timeline: Add progress functions

The whole progress computation should not be done using a separate
class: it should be part of the Timeline class.
This commit is contained in:
Emmanuele Bassi 2012-02-17 16:06:28 +00:00 committed by Emmanuele Bassi
parent 59bd20a94b
commit 7ec975ed3d
4 changed files with 270 additions and 14 deletions

View File

@ -98,6 +98,7 @@
#endif
#include "clutter-debug.h"
#include "clutter-easing.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
@ -139,6 +140,11 @@ struct _ClutterTimelinePrivate
/* The number of times the timeline has repeated */
gint current_repeat;
ClutterTimelineProgressFunc progress_func;
gpointer progress_data;
GDestroyNotify progress_notify;
ClutterAnimationMode progress_mode;
guint is_playing : 1;
/* If we've just started playing and haven't yet gotten
@ -164,6 +170,7 @@ enum
PROP_DIRECTION,
PROP_AUTO_REVERSE,
PROP_REPEAT_COUNT,
PROP_PROGRESS_MODE,
PROP_LAST
};
@ -417,6 +424,10 @@ clutter_timeline_set_property (GObject *object,
clutter_timeline_set_repeat_count (timeline, g_value_get_int (value));
break;
case PROP_PROGRESS_MODE:
clutter_timeline_set_progress_mode (timeline, g_value_get_enum (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -458,6 +469,10 @@ clutter_timeline_get_property (GObject *object,
g_value_set_int (value, priv->repeat_count);
break;
case PROP_PROGRESS_MODE:
g_value_set_enum (value, priv->progress_mode);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -497,6 +512,14 @@ clutter_timeline_dispose (GObject *object)
priv->delay_id = 0;
}
if (priv->progress_notify != NULL)
{
priv->progress_notify (priv->progress_data);
priv->progress_func = NULL;
priv->progress_data = NULL;
priv->progress_notify = NULL;
}
G_OBJECT_CLASS (clutter_timeline_parent_class)->dispose (object);
}
@ -609,13 +632,26 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
0,
CLUTTER_PARAM_READWRITE);
/**
* ClutterTimeline:progress-mode:
*
* Controls the way a #ClutterTimeline computes the normalized progress.
*
* Since: 1.10
*/
obj_props[PROP_PROGRESS_MODE] =
g_param_spec_enum ("progress-mode",
P_("Progress Mode"),
P_("How the timeline should compute the progress"),
CLUTTER_TYPE_ANIMATION_MODE,
CLUTTER_LINEAR,
CLUTTER_PARAM_READWRITE);
object_class->dispose = clutter_timeline_dispose;
object_class->finalize = clutter_timeline_finalize;
object_class->set_property = clutter_timeline_set_property;
object_class->get_property = clutter_timeline_get_property;
g_object_class_install_properties (object_class,
PROP_LAST,
obj_props);
g_object_class_install_properties (object_class, PROP_LAST, obj_props);
/**
* ClutterTimeline::new-frame:
@ -639,8 +675,12 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
* ClutterTimeline::completed:
* @timeline: the #ClutterTimeline which received the signal
*
* The ::completed signal is emitted when the timeline reaches the
* number of frames specified by the ClutterTimeline:num-frames property.
* The #ClutterTimeline::completed signal is emitted when the timeline's
* elapsed time reaches the value of the #ClutterTimeline:duration
* property.
*
* This signal will be emitted even if the #ClutterTimeline is set to be
* repeating.
*/
timeline_signals[COMPLETED] =
g_signal_new (I_("completed"),
@ -734,9 +774,7 @@ clutter_timeline_init (ClutterTimeline *self)
G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_TIMELINE,
ClutterTimelinePrivate);
priv->duration = 0;
priv->delay = 0;
priv->elapsed_time = 0;
priv->progress_mode = CLUTTER_LINEAR;
}
struct CheckIfMarkerHitClosure
@ -1429,9 +1467,13 @@ clutter_timeline_set_duration (ClutterTimeline *timeline,
* clutter_timeline_get_progress:
* @timeline: a #ClutterTimeline
*
* The position of the timeline in a [0, 1] interval.
* The position of the timeline in a normalized [-1, 2] interval.
*
* Return value: the position of the timeline.
* The return value of this function is determined by the progress
* mode set using clutter_timeline_set_progress_mode(), or by the
* progress function set using clutter_timeline_set_progress_func().
*
* Return value: the normalized current position in the timeline.
*
* Since: 0.6
*/
@ -1444,7 +1486,14 @@ clutter_timeline_get_progress (ClutterTimeline *timeline)
priv = timeline->priv;
/* short-circuit linear progress */
if (priv->progress_func == NULL)
return (gdouble) priv->elapsed_time / (gdouble) priv->duration;
else
return priv->progress_func (timeline,
(gdouble) priv->elapsed_time,
(gdouble) priv->duration,
priv->progress_data);
}
/**
@ -1948,3 +1997,177 @@ clutter_timeline_get_repeat_count (ClutterTimeline *timeline)
return timeline->priv->repeat_count;
}
/**
* clutter_timeline_set_progress_func:
* @timeline: a #ClutterTimeline
* @func: (scope notify) (allow-none): a progress function, or %NULL
* @data: (closure): data to pass to @func
* @notify: a function to be called when the progress function is removed
* or the timeline is disposed
*
* Sets a custom progress function for @timeline. The progress function will
* be called by clutter_timeline_get_progress() and will be used to compute
* the progress value based on the elapsed time and the total duration of the
* timeline.
*
