Adds back tex_coord array for CoglShader compatibility
This adds back compatibility for CoglShaders that reference the cogl_tex_coord_in[] or cogl_tex_coord_out[] varyings. Unlike the previous way this was done this patch maintains the use of layer numbers for attributes and maintains forwards compatibility by letting shaders alternatively access the per-layer tex_coord varyings via cogl_tex_coord%i_in/out defines that index into the array.
This commit is contained in:
@ -27,6 +27,7 @@
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-shader.h"
|
||||
#include "cogl-gl-header.h"
|
||||
#include "cogl-pipeline.h"
|
||||
|
||||
typedef struct _CoglShader CoglShader;
|
||||
|
||||
@ -38,16 +39,17 @@ typedef enum
|
||||
|
||||
struct _CoglShader
|
||||
{
|
||||
CoglHandleObject _parent;
|
||||
GLuint gl_handle;
|
||||
int n_tex_coord_attribs;
|
||||
CoglShaderType type;
|
||||
CoglHandleObject _parent;
|
||||
GLuint gl_handle;
|
||||
CoglPipeline *compilation_pipeline;
|
||||
CoglShaderType type;
|
||||
CoglShaderLanguage language;
|
||||
char *source;
|
||||
char *source;
|
||||
};
|
||||
|
||||
void
|
||||
_cogl_shader_compile_real (CoglHandle handle, int n_tex_coord_attribs);
|
||||
_cogl_shader_compile_real (CoglHandle handle,
|
||||
CoglPipeline *pipeline);
|
||||
|
||||
CoglShaderLanguage
|
||||
_cogl_program_get_language (CoglHandle handle);
|
||||
|
Reference in New Issue
Block a user