interactive/depth: Drop deprecated API

This commit is contained in:
Emmanuele Bassi 2012-02-13 16:58:30 +00:00
parent 5b17b4e41b
commit 83119966a4

View File

@ -37,34 +37,34 @@ clone_box (ClutterActor *original)
group = clutter_actor_new (); group = clutter_actor_new ();
clone = clutter_clone_new (original); clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_add_child (group, clone);
clutter_actor_set_depth (clone, width / 2); clutter_actor_set_depth (clone, width / 2);
clone = clutter_clone_new (original); clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_actor_set_depth (clone, -width / 2); clutter_actor_set_depth (clone, -width / 2);
clone = clutter_clone_new (original); clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2); clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, 0, 0); clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_new (original); clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width / 2); clutter_actor_set_depth (clone, width / 2);
clutter_actor_set_position (clone, width, 0); clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_new (original); clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2); clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, height); clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_new (original); clone = clutter_clone_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone); clutter_actor_add_child (group, clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0); clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width / 2); clutter_actor_set_depth (clone, -width / 2);
clutter_actor_set_position (clone, 0, 0); clutter_actor_set_position (clone, 0, 0);
@ -100,8 +100,9 @@ janus_group (const gchar *front_text,
clutter_actor_set_size (rectangle, width, height); clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0); clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width / 2, 0, 0);
clutter_container_add (CLUTTER_CONTAINER (group), clutter_actor_add_child (group, back);
back, rectangle, front, NULL); clutter_actor_add_child (group, rectangle);
clutter_actor_add_child (group, front);
return group; return group;
} }
@ -130,10 +131,11 @@ test_depth_main (int argc, char *argv[])
NULL); NULL);
group = clutter_actor_new (); group = clutter_actor_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_actor_add_child (stage, group);
label = clutter_text_new_with_text ("Mono 26", "Clutter"); label = clutter_text_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 200); clutter_actor_set_position (label, 120, 200);
clutter_actor_add_child (stage, label);
error = NULL; error = NULL;
hand = clutter_texture_new_from_file (TESTS_DATADIR hand = clutter_texture_new_from_file (TESTS_DATADIR
@ -149,8 +151,8 @@ test_depth_main (int argc, char *argv[])
clutter_actor_set_size (rect, 200, 200); clutter_actor_set_size (rect, 200, 200);
clutter_actor_set_opacity (rect, 128); clutter_actor_set_opacity (rect, 128);
clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL); clutter_actor_add_child (group, hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); clutter_actor_add_child (group, rect);
timeline = clutter_timeline_new (3000); timeline = clutter_timeline_new (3000);
g_signal_connect (timeline, g_signal_connect (timeline,
@ -178,7 +180,7 @@ test_depth_main (int argc, char *argv[])
/* add hand box */ /* add hand box */
box = clone_box (hand); box = clone_box (hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); clutter_actor_add_child (stage, box);
clutter_actor_set_position (box, 200, 250); clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5); clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0); clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);