cogl-shader: Store the CoglShaderType in CoglShader

Instead of having to query GL and translate the GL enum into a
CoglShaderType each time cogl_shader_get_type is called we now keep
track of the type in CoglShader.
This commit is contained in:
Robert Bragg 2010-07-23 17:44:53 +01:00
parent 467c33a3e3
commit 8021d3e2eb
3 changed files with 4 additions and 24 deletions

View File

@ -32,6 +32,7 @@ struct _CoglShader
{
CoglHandleObject _parent;
GLhandleARB gl_handle;
CoglShaderType type;
};
CoglShader *_cogl_shader_pointer_from_handle (CoglHandle handle);

View File

@ -77,6 +77,7 @@ cogl_create_shader (CoglShaderType type)
shader = g_slice_new (CoglShader);
shader->gl_handle = glCreateShader (gl_type);
shader->type = type;
return _cogl_shader_handle_new (shader);
}
@ -132,7 +133,6 @@ cogl_shader_get_info_log (CoglHandle handle)
CoglShaderType
cogl_shader_get_type (CoglHandle handle)
{
GLint type;
CoglShader *shader;
_COGL_GET_CONTEXT (ctx, COGL_SHADER_TYPE_VERTEX);
@ -144,17 +144,7 @@ cogl_shader_get_type (CoglHandle handle)
}
shader = _cogl_shader_pointer_from_handle (handle);
GE (glGetShaderiv (shader->gl_handle, GL_SHADER_TYPE, &type));
if (type == GL_VERTEX_SHADER)
return COGL_SHADER_TYPE_VERTEX;
else if (type == GL_FRAGMENT_SHADER)
return COGL_SHADER_TYPE_VERTEX;
else
{
g_warning ("Unexpected shader type 0x%08lX", (unsigned long)type);
return COGL_SHADER_TYPE_VERTEX;
}
return shader->type;
}
gboolean

View File

@ -125,7 +125,6 @@ cogl_shader_get_info_log (CoglHandle handle)
CoglShaderType
cogl_shader_get_type (CoglHandle handle)
{
GLint type;
CoglShader *shader;
if (!cogl_is_shader (handle))
@ -135,17 +134,7 @@ cogl_shader_get_type (CoglHandle handle)
}
shader = _cogl_shader_pointer_from_handle (handle);
GE (glGetShaderiv (shader->gl_handle, GL_SHADER_TYPE, &type));
if (type == GL_VERTEX_SHADER)
return COGL_SHADER_TYPE_VERTEX;
else if (type == GL_FRAGMENT_SHADER)
return COGL_SHADER_TYPE_VERTEX;
else
{
g_warning ("Unexpected shader type 0x%08lX", (unsigned long)type);
return COGL_SHADER_TYPE_VERTEX;
}
return shader->type;
}
gboolean