cogl_read_pixels: Always use GL_RGBA/GL_UNSIGNED_BYTE under GLES
Under GLES glReadPixels is documented to only support GL_RGBA with GL_UNSIGNED_BYTE and an implementation specfic format which can be fetched with glGet, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and GL_IMPLEMENTATION_COLOR_READ_TYPE_OES. This patch makes it always read using GL_RGBA and GL_UNSIGNED_BYTE and then convert the results if neccessary. This has some room for improvement because it doesn't attempt to use the implementation specific format. Also the conversion is somewhat wasteful because there are currently no cogl_bitmap_* functions to convert without allocating a new buffer so it ends up doing an intermediate copy. http://bugzilla.openedhand.com/show_bug.cgi?id=2057
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cogl/cogl.c
57
cogl/cogl.c
@ -685,18 +685,67 @@ cogl_read_pixels (int x,
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bmp.format |= COGL_PREMULT_BIT;
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}
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/* Setup the pixel store parameters that may have been changed by
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Cogl */
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_cogl_texture_driver_prep_gl_for_pixels_download (bmp.rowstride, bpp);
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_cogl_pixel_format_to_gl (format, &gl_intformat, &gl_format, &gl_type);
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/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
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implementation specific format under
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GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
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GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
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to be more clever and check if the requested type matches that
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but we would need some reliable functions to convert from GL
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types to Cogl types. For now, lets just always read in
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GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary */
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#ifndef COGL_HAS_GL
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if (gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE)
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{
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CoglBitmap tmp_bmp, dst_bmp;
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tmp_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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tmp_bmp.data = g_malloc (width * height * 4);
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tmp_bmp.width = width;
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tmp_bmp.height = height;
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tmp_bmp.rowstride = 4 * width;
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_cogl_texture_driver_prep_gl_for_pixels_download (tmp_bmp.rowstride, 4);
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GE( glReadPixels (x, y, width, height,
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GL_RGBA, GL_UNSIGNED_BYTE,
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tmp_bmp.data) );
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/* CoglBitmap doesn't currently have a way to convert without
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allocating its own buffer so we have to copy the data
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again */
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if (_cogl_bitmap_convert_format_and_premult (&tmp_bmp,
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&dst_bmp,
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bmp.format))
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{
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_cogl_bitmap_copy_subregion (&dst_bmp,
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&bmp,
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0, 0,
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0, 0,
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bmp.width, bmp.height);
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g_free (dst_bmp.data);
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}
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else
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{
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/* FIXME: there's no way to report an error here so we'll
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just have to leave the data initialised */
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}
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g_free (tmp_bmp.data);
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}
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else
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#endif
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{
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_cogl_texture_driver_prep_gl_for_pixels_download (bmp.rowstride, bpp);
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GE( glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );
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/* Convert to the premult format specified by the caller
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in-place. This will do nothing if the premult status is already
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correct. */
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_cogl_bitmap_convert_premult_status (&bmp, format);
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}
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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