compositor: Don't use deprecated Cogl-1.0 API

https://bugzilla.gnome.org/show_bug.cgi?id=694224
This commit is contained in:
Jasper St. Pierre
2013-02-19 19:34:47 -05:00
committed by Ray Strode
parent 580feb0c85
commit 7f6a77232f
10 changed files with 155 additions and 162 deletions

View File

@@ -21,6 +21,7 @@
* 02111-1307, USA.
*/
#include <clutter/clutter.h>
#include "cogl-utils.h"
/**
@@ -39,7 +40,7 @@
*
* Return value: (transfer full): a newly created Cogl texture
*/
CoglHandle
CoglTexture *
meta_create_color_texture_4ub (guint8 red,
guint8 green,
guint8 blue,
@@ -68,43 +69,45 @@ meta_create_color_texture_4ub (guint8 red,
/* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */
/**
* meta_create_texture_material:
* meta_create_texture_pipeline:
* @src_texture: (allow-none): texture to use initially for the layer
*
* Creates a material with a single layer. Using a common template
* Creates a pipeline with a single layer. Using a common template
* allows sharing a shader for different uses in Mutter. To share the same
* shader with all other materials that are just texture plus opacity
* shader with all other pipelines that are just texture plus opacity
* would require Cogl fixes.
* (See http://bugzilla.clutter-project.org/show_bug.cgi?id=2425)
*
* Return value: (transfer full): a newly created Cogl material
* Return value: (transfer full): a newly created #CoglPipeline
*/
CoglHandle
meta_create_texture_material (CoglHandle src_texture)
CoglPipeline *
meta_create_texture_pipeline (CoglTexture *src_texture)
{
static CoglHandle texture_material_template = COGL_INVALID_HANDLE;
CoglHandle material;
static CoglPipeline *texture_pipeline_template = NULL;
CoglPipeline *pipeline;
/* We use a material that has a dummy texture as a base for all
texture materials. The idea is that only the Cogl texture object
/* We use a pipeline that has a dummy texture as a base for all
texture pipelines. The idea is that only the Cogl texture object
would be different in the children so it is likely that Cogl will
be able to share GL programs between all the textures. */
if (G_UNLIKELY (texture_material_template == COGL_INVALID_HANDLE))
if (G_UNLIKELY (texture_pipeline_template == NULL))
{
CoglHandle dummy_texture;
CoglTexture *dummy_texture;
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
dummy_texture = meta_create_color_texture_4ub (0xff, 0xff, 0xff, 0xff,
COGL_TEXTURE_NONE);
texture_material_template = cogl_material_new ();
cogl_material_set_layer (texture_material_template, 0, dummy_texture);
cogl_handle_unref (dummy_texture);
texture_pipeline_template = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (texture_pipeline_template, 0, dummy_texture);
cogl_object_unref (dummy_texture);
}
material = cogl_material_copy (texture_material_template);
pipeline = cogl_pipeline_copy (texture_pipeline_template);
if (src_texture != COGL_INVALID_HANDLE)
cogl_material_set_layer (material, 0, src_texture);
if (src_texture != NULL)
cogl_pipeline_set_layer_texture (pipeline, 0, src_texture);
return material;
return pipeline;
}