Move IndicesType and VerticesMode typedefs to cogl-types.h
This moves the CoglIndicesType and CoglVerticesMode typedefs from cogl-vertex-buffer.h to cogl-types.h so they can be shared with the anticipated cogl vertex attribute API.
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@ -465,6 +465,54 @@ typedef enum { /*< prefix=COGL_ERROR >*/
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GQuark
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GQuark
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_cogl_error_quark (void);
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_cogl_error_quark (void);
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/**
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* CoglIndicesType:
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* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
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* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
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* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
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*
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* You should aim to use the smallest data type that gives you enough
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* range, since it reduces the size of your index array and can help
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* reduce the demand on memory bandwidth.
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*
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* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
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* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
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* should always be available on OpenGL but on OpenGL ES it will only
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* be available if the GL_OES_element_index_uint extension is
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* advertized.
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*/
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typedef enum {
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COGL_INDICES_TYPE_UNSIGNED_BYTE,
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COGL_INDICES_TYPE_UNSIGNED_SHORT,
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COGL_INDICES_TYPE_UNSIGNED_INT
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} CoglIndicesType;
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/**
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* CoglVerticesMode:
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* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
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* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
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* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
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* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
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* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
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* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
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* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
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*
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* Different ways of interpreting vertices when drawing.
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_VERTICES_MODE_POINTS = 0x0000,
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COGL_VERTICES_MODE_LINES = 0x0001,
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COGL_VERTICES_MODE_LINE_LOOP = 0x0002,
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COGL_VERTICES_MODE_LINE_STRIP = 0x0003,
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COGL_VERTICES_MODE_TRIANGLES = 0x0004,
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COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005,
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COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006
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} CoglVerticesMode;
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/* NB: The above definitions are taken from gl.h equivalents */
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G_END_DECLS
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G_END_DECLS
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#endif /* __COGL_TYPES_H__ */
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#endif /* __COGL_TYPES_H__ */
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@ -253,31 +253,6 @@ void
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cogl_vertex_buffer_enable (CoglHandle handle,
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cogl_vertex_buffer_enable (CoglHandle handle,
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const char *attribute_name);
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const char *attribute_name);
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/**
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* CoglVerticesMode:
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* @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
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* @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
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* @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
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* @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
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* @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
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* @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
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* @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
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*
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* How vertices passed to cogl_vertex_buffer_draw() and
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* cogl_vertex_buffer_draw_elements() should be interpreted
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_VERTICES_MODE_POINTS = GL_POINTS,
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COGL_VERTICES_MODE_LINE_STRIP = GL_LINE_STRIP,
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COGL_VERTICES_MODE_LINE_LOOP = GL_LINE_LOOP,
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COGL_VERTICES_MODE_LINES = GL_LINES,
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COGL_VERTICES_MODE_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
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COGL_VERTICES_MODE_TRIANGLE_FAN = GL_TRIANGLE_FAN,
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COGL_VERTICES_MODE_TRIANGLES = GL_TRIANGLES
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} CoglVerticesMode;
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/**
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/**
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* cogl_vertex_buffer_draw:
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* cogl_vertex_buffer_draw:
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* @handle: A vertex buffer handle
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* @handle: A vertex buffer handle
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@ -298,28 +273,6 @@ cogl_vertex_buffer_draw (CoglHandle handle,
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int first,
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int first,
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int count);
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int count);
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/**
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* CoglIndicesType:
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* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
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* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
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* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
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*
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* You should aim to use the smallest data type that gives you enough
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* range, since it reduces the size of your index array and can help
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* reduce the demand on memory bandwidth.
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*
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* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
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* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
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* should always be available on OpenGL but on OpenGL ES it will only
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* be available if the GL_OES_element_index_uint extension is
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* advertized.
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*/
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typedef enum {
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COGL_INDICES_TYPE_UNSIGNED_BYTE,
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COGL_INDICES_TYPE_UNSIGNED_SHORT,
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COGL_INDICES_TYPE_UNSIGNED_INT
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} CoglIndicesType;
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/**
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/**
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* cogl_vertex_buffer_indices_new:
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* cogl_vertex_buffer_indices_new:
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* @indices_type: a #CoglIndicesType specifying the data type used for
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* @indices_type: a #CoglIndicesType specifying the data type used for
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