* If @func is not %NULL, the #ClutterTimeline:progress-mode property will
* be set to %CLUTTER_CUSTOM_MODE.
*
* If @func is %NULL, any previously set progress function will be unset, and
* the #ClutterTimeline:progress-mode property will be set to %CLUTTER_LINEAR.
*
* Since: 1.10
*/
void
clutter_timeline_set_progress_func (ClutterTimeline *timeline,
ClutterTimelineProgressFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
priv = timeline->priv;
if (priv->progress_notify != NULL)
priv->progress_notify (priv->progress_data);
priv->progress_func = func;
priv->progress_data = data;
priv->progress_notify = notify;
if (priv->progress_func != NULL)
priv->progress_mode = CLUTTER_CUSTOM_MODE;
else
priv->progress_mode = CLUTTER_LINEAR;
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_PROGRESS_MODE]);
}
/*< private >
* _clutter_animation_modes:
*
* A mapping of animation modes and easing functions.
*/
static const struct {
ClutterAnimationMode mode;
ClutterEasingFunc func;
const char *name;
} _clutter_animation_modes[] = {
{ CLUTTER_CUSTOM_MODE, NULL, "custom" },
{ CLUTTER_LINEAR, clutter_linear, "linear" },
{ CLUTTER_EASE_IN_QUAD, clutter_ease_in_quad, "easeInQuad" },
{ CLUTTER_EASE_OUT_QUAD, clutter_ease_out_quad, "easeOutQuad" },
{ CLUTTER_EASE_IN_OUT_QUAD, clutter_ease_in_out_quad, "easeInOutQuad" },
{ CLUTTER_EASE_IN_CUBIC, clutter_ease_in_cubic, "easeInCubic" },
{ CLUTTER_EASE_OUT_CUBIC, clutter_ease_out_cubic, "easeOutCubic" },
{ CLUTTER_EASE_IN_OUT_CUBIC, clutter_ease_in_out_cubic, "easeInOutCubic" },
{ CLUTTER_EASE_IN_QUART, clutter_ease_in_quart, "easeInQuart" },
{ CLUTTER_EASE_OUT_QUART, clutter_ease_out_quart, "easeOutQuart" },
{ CLUTTER_EASE_IN_OUT_QUART, clutter_ease_in_out_quart, "easeInOutQuart" },
{ CLUTTER_EASE_IN_QUINT, clutter_ease_in_quint, "easeInQuint" },
{ CLUTTER_EASE_OUT_QUINT, clutter_ease_out_quint, "easeOutQuint" },
{ CLUTTER_EASE_IN_OUT_QUINT, clutter_ease_in_out_quint, "easeInOutQuint" },
{ CLUTTER_EASE_IN_SINE, clutter_ease_in_sine, "easeInSine" },
{ CLUTTER_EASE_OUT_SINE, clutter_ease_out_sine, "easeOutSine" },
{ CLUTTER_EASE_IN_OUT_SINE, clutter_ease_in_out_sine, "easeInOutSine" },
{ CLUTTER_EASE_IN_EXPO, clutter_ease_in_expo, "easeInExpo" },
{ CLUTTER_EASE_OUT_EXPO, clutter_ease_out_expo, "easeOutExpo" },
{ CLUTTER_EASE_IN_OUT_EXPO, clutter_ease_in_out_expo, "easeInOutExpo" },
{ CLUTTER_EASE_IN_CIRC, clutter_ease_in_circ, "easeInCirc" },
{ CLUTTER_EASE_OUT_CIRC, clutter_ease_out_circ, "easeOutCirc" },
{ CLUTTER_EASE_IN_OUT_CIRC, clutter_ease_in_out_circ, "easeInOutCirc" },
{ CLUTTER_EASE_IN_ELASTIC, clutter_ease_in_elastic, "easeInElastic" },
{ CLUTTER_EASE_OUT_ELASTIC, clutter_ease_out_elastic, "easeOutElastic" },
{ CLUTTER_EASE_IN_OUT_ELASTIC, clutter_ease_in_out_elastic, "easeInOutElastic" },
{ CLUTTER_EASE_IN_BACK, clutter_ease_in_back, "easeInBack" },
{ CLUTTER_EASE_OUT_BACK, clutter_ease_out_back, "easeOutBack" },
{ CLUTTER_EASE_IN_OUT_BACK, clutter_ease_in_out_back, "easeInOutBack" },
{ CLUTTER_EASE_IN_BOUNCE, clutter_ease_in_bounce, "easeInBounce" },
{ CLUTTER_EASE_OUT_BOUNCE, clutter_ease_out_bounce, "easeOutBounce" },
{ CLUTTER_EASE_IN_OUT_BOUNCE, clutter_ease_in_out_bounce, "easeInOutBounce" },
{ CLUTTER_ANIMATION_LAST, NULL, "sentinel" },
};
static gdouble
clutter_timeline_progress_func (ClutterTimeline *timeline,
gdouble elapsed,
gdouble duration,
gpointer user_data G_GNUC_UNUSED)
{
ClutterTimelinePrivate *priv = timeline->priv;
ClutterEasingFunc easing_func;
g_assert (_clutter_animation_modes[priv->progress_mode].mode == priv->progress_mode);
g_assert (_clutter_animation_modes[priv->progress_mode].func != NULL);
easing_func = _clutter_animation_modes[priv->progress_mode].func;
return easing_func (elapsed, duration);
}
/**
* clutter_timeline_set_progress_mode:
* @timeline: a #ClutterTimeline
* @mode: the progress mode, as a #ClutterAnimationMode
*
* Sets the progress function using a value from the #ClutterAnimationMode
* enumeration. The @mode cannot be %CLUTTER_CUSTOM_MODE or bigger than
* %CLUTTER_ANIMATION_LAST.
*
* Since: 1.10
*/
void
clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
ClutterAnimationMode mode)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
g_return_if_fail (mode < CLUTTER_ANIMATION_LAST);
g_return_if_fail (mode != CLUTTER_CUSTOM_MODE);
priv = timeline->priv;
if (priv->progress_mode == mode)
return;
if (priv->progress_notify != NULL)
priv->progress_notify (priv->progress_data);
priv->progress_mode = mode;
/* short-circuit linear progress */
if (priv->progress_mode != CLUTTER_LINEAR)
priv->progress_func = clutter_timeline_progress_func;
else
priv->progress_func = NULL;
priv->progress_data = NULL;
priv->progress_notify = NULL;
g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_PROGRESS_MODE]);
}
/**
* clutter_timeline_get_progress_mode:
* @timeline: a #ClutterTimeline
*
* Retrieves the progress mode set using clutter_timeline_set_progress_mode()
* or clutter_timeline_set_progress_func().
*
* Return value: a #ClutterAnimationMode
*
* Since: 1.10
*/
ClutterAnimationMode
clutter_timeline_get_progress_mode (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), CLUTTER_LINEAR);
return timeline->priv->progress_mode;
}

