From 7eae5d4eabc33985f3a1dc4cd911f1256f2f222a Mon Sep 17 00:00:00 2001 From: "Owen W. Taylor" Date: Mon, 8 Jun 2009 09:54:30 -0400 Subject: [PATCH] Allow slicing the mask texture It doesn't make sense to allow the window texture to be sliced, but not allow the mask texture to be sliced. So, we should either set 'disable-slicing' for the texture actor or not pass NO_SLICING when creating the mask texture. While slicing currently results in only the first layer being shown, disabling slicing entirely would break windows larger than the texture size limit. It would be straightforward to support multitexturing of sliced textures in Cogl when all the textures are identically sized and sliced identically, if it became a priority. http://bugzilla.gnome.org/show_bug.cgi?id=585151 --- src/compositor/mutter/mutter-shaped-texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compositor/mutter/mutter-shaped-texture.c b/src/compositor/mutter/mutter-shaped-texture.c index f613afe35..ef78e25c7 100755 --- a/src/compositor/mutter/mutter-shaped-texture.c +++ b/src/compositor/mutter/mutter-shaped-texture.c @@ -227,7 +227,7 @@ mutter_shaped_texture_ensure_mask (MutterShapedTexture *stex) } else priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height, - COGL_TEXTURE_NO_SLICING, + COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_A_8, COGL_PIXEL_FORMAT_ANY, tex_width,