* clutter_label_new:
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*
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GType clutter_label_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_label_new (void);
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ClutterActor* clutter_label_new_full (const gchar *font_name,
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const gchar *text,
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ClutterColor *color);
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ClutterActor * clutter_label_new_with_text (const gchar *font_name,
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const gchar *text);
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void clutter_label_set_text (ClutterLabel *label,
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((float) stage_color.blue / 0xff * 1.0),
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0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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Reference in New Issue
Block a user