compositor: Don't use deprecated Cogl-1.0 API
https://bugzilla.gnome.org/show_bug.cgi?id=694224
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committed by
Ray Strode

parent
580feb0c85
commit
7f6a77232f
@@ -21,6 +21,7 @@
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* 02111-1307, USA.
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*/
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#include <clutter/clutter.h>
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#include "cogl-utils.h"
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/**
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@@ -39,7 +40,7 @@
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*
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* Return value: (transfer full): a newly created Cogl texture
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*/
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CoglHandle
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CoglTexture *
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meta_create_color_texture_4ub (guint8 red,
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guint8 green,
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guint8 blue,
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@@ -68,43 +69,45 @@ meta_create_color_texture_4ub (guint8 red,
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/* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */
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/**
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* meta_create_texture_material:
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* meta_create_texture_pipeline:
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* @src_texture: (allow-none): texture to use initially for the layer
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*
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* Creates a material with a single layer. Using a common template
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* Creates a pipeline with a single layer. Using a common template
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* allows sharing a shader for different uses in Mutter. To share the same
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* shader with all other materials that are just texture plus opacity
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* shader with all other pipelines that are just texture plus opacity
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* would require Cogl fixes.
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* (See http://bugzilla.clutter-project.org/show_bug.cgi?id=2425)
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*
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* Return value: (transfer full): a newly created Cogl material
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* Return value: (transfer full): a newly created #CoglPipeline
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*/
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CoglHandle
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meta_create_texture_material (CoglHandle src_texture)
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CoglPipeline *
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meta_create_texture_pipeline (CoglTexture *src_texture)
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{
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static CoglHandle texture_material_template = COGL_INVALID_HANDLE;
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CoglHandle material;
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static CoglPipeline *texture_pipeline_template = NULL;
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CoglPipeline *pipeline;
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/* We use a material that has a dummy texture as a base for all
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texture materials. The idea is that only the Cogl texture object
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/* We use a pipeline that has a dummy texture as a base for all
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texture pipelines. The idea is that only the Cogl texture object
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would be different in the children so it is likely that Cogl will
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be able to share GL programs between all the textures. */
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if (G_UNLIKELY (texture_material_template == COGL_INVALID_HANDLE))
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if (G_UNLIKELY (texture_pipeline_template == NULL))
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{
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CoglHandle dummy_texture;
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CoglTexture *dummy_texture;
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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dummy_texture = meta_create_color_texture_4ub (0xff, 0xff, 0xff, 0xff,
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COGL_TEXTURE_NONE);
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texture_material_template = cogl_material_new ();
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cogl_material_set_layer (texture_material_template, 0, dummy_texture);
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cogl_handle_unref (dummy_texture);
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texture_pipeline_template = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (texture_pipeline_template, 0, dummy_texture);
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cogl_object_unref (dummy_texture);
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}
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material = cogl_material_copy (texture_material_template);
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pipeline = cogl_pipeline_copy (texture_pipeline_template);
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if (src_texture != COGL_INVALID_HANDLE)
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cogl_material_set_layer (material, 0, src_texture);
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if (src_texture != NULL)
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cogl_pipeline_set_layer_texture (pipeline, 0, src_texture);
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return material;
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return pipeline;
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}
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