interactive/depth: Drop deprecated API
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5b17b4e41b
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83119966a4
@ -37,34 +37,34 @@ clone_box (ClutterActor *original)
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group = clutter_actor_new ();
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clone = clutter_clone_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_add_child (group, clone);
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clutter_actor_set_depth (clone, width / 2);
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clone = clutter_clone_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_add_child (group, clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
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clutter_actor_set_depth (clone, -width / 2);
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clone = clutter_clone_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_add_child (group, clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, width / 2);
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clutter_actor_set_position (clone, 0, 0);
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clone = clutter_clone_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_add_child (group, clone);
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clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, width / 2);
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clutter_actor_set_position (clone, width, 0);
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clone = clutter_clone_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_add_child (group, clone);
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clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, -width / 2);
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clutter_actor_set_position (clone, 0, height);
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clone = clutter_clone_new (original);
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clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
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clutter_actor_add_child (group, clone);
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clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
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clutter_actor_set_depth (clone, -width / 2);
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clutter_actor_set_position (clone, 0, 0);
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@ -100,8 +100,9 @@ janus_group (const gchar *front_text,
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clutter_actor_set_size (rectangle, width, height);
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clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
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clutter_container_add (CLUTTER_CONTAINER (group),
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back, rectangle, front, NULL);
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clutter_actor_add_child (group, back);
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clutter_actor_add_child (group, rectangle);
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clutter_actor_add_child (group, front);
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return group;
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}
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@ -130,10 +131,11 @@ test_depth_main (int argc, char *argv[])
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NULL);
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group = clutter_actor_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
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clutter_actor_add_child (stage, group);
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label = clutter_text_new_with_text ("Mono 26", "Clutter");
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clutter_actor_set_position (label, 120, 200);
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clutter_actor_add_child (stage, label);
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error = NULL;
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hand = clutter_texture_new_from_file (TESTS_DATADIR
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@ -149,8 +151,8 @@ test_depth_main (int argc, char *argv[])
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clutter_actor_set_size (rect, 200, 200);
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clutter_actor_set_opacity (rect, 128);
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clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
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clutter_actor_add_child (group, hand);
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clutter_actor_add_child (group, rect);
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timeline = clutter_timeline_new (3000);
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g_signal_connect (timeline,
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@ -178,7 +180,7 @@ test_depth_main (int argc, char *argv[])
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/* add hand box */
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box = clone_box (hand);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
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clutter_actor_add_child (stage, box);
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clutter_actor_set_position (box, 200, 250);
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clutter_actor_set_scale (box, 0.5, 0.5);
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clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
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