View File

@ -42,6 +42,24 @@ G_BEGIN_DECLS
typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
/**
* ClutterTimelineProgressFunc:
* @timeline: a #ClutterTimeline
* @elapsed: the elapsed time, in milliseconds
* @total: the total duration of the timeline, in milliseconds,
* @user_data: data passed to the function
*
* A function for defining a custom progress.
*
* Return value: the progress, as a floating point value between -1.0 and 2.0.
*
* Since: 1.10
*/
typedef gdouble (* ClutterTimelineProgressFunc) (ClutterTimeline *timeline,
gdouble elapsed,
gdouble total,
gpointer user_data);
/**
* ClutterTimeline:
*
@ -53,7 +71,8 @@ typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
struct _ClutterTimeline
{
/*< private >*/
GObject parent;
GObject parent_instance;
ClutterTimelinePrivate *priv;
};
@ -138,6 +157,14 @@ gboolean clutter_timeline_has_marker (Clutter
void clutter_timeline_advance_to_marker (ClutterTimeline *timeline,
const gchar *marker_name);
void clutter_timeline_set_progress_func (ClutterTimeline *timeline,
ClutterTimelineProgressFunc func,
gpointer data,
GDestroyNotify notify);
void clutter_timeline_set_progress_mode (ClutterTimeline *timeline,
ClutterAnimationMode mode);
ClutterAnimationMode clutter_timeline_get_progress_mode (ClutterTimeline *timeline);
G_END_DECLS
#endif /* _CLUTTER_TIMELINE_H__ */

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@ -1265,6 +1265,7 @@ clutter_timeline_get_direction
clutter_timeline_get_duration
clutter_timeline_get_elapsed_time
clutter_timeline_get_loop
clutter_timeline_get_progress_mode
clutter_timeline_get_progress
clutter_timeline_get_repeat_count
clutter_timeline_get_type
@ -1279,6 +1280,8 @@ clutter_timeline_set_delay
clutter_timeline_set_direction
clutter_timeline_set_duration
clutter_timeline_set_loop
clutter_timeline_set_progress_func
clutter_timeline_set_progress_mode
clutter_timeline_set_repeat_count
clutter_timeline_skip
clutter_timeline_start

View File

@ -729,6 +729,9 @@ clutter_timeline_set_direction
clutter_timeline_get_direction
clutter_timeline_set_auto_reverse
clutter_timeline_get_auto_reverse
clutter_timeline_set_progress_mode
clutter_timeline_get_progress_mode
clutter_timeline_set_progress_func
clutter_timeline_set_loop
clutter_timeline_get_loop