constraint: Add a private header
And move the only private ClutterConstraint method to it. This commit also sneaks in a change that makes sense for the debugging of the update_allocation() method, which checks if the allocation was effectively changed.
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@ -1,3 +1,27 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-constraint
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* @Title: ClutterConstraint
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@ -110,7 +134,7 @@
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#include <string.h>
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#include "clutter-constraint.h"
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#include "clutter-constraint-private.h"
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#include "clutter-actor.h"
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#include "clutter-actor-meta-private.h"
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@ -159,16 +183,32 @@ clutter_constraint_init (ClutterConstraint *self)
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{
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}
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void
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_clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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/*< private >
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* clutter_constraint_update_allocation:
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* @constraint: a #ClutterConstraint
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* @actor: a #ClutterActor
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* @allocation: (inout): the allocation to modify
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*
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* Asks the @constraint to update the @allocation of a #ClutterActor.
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*
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* Returns: %TRUE if the allocation was updated
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*/
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gboolean
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clutter_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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{
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g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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g_return_if_fail (allocation != NULL);
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ClutterActorBox old_alloc;
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g_return_val_if_fail (CLUTTER_IS_CONSTRAINT (constraint), FALSE);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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g_return_val_if_fail (allocation != NULL, FALSE);
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old_alloc = *allocation;
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CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_allocation (constraint,
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actor,
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allocation);
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return clutter_actor_box_equal (allocation, &old_alloc);
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}
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