debug: disable culling with CLUTTER_PAINT=paint-volumes
When using CLUTTER_PAINT=paint-volumes to visualize the paint-volumes of actors we were already disabling clipped-redraws because we are drawing extra geometry that the actors don't know about but we didn't disable culling. This was resulting in actors disappearing while using this debug option.
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@ -1236,7 +1236,10 @@ clutter_init_real (GError **error)
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/* The same is true when drawing the outlines of paint volumes... */
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/* The same is true when drawing the outlines of paint volumes... */
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
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clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
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{
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clutter_paint_debug_flags |=
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS | CLUTTER_DEBUG_DISABLE_CULLING;
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}
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/* this will take care of initializing Cogl's state and
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/* this will take care of initializing Cogl's state and
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* query the GL machinery for features
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* query the GL machinery for features
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