cookbook: First draft for looping animations recipe

Includes video showing the looped animation and
basic section headings, plus outline of content and notes.
This commit is contained in:
Elliot Smith 2010-11-11 11:44:28 +00:00
parent 071029e373
commit 7eb248b1f0
3 changed files with 82 additions and 6 deletions

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@ -64,6 +64,7 @@ VIDEO_FILES = \
videos/animations-reuse.ogv \
videos/animations-moving-anchors.ogv \
videos/animations-moving-depth.ogv \
videos/animations-looping.ogv \
$(NULL)
EXTRA_DIST = \

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@ -2311,19 +2311,94 @@ clutter_animator_start (animator);
<section>
<title>Problem</title>
<para>...</para>
<para>You want to loop an animation so it repeats indefinitely.</para>
</section>
<section>
<title>Solution</title>
<title>Solutions</title>
<para>Each <link linkend="animations-introduction-api">animation
approach</link> can be used to create a looping animation. The
approach for each is covered below.</para>
<para>The animation implemented in each case is a simple repeated
movement of a rectangle from the right to the left of the state,
then back, like this:</para>
<inlinemediaobject>
<videoobject>
<videodata fileref="videos/animations-looping.ogv"/>
</videoobject>
<alt>
<para>Video showing simple looped movement of an actor</para>
</alt>
</inlinemediaobject>
<section>
<title>Solution 1: looping an implicit animation</title>
<para>Implicit animations (started using
<function>clutter_actor_animate()</function>) can be looped via
their associated <type>ClutterTimeline</type>.</para>
<para>First, create a <type>ClutterTimeline</type> which is
set to loop:</para>
<informalexample>
<programlisting>
???
</programlisting>
</informalexample>
<para>Use this timeline when starting the animation on an
actor:</para>
<informalexample>
<programlisting>
???
</programlisting>
</informalexample>
<para>NB at the end of the timeline, before the next iteration
of the loop, the actor will "jump" back
to where it was when the animation started. To prevent this
happening, you can invert the direction of the timeline
each time an iteration completes. This will then make the
animation run "backwards" on the next iteration.
<link linkend="animations-looping-example-1">This example</link>
demonstrates how to do run an animation forwards and backwards
on a loop. See <link linkend="animations-inversion">this recipe</link>
for more details.</para>
</section>
<section>
<title>Solution 2: looping with <type>ClutterAnimator</type></title>
<para>???</para>
</section>
<section>
<title>Solution 3: looping with <type>ClutterState</type></title>
<para>you could use an looping timeline to cycle a ClutterState;
but you don't need to because ClutterState has implicit timelines you
don't need to interact with directly (for this case)???</para>
<para>You can loop <type>ClutterState</type> animations by
creating a cycle of states which
<ulink url="http://en.wikipedia.org/wiki/Ouroboros">"swallows
its own tail"</ulink>: i.e. goes from a start state, through
intermediate state(s), back to the start state, then again
through the intermediate states(s), back to the start state,
ad infinitum.</para>
</section>
<para>...</para>
</section>
<section>
<title>Discussion</title>
<para>...</para>
<para>interrupting a looped animation???</para>
</section>
<section id="animations-looping-examples">
@ -2339,7 +2414,7 @@ clutter_animator_start (animator);
</example>
<example id="animations-looping-example-2">
<title>Looping a <type>ClutterAnimator</type> animation</title>
<title>Looping with <type>ClutterAnimator</type></title>
<programlisting>
<xi:include href="examples/animations-looping-animator.c" parse="text">
<xi:fallback>a code sample should be here... but isn't</xi:fallback>
@ -2348,7 +2423,7 @@ clutter_animator_start (animator);
</example>
<example id="animations-looping-example-3">
<title>Looping a <type>ClutterState</type> animation</title>
<title>Looping with <type>ClutterState</type></title>
<programlisting>
<xi:include href="examples/animations-looping-state.c" parse="text">
<xi:fallback>a code sample should be here... but isn't</xi:fallback>

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