compositor: delay surface commits for frozen actors
Right now we defer processing damage on frozen actors, but don't defer processing surface changes on frozen actors (like for instance when the surface is changed during a resize). This commit stops the compositor from processing xwayland client events for a surface when the actor associated with it is frozen waiting for the client to draw on the underlying window. By deferring xwayland client event processing, we'll ensure the surface commit comes after the corresponding sync counter update from the app, and ensure we don't update the surface associated with an X window until after client has finished drawing.
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@ -99,6 +99,20 @@ meta_surface_actor_wayland_add_frame_callbacks (MetaSurfaceActorWayland *self,
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wl_list_insert_list (&priv->frame_callback_list, frame_callbacks);
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}
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static void
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meta_surface_actor_wayland_set_frozen (MetaSurfaceActor *actor,
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gboolean is_frozen)
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{
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MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor);
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MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self);
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META_SURFACE_ACTOR_CLASS (meta_surface_actor_wayland_parent_class)->set_frozen (actor,
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is_frozen);
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if (surface)
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meta_wayland_surface_set_frozen (surface, is_frozen);
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}
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static MetaWindow *
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meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor)
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{
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@ -220,6 +234,7 @@ meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected;
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surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected;
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surface_actor_class->set_frozen = meta_surface_actor_wayland_set_frozen;
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surface_actor_class->get_window = meta_surface_actor_wayland_get_window;
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object_class->dispose = meta_surface_actor_wayland_dispose;
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@ -346,8 +346,11 @@ meta_window_actor_freeze (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->freeze_count == 0 && priv->surface)
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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if (priv->freeze_count == 0)
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{
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if (priv->surface)
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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}
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priv->freeze_count ++;
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}
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@ -703,6 +703,9 @@ cleanup:
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static void
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meta_wayland_surface_commit (MetaWaylandSurface *surface)
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{
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if (surface->is_frozen)
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return;
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/*
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* If this is a sub-surface and it is in effective synchronous mode, only
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* cache the pending surface state until either one of the following two
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@ -1719,3 +1722,16 @@ meta_wayland_surface_is_shortcuts_inhibited (MetaWaylandSurface *surface,
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return g_hash_table_contains (surface->shortcut_inhibited_seats, seat);
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}
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void
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meta_wayland_surface_set_frozen (MetaWaylandSurface *surface,
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gboolean is_frozen)
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{
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if (surface->is_frozen == is_frozen)
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return;
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surface->is_frozen = is_frozen;
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if (!surface->is_frozen && surface->pending)
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meta_wayland_surface_commit (surface);
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}
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@ -203,6 +203,8 @@ struct _MetaWaylandSurface
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/* table of seats for which shortcuts are inhibited */
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GHashTable *shortcut_inhibited_seats;
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guint32 is_frozen : 1;
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};
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void meta_wayland_shell_init (MetaWaylandCompositor *compositor);
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@ -302,5 +304,7 @@ void meta_wayland_surface_restore_shortcuts (MetaWaylandSurface *
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gboolean meta_wayland_surface_is_shortcuts_inhibited (MetaWaylandSurface *surface,
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MetaWaylandSeat *seat);
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void meta_wayland_surface_set_frozen (MetaWaylandSurface *surface,
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gboolean is_frozen);
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#endif
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