build: Detect the appropriate default flavour
If we're building on/for Windows, set 'win32' as the default flavour; if we're building on OS X, set 'osx' as the default flavour. For everything else, use 'glx'.
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@ -6110,6 +6110,8 @@ clutter_actor_get_allocation_box (ClutterActor *self,
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* The returned rectangle is in pixels.
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*
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* Since: 0.8
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*
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* Deprecated: 1.8: Use clutter_actor_get_allocation_box() instead.
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*/
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void
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clutter_actor_get_allocation_geometry (ClutterActor *self,
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@ -6244,6 +6246,9 @@ clutter_actor_allocate (ClutterActor *self,
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* size, in pixels. This means the untransformed actor will have the
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* given geometry. This is the same as calling clutter_actor_set_position()
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* and clutter_actor_set_size().
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*
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* Deprecated: 1.8: Use clutter_actor_set_position() and
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* clutter_actor_set_size() instead.
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*/
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void
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clutter_actor_set_geometry (ClutterActor *self,
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@ -6266,6 +6271,9 @@ clutter_actor_set_geometry (ClutterActor *self,
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* actor. This is the same as calling clutter_actor_get_position() and
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* clutter_actor_get_size(). It tries to "do what you mean" and get the
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* requested size and position if the actor's allocation is invalid.
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*
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* Deprecated: 1.8: Use clutter_actor_get_position() and
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* clutter_actor_get_size() instead.
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*/
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void
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clutter_actor_get_geometry (ClutterActor *self,
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@ -385,15 +385,25 @@ void clutter_actor_allocate_align_fill (ClutterActor
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom);
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ClutterGeometry *geom)
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G_GNUC_DEPRECATED_FOR(clutter_actor_get_allocation_box);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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const ClutterGeometry *geometry)
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G_GNUC_DEPRECATED;
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void clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry);
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ClutterGeometry *geometry)
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G_GNUC_DEPRECATED;
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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void clutter_actor_set_size (ClutterActor *self,
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gfloat width,
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gfloat height);
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@ -94,6 +94,9 @@ AS_CASE([$host],
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AC_MSG_RESULT([$platform_win32])
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AM_CONDITIONAL(OS_WIN32, [test "$platform_win32" = "yes"])
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AC_CHECK_HEADER([OpenGL/gl.h], [platform_quartz=yes], [platform_quartz=no])
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AM_CONDITIONAL(OS_QUARTZ, [test "$platform_quartz" = "yes"])
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AC_SUBST(CLUTTER_LT_VERSION)
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AC_SUBST(CLUTTER_LT_LDFLAGS)
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@ -167,7 +170,10 @@ AC_SUBST(CLUTTER_LINK_FLAGS)
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dnl ========================================================================
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# defaults
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CLUTTER_FLAVOUR=glx
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AS_IF([test "x$platform_win32" = "xyes"], [CLUTTER_FLAVOUR=win32],
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[test "x$platform_quartz" = "xyes"], [CLUTTER_FLAVOUR=osx],
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[CLUTTER_FLAVOUR=glx])
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FLAVOUR_LIBS=""
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FLAVOUR_CFLAGS=""
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CLUTTER_WINSYS_BASE=
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