diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 865110945..7787cfbdf 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -258,6 +258,27 @@
* and a default easing mode of %CLUTTER_EASE_OUT_CUBIC, unless you call
* clutter_actor_set_easing_mode() and clutter_actor_set_easing_duration()
* after changing the easing state of the actor.
+ * It is important to note that if you modify the state on an
+ * animatable property while a transition is in flight, the transition's
+ * final value will be updated, as well as its duration and progress
+ * mode by using the current easing state; for instance, in the following
+ * example:
+ *
+ * clutter_actor_save_easing_state (actor);
+ * clutter_actor_set_x (actor, 200);
+ * clutter_actor_restore_easing_state (actor);
+ *
+ * clutter_actor_save_easing_state (actor);
+ * clutter_actor_set_x (actor, 100);
+ * clutter_actor_restore_easing_state (actor);
+ *
+ * the first call to clutter_actor_set_x() will begin a transition
+ * of the #ClutterActor:x property to the value of 200; the second call
+ * to clutter_actor_set_x() will change the transition's final value to
+ * 100.
+ * It is possible to retrieve the #ClutterTransition used by the
+ * animatable properties by using clutter_actor_get_transition() and using
+ * the property name as the transition name.
*
*
* Explicit animations